237 lines
5.3 KiB
C++
237 lines
5.3 KiB
C++
/**
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* @file llmultigesture.h
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* @brief Gestures that are asset-based and can have multiple steps.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMULTIGESTURE_H
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#define LL_LLMULTIGESTURE_H
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#include <set>
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#include <string>
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#include <vector>
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#include "lluuid.h"
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#include "llframetimer.h"
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class LLDataPacker;
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class LLGestureStep;
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class LLMultiGesture
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{
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public:
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LLMultiGesture();
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virtual ~LLMultiGesture();
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// Maximum number of bytes this could hold once serialized.
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S32 getMaxSerialSize() const;
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BOOL serialize(LLDataPacker& dp) const;
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BOOL deserialize(LLDataPacker& dp);
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void dump();
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void reset();
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const std::string& getTrigger() const { return mTrigger; }
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protected:
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LLMultiGesture(const LLMultiGesture& gest);
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const LLMultiGesture& operator=(const LLMultiGesture& rhs);
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public:
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// name is stored at asset level
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// desc is stored at asset level
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KEY mKey;
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MASK mMask;
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// This name can be empty if the inventory item is not around and
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// the gesture manager has not yet set the name
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std::string mName;
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// String, like "/foo" or "hello" that makes it play
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std::string mTrigger;
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// Replaces the trigger substring with this text
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std::string mReplaceText;
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std::vector<LLGestureStep*> mSteps;
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// Is the gesture currently playing?
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BOOL mPlaying;
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// "instruction pointer" for steps
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S32 mCurrentStep;
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// We're waiting for triggered animations to stop playing
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BOOL mWaitingAnimations;
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// We're waiting a fixed amount of time
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BOOL mWaitingTimer;
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// Waiting after the last step played for all animations to complete
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BOOL mWaitingAtEnd;
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// Timer for waiting
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LLFrameTimer mWaitTimer;
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boost::function<void (LLMultiGesture*)> mDoneCallback;
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// Animations that we requested to start
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std::set<LLUUID> mRequestedAnimIDs;
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// Once the animation starts playing (sim says to start playing)
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// the ID is moved from mRequestedAnimIDs to here.
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std::set<LLUUID> mPlayingAnimIDs;
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};
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// Order must match the library_list in floater_preview_gesture.xml!
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enum EStepType
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{
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STEP_ANIMATION = 0,
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STEP_SOUND = 1,
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STEP_CHAT = 2,
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STEP_WAIT = 3,
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STEP_EOF = 4
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};
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class LLGestureStep
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{
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public:
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LLGestureStep() {}
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virtual ~LLGestureStep() {}
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virtual EStepType getType() = 0;
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// Return a user-readable label for this step
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virtual std::vector<std::string> getLabel() const = 0;
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virtual S32 getMaxSerialSize() const = 0;
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virtual BOOL serialize(LLDataPacker& dp) const = 0;
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virtual BOOL deserialize(LLDataPacker& dp) = 0;
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virtual void dump() = 0;
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};
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// By default, animation steps start animations.
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// If the least significant bit is 1, it will stop animations.
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const U32 ANIM_FLAG_STOP = 0x01;
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class LLGestureStepAnimation : public LLGestureStep
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{
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public:
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LLGestureStepAnimation();
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virtual ~LLGestureStepAnimation();
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virtual EStepType getType() { return STEP_ANIMATION; }
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virtual std::vector<std::string> getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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std::string mAnimName;
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LLUUID mAnimAssetID;
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U32 mFlags;
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};
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class LLGestureStepSound : public LLGestureStep
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{
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public:
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LLGestureStepSound();
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virtual ~LLGestureStepSound();
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virtual EStepType getType() { return STEP_SOUND; }
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virtual std::vector<std::string> getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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std::string mSoundName;
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LLUUID mSoundAssetID;
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U32 mFlags;
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};
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class LLGestureStepChat : public LLGestureStep
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{
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public:
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LLGestureStepChat();
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virtual ~LLGestureStepChat();
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virtual EStepType getType() { return STEP_CHAT; }
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virtual std::vector<std::string> getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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std::string mChatText;
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U32 mFlags;
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};
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const U32 WAIT_FLAG_TIME = 0x01;
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const U32 WAIT_FLAG_ALL_ANIM = 0x02;
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class LLGestureStepWait : public LLGestureStep
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{
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public:
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LLGestureStepWait();
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virtual ~LLGestureStepWait();
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virtual EStepType getType() { return STEP_WAIT; }
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virtual std::vector<std::string> getLabel() const;
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virtual S32 getMaxSerialSize() const;
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virtual BOOL serialize(LLDataPacker& dp) const;
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virtual BOOL deserialize(LLDataPacker& dp);
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virtual void dump();
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public:
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F32 mWaitSeconds;
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U32 mFlags;
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};
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#endif
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