This makes the class API a bit more sane, although only a bit, because I had to leave it working with possibly new code merged in from LL: the API can't really change. I also removed some unused code. While reviewing how LLFrameTimer worked however, I did find a few instances where things where broken: * sFrameDeltaTime wasn't correctly updated (more than once per frame and therefore erratic). This only influenced scrolling speed, but still. * While dragging an inventory item, the scroll arrows of a tab container didn't work (LLTabContainer::handleDragAndDrop). * Map zoom interpolation was broken (it interpolated between A and B, but used the already updated interpolation for A the next frame... (added mCurZoomValInterpolationStart).
170 lines
5.7 KiB
C++
170 lines
5.7 KiB
C++
/**
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* @file llframetimer.h
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* @brief A lightweight timer that measures seconds and is only
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* updated once per frame.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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* Copyright (c) 2011, Aleric Inglewood.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFRAMETIMER_H
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#define LL_LLFRAMETIMER_H
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/**
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* *NOTE: Because of limitations on linux which we do not really have
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* time to explore, the total time is derived from the frame time
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* and is resynchronized on every frame.
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*/
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#include "lltimer.h"
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#include "timing.h"
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class LL_COMMON_API LLFrameTimer
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{
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public:
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// Create an LLFrameTimer and start it. After creation it is running and in the state expired (hasExpired will return true).
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LLFrameTimer(void) : mStartTime(sFrameTime), mExpiry(0), mRunning(true), mPaused(false) { }
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// Return the number of seconds since the start of the application.
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static F64 getElapsedSeconds()
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{
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// Loses msec precision after ~4.5 hours...
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return sFrameTime;
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}
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// Return a low precision usec since epoch.
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static U64 getTotalTime()
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{
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llassert(sTotalTime);
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return sTotalTime;
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}
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// Return a low precision seconds since epoch.
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static F64 getTotalSeconds()
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{
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return sTotalSeconds;
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}
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// Call this method once per frame to update the current frame time.
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// This is actually called at some other times as well.
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static void updateFrameTime();
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// Call this method once, and only once, per frame to update the current frame count and sFrameDeltaTime.
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static void updateFrameTimeAndCount();
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// Return current frame number (the number of frames since application start).
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static U32 getFrameCount() { return sFrameCount; }
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// Return duration of last frame in seconds.
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static F32 getFrameDeltaTimeF32();
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// Return seconds since the current frame started
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static F32 getCurrentFrameTime();
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// MANIPULATORS
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void reset(F32 expiration = 0.f); // Same as start() but leaves mRunning off when called after stop().
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void start(F32 expiration = 0.f); // Reset and (re)start with expiration.
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void stop(); // Stop running.
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void pause(); // Mark elapsed time so far.
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void unpause(); // Move 'start' time in order to decrement time between pause and unpause from ElapsedTime.
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void setTimerExpirySec(F32 expiration);
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void setExpiryAt(F64 seconds_since_epoch);
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bool checkExpirationAndReset(F32 expiration); // Returns true when expired. Only resets if expired.
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F32 getElapsedTimeAndResetF32() { F32 t = getElapsedTimeF32(); reset(); return t; }
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void setAge(const F64 age) { llassert(!mPaused); mStartTime = sFrameTime - age; }
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// ACCESSORS
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bool hasExpired() const { return sFrameTime >= mExpiry; }
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F32 getElapsedTimeF32() const { llassert(mRunning); return mPaused ? (F32)mStartTime : (F32)(sFrameTime - mStartTime); }
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bool getStarted() const { return mRunning; }
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// return the seconds since epoch when this timer will expire.
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F64 expiresAt() const;
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protected:
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// A single, high resolution timer that drives all LLFrameTimers
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// *NOTE: no longer used.
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//static LLTimer sInternalTimer;
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//
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// Aplication constants
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//
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// Application start in microseconds since epoch.
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static U64 const sStartTotalTime;
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//
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// Data updated per frame
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//
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// Current time in seconds since application start, updated together with sTotalTime.
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static F64 sFrameTime;
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// Microseconds between last two calls to updateFrameTimeAndCount (time between last two frames).
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static U64 sFrameDeltaTime;
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// Current time in microseconds since epoch, updated at least once per frame.
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static U64 sTotalTime;
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// Previous (frame) time in microseconds since epoch, updated once per frame.
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static U64 sPrevTotalTime;
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// Current time in seconds since epoch, updated together with sTotalTime.
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static F64 sTotalSeconds;
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// Current frame number (number of frames since application start).
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static S32 sFrameCount;
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//
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// Member data
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//
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// When not paused (mPaused is false): number of seconds since application start,
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// otherwise this value is equal to the accumulated run time (ElapsedTime).
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// Set equal to sFrameTime when reset.
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F64 mStartTime;
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// Timer expires when sFrameTime reaches this value (in seconds since application start).
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F64 mExpiry;
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// True when running, merely a boolean return by getStarted(). The timer always runs.
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bool mRunning;
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// True when accumulating ElapsedTime. If false mStartTime has a different meaning
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// and really unpause() should be called before anything else.
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bool mPaused;
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};
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// Glue code for Havok (or anything else that doesn't want the full .h files)
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extern F32 getCurrentFrameTime();
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#endif // LL_LLFRAMETIMER_H
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