Files
SingularityViewer/indra/newview/lltoolbrush.cpp
2012-01-09 05:20:12 -05:00

684 lines
19 KiB
C++

/**
* @file lltoolbrush.cpp
* @brief Implementation of the toolbrushes
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolbrush.h"
#include "lltoolselectland.h"
#include "llgl.h"
#include "llnotificationsutil.h"
#include "llrender.h"
#include "message.h"
#include "llagent.h"
#include "llcallbacklist.h"
#include "llviewercontrol.h"
#include "llwindow.h"
#include "llfloatertools.h"
#include "llregionposition.h"
#include "llstatusbar.h"
#include "llsurface.h"
#include "llsurfacepatch.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewerparcelmgr.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llappviewer.h"
#include "llparcel.h"
#include "llglheaders.h"
const std::string REGION_BLOCKS_TERRAFORM_MSG = "This region does not allow terraforming.\n"
"You will need to buy land in another part of the world to terraform it.";
///============================================================================
/// Local function declarations, constants, enums, and typedefs
///============================================================================
const S32 LAND_BRUSH_SIZE_COUNT = 3;
const F32 LAND_BRUSH_SIZE[LAND_BRUSH_SIZE_COUNT] = {1.0f, 2.0f, 4.0f};
const S32 LAND_STEPS = 3;
const F32 LAND_METERS_PER_SECOND = 1.0f;
enum
{
E_LAND_LEVEL = 0,
E_LAND_RAISE = 1,
E_LAND_LOWER = 2,
E_LAND_SMOOTH = 3,
E_LAND_NOISE = 4,
E_LAND_REVERT = 5,
E_LAND_INVALID = 6,
};
const LLColor4 OVERLAY_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
///============================================================================
/// Class LLToolBrushLand
///============================================================================
// constructor
LLToolBrushLand::LLToolBrushLand()
: LLTool(std::string("Land")),
mStartingZ( 0.0f ),
mMouseX( 0 ),
mMouseY(0),
mGotHover(FALSE),
mBrushSelected(FALSE)
{
mBrushSize = gSavedSettings.getF32("LandBrushSize");
}
U8 LLToolBrushLand::getBrushIndex()
{
// find the best index for desired size
// (compatibility with old sims, brush_index is now deprecated - DEV-8252)
U8 index = 0;
for (U8 i = 0; i < LAND_BRUSH_SIZE_COUNT; i++)
{
if (mBrushSize > LAND_BRUSH_SIZE[i])
{
index = i;
}
}
return index;
}
void LLToolBrushLand::modifyLandAtPointGlobal(const LLVector3d &pos_global,
MASK mask)
{
S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction");
mLastAffectedRegions.clear();
determineAffectedRegions(mLastAffectedRegions, pos_global);
for(region_list_t::iterator iter = mLastAffectedRegions.begin();
iter != mLastAffectedRegions.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
//BOOL is_changed = FALSE;
LLVector3 pos_region = regionp->getPosRegionFromGlobal(pos_global);
LLSurface &land = regionp->getLand();
char action = E_LAND_LEVEL;
switch (radioAction)
{
case 0:
// // average toward mStartingZ
action = E_LAND_LEVEL;
break;
case 1:
action = E_LAND_RAISE;
break;
case 2:
action = E_LAND_LOWER;
break;
case 3:
action = E_LAND_SMOOTH;
break;
case 4:
action = E_LAND_NOISE;
break;
case 5:
action = E_LAND_REVERT;
break;
default:
action = E_LAND_INVALID;
break;
}
// Don't send a message to the region if nothing changed.
//if(!is_changed) continue;
// Now to update the patch information so it will redraw correctly.
LLSurfacePatch *patchp= land.resolvePatchRegion(pos_region);
if (patchp)
{
patchp->dirtyZ();
}
// Also force the property lines to update, normals to recompute, etc.
regionp->forceUpdate();
// tell the simulator what we've done
F32 seconds = (1.0f / gFPSClamped) * gSavedSettings.getF32("LandBrushForce");
F32 x_pos = (F32)pos_region.mV[VX];
F32 y_pos = (F32)pos_region.mV[VY];
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ModifyLand);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ModifyBlock);
msg->addU8Fast(_PREHASH_Action, (U8)action);
msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex());
msg->addF32Fast(_PREHASH_Seconds, seconds);
msg->addF32Fast(_PREHASH_Height, mStartingZ);
msg->nextBlockFast(_PREHASH_ParcelData);
msg->addS32Fast(_PREHASH_LocalID, -1);
msg->addF32Fast(_PREHASH_West, x_pos );
msg->addF32Fast(_PREHASH_South, y_pos );
msg->addF32Fast(_PREHASH_East, x_pos );
msg->addF32Fast(_PREHASH_North, y_pos );
msg->nextBlock("ModifyBlockExtended");
msg->addF32("BrushSize", mBrushSize);
msg->sendMessage(regionp->getHost());
}
}
void LLToolBrushLand::modifyLandInSelectionGlobal()
{
if (LLViewerParcelMgr::getInstance()->selectionEmpty())
{
return;
}
if (LLToolMgr::getInstance()->getCurrentTool() == LLToolSelectLand::getInstance())
{
// selecting land, don't do anything
return;
}
LLVector3d min;
LLVector3d max;
LLViewerParcelMgr::getInstance()->getSelection(min, max);
S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction");
mLastAffectedRegions.clear();
determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], min.mdV[VY], 0));
determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], max.mdV[VY], 0));
determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], min.mdV[VY], 0));
determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], max.mdV[VY], 0));
LLRegionPosition mid_point_region((min + max) * 0.5);
LLViewerRegion* center_region = mid_point_region.getRegion();
if (center_region)
{
LLVector3 pos_region = mid_point_region.getPositionRegion();
U32 grids = center_region->getLand().mGridsPerEdge;
S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids );
S32 j = llclamp( (S32)pos_region.mV[VY], 0, (S32)grids );
mStartingZ = center_region->getLand().getZ(i+j*grids);
}
else
{
mStartingZ = 0.f;
}
// Stop if our selection include a no-terraform region
for(region_list_t::iterator iter = mLastAffectedRegions.begin();
iter != mLastAffectedRegions.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
if (!canTerraform(regionp))
{
alertNoTerraform(regionp);
return;
}
}
for(region_list_t::iterator iter = mLastAffectedRegions.begin();
iter != mLastAffectedRegions.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
//BOOL is_changed = FALSE;
LLVector3 min_region = regionp->getPosRegionFromGlobal(min);
LLVector3 max_region = regionp->getPosRegionFromGlobal(max);
min_region.clamp(0.f, regionp->getWidth());
max_region.clamp(0.f, regionp->getWidth());
F32 seconds = gSavedSettings.getF32("LandBrushForce");
LLSurface &land = regionp->getLand();
char action = E_LAND_LEVEL;
switch (radioAction)
{
case 0:
// // average toward mStartingZ
action = E_LAND_LEVEL;
seconds *= 0.25f;
break;
case 1:
action = E_LAND_RAISE;
seconds *= 0.25f;
break;
case 2:
action = E_LAND_LOWER;
seconds *= 0.25f;
break;
case 3:
action = E_LAND_SMOOTH;
seconds *= 5.0f;
break;
case 4:
action = E_LAND_NOISE;
seconds *= 0.5f;
break;
case 5:
action = E_LAND_REVERT;
seconds = 0.5f;
break;
default:
//action = E_LAND_INVALID;
//seconds = 0.0f;
return;
break;
}
// Don't send a message to the region if nothing changed.
//if(!is_changed) continue;
// Now to update the patch information so it will redraw correctly.
LLSurfacePatch *patchp= land.resolvePatchRegion(min_region);
if (patchp)
{
patchp->dirtyZ();
}
// Also force the property lines to update, normals to recompute, etc.
regionp->forceUpdate();
// tell the simulator what we've done
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ModifyLand);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ModifyBlock);
msg->addU8Fast(_PREHASH_Action, (U8)action);
msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex());
msg->addF32Fast(_PREHASH_Seconds, seconds);
msg->addF32Fast(_PREHASH_Height, mStartingZ);
BOOL parcel_selected = LLViewerParcelMgr::getInstance()->getParcelSelection()->getWholeParcelSelected();
LLParcel* selected_parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel();
if (parcel_selected && selected_parcel)
{
msg->nextBlockFast(_PREHASH_ParcelData);
msg->addS32Fast(_PREHASH_LocalID, selected_parcel->getLocalID());
msg->addF32Fast(_PREHASH_West, min_region.mV[VX] );
msg->addF32Fast(_PREHASH_South, min_region.mV[VY] );
msg->addF32Fast(_PREHASH_East, max_region.mV[VX] );
msg->addF32Fast(_PREHASH_North, max_region.mV[VY] );
}
else
{
msg->nextBlockFast(_PREHASH_ParcelData);
msg->addS32Fast(_PREHASH_LocalID, -1);
msg->addF32Fast(_PREHASH_West, min_region.mV[VX] );
msg->addF32Fast(_PREHASH_South, min_region.mV[VY] );
msg->addF32Fast(_PREHASH_East, max_region.mV[VX] );
msg->addF32Fast(_PREHASH_North, max_region.mV[VY] );
}
msg->nextBlock("ModifyBlockExtended");
msg->addF32("BrushSize", mBrushSize);
msg->sendMessage(regionp->getHost());
}
}
void LLToolBrushLand::brush( void )
{
LLVector3d spot;
if( gViewerWindow->mousePointOnLandGlobal( mMouseX, mMouseY, &spot ) )
{
// Round to nearest X,Y grid
spot.mdV[VX] = floor( spot.mdV[VX] + 0.5 );
spot.mdV[VY] = floor( spot.mdV[VY] + 0.5 );
modifyLandAtPointGlobal(spot, gKeyboard->currentMask(TRUE));
}
}
BOOL LLToolBrushLand::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
// Find the z value of the initial click.
LLVector3d spot;
if( gViewerWindow->mousePointOnLandGlobal( x, y, &spot ) )
{
// Round to nearest X,Y grid
spot.mdV[VX] = floor( spot.mdV[VX] + 0.5 );
spot.mdV[VY] = floor( spot.mdV[VY] + 0.5 );
LLRegionPosition region_position( spot );
LLViewerRegion* regionp = region_position.getRegion();
if (!canTerraform(regionp))
{
alertNoTerraform(regionp);
return TRUE;
}
LLVector3 pos_region = region_position.getPositionRegion();
U32 grids = regionp->getLand().mGridsPerEdge;
S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids );
S32 j = llclamp( (S32)pos_region.mV[VY], 0, (S32)grids );
mStartingZ = regionp->getLand().getZ(i+j*grids);
mMouseX = x;
mMouseY = y;
gIdleCallbacks.addFunction( &LLToolBrushLand::onIdle, (void*)this );
setMouseCapture( TRUE );
LLViewerParcelMgr::getInstance()->setSelectionVisible(FALSE);
handled = TRUE;
}
return handled;
}
BOOL LLToolBrushLand::handleHover( S32 x, S32 y, MASK mask )
{
lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolBrushLand ("
<< (hasMouseCapture() ? "active":"inactive")
<< ")" << llendl;
mMouseX = x;
mMouseY = y;
mGotHover = TRUE;
gViewerWindow->getWindow()->setCursor(UI_CURSOR_TOOLLAND);
return TRUE;
}
BOOL LLToolBrushLand::handleMouseUp(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
mLastAffectedRegions.clear();
if( hasMouseCapture() )
{
// Release the mouse
setMouseCapture( FALSE );
LLViewerParcelMgr::getInstance()->setSelectionVisible(TRUE);
gIdleCallbacks.deleteFunction( &LLToolBrushLand::onIdle, (void*)this );
handled = TRUE;
}
return handled;
}
void LLToolBrushLand::handleSelect()
{
gEditMenuHandler = this;
gFloaterTools->setStatusText("modifyland");
// if (!mBrushSelected)
{
mBrushSelected = TRUE;
}
}
void LLToolBrushLand::handleDeselect()
{
if( gEditMenuHandler == this )
{
gEditMenuHandler = NULL;
}
LLViewerParcelMgr::getInstance()->setSelectionVisible(TRUE);
mBrushSelected = FALSE;
}
// Draw the area that will be affected.
void LLToolBrushLand::render()
{
if(mGotHover)
{
//llinfos << "LLToolBrushLand::render()" << llendl;
LLVector3d spot;
if(gViewerWindow->mousePointOnLandGlobal(mMouseX, mMouseY, &spot))
{
spot.mdV[VX] = floor( spot.mdV[VX] + 0.5 );
spot.mdV[VY] = floor( spot.mdV[VY] + 0.5 );
mBrushSize = gSavedSettings.getF32("LandBrushSize");
region_list_t regions;
determineAffectedRegions(regions, spot);
// Now, for each region, render the overlay
LLVector3 pos_world = gAgent.getRegion()->getPosRegionFromGlobal(spot);
for(region_list_t::iterator iter = regions.begin();
iter != regions.end(); ++iter)
{
LLViewerRegion* region = *iter;
renderOverlay(region->getLand(),
region->getPosRegionFromGlobal(spot),
pos_world);
}
}
mGotHover = FALSE;
}
}
/*
* Draw vertical lines from each vertex straight up in world space
* with lengths indicating the current "strength" slider.
* Decorate the tops and bottoms of the lines like this:
*
* Raise Revert
* /|\ ___
* | |
* | |
*
* Rough Smooth
* /|\ ___
* | |
* | |
* \|/..........._|_
*
* Lower Flatten
* | |
* | |
* \|/..........._|_
*/
void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region,
const LLVector3& pos_world)
{
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest mDepthTest(GL_TRUE);
gGL.pushMatrix();
gGL.color4fv(OVERLAY_COLOR.mV);
gGL.translatef(0.0f, 0.0f, 1.0f);
S32 i = (S32) pos_region.mV[VX];
S32 j = (S32) pos_region.mV[VY];
S32 half_edge = llfloor(mBrushSize);
S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction");
F32 force = gSavedSettings.getF32("LandBrushForce"); // .1 to 100?
gGL.begin(LLRender::LINES);
for(S32 di = -half_edge; di <= half_edge; di++)
{
if((i+di) < 0 || (i+di) >= (S32)land.mGridsPerEdge) continue;
for(S32 dj = -half_edge; dj <= half_edge; dj++)
{
if( (j+dj) < 0 || (j+dj) >= (S32)land.mGridsPerEdge ) continue;
const F32
wx = pos_world.mV[VX] + di,
wy = pos_world.mV[VY] + dj,
wz = land.getZ((i+di)+(j+dj)*land.mGridsPerEdge),
norm_dist = sqrt((float)di*di + dj*dj) / half_edge,
force_scale = sqrt(2.f) - norm_dist, // 1 at center, 0 at corner
wz2 = wz + .2 + (.2 + force/100) * force_scale, // top vertex
tic = .075f; // arrowhead size
// vertical line
gGL.vertex3f(wx, wy, wz);
gGL.vertex3f(wx, wy, wz2);
if(radioAction == E_LAND_RAISE || radioAction == E_LAND_NOISE) // up arrow
{
gGL.vertex3f(wx, wy, wz2);
gGL.vertex3f(wx+tic, wy, wz2-tic);
gGL.vertex3f(wx, wy, wz2);
gGL.vertex3f(wx-tic, wy, wz2-tic);
}
if(radioAction == E_LAND_LOWER || radioAction == E_LAND_NOISE) // down arrow
{
gGL.vertex3f(wx, wy, wz);
gGL.vertex3f(wx+tic, wy, wz+tic);
gGL.vertex3f(wx, wy, wz);
gGL.vertex3f(wx-tic, wy, wz+tic);
}
if(radioAction == E_LAND_REVERT || radioAction == E_LAND_SMOOTH) // flat top
{
gGL.vertex3f(wx-tic, wy, wz2);
gGL.vertex3f(wx+tic, wy, wz2);
}
if(radioAction == E_LAND_LEVEL || radioAction == E_LAND_SMOOTH) // flat bottom
{
gGL.vertex3f(wx-tic, wy, wz);
gGL.vertex3f(wx+tic, wy, wz);
}
}
}
gGL.end();
gGL.popMatrix();
}
void LLToolBrushLand::determineAffectedRegions(region_list_t& regions,
const LLVector3d& spot ) const
{
LLVector3d corner(spot);
corner.mdV[VX] -= (mBrushSize / 2);
corner.mdV[VY] -= (mBrushSize / 2);
LLViewerRegion* region = NULL;
region = LLWorld::getInstance()->getRegionFromPosGlobal(corner);
if(region && regions.find(region) == regions.end())
{
regions.insert(region);
}
corner.mdV[VY] += mBrushSize;
region = LLWorld::getInstance()->getRegionFromPosGlobal(corner);
if(region && regions.find(region) == regions.end())
{
regions.insert(region);
}
corner.mdV[VX] += mBrushSize;
region = LLWorld::getInstance()->getRegionFromPosGlobal(corner);
if(region && regions.find(region) == regions.end())
{
regions.insert(region);
}
corner.mdV[VY] -= mBrushSize;
region = LLWorld::getInstance()->getRegionFromPosGlobal(corner);
if(region && regions.find(region) == regions.end())
{
regions.insert(region);
}
}
// static
void LLToolBrushLand::onIdle( void* brush_tool )
{
LLToolBrushLand* self = reinterpret_cast<LLToolBrushLand*>(brush_tool);
if( LLToolMgr::getInstance()->getCurrentTool() == self )
{
self->brush();
}
else
{
gIdleCallbacks.deleteFunction( &LLToolBrushLand::onIdle, self );
}
}
void LLToolBrushLand::onMouseCaptureLost()
{
gIdleCallbacks.deleteFunction(&LLToolBrushLand::onIdle, this);
}
// static
void LLToolBrushLand::undo()
{
for(region_list_t::iterator iter = mLastAffectedRegions.begin();
iter != mLastAffectedRegions.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
gMessageSystem->newMessageFast(_PREHASH_UndoLand);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->sendMessage(regionp->getHost());
}
}
// static
/*
void LLToolBrushLand::redo()
{
for(region_list_t::iterator iter = mLastAffectedRegions.begin();
iter != mLastAffectedRegions.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
gMessageSystem->newMessageFast(_PREHASH_RedoLand);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->sendMessage(regionp->getHost());
}
}*/
// static
bool LLToolBrushLand::canTerraform(LLViewerRegion* regionp) const
{
if (!regionp) return false;
if (regionp->canManageEstate()) return true;
return !(regionp->getRegionFlags() & REGION_FLAGS_BLOCK_TERRAFORM);
}
// static
void LLToolBrushLand::alertNoTerraform(LLViewerRegion* regionp)
{
if (!regionp) return;
LLSD args;
args["REGION"] = regionp->getName();
LLNotificationsUtil::add("RegionNoTerraforming", args);
}
///============================================================================
/// Local function definitions
///============================================================================