81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/**
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* @file win_crash_logger.cpp
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* @brief Windows crash logger implementation
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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// win_crash_logger.cpp : Defines the entry point for the application.
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//
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// Must be first include, precompiled headers.
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#include "linden_common.h"
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#include "stdafx.h"
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#include <stdlib.h>
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#include "llcrashloggerwindows.h"
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//
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// Implementation
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//
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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llinfos << "Starting crash reporter" << llendl;
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LLCrashLoggerWindows app;
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app.setHandle(hInstance);
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bool ok = app.init();
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if(!ok)
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{
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llwarns << "Unable to initialize application." << llendl;
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return -1;
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}
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// Run the application main loop
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if(!LLApp::isQuitting()) app.mainLoop();
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if (!app.isError())
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{
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//
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// We don't want to do cleanup here if the error handler got called -
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// the assumption is that the error handler is responsible for doing
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// app cleanup if there was a problem.
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//
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app.cleanup();
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}
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return 0;
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}
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