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SingularityViewer/indra/llinventory/llcategory.cpp
2010-04-02 02:48:44 -03:00

186 lines
5.0 KiB
C++

/**
* @file llcategory.cpp
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llcategory.h"
#include "message.h"
const LLCategory LLCategory::none;
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
// This is the storage of the category names. It's loosely based on a
// heap-like structure with indices into it for faster searching and
// so that we don't have to maintain a balanced heap. It's *VITALLY*
// important that the CATEGORY_INDEX and CATEGORY_NAME tables are kept
// in synch.
// CATEGORY_INDEX indexes into CATEGORY_NAME at the first occurance of
// a child. Thus, the first child of root is "Object" which is located
// in CATEGORY_NAME[1].
const S32 CATEGORY_INDEX[] =
{
1, // ROOT
6, // object
7, // clothing
7, // texture
7, // sound
7, // landmark
7, // object|component
7, // off the end (required for child count calculations)
};
// The heap of names
const char* CATEGORY_NAME[] =
{
"(none)",
"Object", // (none)
"Clothing",
"Texture",
"Sound",
"Landmark",
"Component", // object
NULL
};
///----------------------------------------------------------------------------
/// Class llcategory
///----------------------------------------------------------------------------
LLCategory::LLCategory()
{
// this is used as a simple compile time assertion. If this code
// fails to compile, the depth has been changed, and we need to
// clean up some of the code that relies on the depth, such as the
// default constructor. If CATEGORY_DEPTH != 4, this code will
// attempt to construct a zero length array - which the compiler
// should balk at.
// static const char CATEGORY_DEPTH_CHECK[(CATEGORY_DEPTH == 4)?1:0] = {' '}; // unused
// actually initialize the object.
mData[0] = 0;
mData[1] = 0;
mData[2] = 0;
mData[3] = 0;
}
void LLCategory::init(U32 value)
{
U8 v;
for(S32 i = 0; i < CATEGORY_DEPTH; i++)
{
v = (U8)((0x000000ff) & value);
mData[CATEGORY_DEPTH - 1 - i] = v;
value >>= 8;
}
}
U32 LLCategory::getU32() const
{
U32 rv = 0;
rv |= mData[0];
rv <<= 8;
rv |= mData[1];
rv <<= 8;
rv |= mData[2];
rv <<= 8;
rv |= mData[3];
return rv;
}
S32 LLCategory::getSubCategoryCount() const
{
S32 rv = CATEGORY_INDEX[mData[0] + 1] - CATEGORY_INDEX[mData[0]];
return rv;
}
// This method will return a category that is the nth subcategory. If
// you're already at the bottom of the hierarchy, then the method will
// return a copy of this.
LLCategory LLCategory::getSubCategory(U8 n) const
{
LLCategory rv(*this);
for(S32 i = 0; i < (CATEGORY_DEPTH - 1); i++)
{
if(rv.mData[i] == 0)
{
rv.mData[i] = n + 1;
break;
}
}
return rv;
}
// This method will return the name of the leaf category type
const char* LLCategory::lookupName() const
{
S32 i = 0;
S32 index = mData[i++];
while((i < CATEGORY_DEPTH) && (mData[i] != 0))
{
index = CATEGORY_INDEX[index];
++i;
}
return CATEGORY_NAME[index];
}
// message serialization
void LLCategory::packMessage(LLMessageSystem* msg) const
{
U32 data = getU32();
msg->addU32Fast(_PREHASH_Category, data);
}
// message serialization
void LLCategory::unpackMessage(LLMessageSystem* msg, const char* block)
{
U32 data;
msg->getU32Fast(block, _PREHASH_Category, data);
init(data);
}
// message serialization
void LLCategory::unpackMultiMessage(LLMessageSystem* msg, const char* block,
S32 block_num)
{
U32 data;
msg->getU32Fast(block, _PREHASH_Category, data, block_num);
init(data);
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------