356 lines
9.7 KiB
C++
356 lines
9.7 KiB
C++
/**
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* @file llfloatermute.cpp
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* @brief Container for mute list
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloatermute.h"
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#include "llfontgl.h"
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#include "llrect.h"
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#include "llerror.h"
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#include "llstring.h"
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#include "message.h"
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#include "llnotificationsutil.h"
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// project include
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#include "llagent.h"
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#include "llfloateravatarpicker.h"
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#include "llbutton.h"
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#include "lllineeditor.h"
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#include "llmutelist.h"
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#include "llresizehandle.h"
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#include "llscrolllistctrl.h"
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#include "lltextbox.h"
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#include "llviewertexteditor.h"
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#include "llviewerwindow.h"
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#include "lluictrlfactory.h"
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#include "llfocusmgr.h"
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//
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// Constants
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//
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const std::string FLOATER_TITLE = "Muted Residents & Objects";
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const F32 INSTANT_MSG_SIZE = 8.0f;
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const LLColor4 INSTANT_MSG_COLOR(1, 1, 1, 1);
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const LLColor4 MUTED_MSG_COLOR(0.5f, 0.5f, 0.5f, 1.f);
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const S32 LINE = 16;
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const S32 LEFT = 2;
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const S32 VPAD = 4;
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const S32 HPAD = 4;
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//-----------------------------------------------------------------------------
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// LLFloaterMuteObjectUI()
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//-----------------------------------------------------------------------------
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// Class for handling mute object by name floater.
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class LLFloaterMuteObjectUI : public LLFloater
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{
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public:
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typedef void(*callback_t)(const std::string&, void*);
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static LLFloaterMuteObjectUI* show(callback_t callback,
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void* userdata);
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virtual BOOL postBuild();
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protected:
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LLFloaterMuteObjectUI();
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virtual ~LLFloaterMuteObjectUI();
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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private:
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// UI Callbacks
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static void onBtnOk(void *data);
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static void onBtnCancel(void *data);
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void (*mCallback)(const std::string& objectName,
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void* userdata);
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void* mCallbackUserData;
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static LLFloaterMuteObjectUI* sInstance;
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};
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LLFloaterMuteObjectUI* LLFloaterMuteObjectUI::sInstance = NULL;
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LLFloaterMuteObjectUI::LLFloaterMuteObjectUI()
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: LLFloater(std::string("Mute object by name")),
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mCallback(NULL),
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mCallbackUserData(NULL)
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_mute_object.xml", NULL);
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}
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// Destroys the object
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LLFloaterMuteObjectUI::~LLFloaterMuteObjectUI()
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{
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gFocusMgr.releaseFocusIfNeeded( this );
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sInstance = NULL;
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}
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LLFloaterMuteObjectUI* LLFloaterMuteObjectUI::show(callback_t callback,
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void* userdata)
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{
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const bool firstInstantiation = (sInstance == NULL);
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if (firstInstantiation)
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{
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sInstance = new LLFloaterMuteObjectUI;
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}
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sInstance->mCallback = callback;
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sInstance->mCallbackUserData = userdata;
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sInstance->open();
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if (firstInstantiation)
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{
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sInstance->center();
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}
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return sInstance;
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}
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BOOL LLFloaterMuteObjectUI::postBuild()
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{
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childSetAction("OK", onBtnOk, this);
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childSetAction("Cancel", onBtnCancel, this);
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return TRUE;
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}
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void LLFloaterMuteObjectUI::onBtnOk(void* userdata)
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{
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LLFloaterMuteObjectUI* self = (LLFloaterMuteObjectUI*)userdata;
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if (!self) return;
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if (self->mCallback)
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{
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const std::string& text = self->childGetValue("object_name").asString();
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self->mCallback(text,self->mCallbackUserData);
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}
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self->close();
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}
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void LLFloaterMuteObjectUI::onBtnCancel(void* userdata)
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{
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LLFloaterMuteObjectUI* self = (LLFloaterMuteObjectUI*)userdata;
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if (!self) return;
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self->close();
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}
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BOOL LLFloaterMuteObjectUI::handleKeyHere(KEY key, MASK mask)
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{
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if (key == KEY_RETURN && mask == MASK_NONE)
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{
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onBtnOk(this);
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return TRUE;
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}
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else if (key == KEY_ESCAPE && mask == MASK_NONE)
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{
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onBtnCancel(this);
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return TRUE;
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}
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return LLFloater::handleKeyHere(key, mask);
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}
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//
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// Member Functions
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//
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//-----------------------------------------------------------------------------
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// LLFloaterMute()
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//-----------------------------------------------------------------------------
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LLFloaterMute::LLFloaterMute(const LLSD& seed)
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: LLFloater(std::string("mute floater"), std::string("FloaterMuteRect3"), FLOATER_TITLE,
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RESIZE_YES, 220, 140, DRAG_ON_TOP, MINIMIZE_YES, CLOSE_YES)
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_mute.xml", NULL, FALSE);
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}
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// LLMuteListObserver callback interface implementation.
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/* virtual */ void LLFloaterMute::onChange()
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{
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refreshMuteList();
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}
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BOOL LLFloaterMute::postBuild()
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{
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childSetCommitCallback("mutes", onSelectName, this);
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childSetAction("Mute resident...", onClickPick, this);
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childSetAction("Mute object by name...", onClickMuteByName, this);
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childSetAction("Unmute", onClickRemove, this);
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mMuteList = getChild<LLScrollListCtrl>("mutes");
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mMuteList->setCommitOnSelectionChange(TRUE);
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LLMuteList::getInstance()->addObserver(this);
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refreshMuteList();
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// ~LLFloaterMute()
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//-----------------------------------------------------------------------------
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LLFloaterMute::~LLFloaterMute()
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{
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}
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//-----------------------------------------------------------------------------
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// refreshMuteList()
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//-----------------------------------------------------------------------------
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void LLFloaterMute::refreshMuteList()
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{
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mMuteList->deleteAllItems();
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std::vector<LLMute> mutes = LLMuteList::getInstance()->getMutes();
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std::vector<LLMute>::iterator it;
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for (it = mutes.begin(); it != mutes.end(); ++it)
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{
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std::string display_name = it->getDisplayName();
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mMuteList->addStringUUIDItem(display_name, it->mID);
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}
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updateButtons();
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}
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void LLFloaterMute::selectMute(const LLUUID& mute_id)
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{
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mMuteList->selectByID(mute_id);
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updateButtons();
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}
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//-----------------------------------------------------------------------------
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// updateButtons()
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//-----------------------------------------------------------------------------
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void LLFloaterMute::updateButtons()
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{
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if (mMuteList->getFirstSelected())
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{
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childSetEnabled("Unmute", TRUE);
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}
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else
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{
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childSetEnabled("Unmute", FALSE);
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}
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}
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//-----------------------------------------------------------------------------
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// onSelectName()
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//-----------------------------------------------------------------------------
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void LLFloaterMute::onSelectName(LLUICtrl *caller, void *data)
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{
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LLFloaterMute *floater = (LLFloaterMute*)data;
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floater->updateButtons();
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}
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//-----------------------------------------------------------------------------
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// onClickRemove()
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//-----------------------------------------------------------------------------
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void LLFloaterMute::onClickRemove(void *data)
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{
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LLFloaterMute* floater = (LLFloaterMute *)data;
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std::string name = floater->mMuteList->getSelectedItemLabel();
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LLUUID id = floater->mMuteList->getStringUUIDSelectedItem();
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LLMute mute(id);
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mute.setFromDisplayName(name);
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// now mute.mName has the suffix trimmed off
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S32 last_selected = floater->mMuteList->getFirstSelectedIndex();
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if (LLMuteList::getInstance()->remove(mute))
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{
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// Above removals may rebuild this dialog.
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if (last_selected == floater->mMuteList->getItemCount())
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{
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// we were on the last item, so select the last item again
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floater->mMuteList->selectNthItem(last_selected - 1);
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}
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else
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{
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// else select the item after the last item previously selected
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floater->mMuteList->selectNthItem(last_selected);
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}
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}
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floater->updateButtons();
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}
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//-----------------------------------------------------------------------------
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// onClickPick()
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//-----------------------------------------------------------------------------
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void LLFloaterMute::onClickPick(void *data)
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{
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LLFloaterMute* floaterp = (LLFloaterMute*)data;
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const BOOL allow_multiple = FALSE;
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const BOOL close_on_select = TRUE;
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LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(onPickUser, data, allow_multiple, close_on_select);
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floaterp->addDependentFloater(picker);
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}
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//-----------------------------------------------------------------------------
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// onPickUser()
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//-----------------------------------------------------------------------------
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void LLFloaterMute::onPickUser(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* user_data)
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{
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LLFloaterMute* floaterp = (LLFloaterMute*)user_data;
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if (!floaterp) return;
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if (names.empty() || ids.empty()) return;
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LLMute mute(ids[0], names[0], LLMute::AGENT);
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LLMuteList::getInstance()->add(mute);
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floaterp->updateButtons();
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}
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void LLFloaterMute::onClickMuteByName(void* data)
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{
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LLFloaterMuteObjectUI* picker = LLFloaterMuteObjectUI::show(callbackMuteByName,data);
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assert(picker);
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LLFloaterMute* floaterp = (LLFloaterMute*)data;
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floaterp->addDependentFloater(picker);
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}
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void LLFloaterMute::callbackMuteByName(const std::string& text, void* data)
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{
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if (text.empty()) return;
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LLMute mute(LLUUID::null, text, LLMute::BY_NAME);
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BOOL success = LLMuteList::getInstance()->add(mute);
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if (!success)
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{
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LLNotificationsUtil::add("MuteByNameFailed");
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}
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}
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