121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/**
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* @file llpanelpick.h
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* @brief LLPanelPick class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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// Display of each individual user's picks in their profile.
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#ifndef LL_LLPANELPICK_H
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#define LL_LLPANELPICK_H
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#include "llpanel.h"
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#include "llavatarpropertiesprocessor.h"
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class LLLineEditor;
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class LLTextEditor;
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class LLTextureCtrl;
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class AIFilePicker;
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class LLPanelPick : public LLPanel, public LLAvatarPropertiesObserver
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{
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public:
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LLPanelPick();
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/*virtual*/ ~LLPanelPick();
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void reset();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void draw();
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/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
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// Setup a new pick, including creating an id, giving a sane
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// initial position, etc.
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void initNewPick();
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//Pick import and export - RK
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void importNewPick(void (*callback)(void*, bool), void* data);
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void importNewPick_continued(void (*callback)(void*, bool), void* data, AIFilePicker* filepicker);
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void exportPick();
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void exportPick_continued(AIFilePicker* filepicker);
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// We need to know the creator id so the database knows which partition
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// to query for the pick data.
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void setPickID(const LLUUID& pick_id, const LLUUID& creator_id);
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// Schedules the panel to request data
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// from the server next time it is drawn.
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void markForServerRequest();
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const std::string& getPickName() const { return mNameEditor->getText(); }
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const LLUUID& getPickID() const { return mPickID; }
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const LLUUID& getPickCreatorID() const { return mCreatorID; }
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void sendPickInfoRequest();
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void sendPickInfoUpdate();
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protected:
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void onClickTeleport();
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void onClickMap();
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//void onClickLandmark();
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void onClickSet();
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void onCommitAny();
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//Pick import and export - RK
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bool mImporting;
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std::string mLocationText;
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LLUUID mPickID;
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LLUUID mCreatorID;
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LLUUID mParcelID;
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// Data will be requested on first draw
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bool mDataRequested;
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bool mDataReceived;
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std::string mSimName;
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LLVector3d mPosGlobal;
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LLTextureCtrl* mSnapshotCtrl;
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LLLineEditor* mNameEditor;
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LLTextEditor* mDescEditor;
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LLLineEditor* mLocationEditor;
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LLUICtrl* mTeleportBtn;
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LLUICtrl* mSetBtn;
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LLUICtrl* mOpenBtn;
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typedef std::list<LLPanelPick*> panel_list_t;
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static panel_list_t sAllPanels;
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};
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#endif // LL_LLPANELPICK_H
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