103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
/**
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* @file llmultifloater.h
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* @brief LLFloater that hosts other floaters
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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// Floating "windows" within the GL display, like the inventory floater,
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// mini-map floater, etc.
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#ifndef LL_MULTI_FLOATER_H
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#define LL_MULTI_FLOATER_H
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#include "llfloater.h"
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#include "lltabcontainer.h" // for LLTabContainer::eInsertionPoint
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// https://wiki.lindenlab.com/mediawiki/index.php?title=LLMultiFloater&oldid=81376
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class LLMultiFloater : public LLFloater
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{
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public:
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LLMultiFloater();
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LLMultiFloater(LLTabContainer::TabPosition tab_pos);
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LLMultiFloater(const std::string& name);
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LLMultiFloater(const std::string& name, const LLRect& rect, LLTabContainer::TabPosition tab_pos = LLTabContainer::TOP, BOOL auto_resize = TRUE);
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LLMultiFloater(const std::string& name, const std::string& rect_control, LLTabContainer::TabPosition tab_pos = LLTabContainer::TOP, BOOL auto_resize = TRUE);
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virtual ~LLMultiFloater() {};
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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/*virtual*/ void open(); /* Flawfinder: ignore */
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void draw();
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/*virtual*/ void setVisible(BOOL visible);
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
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virtual void setCanResize(BOOL can_resize);
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virtual void growToFit(S32 content_width, S32 content_height);
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virtual void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END);
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virtual void showFloater(LLFloater* floaterp);
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virtual void removeFloater(LLFloater* floaterp);
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virtual void tabOpen(LLFloater* opened_floater);
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virtual void tabClose();
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virtual BOOL selectFloater(LLFloater* floaterp);
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virtual void selectNextFloater();
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virtual void selectPrevFloater();
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virtual LLFloater* getActiveFloater();
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virtual BOOL isFloaterFlashing(LLFloater* floaterp);
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virtual S32 getFloaterCount();
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virtual void setFloaterFlashing(LLFloater* floaterp, BOOL flashing);
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virtual BOOL closeAllFloaters(); //Returns FALSE if the floater could not be closed due to pending confirmation dialogs
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void setTabContainer(LLTabContainer* tab_container) { if (!mTabContainer) mTabContainer = tab_container; }
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void onTabSelected();
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virtual void updateResizeLimits();
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protected:
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struct LLFloaterData
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{
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S32 mWidth;
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S32 mHeight;
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BOOL mCanMinimize;
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BOOL mCanResize;
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};
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LLTabContainer* mTabContainer;
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typedef std::map<LLHandle<LLFloater>, LLFloaterData> floater_data_map_t;
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floater_data_map_t mFloaterDataMap;
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LLTabContainer::TabPosition mTabPos;
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BOOL mAutoResize;
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S32 mOrigMinWidth, mOrigMinHeight; // logically const but initialized late
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};
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#endif // LL_MULTI_FLOATER_H
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