Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/**
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* @file lltextureview.h
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* @brief LLTextureView class header file
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXTUREVIEW_H
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#define LL_LLTEXTUREVIEW_H
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#include "llcontainerview.h"
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class LLViewerFetchedTexture;
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class LLTextureBar;
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class LLGLTexMemBar;
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class LLTextureView : public LLContainerView
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{
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friend class LLTextureBar;
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friend class LLGLTexMemBar;
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public:
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LLTextureView(const std::string& name, const LLRect& rect);
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~LLTextureView();
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
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static void addDebugImage(LLViewerFetchedTexture* image) { sDebugImages.insert(image); }
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static void removeDebugImage(LLViewerFetchedTexture* image) { sDebugImages.insert(image); }
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static void clearDebugImages() { sDebugImages.clear(); }
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private:
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BOOL addBar(LLViewerFetchedTexture *image, BOOL hilight = FALSE);
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void removeAllBars();
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private:
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BOOL mFreezeView;
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BOOL mOrderFetch;
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BOOL mPrintList;
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LLTextBox *mInfoTextp;
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std::vector<LLTextureBar*> mTextureBars;
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U32 mNumTextureBars;
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LLGLTexMemBar* mGLTexMemBar;
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public:
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static std::set<LLViewerFetchedTexture*> sDebugImages;
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};
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class LLGLTexSizeBar;
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class LLTextureSizeView : public LLView
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{
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public:
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LLTextureSizeView(const std::string& name);
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~LLTextureSizeView();
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask) ;
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void setType(S32 type) {mType = type ;}
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enum
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{
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TEXTURE_MEM_OVER_SIZE,
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TEXTURE_MEM_OVER_CATEGORY
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};
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private:
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//draw background for TEXTURE_MEM_OVER_SIZE
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F32 drawTextureSizeDistributionGraph() ;
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//draw real-time texture mem bar over size
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void drawTextureSizeGraph();
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//draw background for TEXTURE_MEM_OVER_CATEGORY
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F32 drawTextureCategoryDistributionGraph() ;
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//draw real-time texture mem bar over category
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void drawTextureCategoryGraph();
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private:
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std::vector<LLGLTexSizeBar*> mTextureSizeBar ;
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LLRect mTextureSizeBarRect ;
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S32 mTextureSizeBarWidth ;
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S32 mType ;
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};
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extern LLTextureView *gTextureView;
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extern LLTextureSizeView *gTextureSizeView;
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extern LLTextureSizeView *gTextureCategoryView;
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#endif // LL_TEXTURE_VIEW_H
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