Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
/**
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* @file lltoolmorph.h
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* @brief A tool to select object faces.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTOOLMORPH_H
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#define LL_LLTOOLMORPH_H
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#include "lltool.h"
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#include "m4math.h"
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#include "v2math.h"
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#include "lldynamictexture.h"
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#include "llundo.h"
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#include "lltextbox.h"
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#include "llstrider.h"
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#include "llviewervisualparam.h"
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#include "llframetimer.h"
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#include "llviewertexture.h"
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class LLViewerJointMesh;
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class LLPolyMesh;
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class LLViewerObject;
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//-----------------------------------------------------------------------------
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// LLVisualParamHint
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//-----------------------------------------------------------------------------
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class LLVisualParamHint : public LLViewerDynamicTexture
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{
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protected:
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virtual ~LLVisualParamHint();
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public:
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LLVisualParamHint(
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S32 pos_x, S32 pos_y,
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S32 width, S32 height,
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LLViewerJointMesh *mesh,
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LLViewerVisualParam *param,
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F32 param_weight);
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/*virtual*/ S8 getType() const ;
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BOOL needsRender();
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void preRender(BOOL clear_depth);
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BOOL render();
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void requestUpdate( S32 delay_frames ) {mNeedsUpdate = TRUE; mDelayFrames = delay_frames; }
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void setUpdateDelayFrames( S32 delay_frames ) { mDelayFrames = delay_frames; }
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void draw();
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LLViewerVisualParam* getVisualParam() { return mVisualParam; }
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F32 getVisualParamWeight() { return mVisualParamWeight; }
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BOOL getVisible() { return mIsVisible; }
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void setAllowsUpdates( BOOL b ) { mAllowsUpdates = b; }
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const LLRect& getRect() { return mRect; }
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// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
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static void requestHintUpdates( LLVisualParamHint* exception1 = NULL, LLVisualParamHint* exception2 = NULL );
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protected:
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BOOL mNeedsUpdate; // does this texture need to be re-rendered?
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BOOL mIsVisible; // is this distortion hint visible?
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LLViewerJointMesh* mJointMesh; // mesh that this distortion applies to
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LLViewerVisualParam* mVisualParam; // visual param applied by this hint
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F32 mVisualParamWeight; // weight for this visual parameter
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BOOL mAllowsUpdates; // updates are blocked unless this is true
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S32 mDelayFrames; // updates are blocked for this many frames
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LLRect mRect;
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F32 mLastParamWeight;
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LLUIImagePtr mBackgroundp;
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typedef std::set<LLVisualParamHint*> instance_list_t;
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static instance_list_t sInstances;
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};
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// this class resets avatar data at the end of an update cycle
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class LLVisualParamReset : public LLViewerDynamicTexture
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{
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protected:
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/*virtual */ ~LLVisualParamReset(){}
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public:
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LLVisualParamReset();
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/*virtual */ BOOL render();
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/*virtual*/ S8 getType() const ;
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static BOOL sDirty;
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};
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#endif
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