Files
SingularityViewer/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
2011-08-09 01:11:05 -05:00

31 lines
534 B
GLSL

/**
* @file objectSkinV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
attribute vec4 object_weight;
uniform mat4 matrixPalette[32];
mat4 getObjectSkinnedTransform()
{
int i;
vec4 w = fract(object_weight);
vec4 index = floor(object_weight);
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
mat4 mat = matrixPalette[int(index.x)]*w.x;
mat += matrixPalette[int(index.y)]*w.y;
mat += matrixPalette[int(index.z)]*w.z;
mat += matrixPalette[int(index.w)]*w.w;
return mat;
}