783 lines
20 KiB
C++
783 lines
20 KiB
C++
/**
|
|
* @file audioengine_fmod.cpp
|
|
* @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "linden_common.h"
|
|
|
|
#include "llstreamingaudio.h"
|
|
#include "llstreamingaudio_fmod.h"
|
|
|
|
#include "llaudioengine_fmod.h"
|
|
#include "lllistener_fmod.h"
|
|
|
|
#include "llerror.h"
|
|
#include "llmath.h"
|
|
#include "llrand.h"
|
|
|
|
#include "fmod.h"
|
|
#include "fmod_errors.h"
|
|
#include "lldir.h"
|
|
#include "llapr.h"
|
|
|
|
#include "sound_ids.h"
|
|
|
|
|
|
extern "C" {
|
|
void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata);
|
|
}
|
|
|
|
|
|
LLAudioEngine_FMOD::LLAudioEngine_FMOD()
|
|
{
|
|
mInited = false;
|
|
mWindGen = NULL;
|
|
mWindDSP = NULL;
|
|
}
|
|
|
|
|
|
LLAudioEngine_FMOD::~LLAudioEngine_FMOD()
|
|
{
|
|
}
|
|
|
|
|
|
bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata)
|
|
{
|
|
LLAudioEngine::init(num_channels, userdata);
|
|
|
|
// Reserve one extra channel for the http stream.
|
|
if (!FSOUND_SetMinHardwareChannels(num_channels + 1))
|
|
{
|
|
LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
}
|
|
|
|
LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL;
|
|
|
|
F32 version = FSOUND_GetVersion();
|
|
if (version < FMOD_VERSION)
|
|
{
|
|
LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version
|
|
<< ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL;
|
|
//return false;
|
|
}
|
|
|
|
U32 fmod_flags = 0x0;
|
|
|
|
#if LL_WINDOWS
|
|
// Windows needs to know which window is frontmost.
|
|
// This must be called before FSOUND_Init() per the FMOD docs.
|
|
// This could be used to let FMOD handle muting when we lose focus,
|
|
// but we don't actually want to do that because we want to distinguish
|
|
// between minimized and not-focused states.
|
|
if (!FSOUND_SetHWND(userdata))
|
|
{
|
|
LL_WARNS("AppInit") << "Error setting FMOD window: "
|
|
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
return false;
|
|
}
|
|
// Play audio when we don't have focus.
|
|
// (For example, IM client on top of us.)
|
|
// This means we also try to play audio when minimized,
|
|
// so we manually handle muting in that case. JC
|
|
fmod_flags |= FSOUND_INIT_GLOBALFOCUS;
|
|
fmod_flags |= FSOUND_INIT_DSOUND_HRTF_FULL;
|
|
#endif
|
|
|
|
#if LL_LINUX
|
|
// initialize the FMOD engine
|
|
|
|
// This is a hack to use only FMOD's basic FPU mixer
|
|
// when the LL_VALGRIND environmental variable is set,
|
|
// otherwise valgrind will fall over on FMOD's MMX detection
|
|
if (getenv("LL_VALGRIND")) /*Flawfinder: ignore*/
|
|
{
|
|
LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL;
|
|
FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU);
|
|
}
|
|
|
|
// If we don't set an output method, Linux FMOD always
|
|
// decides on OSS and fails otherwise. So we'll manually
|
|
// try ESD, then OSS, then ALSA.
|
|
// Why this order? See SL-13250, but in short, OSS emulated
|
|
// on top of ALSA is ironically more reliable than raw ALSA.
|
|
// Ack, and ESD has more reliable failure modes - but has worse
|
|
// latency - than all of them, so wins for now.
|
|
bool audio_ok = false;
|
|
|
|
if (!audio_ok)
|
|
{
|
|
if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/
|
|
{
|
|
LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL;
|
|
if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) &&
|
|
FSOUND_Init(44100, num_channels, fmod_flags))
|
|
{
|
|
LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY"
|
|
<< LL_ENDL;
|
|
audio_ok = true;
|
|
} else {
|
|
LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: "
|
|
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
}
|
|
} else {
|
|
LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL;
|
|
}
|
|
}
|
|
if (!audio_ok)
|
|
{
|
|
if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
|
|
{
|
|
LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
|
|
if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) &&
|
|
FSOUND_Init(44100, num_channels, fmod_flags))
|
|
{
|
|
LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
|
|
audio_ok = true;
|
|
} else {
|
|
LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: "
|
|
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
}
|
|
} else {
|
|
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
|
|
}
|
|
}
|
|
if (!audio_ok)
|
|
{
|
|
if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
|
|
{
|
|
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
|
|
if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) &&
|
|
FSOUND_Init(44100, num_channels, fmod_flags))
|
|
{
|
|
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
|
|
audio_ok = true;
|
|
} else {
|
|
LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: "
|
|
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
}
|
|
} else {
|
|
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
|
|
}
|
|
}
|
|
if (!audio_ok)
|
|
{
|
|
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
|
|
return false;
|
|
}
|
|
|
|
// On Linux, FMOD causes a SIGPIPE for some netstream error
|
|
// conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us.
|
|
// NOW FIXED in FMOD 3.x since 2006-10-01.
|
|
//signal(SIGPIPE, SIG_IGN);
|
|
|
|
// We're interested in logging which output method we
|
|
// ended up with, for QA purposes.
|
|
switch (FSOUND_GetOutput())
|
|
{
|
|
case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
|
|
case FSOUND_OUTPUT_OSS: LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
|
|
case FSOUND_OUTPUT_ESD: LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break;
|
|
case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
|
|
default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
|
|
};
|
|
|
|
#else // LL_LINUX
|
|
|
|
// initialize the FMOD engine
|
|
if (!FSOUND_Init(44100, num_channels, fmod_flags))
|
|
{
|
|
LL_WARNS("AppInit") << "Error initializing FMOD: "
|
|
<< FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
// set up our favourite FMOD-native streaming audio implementation if none has already been added
|
|
if (!getStreamingAudioImpl()) // no existing implementation added
|
|
setStreamingAudioImpl(new LLStreamingAudio_FMOD());
|
|
|
|
LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL;
|
|
|
|
mInited = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
std::string LLAudioEngine_FMOD::getDriverName(bool verbose)
|
|
{
|
|
if (verbose)
|
|
{
|
|
F32 version = FSOUND_GetVersion();
|
|
return llformat("FMOD version %f", version);
|
|
}
|
|
else
|
|
{
|
|
return "FMOD";
|
|
}
|
|
}
|
|
|
|
|
|
void LLAudioEngine_FMOD::allocateListener(void)
|
|
{
|
|
mListenerp = (LLListener *) new LLListener_FMOD();
|
|
if (!mListenerp)
|
|
{
|
|
llwarns << "Listener creation failed" << llendl;
|
|
}
|
|
}
|
|
|
|
|
|
void LLAudioEngine_FMOD::shutdown()
|
|
{
|
|
if (mWindDSP)
|
|
{
|
|
FSOUND_DSP_SetActive(mWindDSP,false);
|
|
FSOUND_DSP_Free(mWindDSP);
|
|
}
|
|
|
|
stopInternetStream();
|
|
|
|
LLAudioEngine::shutdown();
|
|
|
|
llinfos << "LLAudioEngine_FMOD::shutdown() closing FMOD" << llendl;
|
|
FSOUND_Close();
|
|
llinfos << "LLAudioEngine_FMOD::shutdown() done closing FMOD" << llendl;
|
|
|
|
delete mListenerp;
|
|
mListenerp = NULL;
|
|
}
|
|
|
|
|
|
LLAudioBuffer * LLAudioEngine_FMOD::createBuffer()
|
|
{
|
|
return new LLAudioBufferFMOD();
|
|
}
|
|
|
|
|
|
LLAudioChannel * LLAudioEngine_FMOD::createChannel()
|
|
{
|
|
return new LLAudioChannelFMOD();
|
|
}
|
|
|
|
|
|
bool LLAudioEngine_FMOD::initWind()
|
|
{
|
|
if (!mWindGen)
|
|
{
|
|
bool enable;
|
|
|
|
switch (FSOUND_GetMixer())
|
|
{
|
|
case FSOUND_MIXER_MMXP5:
|
|
case FSOUND_MIXER_MMXP6:
|
|
case FSOUND_MIXER_QUALITY_MMXP5:
|
|
case FSOUND_MIXER_QUALITY_MMXP6:
|
|
enable = (typeid(MIXBUFFERFORMAT) == typeid(S16));
|
|
break;
|
|
case FSOUND_MIXER_BLENDMODE:
|
|
enable = (typeid(MIXBUFFERFORMAT) == typeid(S32));
|
|
break;
|
|
case FSOUND_MIXER_QUALITY_FPU:
|
|
enable = (typeid(MIXBUFFERFORMAT) == typeid(F32));
|
|
break;
|
|
default:
|
|
// FSOUND_GetMixer() does not return a valid mixer type on Darwin
|
|
LL_INFOS("AppInit") << "Unknown FMOD mixer type, assuming default" << LL_ENDL;
|
|
enable = true;
|
|
break;
|
|
}
|
|
|
|
if (enable)
|
|
{
|
|
mWindGen = new LLWindGen<MIXBUFFERFORMAT>(FSOUND_GetOutputRate());
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("AppInit") << "Incompatible FMOD mixer type, wind noise disabled" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
mNextWindUpdate = 0.0;
|
|
|
|
if (mWindGen && !mWindDSP)
|
|
{
|
|
mWindDSP = FSOUND_DSP_Create(&windCallback, FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT + 20, mWindGen);
|
|
}
|
|
if (mWindDSP)
|
|
{
|
|
FSOUND_DSP_SetActive(mWindDSP, true);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void LLAudioEngine_FMOD::cleanupWind()
|
|
{
|
|
if (mWindDSP)
|
|
{
|
|
FSOUND_DSP_SetActive(mWindDSP, false);
|
|
FSOUND_DSP_Free(mWindDSP);
|
|
mWindDSP = NULL;
|
|
}
|
|
|
|
delete mWindGen;
|
|
mWindGen = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
void LLAudioEngine_FMOD::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
|
|
{
|
|
LLVector3 wind_pos;
|
|
F64 pitch;
|
|
F64 center_freq;
|
|
|
|
if (!mEnableWind)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
|
|
{
|
|
|
|
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
|
|
// need to convert this to the conventional orientation DS3D and OpenAL use
|
|
// where +X = right, +Y = up, +Z = backwards
|
|
|
|
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
|
|
|
|
// cerr << "Wind update" << endl;
|
|
|
|
pitch = 1.0 + mapWindVecToPitch(wind_vec);
|
|
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
|
|
|
|
mWindGen->mTargetFreq = (F32)center_freq;
|
|
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
|
|
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
|
|
}
|
|
}
|
|
|
|
/*
|
|
//-----------------------------------------------------------------------
|
|
void LLAudioEngine_FMOD::setSourceMinDistance(U16 source_num, F64 distance)
|
|
{
|
|
if (!mInited)
|
|
{
|
|
return;
|
|
}
|
|
if (mBuffer[source_num])
|
|
{
|
|
mMinDistance[source_num] = (F32) distance;
|
|
if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
|
|
{
|
|
llwarns << "FMOD::setSourceMinDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
void LLAudioEngine_FMOD::setSourceMaxDistance(U16 source_num, F64 distance)
|
|
{
|
|
if (!mInited)
|
|
{
|
|
return;
|
|
}
|
|
if (mBuffer[source_num])
|
|
{
|
|
mMaxDistance[source_num] = (F32) distance;
|
|
if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
|
|
{
|
|
llwarns << "FMOD::setSourceMaxDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
void LLAudioEngine_FMOD::get3DParams(S32 source_num, S32 *volume, S32 *freq, S32 *inside, S32 *outside, LLVector3 *orient, S32 *out_volume, F32 *min_dist, F32 *max_dist)
|
|
{
|
|
*volume = 0;
|
|
*freq = 0;
|
|
*inside = 0;
|
|
*outside = 0;
|
|
*orient = LLVector3::zero;
|
|
*out_volume = 0;
|
|
*min_dist = 0.f;
|
|
*max_dist = 0.f;
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
void LLAudioEngine_FMOD::setInternalGain(F32 gain)
|
|
{
|
|
if (!mInited)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gain = llclamp( gain, 0.0f, 1.0f );
|
|
FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) );
|
|
|
|
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
|
|
if ( saimpl )
|
|
{
|
|
// fmod likes its streaming audio channel gain re-asserted after
|
|
// master volume change.
|
|
saimpl->setGain(saimpl->getGain());
|
|
}
|
|
}
|
|
|
|
//
|
|
// LLAudioChannelFMOD implementation
|
|
//
|
|
|
|
LLAudioChannelFMOD::LLAudioChannelFMOD() : LLAudioChannel(), mChannelID(0), mLastSamplePos(0)
|
|
{
|
|
}
|
|
|
|
|
|
LLAudioChannelFMOD::~LLAudioChannelFMOD()
|
|
{
|
|
cleanup();
|
|
}
|
|
|
|
|
|
bool LLAudioChannelFMOD::updateBuffer()
|
|
{
|
|
if (LLAudioChannel::updateBuffer())
|
|
{
|
|
// Base class update returned true, which means that we need to actually
|
|
// set up the channel for a different buffer.
|
|
|
|
LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentSourcep->getCurrentBuffer();
|
|
|
|
// Grab the FMOD sample associated with the buffer
|
|
FSOUND_SAMPLE *samplep = bufferp->getSample();
|
|
if (!samplep)
|
|
{
|
|
// This is bad, there should ALWAYS be a sample associated with a legit
|
|
// buffer.
|
|
llerrs << "No FMOD sample!" << llendl;
|
|
return false;
|
|
}
|
|
|
|
|
|
// Actually play the sound. Start it off paused so we can do all the necessary
|
|
// setup.
|
|
mChannelID = FSOUND_PlaySoundEx(FSOUND_FREE, samplep, FSOUND_DSP_GetSFXUnit(), true);
|
|
|
|
//llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
|
|
}
|
|
|
|
// If we have a source for the channel, we need to update its gain.
|
|
if (mCurrentSourcep)
|
|
{
|
|
// SJB: warnings can spam and hurt framerate, disabling
|
|
if (!FSOUND_SetVolume(mChannelID, llround(getSecondaryGain() * mCurrentSourcep->getGain() * 255.0f)))
|
|
{
|
|
// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
|
|
if (!FSOUND_SetLoopMode(mChannelID, mCurrentSourcep->isLoop() ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF))
|
|
{
|
|
// llwarns << "Channel " << mChannelID << "Source ID: " << mCurrentSourcep->getID()
|
|
// << " at " << mCurrentSourcep->getPositionGlobal() << llendl;
|
|
// llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMOD::update3DPosition()
|
|
{
|
|
if (!mChannelID)
|
|
{
|
|
// We're not actually a live channel (i.e., we're not playing back anything)
|
|
return;
|
|
}
|
|
|
|
LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentBufferp;
|
|
if (!bufferp)
|
|
{
|
|
// We don't have a buffer associated with us (should really have been picked up
|
|
// by the above if.
|
|
return;
|
|
}
|
|
|
|
if (mCurrentSourcep->isAmbient())
|
|
{
|
|
// Ambient sound, don't need to do any positional updates.
|
|
bufferp->set3DMode(false);
|
|
}
|
|
else
|
|
{
|
|
// Localized sound. Update the position and velocity of the sound.
|
|
bufferp->set3DMode(true);
|
|
|
|
LLVector3 float_pos;
|
|
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
|
|
if (!FSOUND_3D_SetAttributes(mChannelID, float_pos.mV, mCurrentSourcep->getVelocity().mV))
|
|
{
|
|
LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::update3DPosition error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMOD::updateLoop()
|
|
{
|
|
if (!mChannelID)
|
|
{
|
|
// May want to clear up the loop/sample counters.
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Hack: We keep track of whether we looped or not by seeing when the
|
|
// sample position looks like it's going backwards. Not reliable; may
|
|
// yield false negatives.
|
|
//
|
|
U32 cur_pos = FSOUND_GetCurrentPosition(mChannelID);
|
|
if (cur_pos < (U32)mLastSamplePos)
|
|
{
|
|
mLoopedThisFrame = true;
|
|
}
|
|
mLastSamplePos = cur_pos;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMOD::cleanup()
|
|
{
|
|
if (!mChannelID)
|
|
{
|
|
//llinfos << "Aborting cleanup with no channelID." << llendl;
|
|
return;
|
|
}
|
|
|
|
//llinfos << "Cleaning up channel: " << mChannelID << llendl;
|
|
if (!FSOUND_StopSound(mChannelID))
|
|
{
|
|
LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
|
|
mCurrentBufferp = NULL;
|
|
mChannelID = 0;
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMOD::play()
|
|
{
|
|
if (!mChannelID)
|
|
{
|
|
llwarns << "Playing without a channelID, aborting" << llendl;
|
|
return;
|
|
}
|
|
|
|
if (!FSOUND_SetPaused(mChannelID, false))
|
|
{
|
|
llwarns << "LLAudioChannelFMOD::play error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
getSource()->setPlayedOnce(true);
|
|
}
|
|
|
|
|
|
void LLAudioChannelFMOD::playSynced(LLAudioChannel *channelp)
|
|
{
|
|
LLAudioChannelFMOD *fmod_channelp = (LLAudioChannelFMOD*)channelp;
|
|
if (!(fmod_channelp->mChannelID && mChannelID))
|
|
{
|
|
// Don't have channels allocated to both the master and the slave
|
|
return;
|
|
}
|
|
|
|
U32 position = FSOUND_GetCurrentPosition(fmod_channelp->mChannelID) % mCurrentBufferp->getLength();
|
|
// Try to match the position of our sync master
|
|
if (!FSOUND_SetCurrentPosition(mChannelID, position))
|
|
{
|
|
llwarns << "LLAudioChannelFMOD::playSynced unable to set current position" << llendl;
|
|
}
|
|
|
|
// Start us playing
|
|
play();
|
|
}
|
|
|
|
|
|
bool LLAudioChannelFMOD::isPlaying()
|
|
{
|
|
if (!mChannelID)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return FSOUND_IsPlaying(mChannelID) && (!FSOUND_GetPaused(mChannelID));
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// LLAudioBufferFMOD implementation
|
|
//
|
|
|
|
|
|
LLAudioBufferFMOD::LLAudioBufferFMOD()
|
|
{
|
|
mSamplep = NULL;
|
|
}
|
|
|
|
|
|
LLAudioBufferFMOD::~LLAudioBufferFMOD()
|
|
{
|
|
if (mSamplep)
|
|
{
|
|
// Clean up the associated FMOD sample if it exists.
|
|
FSOUND_Sample_Free(mSamplep);
|
|
mSamplep = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
bool LLAudioBufferFMOD::loadWAV(const std::string& filename)
|
|
{
|
|
// Try to open a wav file from disk. This will eventually go away, as we don't
|
|
// really want to block doing this.
|
|
if (filename.empty())
|
|
{
|
|
// invalid filename, abort.
|
|
return false;
|
|
}
|
|
|
|
if (!LLAPRFile::isExist(filename, LL_APR_RPB))
|
|
{
|
|
// File not found, abort.
|
|
return false;
|
|
}
|
|
|
|
if (mSamplep)
|
|
{
|
|
// If there's already something loaded in this buffer, clean it up.
|
|
FSOUND_Sample_Free(mSamplep);
|
|
mSamplep = NULL;
|
|
}
|
|
|
|
// Load up the wav file into an fmod sample
|
|
#if LL_WINDOWS
|
|
// MikeS. - Loading the sound file manually and then handing it over to FMOD,
|
|
// since FMOD uses posix IO internally,
|
|
// which doesn't work with unicode file paths.
|
|
LLFILE* sound_file = LLFile::fopen(filename,"rb"); /* Flawfinder: ignore */
|
|
if (sound_file)
|
|
{
|
|
fseek(sound_file,0,SEEK_END);
|
|
U32 file_length = ftell(sound_file); //Find the length of the file by seeking to the end and getting the offset
|
|
size_t read_count;
|
|
fseek(sound_file,0,SEEK_SET); //Seek back to the beginning
|
|
char* buffer = new char[file_length];
|
|
llassert(buffer);
|
|
read_count = fread((void*)buffer,file_length,1,sound_file);//Load it..
|
|
if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size...
|
|
unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY;
|
|
//FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL;
|
|
mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length);
|
|
}
|
|
delete[] buffer;
|
|
fclose(sound_file);
|
|
}
|
|
#else
|
|
mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0);
|
|
#endif
|
|
|
|
if (!mSamplep)
|
|
{
|
|
// We failed to load the file for some reason.
|
|
llwarns << "Could not load data '" << filename << "': "
|
|
<< FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
|
|
//
|
|
// If we EVER want to load wav files provided by end users, we need
|
|
// to rethink this!
|
|
//
|
|
// file is probably corrupt - remove it.
|
|
LLFile::remove(filename);
|
|
return false;
|
|
}
|
|
|
|
// Everything went well, return true
|
|
return true;
|
|
}
|
|
|
|
|
|
U32 LLAudioBufferFMOD::getLength()
|
|
{
|
|
if (!mSamplep)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return FSOUND_Sample_GetLength(mSamplep);
|
|
}
|
|
|
|
|
|
void LLAudioBufferFMOD::set3DMode(bool use3d)
|
|
{
|
|
U16 current_mode = FSOUND_Sample_GetMode(mSamplep);
|
|
|
|
if (use3d)
|
|
{
|
|
if (!FSOUND_Sample_SetMode(mSamplep, (current_mode & (~FSOUND_2D))))
|
|
{
|
|
llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!FSOUND_Sample_SetMode(mSamplep, current_mode | FSOUND_2D))
|
|
{
|
|
llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata)
|
|
{
|
|
// originalbuffer = fmod's original mixbuffer.
|
|
// newbuffer = the buffer passed from the previous DSP unit.
|
|
// length = length in samples at this mix time.
|
|
// userdata = user parameter passed through in FSOUND_DSP_Create.
|
|
|
|
LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *windgen =
|
|
(LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *)userdata;
|
|
|
|
newbuffer = windgen->windGenerate((LLAudioEngine_FMOD::MIXBUFFERFORMAT *)newbuffer, length);
|
|
|
|
return newbuffer;
|
|
}
|