1271 lines
36 KiB
C++
1271 lines
36 KiB
C++
/**
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* @file llviewerobjectbackup.cpp
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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// system library includes
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#include <iostream>
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#include <fstream>
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#include <sstream>
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// linden library includes
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#include "indra_constants.h"
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#include "llapr.h"
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#include "llcallbacklist.h"
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#include "lldir.h"
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#include "lleconomy.h"
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#include "llhttpclient.h"
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#include "llimage.h"
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#include "llimagej2c.h"
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#include "lllfsthread.h"
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#include "llsdserialize.h"
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#include "llsdutil.h"
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#include "llsdutil_math.h"
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#include "lltransactiontypes.h"
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#include "llinventorydefines.h"
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// newview includes
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#include "llagent.h"
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#include "llappviewer.h"
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#include "llassetuploadresponders.h"
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#include "statemachine/aifilepicker.h"
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#include "llfloaterbvhpreview.h"
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#include "llfloaterbuycurrency.h"
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#include "llfloaterimagepreview.h"
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#include "llfloaternamedesc.h"
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#include "llfloatersnapshot.h"
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#include "llinventorymodel.h" // gInventory
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#include "llinventoryfunctions.h"
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#include "llnotificationsutil.h"
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#include "llresourcedata.h"
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#include "llselectmgr.h"
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#include "llstatusbar.h"
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#include "lltexturecache.h"
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#include "lltoolplacer.h"
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#include "lluictrlfactory.h"
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#include "lluploaddialog.h"
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#include "llviewercontrol.h"
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#include "llviewertexturelist.h"
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#include "llviewerobjectlist.h"
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#include "llviewermenu.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "llviewerwindow.h"
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#include "hippogridmanager.h"
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#include "lfsimfeaturehandler.h"
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#include "llviewerobjectbackup.h"
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LLObjectBackup* LLObjectBackup::sInstance = NULL;
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// Note: these default textures are initialized with hard coded values to
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// prevent cheating. When not in SL, the user-configurable values are used
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// instead (see setDefaultTextures() below).
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static LLUUID LL_TEXTURE_PLYWOOD = LLUUID("89556747-24cb-43ed-920b-47caed15465f");
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static LLUUID LL_TEXTURE_BLANK = LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
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static LLUUID LL_TEXTURE_INVISIBLE = LLUUID("38b86f85-2575-52a9-a531-23108d8da837");
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static LLUUID LL_TEXTURE_TRANSPARENT = LLUUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
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static LLUUID LL_TEXTURE_MEDIA = LLUUID("8b5fec65-8d8d-9dc5-cda8-8fdf2716e361");
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void setDefaultTextures()
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{
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if (!gHippoGridManager->getConnectedGrid()->isSecondLife())
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{
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// When not in SL (no texture perm check needed), we can get these
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// defaults from the user settings...
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LL_TEXTURE_PLYWOOD = LLUUID(gSavedSettings.getString("DefaultObjectTexture"));
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LL_TEXTURE_BLANK = LLUUID(gSavedSettings.getString("UIImgWhiteUUID"));
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if (gSavedSettings.controlExists("UIImgInvisibleUUID"))
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{
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// This control only exists in the Cool VL Viewer (added by the
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// AllowInvisibleTextureInPicker patch)
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LL_TEXTURE_INVISIBLE = LLUUID(gSavedSettings.getString("UIImgInvisibleUUID"));
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}
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}
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}
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class importResponder : public LLNewAgentInventoryResponder
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{
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public:
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importResponder(const LLSD& post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type)
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: LLNewAgentInventoryResponder(post_data, vfile_id, asset_type)
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{
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}
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//virtual
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virtual void uploadComplete(const LLSD& content)
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{
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LL_DEBUGS("ObjectBackup") << "LLNewAgentInventoryResponder::result from capabilities" << LL_ENDL;
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LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString());
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LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString());
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// Update L$ and ownership credit information
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// since it probably changed on the server
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if (asset_type == LLAssetType::AT_TEXTURE ||
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asset_type == LLAssetType::AT_SOUND ||
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asset_type == LLAssetType::AT_ANIMATION)
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{
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gMessageSystem->newMessageFast(_PREHASH_MoneyBalanceRequest);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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gMessageSystem->nextBlockFast(_PREHASH_MoneyData);
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gMessageSystem->addUUIDFast(_PREHASH_TransactionID, LLUUID::null );
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gAgent.sendReliableMessage();
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// LLStringUtil::format_map_t args;
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// args["[AMOUNT]"] = llformat("%d",LLGlobalEconomy::Singleton::getInstance()->getPriceUpload());
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// LLNotifyBox::showXml("UploadPayment", args);
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}
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// Actually add the upload to viewer inventory
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LL_INFOS("ObjectBackup") << "Adding " << content["new_inventory_item"].asUUID() << " "
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<< content["new_asset"].asUUID() << " to inventory." << LL_ENDL;
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if (mPostData["folder_id"].asUUID().notNull())
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{
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LLPermissions perm;
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U32 next_owner_perm;
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perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
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if (mPostData["inventory_type"].asString() == "snapshot")
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{
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next_owner_perm = PERM_ALL;
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}
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else
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{
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next_owner_perm = PERM_MOVE | PERM_TRANSFER;
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}
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perm.initMasks(PERM_ALL, PERM_ALL, PERM_NONE, PERM_NONE, next_owner_perm);
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S32 creation_date_now = time_corrected();
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LLPointer<LLViewerInventoryItem> item
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= new LLViewerInventoryItem(content["new_inventory_item"].asUUID(),
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mPostData["folder_id"].asUUID(),
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perm,
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content["new_asset"].asUUID(),
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asset_type,
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inventory_type,
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mPostData["name"].asString(),
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mPostData["description"].asString(),
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LLSaleInfo::DEFAULT,
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LLInventoryItemFlags::II_FLAGS_NONE,
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creation_date_now);
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gInventory.updateItem(item);
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gInventory.notifyObservers();
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}
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else
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{
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LL_WARNS("ObjectBackup") << "Can't find a folder to put it into" << LL_ENDL;
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}
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// remove the "Uploading..." message
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LLUploadDialog::modalUploadFinished();
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LLObjectBackup::getInstance()->updateMap(content["new_asset"].asUUID());
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LLObjectBackup::getInstance()->uploadNextAsset();
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}
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/*virtual*/ char const* getName(void) const { return "importResponder"; }
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};
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class CacheReadResponder : public LLTextureCache::ReadResponder
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{
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public:
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CacheReadResponder(const LLUUID& id, LLImageFormatted* image)
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: mFormattedImage(image), mID(id)
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{
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setImage(image);
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}
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void setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, BOOL imagelocal)
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{
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if (imageformat == IMG_CODEC_TGA && mFormattedImage->getCodec() == IMG_CODEC_J2C)
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{
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LL_WARNS("ObjectBackup") << "FAILED: texture " << mID << " is formatted as TGA. Not saving." << LL_ENDL;
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LLObjectBackup::getInstance()->mNonExportedTextures |= LLObjectBackup::TEXTURE_BAD_ENCODING;
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mFormattedImage = NULL;
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mImageSize = 0;
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return;
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}
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if (mFormattedImage.notNull())
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{
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llassert_always(mFormattedImage->getCodec() == imageformat);
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mFormattedImage->appendData(data, datasize);
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}
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else
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{
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mFormattedImage = LLImageFormatted::createFromType(imageformat);
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mFormattedImage->setData(data, datasize);
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}
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mImageSize = imagesize;
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mImageLocal = imagelocal;
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}
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virtual void completed(bool success)
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{
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if (success && mFormattedImage.notNull() && mImageSize > 0)
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{
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LL_INFOS("ObjectBackup") << "SUCCESS getting texture " << mID << LL_ENDL;
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std::string name;
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mID.toString(name);
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name = LLObjectBackup::getInstance()->getfolder() + "//" + name;
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LL_INFOS("ObjectBackup") << "Saving to " << name << LL_ENDL;
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if (!mFormattedImage->save(name))
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{
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LL_WARNS("ObjectBackup") << "FAILED to save texture " << mID << LL_ENDL;
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LLObjectBackup::getInstance()->mNonExportedTextures |= LLObjectBackup::TEXTURE_SAVED_FAILED;
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}
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}
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else
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{
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if (!success)
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{
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LL_WARNS("ObjectBackup") << "FAILED to get texture " << mID << LL_ENDL;
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LLObjectBackup::getInstance()->mNonExportedTextures |= LLObjectBackup::TEXTURE_MISSING;
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}
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if (mFormattedImage.isNull())
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{
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LL_WARNS("ObjectBackup") << "FAILED: NULL texture " << mID << LL_ENDL;
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LLObjectBackup::getInstance()->mNonExportedTextures |= LLObjectBackup::TEXTURE_IS_NULL;
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}
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}
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LLObjectBackup::getInstance()->mNextTextureReady = true;
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//JUST SAY NO TO APR DEADLOCKING
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//LLObjectBackup::getInstance()->exportNextTexture();
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}
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private:
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LLPointer<LLImageFormatted> mFormattedImage;
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LLUUID mID;
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};
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LLObjectBackup::LLObjectBackup()
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: LLFloater(std::string("Object Backup Floater"), std::string("FloaterObjectBackuptRect"), LLStringUtil::null)
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_object_backup.xml");
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mRunning = false;
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mTexturesList.clear();
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mAssetMap.clear();
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mCurrentAsset = LLUUID::null;
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mRetexture = false;
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close();
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}
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////////////////////////////////////////////////////////////////////////////////
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//
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LLObjectBackup* LLObjectBackup::getInstance()
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{
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if (!sInstance)
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sInstance = new LLObjectBackup();
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return sInstance;
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}
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LLObjectBackup::~LLObjectBackup()
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{
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// save position of floater
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gSavedSettings.setRect("FloaterObjectBackuptRect", getRect());
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sInstance = NULL;
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}
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void LLObjectBackup::draw()
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{
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LLFloater::draw();
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}
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void LLObjectBackup::show(bool exporting)
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{
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// set the title
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if (exporting)
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{
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setTitle("Object export");
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}
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else
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{
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setTitle("Object import");
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}
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mCurObject = 1;
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mCurPrim = 0;
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mObjects = 0;
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mPrims = 0;
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mRezCount = 0;
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// make floater appear
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setVisibleAndFrontmost();
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}
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void LLObjectBackup::onClose(bool app_quitting)
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{
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setVisible(false);
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// HACK for fast XML iteration replace with:
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// destroy();
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}
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void LLObjectBackup::updateExportNumbers()
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{
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std::stringstream sstr;
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LLUICtrl* ctrl = getChild<LLUICtrl>("name_label");
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sstr << "Export Progress \n";
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sstr << "Remaining Textures " << mTexturesList.size() << "\n";
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ctrl->setValue(LLSD("Text") = sstr.str());
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}
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void LLObjectBackup::updateImportNumbers()
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{
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std::stringstream sstr;
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LLUICtrl* ctrl = getChild<LLUICtrl>("name_label");
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if (mRetexture)
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{
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sstr << " Textures uploads remaining : " << mTexturesList.size() << "\n";
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ctrl->setValue(LLSD("Text") = sstr.str());
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}
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else
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{
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sstr << " Textures uploads N/A \n";
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ctrl->setValue(LLSD("Text") = sstr.str());
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}
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sstr << " Objects " << mCurObject << "/" << mObjects << "\n";
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ctrl->setValue(LLSD("Text") = sstr.str());
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sstr << " Rez "<< mRezCount << "/" << mPrims;
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ctrl->setValue(LLSD("Text") = sstr.str());
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sstr << " Build " << mCurPrim << "/" << mPrims;
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ctrl->setValue(LLSD("Text") = sstr.str());
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}
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void LLObjectBackup::exportObject()
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{
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mTexturesList.clear();
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mLLSD.clear();
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mThisGroup.clear();
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setDefaultTextures();
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LLSelectMgr::getInstance()->getSelection()->ref();
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// Open the file save dialog
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AIFilePicker* filepicker = AIFilePicker::create();
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filepicker->open("", FFSAVE_XML);
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filepicker->run(boost::bind(&LLObjectBackup::exportObject_continued, this, filepicker));
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}
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void LLObjectBackup::exportObject_continued(AIFilePicker* filepicker)
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{
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if (!filepicker->hasFilename())
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{
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// User canceled save.
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LLSelectMgr::getInstance()->getSelection()->unref();
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return;
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}
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mFileName = filepicker->getFilename();
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mFolder = gDirUtilp->getDirName(mFileName);
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mNonExportedTextures = TEXTURE_OK;
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mExportState = EXPORT_INIT;
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gIdleCallbacks.addFunction(exportWorker, NULL);
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}
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bool LLObjectBackup::validatePerms(const LLPermissions *item_permissions)
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{
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return item_permissions->allowExportBy(gAgent.getID(), LFSimFeatureHandler::instance().exportPolicy());
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}
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// So far, only Second Life forces TPVs to verify the creator for textures...
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// which sucks, because there is no other way to check for the texture
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// permissions or creator than to try and find the asset(s) corresponding to
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// the texture in the inventory and check the permissions/creator on the said
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// asset(s), meaning that if you created the texture and subsequently deleted
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// it from your inventory, you will not be able to export it any more !!!
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// The "must be creator" stuff also goes against the usage in Linden Lab's own
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// official viewers, since those allow you to save full perm textures (such as
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// the textures in the Library), whoever is the actual creator... Go figure !
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LLUUID LLObjectBackup::validateTextureID(LLUUID asset_id)
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{
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if (!gHippoGridManager->getConnectedGrid()->isSecondLife())
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{
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// If we are not in Second Life, don't bother.
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return asset_id;
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}
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LLUUID texture = LL_TEXTURE_PLYWOOD;
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if (asset_id == texture ||
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asset_id == LL_TEXTURE_BLANK ||
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asset_id == LL_TEXTURE_INVISIBLE ||
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asset_id == LL_TEXTURE_TRANSPARENT ||
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asset_id == LL_TEXTURE_MEDIA)
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{
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// Allow to export a few default SL textures.
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return asset_id;
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}
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LLViewerInventoryCategory::cat_array_t cats;
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LLViewerInventoryItem::item_array_t items;
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LLAssetIDMatches asset_id_matches(asset_id);
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gInventory.collectDescendentsIf(LLUUID::null,
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cats,
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items,
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LLInventoryModel::INCLUDE_TRASH,
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asset_id_matches);
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if (items.count())
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{
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for (S32 i = 0; i < items.count(); i++)
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{
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const LLPermissions item_permissions = items[i]->getPermissions();
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if (validatePerms(&item_permissions))
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{
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texture = asset_id;
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}
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}
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}
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if (texture != asset_id)
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{
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mNonExportedTextures |= TEXTURE_BAD_PERM;
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}
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return texture;
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}
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void LLObjectBackup::exportWorker(void *userdata)
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{
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LLObjectBackup::getInstance()->updateExportNumbers();
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switch (LLObjectBackup::getInstance()->mExportState)
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{
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case EXPORT_INIT:
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{
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LLObjectBackup::getInstance()->show(true);
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struct ff : public LLSelectedNodeFunctor
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{
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virtual bool apply(LLSelectNode* node)
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{
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return LLObjectBackup::getInstance()->validatePerms(node->mPermissions);
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}
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} func;
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if (LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func, false))
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{
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LLObjectBackup::getInstance()->mExportState = EXPORT_STRUCTURE;
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}
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else
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{
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LL_WARNS("ObjectBackup") << "Incorrect permission to export" << LL_ENDL;
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LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED;
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LLSelectMgr::getInstance()->getSelection()->unref();
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}
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}
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break;
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case EXPORT_STRUCTURE:
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{
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struct ff : public LLSelectedObjectFunctor
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{
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|
virtual bool apply(LLViewerObject* object)
|
|
{
|
|
bool is_attachment = object->isAttachment();
|
|
object->boostTexturePriority(TRUE);
|
|
LLViewerObject::child_list_t children = object->getChildren();
|
|
children.push_front(object); //push root onto list
|
|
LLSD prim_llsd = LLObjectBackup::getInstance()->primsToLLSD(children, is_attachment);
|
|
LLSD stuff;
|
|
if (is_attachment)
|
|
{
|
|
stuff["root_position"] = object->getPositionEdit().getValue();
|
|
stuff["root_rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
|
|
}
|
|
else
|
|
{
|
|
stuff["root_position"] = object->getPosition().getValue();
|
|
stuff["root_rotation"] = ll_sd_from_quaternion(object->getRotation());
|
|
}
|
|
stuff["group_body"] = prim_llsd;
|
|
LLObjectBackup::getInstance()->mLLSD["data"].append(stuff);
|
|
return true;
|
|
}
|
|
} func;
|
|
|
|
LLObjectBackup::getInstance()->mExportState = EXPORT_LLSD;
|
|
LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, false);
|
|
LLSelectMgr::getInstance()->getSelection()->unref();
|
|
}
|
|
break;
|
|
|
|
case EXPORT_TEXTURES:
|
|
if (LLObjectBackup::getInstance()->mNextTextureReady == false)
|
|
return;
|
|
|
|
// Ok we got work to do
|
|
LLObjectBackup::getInstance()->mNextTextureReady = false;
|
|
|
|
if (LLObjectBackup::getInstance()->mTexturesList.empty())
|
|
{
|
|
LLObjectBackup::getInstance()->mExportState = EXPORT_DONE;
|
|
return;
|
|
}
|
|
|
|
LLObjectBackup::getInstance()->exportNextTexture();
|
|
break;
|
|
|
|
case EXPORT_LLSD:
|
|
{
|
|
// Create a file stream and write to it
|
|
llofstream export_file(LLObjectBackup::getInstance()->mFileName);
|
|
LLSDSerialize::toPrettyXML(LLObjectBackup::getInstance()->mLLSD, export_file);
|
|
export_file.close();
|
|
LLObjectBackup::getInstance()->mNextTextureReady = true;
|
|
LLObjectBackup::getInstance()->mExportState = EXPORT_TEXTURES;
|
|
}
|
|
break;
|
|
|
|
case EXPORT_DONE:
|
|
gIdleCallbacks.deleteFunction(exportWorker);
|
|
if (LLObjectBackup::getInstance()->mNonExportedTextures == LLObjectBackup::TEXTURE_OK)
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Export successful and complete." << LL_ENDL;
|
|
LLNotificationsUtil::add("ExportSuccessful");
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Export successful but incomplete: some texture(s) not saved." << LL_ENDL;
|
|
std::string reason;
|
|
if (LLObjectBackup::getInstance()->mNonExportedTextures & LLObjectBackup::TEXTURE_BAD_PERM)
|
|
{
|
|
reason += "\nBad permissions/creator.";
|
|
}
|
|
if (LLObjectBackup::getInstance()->mNonExportedTextures & LLObjectBackup::TEXTURE_MISSING)
|
|
{
|
|
reason += "\nMissing texture (retrying after full rezzing might work).";
|
|
}
|
|
if (LLObjectBackup::getInstance()->mNonExportedTextures & LLObjectBackup::TEXTURE_BAD_ENCODING)
|
|
{
|
|
reason += "\nBad texture encoding.";
|
|
}
|
|
if (LLObjectBackup::getInstance()->mNonExportedTextures & LLObjectBackup::TEXTURE_IS_NULL)
|
|
{
|
|
reason += "\nNull texture.";
|
|
}
|
|
if (LLObjectBackup::getInstance()->mNonExportedTextures & LLObjectBackup::TEXTURE_SAVED_FAILED)
|
|
{
|
|
reason += "\nCould not write to disk.";
|
|
}
|
|
LLSD args;
|
|
args["REASON"] = reason;
|
|
LLNotificationsUtil::add("ExportPartial", args);
|
|
}
|
|
LLObjectBackup::getInstance()->close();
|
|
break;
|
|
|
|
case EXPORT_FAILED:
|
|
gIdleCallbacks.deleteFunction(exportWorker);
|
|
LL_WARNS("ObjectBackup") << "Export process aborted." << LL_ENDL;
|
|
LLNotificationsUtil::add("ExportFailed");
|
|
LLObjectBackup::getInstance()->close();
|
|
break;
|
|
}
|
|
}
|
|
|
|
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment)
|
|
{
|
|
LLViewerObject* object;
|
|
LLSD llsd;
|
|
char localid[16];
|
|
|
|
for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
|
|
{
|
|
object = (*i);
|
|
LLUUID id = object->getID();
|
|
|
|
LL_INFOS("ObjectBackup") << "Exporting prim " << object->getID().asString() << LL_ENDL;
|
|
|
|
// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
|
|
// tree structure
|
|
LLSD prim_llsd;
|
|
|
|
if (!object->isRoot())
|
|
{
|
|
// Parent id
|
|
snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
|
|
prim_llsd["parent"] = localid;
|
|
}
|
|
|
|
// Name and description
|
|
LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
|
|
if (node)
|
|
{
|
|
prim_llsd["name"] = node->mName;
|
|
prim_llsd["description"] = node->mDescription;
|
|
}
|
|
|
|
// Transforms
|
|
if (is_attachment)
|
|
{
|
|
prim_llsd["position"] = object->getPositionEdit().getValue();
|
|
prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
|
|
}
|
|
else
|
|
{
|
|
prim_llsd["position"] = object->getPosition().getValue();
|
|
prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
|
|
}
|
|
prim_llsd["scale"] = object->getScale().getValue();
|
|
|
|
// Flags
|
|
prim_llsd["shadows"] = FALSE;
|
|
prim_llsd["phantom"] = object->flagPhantom();
|
|
prim_llsd["physical"] = object->flagUsePhysics();
|
|
|
|
// Volume params
|
|
LLVolumeParams params = object->getVolume()->getParams();
|
|
prim_llsd["volume"] = params.asLLSD();
|
|
|
|
// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
|
|
if (object->isFlexible())
|
|
{
|
|
// Flexible
|
|
LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
|
|
prim_llsd["flexible"] = flex->asLLSD();
|
|
}
|
|
if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
|
|
{
|
|
// Light
|
|
LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
|
|
prim_llsd["light"] = light->asLLSD();
|
|
}
|
|
if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
|
|
{
|
|
// Sculpt
|
|
LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
|
|
prim_llsd["sculpt"] = sculpt->asLLSD();
|
|
|
|
LLUUID sculpt_texture = sculpt->getSculptTexture();
|
|
if (sculpt_texture == validateTextureID(sculpt_texture))
|
|
{
|
|
bool alreadyseen = false;
|
|
std::list<LLUUID>::iterator iter;
|
|
for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
|
|
{
|
|
if ((*iter) == sculpt_texture)
|
|
alreadyseen = true;
|
|
}
|
|
if (alreadyseen == false)
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL;
|
|
mTexturesList.push_back(sculpt_texture);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("ObjectBackup") << "Incorrect permission to export a sculpt texture." << LL_ENDL;
|
|
LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED;
|
|
}
|
|
}
|
|
|
|
// Textures
|
|
LLSD te_llsd;
|
|
LLSD this_te_llsd;
|
|
LLUUID t_id;
|
|
U8 te_count = object->getNumTEs();
|
|
for (U8 i = 0; i < te_count; i++)
|
|
{
|
|
bool alreadyseen = false;
|
|
t_id = validateTextureID(object->getTE(i)->getID());
|
|
this_te_llsd = object->getTE(i)->asLLSD();
|
|
this_te_llsd["imageid"] = t_id;
|
|
te_llsd.append(this_te_llsd);
|
|
// Do not export Linden textures even though they don't taint creation.
|
|
if (t_id != LL_TEXTURE_PLYWOOD &&
|
|
t_id != LL_TEXTURE_BLANK &&
|
|
t_id != LL_TEXTURE_TRANSPARENT &&
|
|
t_id != LL_TEXTURE_INVISIBLE &&
|
|
t_id != LL_TEXTURE_MEDIA)
|
|
{
|
|
std::list<LLUUID>::iterator iter;
|
|
for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
|
|
{
|
|
if ((*iter) == t_id)
|
|
alreadyseen = true;
|
|
}
|
|
if (alreadyseen == false)
|
|
mTexturesList.push_back(t_id);
|
|
}
|
|
}
|
|
prim_llsd["textures"] = te_llsd;
|
|
|
|
// The keys in the primitive maps do not have to be localids, they can be any
|
|
// string. We simply use localids because they are a unique identifier
|
|
snprintf(localid, sizeof(localid), "%u", object->getLocalID());
|
|
llsd[(const char*)localid] = prim_llsd;
|
|
}
|
|
updateExportNumbers();
|
|
return llsd;
|
|
}
|
|
|
|
void LLObjectBackup::exportNextTexture()
|
|
{
|
|
if (mTexturesList.empty())
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Finished exporting textures." << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
LLUUID id;
|
|
std::list<LLUUID>::iterator iter;
|
|
iter = mTexturesList.begin();
|
|
|
|
while (true)
|
|
{
|
|
if (iter == mTexturesList.end())
|
|
{
|
|
mNextTextureReady = true;
|
|
return;
|
|
}
|
|
|
|
id = (*iter);
|
|
if (id.isNull())
|
|
{
|
|
// NULL texture id: just remove and ignore.
|
|
mTexturesList.remove(id);
|
|
iter = mTexturesList.begin();
|
|
continue;
|
|
}
|
|
|
|
LLViewerTexture* imagep = LLViewerTextureManager::findTexture(id);
|
|
if (imagep != NULL)
|
|
{
|
|
S32 cur_discard = imagep->getDiscardLevel();
|
|
if (cur_discard > 0)
|
|
{
|
|
if (imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW)
|
|
{
|
|
// we want to force discard 0: this one does this.
|
|
imagep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("ObjectBackup") << "We *DON'T* have the texture " << id.asString() << LL_ENDL;
|
|
mNonExportedTextures |= TEXTURE_MISSING;
|
|
mTexturesList.remove(id);
|
|
return;
|
|
}
|
|
iter++;
|
|
}
|
|
|
|
mTexturesList.remove(id);
|
|
|
|
LL_INFOS("ObjectBackup") << "Requesting texture " << id << LL_ENDL;
|
|
LLImageJ2C* mFormattedImage = new LLImageJ2C;
|
|
CacheReadResponder* responder = new CacheReadResponder(id, mFormattedImage);
|
|
LLAppViewer::getTextureCache()->readFromCache(id, LLWorkerThread::PRIORITY_HIGH, 0, 999999, responder);
|
|
}
|
|
|
|
void LLObjectBackup::importObject(bool upload)
|
|
{
|
|
mTexturesList.clear();
|
|
mAssetMap.clear();
|
|
mCurrentAsset = LLUUID::null;
|
|
|
|
setDefaultTextures();
|
|
|
|
mRetexture = upload;
|
|
|
|
// Open the file open dialog
|
|
AIFilePicker* filepicker = AIFilePicker::create();
|
|
filepicker->open(FFLOAD_XML, "", "import");
|
|
filepicker->run(boost::bind(&LLObjectBackup::importObject_continued, this, filepicker));
|
|
|
|
return;
|
|
}
|
|
|
|
void LLObjectBackup::importObject_continued(AIFilePicker* filepicker)
|
|
{
|
|
if (!filepicker->hasFilename())
|
|
{
|
|
// User canceled save.
|
|
return;
|
|
}
|
|
|
|
std::string file_name = filepicker->getFilename();
|
|
mFolder = gDirUtilp->getDirName(file_name);
|
|
llifstream import_file(file_name);
|
|
LLSDSerialize::fromXML(mLLSD, import_file);
|
|
import_file.close();
|
|
show(false);
|
|
|
|
mAgentPos = gAgent.getPositionAgent();
|
|
mAgentRot = LLQuaternion(gAgent.getAtAxis(), gAgent.getLeftAxis(), gAgent.getUpAxis());
|
|
|
|
// Get the texture map
|
|
|
|
LLSD::map_const_iterator prim_it;
|
|
LLSD::array_const_iterator prim_arr_it;
|
|
|
|
mCurObject = 1;
|
|
mCurPrim = 1;
|
|
mObjects = mLLSD["data"].size();
|
|
mPrims = 0;
|
|
mRezCount = 0;
|
|
updateImportNumbers();
|
|
|
|
for (prim_arr_it = mLLSD["data"].beginArray(); prim_arr_it != mLLSD["data"].endArray(); prim_arr_it++)
|
|
{
|
|
LLSD llsd2 = (*prim_arr_it)["group_body"];
|
|
|
|
for (prim_it = llsd2.beginMap(); prim_it != llsd2.endMap(); prim_it++)
|
|
{
|
|
LLSD prim_llsd = llsd2[prim_it->first];
|
|
LLSD::array_iterator text_it;
|
|
std::list<LLUUID>::iterator iter;
|
|
|
|
if (prim_llsd.has("sculpt"))
|
|
{
|
|
LLSculptParams* sculpt = new LLSculptParams();
|
|
sculpt->fromLLSD(prim_llsd["sculpt"]);
|
|
LLUUID orig = sculpt->getSculptTexture();
|
|
bool alreadyseen = false;
|
|
for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
|
|
{
|
|
if ((*iter) == orig)
|
|
alreadyseen = true;
|
|
}
|
|
if (alreadyseen == false)
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Found a new SCULPT texture to upload " << orig << LL_ENDL;
|
|
mTexturesList.push_back(orig);
|
|
}
|
|
}
|
|
|
|
LLSD te_llsd = prim_llsd["textures"];
|
|
|
|
for (text_it = te_llsd.beginArray(); text_it != te_llsd.endArray(); text_it++)
|
|
{
|
|
LLSD the_te = (*text_it);
|
|
LLTextureEntry te;
|
|
te.fromLLSD(the_te);
|
|
|
|
LLUUID id = te.getID();
|
|
if (id != LL_TEXTURE_PLYWOOD && id != LL_TEXTURE_BLANK && id != LL_TEXTURE_INVISIBLE) // Do not upload the default textures
|
|
{
|
|
bool alreadyseen = false;
|
|
|
|
for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
|
|
{
|
|
if ((*iter) == te.getID())
|
|
alreadyseen = true;
|
|
}
|
|
if (alreadyseen == false)
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Found a new texture to upload "<< te.getID() << LL_ENDL;
|
|
mTexturesList.push_back(te.getID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mRetexture == TRUE)
|
|
uploadNextAsset();
|
|
else
|
|
importFirstObject();
|
|
}
|
|
|
|
LLVector3 LLObjectBackup::offsetAgent(LLVector3 offset)
|
|
{
|
|
return offset * mAgentRot + mAgentPos;
|
|
}
|
|
|
|
void LLObjectBackup::rezAgentOffset(LLVector3 offset)
|
|
{
|
|
// This will break for a sitting agent
|
|
LLToolPlacer* mPlacer = new LLToolPlacer();
|
|
mPlacer->setObjectType(LL_PCODE_CUBE);
|
|
//LLVector3 pos = offsetAgent(offset);
|
|
mPlacer->placeObject((S32)offset.mV[0], (S32)offset.mV[1], MASK_NONE);
|
|
}
|
|
|
|
void LLObjectBackup::importFirstObject()
|
|
{
|
|
mRunning = true;
|
|
show(false);
|
|
mGroupPrimImportIter = mLLSD["data"].beginArray();
|
|
mRootRootPos = (*mGroupPrimImportIter)["root_position"];
|
|
mObjects = mLLSD["data"].size();
|
|
mCurObject = 1;
|
|
importNextObject();
|
|
}
|
|
|
|
void LLObjectBackup::importNextObject()
|
|
{
|
|
mToSelect.clear();
|
|
mRezCount = 0;
|
|
|
|
mThisGroup = (*mGroupPrimImportIter)["group_body"];
|
|
mPrimImportIter = mThisGroup.beginMap();
|
|
|
|
mCurPrim = 0;
|
|
mPrims = mThisGroup.size();
|
|
updateImportNumbers();
|
|
|
|
LLVector3 lgpos = (*mGroupPrimImportIter)["root_position"];
|
|
mGroupOffset = lgpos - mRootRootPos;
|
|
mRootPos = offsetAgent(LLVector3(2.0, 0.0, 0.0));
|
|
mRootRot = ll_quaternion_from_sd((*mGroupPrimImportIter)["root_rotation"]);
|
|
|
|
rezAgentOffset(LLVector3(0.0, 2.0, 0.0));
|
|
// Now we must wait for the callback when ViewerObjectList gets the new objects and we have the correct number selected
|
|
}
|
|
|
|
// This function takes a pointer to a viewerobject and applies the prim definition that prim_llsd has
|
|
void LLObjectBackup::xmlToPrim(LLSD prim_llsd, LLViewerObject* object)
|
|
{
|
|
LLUUID id = object->getID();
|
|
mExpectingUpdate = object->getID();
|
|
LLSelectMgr::getInstance()->selectObjectAndFamily(object);
|
|
|
|
if (prim_llsd.has("name"))
|
|
{
|
|
LLSelectMgr::getInstance()->selectionSetObjectName(prim_llsd["name"]);
|
|
}
|
|
|
|
if (prim_llsd.has("description"))
|
|
{
|
|
LLSelectMgr::getInstance()->selectionSetObjectDescription(prim_llsd["description"]);
|
|
}
|
|
|
|
if (prim_llsd.has("parent"))
|
|
{
|
|
//we are not the root node.
|
|
LLVector3 pos = prim_llsd["position"];
|
|
LLQuaternion rot = ll_quaternion_from_sd(prim_llsd["rotation"]);
|
|
object->setPositionRegion(pos * mRootRot + mRootPos + mGroupOffset);
|
|
object->setRotation(rot * mRootRot);
|
|
}
|
|
else
|
|
{
|
|
object->setPositionRegion(mRootPos + mGroupOffset);
|
|
LLQuaternion rot=ll_quaternion_from_sd(prim_llsd["rotation"]);
|
|
object->setRotation(rot);
|
|
}
|
|
|
|
object->setScale(prim_llsd["scale"]);
|
|
|
|
/*if (prim_llsd.has("shadows"))
|
|
if (prim_llsd["shadows"].asInteger() == 1)
|
|
object->setFlags(FLAGS_CAST_SHADOWS, true);*/
|
|
|
|
if (prim_llsd.has("phantom"))
|
|
if (prim_llsd["phantom"].asInteger() == 1)
|
|
object->setFlags(FLAGS_PHANTOM, true);
|
|
|
|
if (prim_llsd.has("physical"))
|
|
if (prim_llsd["physical"].asInteger() == 1)
|
|
object->setFlags(FLAGS_USE_PHYSICS, true);
|
|
|
|
// Volume params
|
|
LLVolumeParams volume_params = object->getVolume()->getParams();
|
|
volume_params.fromLLSD(prim_llsd["volume"]);
|
|
object->updateVolume(volume_params);
|
|
|
|
if (prim_llsd.has("sculpt"))
|
|
{
|
|
LLSculptParams* sculpt = new LLSculptParams();
|
|
sculpt->fromLLSD(prim_llsd["sculpt"]);
|
|
|
|
// TODO: check if map is valid and only set texture if map is valid and changes
|
|
|
|
if (mAssetMap[sculpt->getSculptTexture()].notNull())
|
|
{
|
|
LLUUID replacment = mAssetMap[sculpt->getSculptTexture()];
|
|
sculpt->setSculptTexture(replacment);
|
|
}
|
|
|
|
object->setParameterEntry(LLNetworkData::PARAMS_SCULPT,(LLNetworkData&)(*sculpt), true);
|
|
}
|
|
|
|
if (prim_llsd.has("light"))
|
|
{
|
|
LLLightParams* light = new LLLightParams();
|
|
light->fromLLSD(prim_llsd["light"]);
|
|
object->setParameterEntry(LLNetworkData::PARAMS_LIGHT,(LLNetworkData&)(*light), true);
|
|
}
|
|
|
|
if (prim_llsd.has("flexible"))
|
|
{
|
|
LLFlexibleObjectData* flex = new LLFlexibleObjectData();
|
|
flex->fromLLSD(prim_llsd["flexible"]);
|
|
object->setParameterEntry(LLNetworkData::PARAMS_FLEXIBLE,(LLNetworkData&)(*flex), true);
|
|
}
|
|
|
|
// Textures
|
|
LL_INFOS("ObjectBackup") << "Processing textures for prim" << LL_ENDL;
|
|
LLSD te_llsd = prim_llsd["textures"];
|
|
LLSD::array_iterator text_it;
|
|
U8 i = 0;
|
|
|
|
for (text_it = te_llsd.beginArray(); text_it != te_llsd.endArray(); text_it++)
|
|
{
|
|
LLSD the_te = (*text_it);
|
|
LLTextureEntry te;
|
|
te.fromLLSD(the_te);
|
|
|
|
if (mAssetMap[te.getID()].notNull())
|
|
{
|
|
LLUUID replacment = mAssetMap[te.getID()];
|
|
te.setID(replacment);
|
|
}
|
|
|
|
object->setTE(i++, te);
|
|
}
|
|
|
|
LL_INFOS("ObjectBackup") << "Textures done !" << LL_ENDL;
|
|
|
|
//bump the iterator now so the callbacks hook together nicely
|
|
//if (mPrimImportIter != mThisGroup.endMap())
|
|
// mPrimImportIter++;
|
|
|
|
object->sendRotationUpdate();
|
|
object->sendTEUpdate();
|
|
object->sendShapeUpdate();
|
|
LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_SCALE | UPD_POSITION);
|
|
|
|
LLSelectMgr::getInstance()->deselectAll();
|
|
}
|
|
|
|
// This is fired when the update packet is processed so we know the prim settings have stuck
|
|
void LLObjectBackup::primUpdate(LLViewerObject* object)
|
|
{
|
|
if (!mRunning)
|
|
return;
|
|
|
|
if (object != NULL)
|
|
if (object->mID != mExpectingUpdate)
|
|
return;
|
|
|
|
mCurPrim++;
|
|
updateImportNumbers();
|
|
mPrimImportIter++;
|
|
|
|
LLUUID x;
|
|
mExpectingUpdate = x.null;
|
|
|
|
if (mPrimImportIter == mThisGroup.endMap())
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Trying to link" << LL_ENDL;
|
|
|
|
if (mToSelect.size() > 1)
|
|
{
|
|
std::reverse(mToSelect.begin(), mToSelect.end());
|
|
// Now link
|
|
LLSelectMgr::getInstance()->deselectAll();
|
|
LLSelectMgr::getInstance()->selectObjectAndFamily(mToSelect, true);
|
|
LLSelectMgr::getInstance()->sendLink();
|
|
LLViewerObject* root = mToSelect.back();
|
|
root->setRotation(mRootRot);
|
|
}
|
|
|
|
mCurObject++;
|
|
mGroupPrimImportIter++;
|
|
if (mGroupPrimImportIter != mLLSD["data"].endArray())
|
|
{
|
|
importNextObject();
|
|
return;
|
|
}
|
|
|
|
mRunning = false;
|
|
close();
|
|
return;
|
|
}
|
|
|
|
LLSD prim_llsd = mThisGroup[mPrimImportIter->first];
|
|
|
|
if (mToSelect.empty())
|
|
{
|
|
LL_WARNS("ObjectBackup") << "error: ran out of objects to mod." << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
if (mPrimImportIter != mThisGroup.endMap())
|
|
{
|
|
//rezAgentOffset(LLVector3(1.0, 0.0, 0.0));
|
|
LLSD prim_llsd = mThisGroup[mPrimImportIter->first];
|
|
mProcessIter++;
|
|
xmlToPrim(prim_llsd, *mProcessIter);
|
|
}
|
|
}
|
|
|
|
// Callback when we rez a new object when the importer is running.
|
|
bool LLObjectBackup::newPrim(LLViewerObject* pobject)
|
|
{
|
|
if (mRunning)
|
|
{
|
|
mRezCount++;
|
|
mToSelect.push_back(pobject);
|
|
updateImportNumbers();
|
|
mPrimImportIter++;
|
|
|
|
pobject->setPosition(offsetAgent(LLVector3(0.0, 1.0, 0.0)));
|
|
LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_POSITION);
|
|
|
|
if (mPrimImportIter != mThisGroup.endMap())
|
|
{
|
|
rezAgentOffset(LLVector3(1.0, 0.0 ,0.0));
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS("ObjectBackup") << "All prims rezzed, moving to build stage" << LL_ENDL;
|
|
// Deselecting is required to ensure that the first child prim
|
|
// in the link set (which is also the last rezzed prim and thus
|
|
// currently selected) will be properly renamed and desced.
|
|
LLSelectMgr::getInstance()->deselectAll();
|
|
mPrimImportIter = mThisGroup.beginMap();
|
|
LLSD prim_llsd = mThisGroup[mPrimImportIter->first];
|
|
mProcessIter = mToSelect.begin();
|
|
xmlToPrim(prim_llsd, *mProcessIter);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void LLObjectBackup::updateMap(LLUUID uploaded_asset)
|
|
{
|
|
if (mCurrentAsset.isNull())
|
|
return;
|
|
|
|
LL_INFOS("ObjectBackup") << "Mapping " << mCurrentAsset << " to " << uploaded_asset << LL_ENDL;
|
|
mAssetMap.insert(std::pair<LLUUID, LLUUID>(mCurrentAsset, uploaded_asset));
|
|
}
|
|
|
|
void myupload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_type,
|
|
std::string name, std::string desc, S32 compression_info,
|
|
LLFolderType::EType destination_folder_type,
|
|
LLInventoryType::EType inv_type, U32 next_owner_perm,
|
|
const std::string& display_name,
|
|
LLAssetStorage::LLStoreAssetCallback callback,
|
|
void *userdata)
|
|
{
|
|
if (gDisconnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
|
|
|
|
// At this point, we're ready for the upload.
|
|
std::string upload_message = "Uploading...\n\n";
|
|
upload_message.append(display_name);
|
|
LLUploadDialog::modalUploadDialog(upload_message);
|
|
|
|
std::string url = gAgent.getRegion()->getCapability("NewFileAgentInventory");
|
|
if (!url.empty())
|
|
{
|
|
LLSD body;
|
|
body["folder_id"] = gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type);
|
|
body["asset_type"] = LLAssetType::lookup(asset_type);
|
|
body["inventory_type"] = LLInventoryType::lookup(inv_type);
|
|
body["name"] = name;
|
|
body["description"] = desc;
|
|
|
|
std::ostringstream llsdxml;
|
|
LLSDSerialize::toXML(body, llsdxml);
|
|
LL_DEBUGS("ObjectBackup") << "posting body to capability: " << llsdxml.str() << LL_ENDL;
|
|
//LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, uuid, asset_type));
|
|
LLHTTPClient::post(url, body, new importResponder(body, uuid, asset_type));
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS("ObjectBackup") << "NewAgentInventory capability not found. Can't upload !" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
void LLObjectBackup::uploadNextAsset()
|
|
{
|
|
if (mTexturesList.empty())
|
|
{
|
|
LL_INFOS("ObjectBackup") << "Texture list is empty, moving to rez stage." << LL_ENDL;
|
|
mCurrentAsset = LLUUID::null;
|
|
importFirstObject();
|
|
return;
|
|
}
|
|
|
|
updateImportNumbers();
|
|
|
|
std::list<LLUUID>::iterator iter;
|
|
iter = mTexturesList.begin();
|
|
LLUUID id = *iter;
|
|
mTexturesList.pop_front();
|
|
|
|
LL_INFOS("ObjectBackup") << "Got texture ID " << id << ": trying to upload" << LL_ENDL;
|
|
|
|
mCurrentAsset = id;
|
|
std::string struid;
|
|
id.toString(struid);
|
|
std::string filename = mFolder + "//" + struid;
|
|
LLAssetID uuid;
|
|
LLTransactionID tid;
|
|
|
|
// generate a new transaction ID for this asset
|
|
tid.generate();
|
|
uuid = tid.makeAssetID(gAgent.getSecureSessionID());
|
|
|
|
S32 file_size;
|
|
LLAPRFile outfile(filename, LL_APR_RB, &file_size);
|
|
if (outfile.getFileHandle())
|
|
{
|
|
const S32 buf_size = 65536;
|
|
U8 copy_buf[buf_size];
|
|
LLVFile file(gVFS, uuid, LLAssetType::AT_TEXTURE, LLVFile::WRITE);
|
|
file.setMaxSize(file_size);
|
|
while ((file_size = outfile.read(copy_buf, buf_size)))
|
|
{
|
|
file.write(copy_buf, file_size);
|
|
}
|
|
outfile.close();
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("ObjectBackup") << "Unable to access output file " << filename << LL_ENDL;
|
|
uploadNextAsset();
|
|
return;
|
|
}
|
|
|
|
myupload_new_resource(tid, LLAssetType::AT_TEXTURE, struid, struid, 0,
|
|
LLFolderType::FT_TEXTURE, LLInventoryType::defaultForAssetType(LLAssetType::AT_TEXTURE),
|
|
0x0, "Uploaded texture", NULL, NULL);
|
|
}
|