155 lines
5.7 KiB
C++
155 lines
5.7 KiB
C++
/**
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* @file llfloaterbeacons.cpp
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* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
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* @author Coco
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterbeacons.h"
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#include "llviewercontrol.h"
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#include "lluictrlfactory.h"
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#include "llcheckboxctrl.h"
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#include "pipeline.h"
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// [RLVa:KB]
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#include "rlvhandler.h"
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// [/RLVa:KB]
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LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
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{
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// Initialize pipeline states from saved settings.
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// OK to do at floater constructor time because beacons do not display unless the floater is open
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// therefore it is OK to not initialize the pipeline state before needed.
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// Note also that we should replace those pipeline statics with direct lookup of the saved settings
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// eliminating the need to keep these states in sync.
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LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
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LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
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LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
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LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
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LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
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LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
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LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
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LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
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mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml");
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}
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BOOL LLFloaterBeacons::postBuild()
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{
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return TRUE;
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}
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// Needed to make the floater visibility toggle the beacons.
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void LLFloaterBeacons::open()
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{
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// [RLVa:KB] - Checked: 2009-07-04 (RLVa-1.0.0b)
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if (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))
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{
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return;
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}
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// [/RLVa:KB]
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LLFloater::open();
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gSavedSettings.setBOOL("ShowBeaconsFloater", TRUE);
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gSavedSettings.setBOOL("BeaconsVisible", TRUE);
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}
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void LLFloaterBeacons::close(bool app_quitting)
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{
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LLFloater::close(app_quitting);
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if(!app_quitting)
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{
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gSavedSettings.setBOOL("ShowBeaconsFloater", FALSE);
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if (!gSavedSettings.getBOOL("BeaconsKeepVisible"))
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{
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gSavedSettings.setBOOL("BeaconsVisible", FALSE);
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}
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}
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}
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// Callback attached to each check box control to both affect their main purpose
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// and to implement the couple screwy interdependency rules that some have.
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void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
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{
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LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
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std::string name = check->getName();
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if (name == "touch_only")
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{
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LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
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// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
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if (LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
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LLPipeline::getRenderScriptedBeacons(NULL) )
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{
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LLPipeline::setRenderScriptedBeacons(FALSE);
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getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE));
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}
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}
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else if (name == "scripted")
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{
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LLPipeline::toggleRenderScriptedBeacons(NULL);
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// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
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if (LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
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LLPipeline::getRenderScriptedBeacons(NULL) )
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{
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LLPipeline::setRenderScriptedTouchBeacons(FALSE);
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getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE));
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}
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}
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else if (name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
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else if (name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
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else if (name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
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else if (name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
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else if (name == "highlights")
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{
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LLPipeline::toggleRenderHighlights(NULL);
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// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
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if (!LLPipeline::getRenderBeacons(NULL) &&
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!LLPipeline::getRenderHighlights(NULL))
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{
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LLPipeline::setRenderBeacons(TRUE);
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getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE));
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}
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}
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else if (name == "beacons")
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{
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LLPipeline::toggleRenderBeacons(NULL);
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// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
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if (!LLPipeline::getRenderBeacons(NULL) &&
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!LLPipeline::getRenderHighlights(NULL))
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{
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LLPipeline::setRenderHighlights(TRUE);
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getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE));
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}
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}
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}
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