Files
SingularityViewer/indra/newview/llvotextbubble.cpp
Shyotl ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00

269 lines
6.6 KiB
C++

/**
* @file llvotextbubble.cpp
* @brief Viewer-object text bubble.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvotextbubble.h"
#include "imageids.h"
#include "llviewercontrol.h"
#include "llprimitive.h"
#include "llrendersphere.h"
#include "llagent.h"
#include "llbox.h"
#include "lldrawable.h"
#include "llface.h"
#include "llviewertexturelist.h"
#include "llvolume.h"
#include "pipeline.h"
#include "llvector4a.h"
#include "llviewerregion.h"
LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, pcode, regionp)
{
setScale(LLVector3(1.5f, 1.5f, 0.25f));
mbCanSelect = FALSE;
mLOD = MIN_LOD;
mVolumeChanged = TRUE;
setVelocity(LLVector3(0.f, 0.f, 0.75f));
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE);
volume_params.setBeginAndEndS(0.f, 1.f);
volume_params.setBeginAndEndT(0.f, 1.f);
volume_params.setRatio(0.25f, 0.25f);
volume_params.setShear(0.f, 0.f);
setVolume(volume_params, 0);
mColor = LLColor4(1.0f, 0.0f, 0.0f, 1.f);
S32 i;
for (i = 0; i < getNumTEs(); i++)
{
setTEColor(i, mColor);
setTETexture(i, LLUUID(IMG_DEFAULT));
}
}
LLVOTextBubble::~LLVOTextBubble()
{
}
BOOL LLVOTextBubble::isActive() const
{
return TRUE;
}
BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
F32 dt = mUpdateTimer.getElapsedTimeF32();
// Die after a few seconds.
if (dt > 1.5f)
{
return FALSE;
}
LLViewerObject::idleUpdate(agent, world, time);
setScale(0.5f * (1.f+dt) * LLVector3(1.5f, 1.5f, 0.5f));
F32 alpha = 0.35f*dt;
LLColor4 color = mColor;
color.mV[VALPHA] -= alpha;
if (color.mV[VALPHA] <= 0.05f)
{
return FALSE;
}
S32 i;
for (i = 0; i < getNumTEs(); i++)
{
setTEColor(i, color);
setTEFullbright(i, TRUE);
}
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
return TRUE;
}
void LLVOTextBubble::updateTextures()
{
// Update the image levels of all textures...
for (U32 i = 0; i < getNumTEs(); i++)
{
const LLTextureEntry *te = getTE(i);
F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
texel_area_ratio = llclamp(texel_area_ratio, .125f, 16.f);
LLViewerTexture *imagep = getTEImage(i);
if (imagep)
{
imagep->addTextureStats(mPixelArea / texel_area_ratio);
}
}
}
LLDrawable *LLVOTextBubble::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
for (U32 i = 0; i < getNumTEs(); i++)
{
LLViewerTexture *imagep;
const LLTextureEntry *texture_entry = getTE(i);
imagep = LLViewerTextureManager::getFetchedTexture(texture_entry->getID());
mDrawable->addFace((LLFacePool*) NULL, imagep);
}
return mDrawable;
}
// virtual
BOOL LLVOTextBubble::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
{
if (LLPrimitive::setVolume(volume_params, mLOD))
{
if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
mVolumeChanged = TRUE;
}
return TRUE;
}
return FALSE;
}
BOOL LLVOTextBubble::updateLOD()
{
return FALSE;
}
BOOL LLVOTextBubble::updateGeometry(LLDrawable *drawable)
{
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOLUME)))
return TRUE;
if (mVolumeChanged)
{
LLVolumeParams volume_params = getVolume()->getParams();
setVolume(volume_params, 0);
LLPipeline::sCompiles++;
drawable->setNumFaces(getVolume()->getNumFaces(), drawable->getFace(0)->getPool(), getTEImage(0));
}
LLMatrix4 identity4;
LLMatrix3 identity3;
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace *face = drawable->getFace(i);
face->setTEOffset(i);
face->setTexture(LLViewerFetchedTexture::sSmokeImagep);
face->setState(LLFace::FULLBRIGHT);
}
mVolumeChanged = FALSE;
mDrawable->movePartition();
return TRUE;
}
void LLVOTextBubble::updateFaceSize(S32 idx)
{
LLFace* face = mDrawable->getFace(idx);
if (idx == 0 || idx == 2)
{
face->setSize(0,0);
}
else
{
const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
}
}
void LLVOTextBubble::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<U16>& indicesp)
{
if (idx == 0 || idx == 2)
{
return;
}
const LLVolumeFace& face = getVolume()->getVolumeFace(idx);
LLVector4a pos;
pos.load3(getPositionAgent().mV);
LLVector4a scale;
scale.load3(getScale().mV);
LLColor4U color = LLColor4U(getTE(idx)->getColor());
U32 offset = mDrawable->getFace(idx)->getGeomIndex();
LLVector4a::memcpyNonAliased16((F32*) normalsp.get(), (F32*) face.mNormals, face.mNumVertices*4*sizeof(F32));
//normalsp.assignArray((U8*)face.mNormals, sizeof(face.mNormals[0]), face.mNumVertices);
LLVector4a::memcpyNonAliased16((F32*) texcoordsp.get(), (F32*) face.mTexCoords, face.mNumVertices*2*sizeof(F32));
//texcoordsp.assignArray((U8*)face.mTexCoords, sizeof(face.mTexCoords[0]), face.mNumVertices);
for (U32 i = 0; i < (U32)face.mNumVertices; i++)
{
(verticesp++)->setMul(face.mPositions[i],scale);
verticesp->add(pos);
*colorsp++ = color;
}
for (U32 i = 0; i < (U32)face.mNumIndices; i++)
{
*indicesp++ = face.mIndices[i] + offset;
}
}
U32 LLVOTextBubble::getPartitionType() const
{
return LLViewerRegion::PARTITION_PARTICLE;
}