Files
SingularityViewer/indra/llcommon/indra_constants.h
Latif Khalifa ad8ea07a7a Aurora var region support
Firestorm patch by Cinders
Adopted from Angstrom viewer with assistance of nhede Core
and Revolution Smythe.
2013-09-27 03:14:51 +02:00

417 lines
14 KiB
C++

/**
* @file indra_constants.h
* @brief some useful short term constants for Indra
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_INDRA_CONSTANTS_H
#define LL_INDRA_CONSTANTS_H
#include "stdtypes.h"
#include "llpreprocessor.h"
class LLUUID;
// At 45 Hz collisions seem stable and objects seem
// to settle down at a reasonable rate.
// JC 3/18/2003
// const F32 PHYSICS_TIMESTEP = 1.f / 45.f;
// This must be a #define due to anal retentive restrictions on const expressions
// CG 2008-06-05
#define PHYSICS_TIMESTEP (1.f / 45.f)
const F32 COLLISION_TOLERANCE = 0.1f;
const F32 HALF_COLLISION_TOLERANCE = 0.05f;
// Time constants
const U32 HOURS_PER_LINDEN_DAY = 4;
const U32 DAYS_PER_LINDEN_YEAR = 11;
const U32 SEC_PER_LINDEN_DAY = HOURS_PER_LINDEN_DAY * 60 * 60;
const U32 SEC_PER_LINDEN_YEAR = DAYS_PER_LINDEN_YEAR * SEC_PER_LINDEN_DAY;
static const F32 REGION_WIDTH_METERS = 256.f;
static const S32 REGION_WIDTH_UNITS = 256;
static const U32 REGION_WIDTH_U32 = 256;
const F32 REGION_HEIGHT_METERS = 4096.f;
// Bits for simulator performance query flags
enum LAND_STAT_FLAGS
{
STAT_FILTER_BY_PARCEL = 0x00000001,
STAT_FILTER_BY_OWNER = 0x00000002,
STAT_FILTER_BY_OBJECT = 0x00000004,
STAT_FILTER_BY_PARCEL_NAME = 0x00000008,
STAT_REQUEST_LAST_ENTRY = 0x80000000,
};
enum LAND_STAT_REPORT_TYPE
{
STAT_REPORT_TOP_SCRIPTS = 0,
STAT_REPORT_TOP_COLLIDERS
};
const U32 STAT_FILTER_MASK = 0x1FFFFFFF;
// Region absolute limits
static const S32 REGION_AGENT_COUNT_MIN = 1;
static const S32 REGION_AGENT_COUNT_MAX = 200; // Must fit in U8 for the moment (RegionInfo msg)
static const S32 REGION_PRIM_COUNT_MIN = 0;
static const S32 REGION_PRIM_COUNT_MAX = 40000;
static const F32 REGION_PRIM_BONUS_MIN = 1.0;
static const F32 REGION_PRIM_BONUS_MAX = 10.0;
// Default maximum number of tasks/prims per region.
const U32 DEFAULT_MAX_REGION_WIDE_PRIM_COUNT = 15000;
const F32 MIN_AGENT_DEPTH = 0.30f;
const F32 DEFAULT_AGENT_DEPTH = 0.45f;
const F32 MAX_AGENT_DEPTH = 0.60f;
const F32 MIN_AGENT_WIDTH = 0.40f;
const F32 DEFAULT_AGENT_WIDTH = 0.60f;
const F32 MAX_AGENT_WIDTH = 0.80f;
const F32 MIN_AGENT_HEIGHT = 1.1f;
const F32 DEFAULT_AGENT_HEIGHT = 1.9f;
const F32 MAX_AGENT_HEIGHT = 2.45f;
// For linked sets
const S32 MAX_CHILDREN_PER_TASK = 255;
const S32 MAX_CHILDREN_PER_PHYSICAL_TASK = 32;
const S32 MAX_JOINTS_PER_OBJECT = 1; // limiting to 1 until Havok 2.x
const char* const DEFAULT_DMZ_SPACE_SERVER = "192.168.0.140";
const char* const DEFAULT_DMZ_USER_SERVER = "192.168.0.140";
const char* const DEFAULT_DMZ_DATA_SERVER = "192.168.0.140";
const char* const DEFAULT_DMZ_ASSET_SERVER = "http://asset.dmz.lindenlab.com:80";
const char* const DEFAULT_AGNI_SPACE_SERVER = "63.211.139.100";
const char* const DEFAULT_AGNI_USER_SERVER = "63.211.139.100";
const char* const DEFAULT_AGNI_DATA_SERVER = "63.211.139.100";
const char* const DEFAULT_AGNI_ASSET_SERVER = "http://asset.agni.lindenlab.com:80";
// Information about what ports are for what services is in the wiki Name Space Ports page
// https://wiki.lindenlab.com/wiki/Name_Space_Ports
const char* const DEFAULT_LOCAL_ASSET_SERVER = "http://localhost:12041/asset/tmp";
const char* const LOCAL_ASSET_URL_FORMAT = "http://%s:12041/asset";
const U32 DEFAULT_LAUNCHER_PORT = 12029;
//const U32 DEFAULT_BIGBOARD_PORT = 12030; // Deprecated
//const U32 DEFAULT_QUERYSIM_PORT = 12031; // Deprecated
const U32 DEFAULT_DATA_SERVER_PORT = 12032;
const U32 DEFAULT_SPACE_SERVER_PORT = 12033;
const U32 DEFAULT_VIEWER_PORT = 12034;
const U32 DEFAULT_SIMULATOR_PORT = 12035;
const U32 DEFAULT_USER_SERVER_PORT = 12036;
const U32 DEFAULT_RPC_SERVER_PORT = 12037;
const U32 DEFAULT_LOG_DATA_SERVER_PORT = 12039;
const U32 DEFAULT_BACKBONE_PORT = 12040;
const U32 DEFAULT_LOCAL_ASSET_PORT = 12041;
//const U32 DEFAULT_BACKBONE_CAP_PORT = 12042; // Deprecated
const U32 DEFAULT_CAP_PROXY_PORT = 12043;
const U32 DEFAULT_INV_DATA_SERVER_PORT = 12044;
const U32 DEFAULT_CGI_SERVICES_PORT = 12045;
// Mapserver uses ports 12124 - 12139 to allow multiple mapservers to run
// on a single host for map tile generation. JC
const U32 DEFAULT_MAPSERVER_PORT = 12124;
// For automatic port discovery when running multiple viewers on one host
const U32 PORT_DISCOVERY_RANGE_MIN = 13000;
const U32 PORT_DISCOVERY_RANGE_MAX = PORT_DISCOVERY_RANGE_MIN + 50;
const char LAND_LAYER_CODE = 'L';
const char WATER_LAYER_CODE = 'W';
const char WIND_LAYER_CODE = '7';
const char CLOUD_LAYER_CODE = '8';
// <FS:CR> Aurora Sim
// Extended land layer for Aurora Sim
const char AURORA_LAND_LAYER_CODE = 'M';
const char AURORA_WATER_LAYER_CODE = 'X';
const char AURORA_WIND_LAYER_CODE = '9';
const char AURORA_CLOUD_LAYER_CODE = ':';
// </FS:CR> Aurora Sim
// keys
// Bit masks for various keyboard modifier keys.
const MASK MASK_NONE = 0x0000;
const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs
const MASK MASK_ALT = 0x0002;
const MASK MASK_SHIFT = 0x0004;
const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys
const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows
const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL;
// Special keys go into >128
const KEY KEY_SPECIAL = 0x80; // special keys start here
const KEY KEY_RETURN = 0x81;
const KEY KEY_LEFT = 0x82;
const KEY KEY_RIGHT = 0x83;
const KEY KEY_UP = 0x84;
const KEY KEY_DOWN = 0x85;
const KEY KEY_ESCAPE = 0x86;
const KEY KEY_BACKSPACE =0x87;
const KEY KEY_DELETE = 0x88;
const KEY KEY_SHIFT = 0x89;
const KEY KEY_CONTROL = 0x8A;
const KEY KEY_ALT = 0x8B;
const KEY KEY_HOME = 0x8C;
const KEY KEY_END = 0x8D;
const KEY KEY_PAGE_UP = 0x8E;
const KEY KEY_PAGE_DOWN = 0x8F;
const KEY KEY_HYPHEN = 0x90;
const KEY KEY_EQUALS = 0x91;
const KEY KEY_INSERT = 0x92;
const KEY KEY_CAPSLOCK = 0x93;
const KEY KEY_TAB = 0x94;
const KEY KEY_ADD = 0x95;
const KEY KEY_SUBTRACT =0x96;
const KEY KEY_MULTIPLY =0x97;
const KEY KEY_DIVIDE = 0x98;
const KEY KEY_F1 = 0xA1;
const KEY KEY_F2 = 0xA2;
const KEY KEY_F3 = 0xA3;
const KEY KEY_F4 = 0xA4;
const KEY KEY_F5 = 0xA5;
const KEY KEY_F6 = 0xA6;
const KEY KEY_F7 = 0xA7;
const KEY KEY_F8 = 0xA8;
const KEY KEY_F9 = 0xA9;
const KEY KEY_F10 = 0xAA;
const KEY KEY_F11 = 0xAB;
const KEY KEY_F12 = 0xAC;
const KEY KEY_PAD_UP = 0xC0;
const KEY KEY_PAD_DOWN = 0xC1;
const KEY KEY_PAD_LEFT = 0xC2;
const KEY KEY_PAD_RIGHT = 0xC3;
const KEY KEY_PAD_HOME = 0xC4;
const KEY KEY_PAD_END = 0xC5;
const KEY KEY_PAD_PGUP = 0xC6;
const KEY KEY_PAD_PGDN = 0xC7;
const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle
const KEY KEY_PAD_INS = 0xC9;
const KEY KEY_PAD_DEL = 0xCA;
const KEY KEY_PAD_RETURN = 0xCB;
const KEY KEY_PAD_ADD = 0xCC; // not used
const KEY KEY_PAD_SUBTRACT = 0xCD; // not used
const KEY KEY_PAD_MULTIPLY = 0xCE; // not used
const KEY KEY_PAD_DIVIDE = 0xCF; // not used
const KEY KEY_BUTTON0 = 0xD0;
const KEY KEY_BUTTON1 = 0xD1;
const KEY KEY_BUTTON2 = 0xD2;
const KEY KEY_BUTTON3 = 0xD3;
const KEY KEY_BUTTON4 = 0xD4;
const KEY KEY_BUTTON5 = 0xD5;
const KEY KEY_BUTTON6 = 0xD6;
const KEY KEY_BUTTON7 = 0xD7;
const KEY KEY_BUTTON8 = 0xD8;
const KEY KEY_BUTTON9 = 0xD9;
const KEY KEY_BUTTON10 = 0xDA;
const KEY KEY_BUTTON11 = 0xDB;
const KEY KEY_BUTTON12 = 0xDC;
const KEY KEY_BUTTON13 = 0xDD;
const KEY KEY_BUTTON14 = 0xDE;
const KEY KEY_BUTTON15 = 0xDF;
const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only.
const S32 KEY_COUNT = 256;
const F32 DEFAULT_WATER_HEIGHT = 20.0f;
// Maturity ratings for simulators
const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG
const U8 SIM_ACCESS_PG = 13;
const U8 SIM_ACCESS_MATURE = 21;
const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only
const U8 SIM_ACCESS_DOWN = 254;
const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT;
// attachment constants
const S32 MAX_AGENT_ATTACHMENTS = 38;
const U8 ATTACHMENT_ADD = 0x80;
// god levels
const U8 GOD_MAINTENANCE = 250;
const U8 GOD_FULL = 200;
const U8 GOD_LIAISON = 150;
const U8 GOD_CUSTOMER_SERVICE = 100;
const U8 GOD_LIKE = 1;
const U8 GOD_NOT = 0;
// "agent id" for things that should be done to ALL agents
LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS;
// inventory library owner
LL_COMMON_API extern const LLUUID ALEXANDRIA_LINDEN_ID;
LL_COMMON_API extern const LLUUID GOVERNOR_LINDEN_ID;
LL_COMMON_API extern const LLUUID REALESTATE_LINDEN_ID;
// Maintenance's group id.
LL_COMMON_API extern const LLUUID MAINTENANCE_GROUP_ID;
// Flags for kick message
const U32 KICK_FLAGS_DEFAULT = 0x0;
const U32 KICK_FLAGS_FREEZE = 1 << 0;
const U32 KICK_FLAGS_UNFREEZE = 1 << 1;
const U8 UPD_NONE = 0x00;
const U8 UPD_POSITION = 0x01;
const U8 UPD_ROTATION = 0x02;
const U8 UPD_SCALE = 0x04;
const U8 UPD_LINKED_SETS = 0x08;
const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE
// Agent Update Flags (U8)
const U8 AU_FLAGS_NONE = 0x00;
const U8 AU_FLAGS_HIDETITLE = 0x01;
const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02;
// start location constants
const U32 START_LOCATION_ID_LAST = 0;
const U32 START_LOCATION_ID_HOME = 1;
const U32 START_LOCATION_ID_DIRECT = 2; // for direct teleport
const U32 START_LOCATION_ID_PARCEL = 3; // for teleports to a parcel
const U32 START_LOCATION_ID_TELEHUB = 4; // for teleports to a spawnpoint
const U32 START_LOCATION_ID_URL = 5;
const U32 START_LOCATION_ID_COUNT = 6;
// group constants
const U32 GROUP_MIN_SIZE = 2;
// gMaxAgentGroups is now sent by login.cgi, which
// looks it up from globals.xml.
//
// For now we need an old default value however,
// so the viewer can be deployed ahead of login.cgi.
//
const S32 DEFAULT_MAX_AGENT_GROUPS = 25;
// radius within which a chat message is fully audible
const F32 CHAT_WHISPER_RADIUS = 10.f;
const F32 CHAT_NORMAL_RADIUS = 20.f;
const F32 CHAT_SHOUT_RADIUS = 100.f;
const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS;
const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f;
// squared editions of the above for distance checks
const F32 CHAT_WHISPER_RADIUS_SQUARED = CHAT_WHISPER_RADIUS * CHAT_WHISPER_RADIUS;
const F32 CHAT_NORMAL_RADIUS_SQUARED = CHAT_NORMAL_RADIUS * CHAT_NORMAL_RADIUS;
const F32 CHAT_SHOUT_RADIUS_SQUARED = CHAT_SHOUT_RADIUS * CHAT_SHOUT_RADIUS;
const F32 CHAT_MAX_RADIUS_SQUARED = CHAT_SHOUT_RADIUS_SQUARED;
const F32 CHAT_MAX_RADIUS_BY_TWO_SQUARED = CHAT_MAX_RADIUS_BY_TWO * CHAT_MAX_RADIUS_BY_TWO;
// this times above gives barely audible radius
const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f;
// distance in front of speaking agent the sphere is centered
const F32 CHAT_WHISPER_OFFSET = 5.f;
const F32 CHAT_NORMAL_OFFSET = 10.f;
const F32 CHAT_SHOUT_OFFSET = 50.f;
// first clean starts at 3 AM
const S32 SANDBOX_FIRST_CLEAN_HOUR = 3;
// clean every <n> hours
const S32 SANDBOX_CLEAN_FREQ = 12;
const F32 WIND_SCALE_HACK = 2.0f; // hack to make wind speeds more realistic
enum ETerrainBrushType
{
// the valid brush numbers cannot be reordered, because they
// are used in the binary LSL format as arguments to llModifyLand()
E_LANDBRUSH_LEVEL = 0,
E_LANDBRUSH_RAISE = 1,
E_LANDBRUSH_LOWER = 2,
E_LANDBRUSH_SMOOTH = 3,
E_LANDBRUSH_NOISE = 4,
E_LANDBRUSH_REVERT = 5,
E_LANDBRUSH_INVALID = 6
};
// media commands
const U32 PARCEL_MEDIA_COMMAND_STOP = 0;
const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1;
const U32 PARCEL_MEDIA_COMMAND_PLAY = 2;
const U32 PARCEL_MEDIA_COMMAND_LOOP = 3;
const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4;
const U32 PARCEL_MEDIA_COMMAND_URL = 5;
const U32 PARCEL_MEDIA_COMMAND_TIME = 6;
const U32 PARCEL_MEDIA_COMMAND_AGENT = 7;
const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8;
const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
const U32 PARCEL_MEDIA_COMMAND_TYPE = 10;
const U32 PARCEL_MEDIA_COMMAND_SIZE = 11;
const U32 PARCEL_MEDIA_COMMAND_DESC = 12;
const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13;
// map item types
const U32 MAP_ITEM_TELEHUB = 0x01;
const U32 MAP_ITEM_PG_EVENT = 0x02;
const U32 MAP_ITEM_MATURE_EVENT = 0x03;
//const U32 MAP_ITEM_POPULAR = 0x04; // No longer supported, 2009-03-02 KLW
//const U32 MAP_ITEM_AGENT_COUNT = 0x05;
const U32 MAP_ITEM_AGENT_LOCATIONS = 0x06;
const U32 MAP_ITEM_LAND_FOR_SALE = 0x07;
const U32 MAP_ITEM_CLASSIFIED = 0x08;
const U32 MAP_ITEM_ADULT_EVENT = 0x09;
const U32 MAP_ITEM_LAND_FOR_SALE_ADULT = 0x0a;
// Crash reporter behavior
const char* const CRASH_SETTINGS_FILE = "settings_crash_behavior.xml";
const char* const CRASH_BEHAVIOR_SETTING = "CrashSubmitBehavior";
const S32 CRASH_BEHAVIOR_ASK = 0;
const S32 CRASH_BEHAVIOR_ALWAYS_SEND = 1;
const S32 CRASH_BEHAVIOR_NEVER_SEND = 2;
// Export/Import return values
const S32 EXPORT_SUCCESS = 0;
const S32 EXPORT_ERROR_PERMISSIONS = -1;
const S32 EXPORT_ERROR_UNKNOWN = -2;
// This is how long the sim will try to teleport you before giving up.
const F32 TELEPORT_EXPIRY = 15.0f;
// Additional time (in seconds) to wait per attachment
const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
// The maximum size of an object extra parameters binary (packed) block
#define MAX_OBJECT_PARAMS_SIZE 1024
const S32 CHAT_CHANNEL_DEBUG = S32_MAX;
// PLEASE don't add constants here. Every dev will have to do
// a complete rebuild. Try to find another shared header file,
// like llregionflags.h, lllslconstants.h, llagentconstants.h,
// or create a new one. JC
#endif