Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
189 lines
5.6 KiB
C++
189 lines
5.6 KiB
C++
/**
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* @file lljoystickbutton.h
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* @brief LLJoystick class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLJOYSTICKBUTTON_H
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#define LL_LLJOYSTICKBUTTON_H
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#include "llbutton.h"
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#include "llcoord.h"
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#include "llviewertexture.h"
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typedef enum e_joystick_quadrant
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{
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JQ_ORIGIN,
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JQ_UP,
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JQ_DOWN,
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JQ_LEFT,
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JQ_RIGHT
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} EJoystickQuadrant;
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class LLJoystick
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: public LLButton
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{
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public:
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LLJoystick(const std::string& name, LLRect rect, const std::string &default_image, const std::string &selected_image, EJoystickQuadrant initial);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual void onMouseUp() {}
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virtual void onHeldDown() = 0;
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F32 getElapsedHeldDownTime();
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static void onHeldDown(void *userdata); // called by llbutton callback handler
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void setInitialQuadrant(EJoystickQuadrant initial) { mInitialQuadrant = initial; };
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static std::string nameFromQuadrant(const EJoystickQuadrant quadrant);
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static EJoystickQuadrant quadrantFromName(const std::string& name);
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static EJoystickQuadrant selectQuadrant(LLXMLNodePtr node);
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protected:
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virtual void updateSlop(); // recompute slop margins
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protected:
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EJoystickQuadrant mInitialQuadrant; // mousedown = click in this quadrant
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LLCoordGL mInitialOffset; // pretend mouse started here
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LLCoordGL mLastMouse; // where was mouse on last hover event
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LLCoordGL mFirstMouse; // when mouse clicked, where was it
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S32 mVertSlopNear; // where the slop regions end
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S32 mVertSlopFar; // where the slop regions end
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S32 mHorizSlopNear; // where the slop regions end
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S32 mHorizSlopFar; // where the slop regions end
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BOOL mHeldDown;
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LLFrameTimer mHeldDownTimer;
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};
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// Turn agent left and right, move forward and back
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class LLJoystickAgentTurn
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: public LLJoystick
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{
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public:
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LLJoystickAgentTurn(const std::string& name, LLRect rect, const std::string &default_image, const std::string &selected_image, EJoystickQuadrant initial)
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: LLJoystick(name, rect, default_image, selected_image, initial)
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{ }
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virtual void onHeldDown();
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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};
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// Slide left and right, move forward and back
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class LLJoystickAgentSlide
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: public LLJoystick
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{
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public:
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LLJoystickAgentSlide(const std::string& name, LLRect rect, const std::string &default_image, const std::string &selected_image, EJoystickQuadrant initial)
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: LLJoystick(name, rect, default_image, selected_image, initial)
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{ }
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virtual void onHeldDown();
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virtual void onMouseUp();
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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};
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// Rotate camera around the focus point
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class LLJoystickCameraRotate
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: public LLJoystick
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{
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public:
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LLJoystickCameraRotate(const std::string& name, LLRect rect, const std::string &out_img, const std::string &in_img);
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virtual void setToggleState( BOOL left, BOOL top, BOOL right, BOOL bottom );
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual void onHeldDown();
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virtual void draw();
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protected:
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F32 getOrbitRate();
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virtual void updateSlop();
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void drawRotatedImage( LLTexture* image, S32 rotations );
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protected:
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BOOL mInLeft;
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BOOL mInTop;
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BOOL mInRight;
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BOOL mInBottom;
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};
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// Track the camera focus point forward/backward and side to side
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class LLJoystickCameraTrack
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: public LLJoystickCameraRotate
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{
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public:
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LLJoystickCameraTrack(const std::string& name, LLRect rect, const std::string &out_img, const std::string &in_img)
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: LLJoystickCameraRotate(name, rect, out_img, in_img)
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{ }
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virtual void onHeldDown();
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};
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// Zoom the camera in and out
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class LLJoystickCameraZoom
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: public LLJoystick
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{
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public:
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LLJoystickCameraZoom(const std::string& name, LLRect rect, const std::string &out_img, const std::string &plus_in_img, const std::string &minus_in_img);
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virtual void setToggleState( BOOL top, BOOL bottom );
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual void onHeldDown();
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virtual void draw();
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protected:
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virtual void updateSlop();
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F32 getOrbitRate();
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protected:
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BOOL mInTop;
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BOOL mInBottom;
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LLUIImagePtr mPlusInImage;
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LLUIImagePtr mMinusInImage;
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};
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#endif // LL_LLJOYSTICKBUTTON_H
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