Files
SingularityViewer/indra/llcharacter/llstatemachine.cpp

398 lines
9.9 KiB
C++

/**
* @file llstatemachine.cpp
* @brief LLStateMachine implementation file.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstatemachine.h"
#include "llapr.h"
#define FSM_PRINT_STATE_TRANSITIONS (0)
U32 LLUniqueID::sNextID = 0;
bool operator==(const LLUniqueID &a, const LLUniqueID &b)
{
return (a.mId == b.mId);
}
bool operator!=(const LLUniqueID &a, const LLUniqueID &b)
{
return (a.mId != b.mId);
}
//-----------------------------------------------------------------------------
// LLStateDiagram
//-----------------------------------------------------------------------------
LLStateDiagram::LLStateDiagram()
{
mDefaultState = NULL;
mUseDefaultState = FALSE;
}
LLStateDiagram::~LLStateDiagram()
{
}
// add a state to the state graph
BOOL LLStateDiagram::addState(LLFSMState *state)
{
mStates[state] = Transitions();
return TRUE;
}
// add a directed transition between 2 states
BOOL LLStateDiagram::addTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition)
{
StateMap::iterator state_it;
state_it = mStates.find(&start_state);
Transitions* state_transitions = NULL;
if (state_it == mStates.end() )
{
addState(&start_state);
state_transitions = &mStates[&start_state];
}
else
{
state_transitions = &state_it->second;
}
state_it = mStates.find(&end_state);
if (state_it == mStates.end() )
{
addState(&end_state);
}
Transitions::iterator transition_it = state_transitions->find(&transition);
if (transition_it != state_transitions->end())
{
LL_ERRS() << "LLStateTable::addDirectedTransition() : transition already exists" << LL_ENDL;
return FALSE; // transition already exists
}
(*state_transitions)[&transition] = &end_state;
return TRUE;
}
// add an undirected transition between 2 states
BOOL LLStateDiagram::addUndirectedTransition(LLFSMState& start_state, LLFSMState& end_state, LLFSMTransition& transition)
{
BOOL result;
result = addTransition(start_state, end_state, transition);
if (result)
{
result = addTransition(end_state, start_state, transition);
}
return result;
}
// add a transition that exists for every state
void LLStateDiagram::addDefaultTransition(LLFSMState& end_state, LLFSMTransition& transition)
{
mDefaultTransitions[&transition] = &end_state;
}
// process a possible transition, and get the resulting state
LLFSMState* LLStateDiagram::processTransition(LLFSMState& start_state, LLFSMTransition& transition)
{
// look up transition
//LLFSMState** dest_state = (mStates.getValue(&start_state))->getValue(&transition);
LLFSMState* dest_state = NULL;
StateMap::iterator state_it = mStates.find(&start_state);
if (state_it == mStates.end())
{
return NULL;
}
Transitions::iterator transition_it = state_it->second.find(&transition);
// try default transitions if state-specific transition not found
if (transition_it == state_it->second.end())
{
dest_state = mDefaultTransitions[&transition];
}
else
{
dest_state = transition_it->second;
}
// if we have a destination state...
if (NULL != dest_state)
{
// ...return it...
return dest_state;
}
// ... otherwise ...
else
{
// ...look for default state...
if (mUseDefaultState)
{
// ...return it if we have it...
return mDefaultState;
}
else
{
// ...or else we're still in the same state.
return &start_state;
}
}
}
void LLStateDiagram::setDefaultState(LLFSMState& default_state)
{
mUseDefaultState = TRUE;
mDefaultState = &default_state;
}
S32 LLStateDiagram::numDeadendStates()
{
S32 numDeadends = 0;
StateMap::iterator state_it;
for(state_it = mStates.begin(); state_it != mStates.end(); ++state_it)
{
if (state_it->second.size() == 0)
{
numDeadends++;
}
}
return numDeadends;
}
BOOL LLStateDiagram::stateIsValid(LLFSMState& state)
{
if (mStates.find(&state) != mStates.end())
{
return TRUE;
}
return FALSE;
}
LLFSMState* LLStateDiagram::getState(U32 state_id)
{
StateMap::iterator state_it;
for(state_it = mStates.begin(); state_it != mStates.end(); ++state_it)
{
if (state_it->first->getID() == state_id)
{
return state_it->first;
}
}
return NULL;
}
BOOL LLStateDiagram::saveDotFile(const std::string& filename)
{
LLAPRFile outfile(filename, LL_APR_W);
apr_file_t* dot_file = outfile.getFileHandle() ;
if (!dot_file)
{
LL_WARNS() << "LLStateDiagram::saveDotFile() : Couldn't open " << filename << " to save state diagram." << LL_ENDL;
return FALSE;
}
apr_file_printf(dot_file, "digraph StateMachine {\n\tsize=\"100,100\";\n\tfontsize=40;\n\tlabel=\"Finite State Machine\";\n\torientation=landscape\n\tratio=.77\n");
StateMap::iterator state_it;
for(state_it = mStates.begin(); state_it != mStates.end(); ++state_it)
{
apr_file_printf(dot_file, "\t\"%s\" [fontsize=28,shape=box]\n", state_it->first->getName().c_str());
}
apr_file_printf(dot_file, "\t\"All States\" [fontsize=30,style=bold,shape=box]\n");
Transitions::iterator transitions_it;
for(transitions_it = mDefaultTransitions.begin(); transitions_it != mDefaultTransitions.end(); ++transitions_it)
{
apr_file_printf(dot_file, "\t\"All States\" -> \"%s\" [label = \"%s\",fontsize=24];\n", transitions_it->second->getName().c_str(),
transitions_it->second->getName().c_str());
}
if (mDefaultState)
{
apr_file_printf(dot_file, "\t\"All States\" -> \"%s\";\n", mDefaultState->getName().c_str());
}
for(state_it = mStates.begin(); state_it != mStates.end(); ++state_it)
{
LLFSMState *state = state_it->first;
Transitions::iterator transitions_it;
for(transitions_it = state_it->second.begin();
transitions_it != state_it->second.end();
++transitions_it)
{
std::string state_name = state->getName();
std::string target_name = transitions_it->second->getName();
std::string transition_name = transitions_it->first->getName();
apr_file_printf(dot_file, "\t\"%s\" -> \"%s\" [label = \"%s\",fontsize=24];\n", state->getName().c_str(),
target_name.c_str(),
transition_name.c_str());
}
}
apr_file_printf(dot_file, "}\n");
return TRUE;
}
std::ostream& operator<<(std::ostream &s, LLStateDiagram &FSM)
{
if (FSM.mDefaultState)
{
s << "Default State: " << FSM.mDefaultState->getName() << "\n";
}
LLStateDiagram::Transitions::iterator transitions_it;
for(transitions_it = FSM.mDefaultTransitions.begin();
transitions_it != FSM.mDefaultTransitions.end();
++transitions_it)
{
s << "Any State -- " << transitions_it->first->getName()
<< " --> " << transitions_it->second->getName() << "\n";
}
LLStateDiagram::StateMap::iterator state_it;
for(state_it = FSM.mStates.begin(); state_it != FSM.mStates.end(); ++state_it)
{
LLStateDiagram::Transitions::iterator transitions_it;
for(transitions_it = state_it->second.begin();
transitions_it != state_it->second.end();
++transitions_it)
{
s << state_it->first->getName() << " -- " << transitions_it->first->getName()
<< " --> " << transitions_it->second->getName() << "\n";
}
s << "\n";
}
return s;
}
//-----------------------------------------------------------------------------
// LLStateMachine
//-----------------------------------------------------------------------------
LLStateMachine::LLStateMachine()
{
// we haven't received a starting state yet
mCurrentState = NULL;
mLastState = NULL;
mLastTransition = NULL;
mStateDiagram = NULL;
}
LLStateMachine::~LLStateMachine()
{
}
// returns current state
LLFSMState* LLStateMachine::getCurrentState() const
{
return mCurrentState;
}
// executes current state
void LLStateMachine::runCurrentState(void *data)
{
mCurrentState->execute(data);
}
// set current state
BOOL LLStateMachine::setCurrentState(LLFSMState *initial_state, void* user_data, BOOL skip_entry)
{
llassert(mStateDiagram);
if (mStateDiagram->stateIsValid(*initial_state))
{
mLastState = mCurrentState = initial_state;
if (!skip_entry)
{
initial_state->onEntry(user_data);
}
return TRUE;
}
return FALSE;
}
BOOL LLStateMachine::setCurrentState(U32 state_id, void* user_data, BOOL skip_entry)
{
llassert(mStateDiagram);
LLFSMState* state = mStateDiagram->getState(state_id);
if (state)
{
mLastState = mCurrentState = state;
if (!skip_entry)
{
state->onEntry(user_data);
}
return TRUE;
}
return FALSE;
}
void LLStateMachine::processTransition(LLFSMTransition& transition, void* user_data)
{
llassert(mStateDiagram);
if (NULL == mCurrentState)
{
LL_WARNS() << "mCurrentState == NULL; aborting processTransition()" << LL_ENDL;
return;
}
LLFSMState* new_state = mStateDiagram->processTransition(*mCurrentState, transition);
if (NULL == new_state)
{
LL_WARNS() << "new_state == NULL; aborting processTransition()" << LL_ENDL;
return;
}
mLastTransition = &transition;
mLastState = mCurrentState;
if (*mCurrentState != *new_state)
{
mCurrentState->onExit(user_data);
mCurrentState = new_state;
mCurrentState->onEntry(user_data);
#if FSM_PRINT_STATE_TRANSITIONS
LL_INFOS() << "Entering state " << mCurrentState->getName() <<
" on transition " << transition.getName() << " from state " <<
mLastState->getName() << LL_ENDL;
#endif
}
}
void LLStateMachine::setStateDiagram(LLStateDiagram* diagram)
{
mStateDiagram = diagram;
}