Files
SingularityViewer/indra/llcommon/llframetimer.cpp
2014-09-07 17:18:55 -05:00

180 lines
5.7 KiB
C++

/**
* @file llframetimer.cpp
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "u64.h"
#include "llframetimer.h"
#include "aiframetimer.h"
#include "llaprpool.h"
// Local constants.
static F64 const USEC_PER_SECOND = 1000000.0;
static F64 const USEC_TO_SEC_F64 = 0.000001;
static F64 const NEVER = 1e16;
// Static members
U64 const LLFrameTimer::sStartTotalTime = totalTime(); // Application start in microseconds since epoch.
U64 LLFrameTimer::sTotalTime = LLFrameTimer::sStartTotalTime; // Current time in microseconds since epoch, updated at least once per frame.
F64 LLFrameTimer::sTotalSeconds = // Current time in seconds since epoch, updated together with LLFrameTimer::sTotalTime.
U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64;
F64 LLFrameTimer::sFrameTime = 0.0; // Current time in seconds since application start, updated together with LLFrameTimer::sTotalTime.
// Updated exactly once per frame:
S32 LLFrameTimer::sFrameCount = 0; // Current frame number (number of frames since application start).
U64 LLFrameTimer::sPrevTotalTime = LLFrameTimer::sStartTotalTime; // Previous (frame) time in microseconds since epoch, updated once per frame.
U64 LLFrameTimer::sFrameDeltaTime = 0; // Microseconds between last two calls to LLFrameTimer::updateFrameTimeAndCount.
// Mutex for the above.
LLGlobalMutex LLFrameTimer::sGlobalMutex;
bool LLFrameTimer::sFirstFrameTimerCreated;
// static
void LLFrameTimer::global_initialization(void)
{
sFirstFrameTimerCreated = true;
AIFrameTimer::sNextExpiration = NEVER;
}
// static
void LLFrameTimer::updateFrameTime(void)
{
llassert(is_main_thread());
sTotalTime = totalTime();
sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
F64 new_frame_time = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
sGlobalMutex.lock();
sFrameTime = new_frame_time;
sGlobalMutex.unlock();
}
// static
void LLFrameTimer::updateFrameTimeAndCount(void)
{
updateFrameTime();
sFrameDeltaTime = sTotalTime - sPrevTotalTime;
sPrevTotalTime = sTotalTime;
++sFrameCount;
// Handle AIFrameTimer expiration and callbacks.
if (AIFrameTimer::sNextExpiration <= sFrameTime)
{
AIFrameTimer::handleExpiration(sFrameTime);
}
}
// Don't combine pause/unpause with start/stop
// Useage:
// LLFrameTime foo; // starts automatically
// foo.unpause(); // noop but safe
// foo.pause(); // pauses timer
// foo.unpause() // unpauses
// F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
// Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
void LLFrameTimer::pause(void)
{
llassert(is_main_thread());
if (!mPaused)
{
// Only the main thread writes to sFrameTime, so there is no need for locking.
mStartTime = sFrameTime - mStartTime; // Abuse mStartTime to store the elapsed time so far.
}
mPaused = true;
}
void LLFrameTimer::unpause(void)
{
llassert(is_main_thread());
if (mPaused)
{
// Only the main thread writes to sFrameTime, so there is no need for locking.
mStartTime = sFrameTime - mStartTime; // Set mStartTime consistent with the elapsed time so far.
}
mPaused = false;
}
void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
{
llassert(is_main_thread());
llassert(!mPaused);
// Only the main thread writes to sFrameTime, so there is no need for locking.
mStartTime = sFrameTime;
mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
}
F64 LLFrameTimer::expiresAt(void) const
{
F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
expires_at += mExpiry;
return expires_at;
}
bool LLFrameTimer::checkExpirationAndReset(F32 expiration)
{
llassert(!mPaused);
F64 frame_time = getElapsedSeconds();
if (frame_time >= mExpiry)
{
mStartTime = frame_time;
mExpiry = mStartTime + expiration;
return true;
}
return false;
}
F32 LLFrameTimer::getElapsedTimeAndResetF32(void)
{
llassert(mRunning && !mPaused);
F64 frame_time = getElapsedSeconds();
F32 elapsed_time = (F32)(frame_time - mStartTime);
mExpiry = mStartTime = frame_time;
return elapsed_time;
}
// static
// Return number of seconds between the last two frames.
F32 LLFrameTimer::getFrameDeltaTimeF32(void)
{
llassert(is_main_thread());
// Only the main thread writes to sFrameDeltaTime, so there is no need for locking.
return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
}
// static
// Return seconds since the current frame started
F32 LLFrameTimer::getCurrentFrameTime(void)
{
llassert(is_main_thread());
// Only the main thread writes to sTotalTime, so there is no need for locking.
U64 frame_time = totalTime() - sTotalTime;
return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
}
// Glue code to avoid full class .h file #includes
F32 getCurrentFrameTime(void)
{
return (F32)(LLFrameTimer::getCurrentFrameTime());
}