286 lines
11 KiB
XML
286 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<floater name="Model Preview" title="Modell hochladen">
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<string name="status_parse_error">Fehler: Fehler beim DAE-Parsen – Details siehe Protokoll.</string>
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<string name="status_material_mismatch">Fehler: Das Material des Modells ist keine Teilmenge des Referenzmodells.</string>
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<string name="status_reading_file">Wird geladen...</string>
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<string name="status_generating_meshes">Netze werden generiert...</string>
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<string name="status_vertex_number_overflow">Fehler: Anzahl von Vertices überschreitet 65534. Operation abgebrochen.</string>
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<!--string name="status_waiting_server">Sending weights & fee request to server, please wait...</string>
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<string name="status_uploading">Uploading the model, please wait...</string-->
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<string name="bad_element">Fehler: ungültiges Element.</string>
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<string name="high">Hoch</string>
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<string name="medium">Mittel</string>
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<string name="low">Niedrig</string>
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<string name="lowest">Niedrigste</string>
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<string name="mesh_status_good">Ausliefern</string>
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<string name="mesh_status_na">--</string>
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<string name="mesh_status_none">Keine</string>
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<string name="mesh_status_submesh_mismatch">Detailstufen haben unterschiedliche Anzahl texturfähiger Flächen.</string>
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<string name="mesh_status_mesh_mismatch">Detailstufen haben unterschiedliche Anzahl von Netzinstanzen.</string>
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<string name="mesh_status_too_many_vertices">Detailstufe hat zu viele Vertices.</string>
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<string name="mesh_status_missing_lod">Erforderliche Detailstufe fehlt.</string>
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<string name="mesh_status_invalid_material_list">Detailstufenmaterial ist keine Teilmenge des Referenzmodells.</string>
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<string name="layer_all">Alle</string> <!-- Text to display in physics layer combo box for "all layers" -->
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<string name="decomposing">Analyse läuft...</string>
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<string name="simplifying">Vereinfachung läuft...</string>
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<string name="tbd">noch nicht festgelegt</string>
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<panel name="left_panel">
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<panel name="model_name_representation_panel">
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<text name="name_label">Modellname:</text>
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<text name="model_category_label">Dieses Modell repräsentiert...</text>
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<combo_box name="model_category_combo">
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<combo_item name="Choose one">Eine auswählen...</combo_item>
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<combo_item name="Avatar shape">Avatarform</combo_item>
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<combo_item name="Avatar attachment">Avatar-Anhang</combo_item>
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<combo_item name="Moving object (vehicle, animal)">Mobile Objekte (Fahrzeug, Tier)</combo_item>
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<combo_item name="Building Component">Baukomponenten</combo_item>
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<combo_item name="Large, non moving etc">Groß, unbeweglich usw.</combo_item>
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<combo_item name="Smaller, non-moving etc">Kleiner, unbeweglich usw.</combo_item>
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<combo_item name="Not really any of these">Keine der oben genannten</combo_item>
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</combo_box>
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</panel>
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<tab_container name="import_tab">
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<!-- LOD PANEL -->
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<panel name="lod_panel" label="Detailstufe" title="Detailstufe">
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<text name="source">Ursprung</text>
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<text name="triangles">Dreiecke</text>
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<text name="vertices">Eckpunkte</text>
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<text name="high_label">Hoch</text>
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<combo_box name="lod_source_high">
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<combo_item name="Load from file">Aus Datei laden</combo_item>
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<combo_item name="Generate">Generieren</combo_item>
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</combo_box>
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<button name="lod_browse_high" label="Auswählen"/>
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<combo_box name="lod_mode_high">
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<combo_item name="Triangle Limit">Dreiecklimit</combo_item>
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<combo_item name="Error Threshold">Fehlerschwelle</combo_item>
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</combo_box>
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<text name="medium_label">Mittel</text>
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<combo_box name="lod_source_medium">
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<combo_item name="Load from file">Aus Datei laden</combo_item>
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<combo_item name="Generate">Generieren</combo_item>
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<combo_item name="Use LoD above">Detailstufe oben verwenden</combo_item>
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</combo_box>
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<button name="lod_browse_medium" label="Auswählen"/>
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<combo_box name="lod_mode_medium">
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<combo_item name="Triangle Limit">Dreiecklimit</combo_item>
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<combo_item name="Error Threshold">Fehlerschwelle</combo_item>
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</combo_box>
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<text name="low_label">Niedrig</text>
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<combo_box name="lod_source_low">
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<combo_item name="Load from file">Aus Datei laden</combo_item>
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<combo_item name="Generate">Generieren</combo_item>
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<combo_item name="Use LoD above">Detailstufe oben verwenden</combo_item>
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</combo_box>
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<button name="lod_browse_low" label="Auswählen"/>
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<combo_box name="lod_mode_low">
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<combo_item name="Triangle Limit">Dreiecklimit</combo_item>
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<combo_item name="Error Threshold">Fehlerschwelle</combo_item>
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</combo_box>
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<text name="lowest_label">Niedrigste</text>
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<combo_box name="lod_source_lowest">
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<combo_item name="Load from file">Aus Datei laden</combo_item>
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<combo_item name="Generate">Generieren</combo_item>
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<combo_item name="Use LoD above">Detailstufe oben verwenden</combo_item>
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</combo_box>
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<button name="lod_browse_lowest" label="Auswählen"/>
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<combo_box name="lod_mode_lowest">
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<combo_item name="Triangle Limit">Dreiecklimit</combo_item>
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<combo_item name="Error Threshold">Fehlerschwelle</combo_item>
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</combo_box>
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<check_box name="gen_normals" label="Normalen generieren"/>
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<text name="crease_label">Knitter-WInkel</text>
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</panel>
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<!-- PHYSICS PANEL -->
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<panel name="physics_panel" label="Physik" title="Physik">
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<!-- ==== STEP 1: Level of Detail ==== -->
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<panel name="physics geometry">
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<text name="first_step_name">Schritt 1: Detailstufe</text>
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<combo_box name="physics_lod_combo" tool_tip="Detailstufe für Physikform">
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<combo_item name="choose_one">Eine auswählen...</combo_item>
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<combo_item name="physics_high">Hoch</combo_item>
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<combo_item name="physics_medium">Mittel</combo_item>
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<combo_item name="physics_low">Niedrig</combo_item>
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<combo_item name="physics_lowest">Niedrigste</combo_item>
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<combo_item name="load_from_file">Aus Datei</combo_item>
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</combo_box>
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<button name="physics_browse" label="Auswählen"/>
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<!--
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<check_box name="physics_optimize" label="Optimize" follows="left|top"
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width="130" left="10" bottom_delta="-24" height="20"/>
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<check_box name="physics_use_hull" label="Use Convex Hull" follows="left|top"
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width="130" left_delta="135" height="20"/>
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-->
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</panel>
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<!-- ==== STEP 2: Analyze ==== -->
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<panel name="physics analysis">
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<text name="method_label">Schritt 2: Analysieren</text>
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<text name="analysis_method_label">Methode:</text>
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<text name="quality_label">Qualität:</text>
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<text name="smooth_method_label">Glätten:</text>
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<check_box name="Close Holes (Slow)" label="Löcher schließen"/>
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<button name="Decompose" label="Analysieren"/>
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<button name="decompose_cancel" label="Abbrechen"/>
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</panel>
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<!-- ==== STEP 3: Simplify ==== -->
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<panel name="physics simplification">
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<text name="second_step_label">Schritt 3: Vereinfachen</text>
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<text name="simp_method_header">Methode:</text>
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<text name="pass_method_header">Durchläufe:</text>
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<text name="Detail Scale label">Detailskalierung:</text>
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<text name="Retain%_label">Beibehalten:</text>
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<button name="Simplify" label="Vereinfachen"/>
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<button name="simplify_cancel" label="Abbrechen"/>
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</panel>
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<!-- ==== Results ==== -->
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<panel name="physics info">
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<text name="results_text">Ergebnisse:</text>
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<text name="physics_triangles">Dreiecke: [TRIANGLES],</text>
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<text name="physics_points">Scheitelpunkte: [POINTS],</text>
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<text name="physics_hulls">Hüllen: [HULLS]</text>
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</panel>
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</panel>
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<!-- MODIFIERS PANEL -->
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<panel name="modifiers_panel" label="Hochladeoptionen" title="Hochladeoptionen">
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<text name="scale_label">Groessenfaktor (1 = ohne)</text>
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<text name="dimensions_label">Dimensionen:</text>
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<text name="import_dimensions">[X] X [Y] X [Z]</text>
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<check_box name="upload_textures" label="Texturen einschließen"/>
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<text name="include_label">Nur für Avatarmodelle:</text>
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<check_box name="upload_skin" label="Skingewicht einschließen"/>
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<text name="pelvis_offset_label">Z-Offset (Avatar anheben oder senken):</text>
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<check_box name="upload_joints" label="Gelenkpositionen einschließen"/>
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<!-- Mesh Deformer bits
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<check_box name="deform" label="Deform to avatar shape:" follows="top|left"
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left="20" bottom_delta="-24" width="140" height="16"/>
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<radio_group name="deform_base" draw_border="false"
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left_delta="195" bottom_delta="0" height="16" width="330" follows="top|left">
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<radio_item name="0" value="0"
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bottom="-16" left="0" height="16" width="100">
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Default male
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</radio_item>
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<radio_item name="1" value="1"
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bottom="-16" left="110" height="16" width="100">
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Default female
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</radio_item>
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<radio_item name="2" value="2"
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bottom="-16" left="220" height="16" width="100">
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Worn shape
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</radio_item>
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</radio_group>
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-->
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</panel>
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</tab_container>
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<panel name="weights_and_warning_panel">
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<button name="calculate_btn" label="Gewichte und Gebühr berechnen" tool_tip="Gewichte und Gebühr berechnen"/>
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<button name="cancel_btn" label="Abbrechen"/>
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<button name="ok_btn" label="Hochladen" tool_tip="Hochladen"/>
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<button name="reset_btn" label="Einstellungen löschen und Formular zurücksetzen"/>
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<!-- WEIGHTS -->
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<text name="upload_fee">Uploadgebühr: [FEE] [CURRENCY]</text>
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<text name="prim_weight">Auswirkung auf Land: [EQ]</text>
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<text name="download_weight">Herunterladen: [ST]</text>
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<text name="physics_weight">Physik: [PH]</text>
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<text name="server_weight">Server: [SIM]</text>
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<!-- NOTE MESSAGE -->
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<text name="warning_title">HINWEIS:</text>
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<text name="warning_message">Sie sind nicht berechtigt, Meshmodelle hochzuladen.</text>
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<text name="validate_url">Für Info über Zertifzierung hier klicken.</text>
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<text name="status">[STATUS]</text>
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</panel>
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</panel>
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<text name="lod_label">Vorschau:</text>
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<panel name="right_panel">
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<combo_box name="preview_lod_combo" tool_tip="Detailstufe zur Anzeige in Vorschaudarstellung">
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<combo_item name="high">Hoch</combo_item>
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<combo_item name="medium">Mittel</combo_item>
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<combo_item name="low">Niedrig</combo_item>
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<combo_item name="lowest">Niedrigste</combo_item>
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</combo_box>
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<text name="label_display">Anzeige...</text>
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<check_box name="show_edges" label="Kanten"/>
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<check_box name="show_physics" label="Physik"/>
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<check_box name="show_textures" label="Texturen"/>
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<check_box name="show_skin_weight" label="Skingewichte"/>
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<check_box name="show_joint_positions" label="Gelenke"/>
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<text name="physics_explode_label">Vorschaudehnung:</text>
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</panel>
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</floater>
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