Migrate a bunch of classes out of llvoiceclient.* and into new llvoicevivox.* Update most of these to match their counterparts Introduce VoiceFonts support (voice morphing, floater still to come) Support for a bunch of v3 voice settings. Move volume settings management from LLMutelist into LLSpeakerVolumeStorage Support for Avaline mutes (WIP) Adds voice section to LLAgent Moved llfloatervoicedevicesettings to llpanelvoicedevicesettings, v3's voice device panel design is more intuitive.
526 lines
16 KiB
C++
526 lines
16 KiB
C++
/**
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* @file llvoiceclient.h
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* @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VOICE_CLIENT_H
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#define LL_VOICE_CLIENT_H
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class LLVOAvatar;
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#include "lliopipe.h"
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#include "llpumpio.h"
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#include "llchainio.h"
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#include "lliosocket.h"
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#include "v3math.h"
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#include "llframetimer.h"
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#include "llviewerregion.h"
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#include "llcallingcard.h" // for LLFriendObserver
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#include "llcontrol.h"
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// devices
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typedef std::vector<std::string> LLVoiceDeviceList;
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class LLVoiceClientParticipantObserver
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{
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public:
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virtual ~LLVoiceClientParticipantObserver() { }
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virtual void onParticipantsChanged() = 0;
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};
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///////////////////////////////////
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/// @class LLVoiceClientStatusObserver
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class LLVoiceClientStatusObserver
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{
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public:
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typedef enum e_voice_status_type
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{
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// NOTE: when updating this enum, please also update the switch in
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// LLVoiceClientStatusObserver::status2string().
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STATUS_LOGIN_RETRY,
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STATUS_LOGGED_IN,
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STATUS_JOINING,
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STATUS_JOINED,
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STATUS_LEFT_CHANNEL,
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STATUS_VOICE_DISABLED,
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STATUS_VOICE_ENABLED,
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BEGIN_ERROR_STATUS,
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ERROR_CHANNEL_FULL,
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ERROR_CHANNEL_LOCKED,
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ERROR_NOT_AVAILABLE,
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ERROR_UNKNOWN
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} EStatusType;
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virtual ~LLVoiceClientStatusObserver() { }
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virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;
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static std::string status2string(EStatusType inStatus);
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};
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struct LLVoiceVersionInfo
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{
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std::string serverType;
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std::string serverVersion;
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};
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//////////////////////////////////
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/// @class LLVoiceModuleInterface
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/// @brief Voice module interface
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///
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/// Voice modules should provide an implementation for this interface.
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/////////////////////////////////
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class LLVoiceModuleInterface
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{
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public:
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LLVoiceModuleInterface() {}
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virtual ~LLVoiceModuleInterface() {}
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virtual void init(LLPumpIO *pump)=0; // Call this once at application startup (creates connector)
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virtual void terminate()=0; // Call this to clean up during shutdown
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virtual void updateSettings()=0; // call after loading settings and whenever they change
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virtual bool isVoiceWorking() const = 0; // connected to a voice server and voice channel
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virtual const LLVoiceVersionInfo& getVersion()=0;
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/////////////////////
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/// @name Tuning
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//@{
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virtual void tuningStart()=0;
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virtual void tuningStop()=0;
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virtual bool inTuningMode()=0;
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virtual void tuningSetMicVolume(float volume)=0;
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virtual void tuningSetSpeakerVolume(float volume)=0;
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virtual float tuningGetEnergy(void)=0;
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//@}
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/////////////////////
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/// @name Devices
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//@{
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// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
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// i.e. when the daemon is running and connected, and the device lists are populated.
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virtual bool deviceSettingsAvailable()=0;
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// Requery the vivox daemon for the current list of input/output devices.
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// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
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// (use this if you want to know when it's done).
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// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
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virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
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virtual void setCaptureDevice(const std::string& name)=0;
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virtual void setRenderDevice(const std::string& name)=0;
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virtual LLVoiceDeviceList& getCaptureDevices()=0;
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virtual LLVoiceDeviceList& getRenderDevices()=0;
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virtual void getParticipantList(std::set<LLUUID> &participants)=0;
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virtual bool isParticipant(const LLUUID& speaker_id)=0;
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//@}
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////////////////////////////
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/// @ name Channel stuff
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//@{
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// returns true iff the user is currently in a proximal (local spatial) channel.
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// Note that gestures should only fire if this returns true.
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virtual bool inProximalChannel()=0;
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virtual void setNonSpatialChannel(const std::string &uri,
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const std::string &credentials)=0;
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virtual void setSpatialChannel(const std::string &uri,
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const std::string &credentials)=0;
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virtual void leaveNonSpatialChannel()=0;
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virtual void leaveChannel(void)=0;
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// Returns the URI of the current channel, or an empty string if not currently in a channel.
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// NOTE that it will return an empty string if it's in the process of joining a channel.
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virtual std::string getCurrentChannel()=0;
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//@}
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//////////////////////////
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/// @name invitations
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//@{
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// start a voice channel with the specified user
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virtual void callUser(const LLUUID &uuid)=0;
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virtual bool isValidChannel(std::string& channelHandle)=0;
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virtual bool answerInvite(std::string &channelHandle)=0;
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virtual void declineInvite(std::string &channelHandle)=0;
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//@}
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/////////////////////////
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/// @name Volume/gain
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//@{
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virtual void setVoiceVolume(F32 volume)=0;
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virtual void setMicGain(F32 volume)=0;
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//@}
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/////////////////////////
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/// @name enable disable voice and features
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//@{
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virtual bool voiceEnabled()=0;
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virtual void setVoiceEnabled(bool enabled)=0;
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virtual void setLipSyncEnabled(BOOL enabled)=0;
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virtual BOOL lipSyncEnabled()=0;
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virtual void setMuteMic(bool muted)=0; // Set the mute state of the local mic.
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//@}
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//////////////////////////
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/// @name nearby speaker accessors
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//@{
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virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar
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virtual std::string getDisplayName(const LLUUID& id)=0;
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virtual BOOL isOnlineSIP(const LLUUID &id)=0;
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virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
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virtual BOOL getIsSpeaking(const LLUUID& id)=0;
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virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;
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virtual F32 getCurrentPower(const LLUUID& id)=0; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
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virtual BOOL getOnMuteList(const LLUUID& id)=0;
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virtual F32 getUserVolume(const LLUUID& id)=0;
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virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)
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//@}
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//////////////////////////
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/// @name text chat
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//@{
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virtual BOOL isSessionTextIMPossible(const LLUUID& id)=0;
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virtual BOOL isSessionCallBackPossible(const LLUUID& id)=0;
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virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
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virtual void endUserIMSession(const LLUUID &uuid)=0;
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//@}
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// authorize the user
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virtual void userAuthorized(const std::string& user_id,
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const LLUUID &agentID)=0;
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//////////////////////////////
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/// @name Status notification
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//@{
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virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
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virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
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virtual void addObserver(LLFriendObserver* observer)=0;
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virtual void removeObserver(LLFriendObserver* observer)=0;
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virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
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virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;
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//@}
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virtual std::string sipURIFromID(const LLUUID &id)=0;
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//@}
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};
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//////////////////////////////////
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/// @class LLVoiceEffectObserver
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class LLVoiceEffectObserver
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{
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public:
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virtual ~LLVoiceEffectObserver() { }
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virtual void onVoiceEffectChanged(bool effect_list_updated) = 0;
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};
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typedef std::multimap<const std::string, const LLUUID, LLDictionaryLess> voice_effect_list_t;
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//////////////////////////////////
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/// @class LLVoiceEffectInterface
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/// @brief Voice effect module interface
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///
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/// Voice effect modules should provide an implementation for this interface.
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/////////////////////////////////
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class LLVoiceEffectInterface
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{
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public:
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LLVoiceEffectInterface() {}
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virtual ~LLVoiceEffectInterface() {}
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//////////////////////////
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/// @name Accessors
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//@{
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virtual bool setVoiceEffect(const LLUUID& id) = 0;
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virtual const LLUUID getVoiceEffect() = 0;
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virtual LLSD getVoiceEffectProperties(const LLUUID& id) = 0;
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virtual void refreshVoiceEffectLists(bool clear_lists) = 0;
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virtual const voice_effect_list_t &getVoiceEffectList() const = 0;
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virtual const voice_effect_list_t &getVoiceEffectTemplateList() const = 0;
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//@}
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//////////////////////////////
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/// @name Status notification
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//@{
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virtual void addObserver(LLVoiceEffectObserver* observer) = 0;
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virtual void removeObserver(LLVoiceEffectObserver* observer) = 0;
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//@}
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//////////////////////////////
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/// @name Preview buffer
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//@{
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virtual void enablePreviewBuffer(bool enable) = 0;
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virtual void recordPreviewBuffer() = 0;
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virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null) = 0;
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virtual void stopPreviewBuffer() = 0;
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virtual bool isPreviewRecording() = 0;
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virtual bool isPreviewPlaying() = 0;
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//@}
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};
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class LLVoiceClient: public LLSingleton<LLVoiceClient>
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{
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LOG_CLASS(LLVoiceClient);
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public:
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LLVoiceClient();
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~LLVoiceClient();
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void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
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void terminate(); // Call this to clean up during shutdown
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const LLVoiceVersionInfo getVersion();
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static const F32 OVERDRIVEN_POWER_LEVEL;
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static const F32 VOLUME_MIN;
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static const F32 VOLUME_DEFAULT;
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static const F32 VOLUME_MAX;
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void updateSettings(); // call after loading settings and whenever they change
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bool isVoiceWorking() const; // connected to a voice server and voice channel
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// tuning
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void tuningStart();
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void tuningStop();
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bool inTuningMode();
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void tuningSetMicVolume(float volume);
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void tuningSetSpeakerVolume(float volume);
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float tuningGetEnergy(void);
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// devices
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// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
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// i.e. when the daemon is running and connected, and the device lists are populated.
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bool deviceSettingsAvailable();
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// Requery the vivox daemon for the current list of input/output devices.
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// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
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// (use this if you want to know when it's done).
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// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
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void refreshDeviceLists(bool clearCurrentList = true);
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void setCaptureDevice(const std::string& name);
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void setRenderDevice(const std::string& name);
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const LLVoiceDeviceList& getCaptureDevices();
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const LLVoiceDeviceList& getRenderDevices();
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////////////////////////////
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// Channel stuff
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//
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// returns true if the user is currently in a proximal (local spatial) channel.
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// Note that gestures should only fire if this returns true.
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bool inProximalChannel();
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void setNonSpatialChannel(
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const std::string &uri,
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const std::string &credentials);
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void setSpatialChannel(
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const std::string &uri,
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const std::string &credentials);
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void leaveNonSpatialChannel();
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// Returns the URI of the current channel, or an empty string if not currently in a channel.
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// NOTE that it will return an empty string if it's in the process of joining a channel.
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std::string getCurrentChannel();
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// start a voice channel with the specified user
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void callUser(const LLUUID &uuid);
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bool isValidChannel(std::string& channelHandle);
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bool answerInvite(std::string &channelHandle);
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void declineInvite(std::string &channelHandle);
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void leaveChannel(void); // call this on logout or teleport begin
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/////////////////////////////
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// Sending updates of current state
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void setVoiceVolume(F32 volume);
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void setMicGain(F32 volume);
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void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
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bool voiceEnabled();
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void setLipSyncEnabled(BOOL enabled);
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void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
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void setUserPTTState(bool ptt);
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bool getUserPTTState();
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void toggleUserPTTState(void);
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void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
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void setVoiceEnabled(bool enabled);
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void setUsePTT(bool usePTT);
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void setPTTIsToggle(bool PTTIsToggle);
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bool getPTTIsToggle();
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void setPTTKey(std::string &key);
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void updateMicMuteLogic();
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BOOL lipSyncEnabled();
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// PTT key triggering
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void keyDown(KEY key, MASK mask);
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void keyUp(KEY key, MASK mask);
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void middleMouseState(bool down);
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/////////////////////////////
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// Accessors for data related to nearby speakers
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BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
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std::string getDisplayName(const LLUUID& id);
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BOOL isOnlineSIP(const LLUUID &id);
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BOOL isParticipantAvatar(const LLUUID &id);
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BOOL getIsSpeaking(const LLUUID& id);
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BOOL getIsModeratorMuted(const LLUUID& id);
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F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
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BOOL getOnMuteList(const LLUUID& id);
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F32 getUserVolume(const LLUUID& id);
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/////////////////////////////
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BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
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// Use this to determine whether to show a "no speech" icon in the menu bar.
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void getParticipantList(std::set<LLUUID> &participants);
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bool isParticipant(const LLUUID& speaker_id);
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//////////////////////////
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/// @name text chat
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//@{
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BOOL isSessionTextIMPossible(const LLUUID& id);
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BOOL isSessionCallBackPossible(const LLUUID& id);
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BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
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void endUserIMSession(const LLUUID &uuid);
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//@}
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void userAuthorized(const std::string& user_id,
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const LLUUID &agentID);
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void addObserver(LLVoiceClientStatusObserver* observer);
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void removeObserver(LLVoiceClientStatusObserver* observer);
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void addObserver(LLFriendObserver* observer);
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void removeObserver(LLFriendObserver* observer);
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void addObserver(LLVoiceClientParticipantObserver* observer);
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void removeObserver(LLVoiceClientParticipantObserver* observer);
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std::string sipURIFromID(const LLUUID &id);
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//////////////////////////
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/// @name Voice effects
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//@{
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bool getVoiceEffectEnabled() const { return mVoiceEffectEnabled; };
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LLUUID getVoiceEffectDefault() const { return LLUUID(mVoiceEffectDefault); };
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// Returns NULL if voice effects are not supported, or not enabled.
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LLVoiceEffectInterface* getVoiceEffectInterface() const;
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//@}
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protected:
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LLVoiceModuleInterface* mVoiceModule;
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LLPumpIO *m_servicePump;
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LLCachedControl<bool> mVoiceEffectEnabled;
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LLCachedControl<std::string> mVoiceEffectDefault;
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bool mPTTDirty;
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bool mPTT;
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bool mUsePTT;
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bool mPTTIsMiddleMouse;
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KEY mPTTKey;
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bool mPTTIsToggle;
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bool mUserPTTState;
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bool mMuteMic;
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bool mDisableMic;
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};
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/**
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* Speaker volume storage helper class
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**/
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class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
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{
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LOG_CLASS(LLSpeakerVolumeStorage);
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public:
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/**
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* Stores volume level for specified user.
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*
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* @param[in] speaker_id - LLUUID of user to store volume level for.
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* @param[in] volume - volume level to be stored for user.
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*/
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void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);
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/**
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* Gets stored volume level for specified speaker
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*
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* @param[in] speaker_id - LLUUID of user to retrieve volume level for.
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* @param[out] volume - set to stored volume if found, otherwise unmodified.
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* @return - true if a stored volume is found.
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*/
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bool getSpeakerVolume(const LLUUID& speaker_id, F32& volume);
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/**
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* Removes stored volume level for specified user.
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*
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* @param[in] speaker_id - LLUUID of user to remove.
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*/
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void removeSpeakerVolume(const LLUUID& speaker_id);
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private:
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friend class LLSingleton<LLSpeakerVolumeStorage>;
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LLSpeakerVolumeStorage();
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~LLSpeakerVolumeStorage();
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const static std::string SETTINGS_FILE_NAME;
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void load();
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void save();
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static F32 transformFromLegacyVolume(F32 volume_in);
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static F32 transformToLegacyVolume(F32 volume_in);
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typedef std::map<LLUUID, F32> speaker_data_map_t;
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speaker_data_map_t mSpeakersData;
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};
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#endif //LL_VOICE_CLIENT_H
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