22 lines
391 B
GLSL
22 lines
391 B
GLSL
/**
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* @file luminanceF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* $/LicenseInfo$
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*/
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#version 120
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#extension GL_ARB_texture_rectangle : enable
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uniform sampler2DRect lightMap;
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uniform sampler2DRect diffuseRect;
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varying vec2 vary_fragcoord;
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void main()
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{
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float i = texture2DRect(lightMap, vary_fragcoord.xy).r;
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gl_FragColor.rgb = vec3(i);
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gl_FragColor.a = 1.0;
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}
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