180 lines
5.7 KiB
C++
180 lines
5.7 KiB
C++
/**
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* @file llframetimer.cpp
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "u64.h"
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#include "llframetimer.h"
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#include "aiframetimer.h"
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#include "llaprpool.h"
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// Local constants.
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static F64 const USEC_PER_SECOND = 1000000.0;
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static F64 const USEC_TO_SEC_F64 = 0.000001;
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static F64 const NEVER = 1e16;
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// Static members
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U64 const LLFrameTimer::sStartTotalTime = totalTime(); // Application start in microseconds since epoch.
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U64 LLFrameTimer::sTotalTime = LLFrameTimer::sStartTotalTime; // Current time in microseconds since epoch, updated at least once per frame.
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F64 LLFrameTimer::sTotalSeconds = // Current time in seconds since epoch, updated together with LLFrameTimer::sTotalTime.
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U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64;
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F64 LLFrameTimer::sFrameTime = 0.0; // Current time in seconds since application start, updated together with LLFrameTimer::sTotalTime.
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// Updated exactly once per frame:
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S32 LLFrameTimer::sFrameCount = 0; // Current frame number (number of frames since application start).
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U64 LLFrameTimer::sPrevTotalTime = LLFrameTimer::sStartTotalTime; // Previous (frame) time in microseconds since epoch, updated once per frame.
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U64 LLFrameTimer::sFrameDeltaTime = 0; // Microseconds between last two calls to LLFrameTimer::updateFrameTimeAndCount.
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// Mutex for the above.
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LLGlobalMutex LLFrameTimer::sGlobalMutex;
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bool LLFrameTimer::sFirstFrameTimerCreated;
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// static
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void LLFrameTimer::global_initialization(void)
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{
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sFirstFrameTimerCreated = true;
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AIFrameTimer::sNextExpiration = NEVER;
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}
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// static
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void LLFrameTimer::updateFrameTime(void)
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{
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llassert(is_main_thread());
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sTotalTime = totalTime();
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sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
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F64 new_frame_time = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
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sGlobalMutex.lock();
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sFrameTime = new_frame_time;
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sGlobalMutex.unlock();
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}
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// static
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void LLFrameTimer::updateFrameTimeAndCount(void)
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{
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updateFrameTime();
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sFrameDeltaTime = sTotalTime - sPrevTotalTime;
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sPrevTotalTime = sTotalTime;
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++sFrameCount;
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// Handle AIFrameTimer expiration and callbacks.
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if (AIFrameTimer::sNextExpiration <= sFrameTime)
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{
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AIFrameTimer::handleExpiration(sFrameTime);
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}
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}
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// Don't combine pause/unpause with start/stop
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// Useage:
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// LLFrameTime foo; // starts automatically
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// foo.unpause(); // noop but safe
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// foo.pause(); // pauses timer
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// foo.unpause() // unpauses
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// F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
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// Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
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void LLFrameTimer::pause(void)
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{
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llassert(is_main_thread());
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if (!mPaused)
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{
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// Only the main thread writes to sFrameTime, so there is no need for locking.
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mStartTime = sFrameTime - mStartTime; // Abuse mStartTime to store the elapsed time so far.
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}
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mPaused = true;
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}
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void LLFrameTimer::unpause(void)
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{
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llassert(is_main_thread());
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if (mPaused)
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{
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// Only the main thread writes to sFrameTime, so there is no need for locking.
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mStartTime = sFrameTime - mStartTime; // Set mStartTime consistent with the elapsed time so far.
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}
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mPaused = false;
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}
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void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
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{
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llassert(is_main_thread());
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llassert(!mPaused);
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// Only the main thread writes to sFrameTime, so there is no need for locking.
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mStartTime = sFrameTime;
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mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
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}
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F64 LLFrameTimer::expiresAt(void) const
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{
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F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
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expires_at += mExpiry;
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return expires_at;
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}
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bool LLFrameTimer::checkExpirationAndReset(F32 expiration)
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{
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llassert(!mPaused);
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F64 frame_time = getElapsedSeconds();
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if (frame_time >= mExpiry)
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{
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mStartTime = frame_time;
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mExpiry = mStartTime + expiration;
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return true;
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}
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return false;
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}
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F32 LLFrameTimer::getElapsedTimeAndResetF32(void)
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{
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llassert(mRunning && !mPaused);
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F64 frame_time = getElapsedSeconds();
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F32 elapsed_time = (F32)(frame_time - mStartTime);
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mExpiry = mStartTime = frame_time;
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return elapsed_time;
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}
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// static
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// Return number of seconds between the last two frames.
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F32 LLFrameTimer::getFrameDeltaTimeF32(void)
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{
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llassert(is_main_thread());
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// Only the main thread writes to sFrameDeltaTime, so there is no need for locking.
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return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
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}
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// static
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// Return seconds since the current frame started
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F32 LLFrameTimer::getCurrentFrameTime(void)
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{
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llassert(is_main_thread());
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// Only the main thread writes to sTotalTime, so there is no need for locking.
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U64 frame_time = totalTime() - sTotalTime;
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return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
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}
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// Glue code to avoid full class .h file #includes
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F32 getCurrentFrameTime(void)
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{
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return (F32)(LLFrameTimer::getCurrentFrameTime());
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}
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