571 lines
19 KiB
C++
571 lines
19 KiB
C++
/**
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* @file lltexlayer.h
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* @brief A texture layer. Used for avatars.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXLAYER_H
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#define LL_LLTEXLAYER_H
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#include <deque>
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#include "llassetstorage.h"
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#include "lldynamictexture.h"
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#include "llrect.h"
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#include "llstring.h"
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#include "lluuid.h"
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#include "llviewerimage.h"
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#include "llviewervisualparam.h"
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#include "llvoavatardefines.h"
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#include "llwearable.h"
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#include "v4color.h"
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#include "llfloater.h"
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class LLTexLayerSetInfo;
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class LLTexLayerSet;
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class LLTexLayerInfo;
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class LLTexLayer;
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class LLImageGL;
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class LLImageTGA;
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class LLTexGlobalColorInfo;
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class LLTexLayerParamAlphaInfo;
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class LLTexLayerParamAlpha;
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class LLTexParamColorInfo;
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class LLTexParamColor;
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class LLPolyMesh;
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class LLXmlTreeNode;
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class LLImageRaw;
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class LLPolyMorphTarget;
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class LLTextureCtrl;
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class LLVOAvatar;
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enum EColorOperation
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{
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OP_ADD = 0,
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OP_MULTIPLY = 1,
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OP_BLEND = 2,
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OP_COUNT = 3 // Number of operations
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};
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//-----------------------------------------------------------------------------
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// LLTexLayerParamAlphaInfo
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//-----------------------------------------------------------------------------
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class LLTexLayerParamAlphaInfo : public LLViewerVisualParamInfo
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{
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friend class LLTexLayerParamAlpha;
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public:
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LLTexLayerParamAlphaInfo();
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/*virtual*/ ~LLTexLayerParamAlphaInfo() {};
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/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
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protected:
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std::string mStaticImageFileName;
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BOOL mMultiplyBlend;
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BOOL mSkipIfZeroWeight;
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F32 mDomain;
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};
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//-----------------------------------------------------------------------------
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// LLTexParamColorInfo
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//-----------------------------------------------------------------------------
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class LLTexParamColorInfo : public LLViewerVisualParamInfo
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{
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friend class LLTexParamColor;
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public:
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LLTexParamColorInfo();
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virtual ~LLTexParamColorInfo() {};
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BOOL parseXml( LLXmlTreeNode* node );
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protected:
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enum { MAX_COLOR_VALUES = 20 };
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EColorOperation mOperation;
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LLColor4 mColors[MAX_COLOR_VALUES];
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S32 mNumColors;
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};
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//-----------------------------------------------------------------------------
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// LLTexGlobalColorInfo
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//-----------------------------------------------------------------------------
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class LLTexGlobalColorInfo
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{
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friend class LLTexGlobalColor;
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public:
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LLTexGlobalColorInfo();
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~LLTexGlobalColorInfo();
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BOOL parseXml(LLXmlTreeNode* node);
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protected:
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typedef std::vector<LLTexParamColorInfo *> color_info_list_t;
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color_info_list_t mColorInfoList;
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std::string mName;
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};
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//-----------------------------------------------------------------------------
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// LLTexLayerSetInfo
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// Containes shared layer set data
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//-----------------------------------------------------------------------------
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class LLTexLayerSetInfo
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{
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friend class LLTexLayerSet;
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public:
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LLTexLayerSetInfo();
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~LLTexLayerSetInfo();
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BOOL parseXml(LLXmlTreeNode* node);
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protected:
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std::string mBodyRegion;
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S32 mWidth;
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S32 mHeight;
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std::string mStaticAlphaFileName;
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BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
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typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
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layer_info_list_t mLayerInfoList;
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};
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//-----------------------------------------------------------------------------
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// LLTexLayerInfo
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//-----------------------------------------------------------------------------
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enum ERenderPass
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{
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RP_COLOR,
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RP_BUMP,
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RP_SHINE
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};
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class LLTexLayerInfo
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{
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friend class LLTexLayer;
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public:
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LLTexLayerInfo();
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~LLTexLayerInfo();
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BOOL parseXml(LLXmlTreeNode* node);
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protected:
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std::string mName;
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BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
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ERenderPass mRenderPass;
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std::string mGlobalColor;
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LLColor4 mFixedColor;
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S32 mLocalTexture;
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std::string mStaticImageFileName;
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BOOL mStaticImageIsMask;
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BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
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BOOL mIsVisibilityMask;
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typedef std::vector<std::pair<std::string,BOOL> > morph_name_list_t;
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morph_name_list_t mMorphNameList;
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typedef std::vector<LLTexParamColorInfo*> color_info_list_t;
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color_info_list_t mColorInfoList;
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typedef std::vector<LLTexLayerParamAlphaInfo*> alpha_info_list_t;
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alpha_info_list_t mAlphaInfoList;
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};
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//-----------------------------------------------------------------------------
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// LLTexLayerSetBuffer
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// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
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//-----------------------------------------------------------------------------
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class LLTexLayerSetBuffer : public LLDynamicTexture
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{
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public:
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LLTexLayerSetBuffer(LLTexLayerSet* owner, S32 width, S32 height);
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virtual ~LLTexLayerSetBuffer();
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virtual void preRender(BOOL clear_depth);
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virtual void postRender(BOOL success);
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virtual BOOL render();
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BOOL updateImmediate();
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bool isInitialized(void) const;
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BOOL needsRender();
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void requestUpdate();
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void requestUpload();
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void requestDelayedUpload(U64 delay_usec);
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void cancelUpload();
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BOOL uploadPending() { return mUploadPending; }
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BOOL render( S32 x, S32 y, S32 width, S32 height );
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void readBackAndUpload();
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static void onTextureUploadComplete( const LLUUID& uuid,
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void* userdata,
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S32 result, LLExtStat ext_status);
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static void dumpTotalByteCount();
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virtual void restoreGLTexture() ;
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virtual void destroyGLTexture() ;
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private:
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void pushProjection();
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void popProjection();
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BOOL needsUploadNow() const;
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private:
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BOOL mNeedsUpdate;
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BOOL mNeedsUpload;
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BOOL mUploadPending;
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LLUUID mUploadID; // Identifys the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit)
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S32 mUploadFailCount;
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U64 mUploadAfter; // delay upload until after this time (in microseconds)
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LLTexLayerSet* mTexLayerSet;
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static S32 sGLByteCount;
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};
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//-----------------------------------------------------------------------------
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// LLTexLayerSet
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// An ordered set of texture layers that get composited into a single texture.
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//-----------------------------------------------------------------------------
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class LLTexLayerSet
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{
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friend class LLTexLayerSetBuffer;
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public:
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LLTexLayerSet( LLVOAvatar* avatar );
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~LLTexLayerSet();
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//BOOL parseData(LLXmlTreeNode* node);
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LLTexLayerSetInfo* getInfo() const { return mInfo; }
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// This sets mInfo and calls initialization functions
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BOOL setInfo(LLTexLayerSetInfo *info);
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BOOL render( S32 x, S32 y, S32 width, S32 height );
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void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
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BOOL isBodyRegion( const std::string& region ) { return mInfo->mBodyRegion == region; }
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LLTexLayerSetBuffer* getComposite();
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void requestUpdate();
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void requestUpload();
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void cancelUpload();
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LLVOAvatar* getAvatar() { return mAvatar; }
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void updateComposite();
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BOOL isLocalTextureDataAvailable();
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BOOL isLocalTextureDataFinal();
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void createComposite();
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void destroyComposite();
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void setUpdatesEnabled( BOOL b );
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BOOL getUpdatesEnabled() { return mUpdatesEnabled; }
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void deleteCaches();
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void gatherAlphaMasks(U8 *data, S32 width, S32 height);
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void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
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const std::string getBodyRegion() { return mInfo->mBodyRegion; }
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BOOL hasComposite() { return (mComposite != NULL); }
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LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; }
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void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
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BOOL isVisible() const { return mIsVisible; }
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public:
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static BOOL sHasCaches;
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protected:
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typedef std::vector<LLTexLayer *> layer_list_t;
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layer_list_t mLayerList;
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layer_list_t mMaskLayerList;
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LLTexLayerSetBuffer* mComposite;
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// Backlink only; don't make this an LLPointer.
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LLVOAvatar* mAvatar;
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BOOL mUpdatesEnabled;
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BOOL mIsVisible;
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LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex;
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LLTexLayerSetInfo *mInfo;
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};
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//-----------------------------------------------------------------------------
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// LLMaskedMorph
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//-----------------------------------------------------------------------------
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class LLMaskedMorph
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{
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public:
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LLMaskedMorph( LLPolyMorphTarget *morph_target, BOOL invert );
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public:
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LLPolyMorphTarget *mMorphTarget;
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BOOL mInvert;
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};
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//-----------------------------------------------------------------------------
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// LLTexLayer
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// A single texture layer
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//-----------------------------------------------------------------------------
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class LLTexLayer
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{
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public:
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LLTexLayer( LLTexLayerSet* layer_set );
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~LLTexLayer();
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//BOOL parseData(LLXmlTreeNode* node);
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LLTexLayerInfo* getInfo() const { return mInfo; }
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// This sets mInfo and calls initialization functions
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BOOL setInfo(LLTexLayerInfo *info);
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BOOL render( S32 x, S32 y, S32 width, S32 height );
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void requestUpdate();
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LLTexLayerSet* getTexLayerSet() { return mTexLayerSet; }
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const std::string& getName() { return mInfo->mName; }
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void addMaskedMorph(LLPolyMorphTarget* morph_target, BOOL invert);
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void deleteCaches();
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U8* getAlphaData();
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void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
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void invalidateMorphMasks();
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ERenderPass getRenderPass() { return mInfo->mRenderPass; }
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const std::string& getGlobalColor() { return mInfo->mGlobalColor; }
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BOOL findNetColor( LLColor4* color );
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BOOL renderImageRaw( U8* in_data, S32 in_width, S32 in_height, S32 in_components, S32 width, S32 height, BOOL is_mask );
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BOOL renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4* colorp );
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BOOL hasAlphaParams() { return (!mParamAlphaList.empty());}
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BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height);
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BOOL isVisibilityMask() const;
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BOOL isInvisibleAlphaMask();
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protected:
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LLTexLayerSet* mTexLayerSet;
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LLPointer<LLImageRaw> mStaticImageRaw;
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// Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order.
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typedef std::vector<LLTexParamColor *> color_list_t;
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color_list_t mParamColorList;
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// mGlobalColor name stored in mInfo
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// mFixedColor value stored in mInfo
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typedef std::vector<LLTexLayerParamAlpha *> alpha_list_t;
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alpha_list_t mParamAlphaList;
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typedef std::deque<LLMaskedMorph> morph_list_t;
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morph_list_t mMaskedMorphs;
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typedef std::map<U32, U8*> alpha_cache_t;
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alpha_cache_t mAlphaCache;
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BOOL mMorphMasksValid;
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BOOL mStaticImageInvalid;
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LLTexLayerInfo *mInfo;
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};
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//-----------------------------------------------------------------------------
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// LLTexLayerParamAlpha
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//-----------------------------------------------------------------------------
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class LLTexLayerParamAlpha : public LLViewerVisualParam
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{
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public:
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LLTexLayerParamAlpha( LLTexLayer* layer );
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/*virtual*/ ~LLTexLayerParamAlpha();
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// Special: These functions are overridden by child classes
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LLTexLayerParamAlphaInfo* getInfo() const { return (LLTexLayerParamAlphaInfo*)mInfo; }
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// This sets mInfo and calls initialization functions
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BOOL setInfo(LLTexLayerParamAlphaInfo *info);
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// LLVisualParam Virtual functions
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///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
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/*virtual*/ void apply( ESex avatar_sex ) {}
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/*virtual*/ void setWeight(F32 weight, BOOL set_by_user);
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/*virtual*/ void setAnimationTarget(F32 target_value, BOOL set_by_user);
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/*virtual*/ void animate(F32 delta, BOOL set_by_user);
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// LLViewerVisualParam Virtual functions
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/*virtual*/ F32 getTotalDistortion() { return 1.f; }
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/*virtual*/ const LLVector3& getAvgDistortion() { return mAvgDistortionVec; }
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/*virtual*/ F32 getMaxDistortion() { return 3.f; }
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/*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector3(1.f, 1.f, 1.f);}
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/*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
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/*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
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// New functions
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BOOL render( S32 x, S32 y, S32 width, S32 height );
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BOOL getSkip();
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void deleteCaches();
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LLTexLayer* getTexLayer() { return mTexLayer; }
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BOOL getMultiplyBlend() { return getInfo()->mMultiplyBlend; }
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protected:
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LLPointer<LLImageGL> mCachedProcessedImageGL;
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LLTexLayer* mTexLayer;
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LLPointer<LLImageTGA> mStaticImageTGA;
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LLPointer<LLImageRaw> mStaticImageRaw;
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BOOL mNeedsCreateTexture;
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BOOL mStaticImageInvalid;
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LLVector3 mAvgDistortionVec;
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F32 mCachedEffectiveWeight;
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public:
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// Global list of instances for gathering statistics
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static void dumpCacheByteCount();
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static void getCacheByteCount( S32* gl_bytes );
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typedef std::list< LLTexLayerParamAlpha* > param_alpha_ptr_list_t;
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static param_alpha_ptr_list_t sInstances;
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};
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//-----------------------------------------------------------------------------
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// LLTexGlobalColor
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//-----------------------------------------------------------------------------
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class LLTexGlobalColor
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{
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public:
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LLTexGlobalColor( LLVOAvatar* avatar );
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~LLTexGlobalColor();
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//BOOL parseData(LLXmlTreeNode* node);
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LLTexGlobalColorInfo* getInfo() const { return mInfo; }
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// This sets mInfo and calls initialization functions
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BOOL setInfo(LLTexGlobalColorInfo *info);
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void requstUpdate();
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LLVOAvatar* getAvatar() { return mAvatar; }
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LLColor4 getColor();
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const std::string& getName() { return mInfo->mName; }
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protected:
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typedef std::vector<LLTexParamColor *> param_list_t;
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param_list_t mParamList;
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LLVOAvatar* mAvatar; // just backlink, don't LLPointer
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LLTexGlobalColorInfo *mInfo;
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};
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//-----------------------------------------------------------------------------
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// LLTexParamColor
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//-----------------------------------------------------------------------------
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class LLTexParamColor : public LLViewerVisualParam
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{
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public:
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LLTexParamColor( LLTexGlobalColor* tex_color );
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LLTexParamColor( LLTexLayer* layer );
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/* virtual */ ~LLTexParamColor();
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// Special: These functions are overridden by child classes
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LLTexParamColorInfo* getInfo() const { return (LLTexParamColorInfo*)mInfo; }
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// This sets mInfo and calls initialization functions
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BOOL setInfo(LLTexParamColorInfo *info);
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// LLVisualParam Virtual functions
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///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
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/*virtual*/ void apply( ESex avatar_sex ) {}
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/*virtual*/ void setWeight(F32 weight, BOOL set_by_user);
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/*virtual*/ void setAnimationTarget(F32 target_value, BOOL set_by_user);
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/*virtual*/ void animate(F32 delta, BOOL set_by_user);
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// LLViewerVisualParam Virtual functions
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/*virtual*/ F32 getTotalDistortion() { return 1.f; }
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/*virtual*/ const LLVector3& getAvgDistortion() { return mAvgDistortionVec; }
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/*virtual*/ F32 getMaxDistortion() { return 3.f; }
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/*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector3(1.f, 1.f, 1.f); }
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/*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
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/*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
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// New functions
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LLColor4 getNetColor();
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EColorOperation getOperation() const { return getInfo()->mOperation; }
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protected:
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LLVector3 mAvgDistortionVec;
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LLTexGlobalColor* mTexGlobalColor; // either has mTexGlobalColor or mTexLayer as its parent
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LLTexLayer* mTexLayer;
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LLVOAvatar* mAvatar; // redundant, but simplifies the code (don't LLPointer)
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};
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//-----------------------------------------------------------------------------
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// LLTexStaticImageList
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//-----------------------------------------------------------------------------
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class LLTexStaticImageList
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{
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public:
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LLTexStaticImageList();
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~LLTexStaticImageList();
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LLImageRaw* getImageRaw( const std::string& file_name );
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LLImageGL* getImageGL( const std::string& file_name, BOOL is_mask );
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LLImageTGA* getImageTGA( const std::string& file_name );
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void deleteCachedImages();
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void dumpByteCount();
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private:
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BOOL loadImageRaw( const std::string& file_name, LLImageRaw* image_raw );
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private:
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static LLStringTable sImageNames;
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typedef std::map< const char *, LLPointer<LLImageGL> > image_gl_map_t;
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typedef std::map< const char *, LLPointer<LLImageTGA> > image_tga_map_t;
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image_gl_map_t mStaticImageListGL;
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image_tga_map_t mStaticImageListTGA;
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public:
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S32 mGLBytes;
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S32 mTGABytes;
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};
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// Used by LLTexLayerSetBuffer for a callback.
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// For DEV-DEV-31590, "Heap corruption and crash after outfit
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// changes", added the mLayerSet member. The current
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// LLTexLayerSetBuffer can be found by querying mLayerSet->mComposite,
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// but we still store the original mLayerSetBuffer here so we can
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// detect when an upload is out of date. This prevents a memory
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// stomp. See LLTexLayerSetBuffer::onTextureUploadComplete() for usage.
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class LLBakedUploadData
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{
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public:
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LLBakedUploadData( LLVOAvatar* avatar, LLTexLayerSet* layerset, LLTexLayerSetBuffer* layerset_buffer, const LLUUID & id);
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~LLBakedUploadData() {}
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LLUUID mID;
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LLVOAvatar* mAvatar; // just backlink, don't LLPointer
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LLTexLayerSet* mLayerSet;
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LLTexLayerSetBuffer* mLayerSetBuffer;
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LLUUID mWearableAssets[WT_COUNT];
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U64 mStartTime; // Used to measure time baked texture upload requires
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};
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extern LLTexStaticImageList gTexStaticImageList;
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#endif // LL_LLTEXLAYER_H
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