Conflicts: indra/llrender/llvertexbuffer.h indra/newview/llface.cpp indra/newview/llpaneleditwearable.h
183 lines
6.0 KiB
C++
183 lines
6.0 KiB
C++
/**
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* @file llpaneleditwearable.h
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* @brief A LLPanel dedicated to the editing of wearables.
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELEDITWEARABLE_H
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#define LL_LLPANELEDITWEARABLE_H
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#include "llpanel.h"
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#include "llscrollingpanellist.h"
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#include "llmodaldialog.h"
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#include "llvoavatardefines.h"
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#include "llwearabletype.h"
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class LLAccordionCtrl;
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class LLCheckBoxCtrl;
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class LLWearable;
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class LLTextBox;
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class LLViewerInventoryItem;
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class LLViewerVisualParam;
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class LLVisualParamHint;
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class LLViewerJointMesh;
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class LLAccordionCtrlTab;
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class LLJoint;
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class LLLineEditor;
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class LLSubpart;
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class LLWearableSaveAsDialog;
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// subparts of the UI for focus, camera position, etc.
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enum ESubpart {
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SUBPART_SHAPE_HEAD = 1, // avoid 0
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SUBPART_SHAPE_EYES,
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SUBPART_SHAPE_EARS,
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SUBPART_SHAPE_NOSE,
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SUBPART_SHAPE_MOUTH,
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SUBPART_SHAPE_CHIN,
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SUBPART_SHAPE_TORSO,
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SUBPART_SHAPE_LEGS,
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SUBPART_SHAPE_WHOLE,
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SUBPART_SHAPE_DETAIL,
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SUBPART_SKIN_COLOR,
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SUBPART_SKIN_FACEDETAIL,
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SUBPART_SKIN_MAKEUP,
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SUBPART_SKIN_BODYDETAIL,
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SUBPART_HAIR_COLOR,
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SUBPART_HAIR_STYLE,
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SUBPART_HAIR_EYEBROWS,
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SUBPART_HAIR_FACIAL,
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SUBPART_EYES,
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SUBPART_SHIRT,
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SUBPART_PANTS,
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SUBPART_SHOES,
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SUBPART_SOCKS,
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SUBPART_JACKET,
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SUBPART_GLOVES,
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SUBPART_UNDERSHIRT,
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SUBPART_UNDERPANTS,
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SUBPART_SKIRT,
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SUBPART_ALPHA,
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SUBPART_TATTOO,
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SUBPART_PHYSICS_BREASTS_UPDOWN,
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SUBPART_PHYSICS_BREASTS_INOUT,
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SUBPART_PHYSICS_BREASTS_LEFTRIGHT,
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SUBPART_PHYSICS_BELLY_UPDOWN,
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SUBPART_PHYSICS_BUTT_UPDOWN,
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SUBPART_PHYSICS_BUTT_LEFTRIGHT,
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SUBPART_PHYSICS_ADVANCED,
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};
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using namespace LLVOAvatarDefines;
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class LLPanelEditWearable : public LLPanel
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{
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public:
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LLPanelEditWearable( LLWearableType::EType type );
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virtual ~LLPanelEditWearable();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ BOOL isDirty() const; // LLUICtrl
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/*virtual*/ void draw();
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// changes camera angle to default for selected subpart
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void changeCamera(U8 subpart);
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const std::string& getLabel() { return LLWearableType::getTypeLabel( mType ); }
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LLWearableType::EType getType() const{ return mType; }
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LLWearable* getWearable() const;
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void onTabChanged(LLUICtrl* ctrl);
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bool onTabPrecommit();
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void setWearableIndex(S32 index);
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void refreshWearables(bool force_immediate);
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void wearablesChanged();
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void saveChanges(bool force_save_as = false, std::string new_name = std::string());
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void setUIPermissions(U32 perm_mask, BOOL is_complete);
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void hideTextureControls();
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void revertChanges();
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void showDefaultSubpart();
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void updateScrollingPanelList();
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static void onRevertButtonClicked( void* userdata );
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void onCommitSexChange();
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virtual void setVisible( BOOL visible );
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typedef std::pair<BOOL, LLViewerVisualParam*> editable_param;
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typedef std::map<F32, editable_param> value_map_t;
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void updateScrollingPanelUI();
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void getSortedParams(value_map_t &sorted_params, const std::string &edit_group, bool editable);
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void buildParamList(LLScrollingPanelList *panel_list, value_map_t &sorted_params);
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// Callbacks
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static void onBtnSubpart( void* userdata );
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static void onBtnTakeOff( void* userdata );
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static void onBtnSave( void* userdata );
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static void onBtnSaveAs( void* userdata );
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static void onSaveAsCommit( LLWearableSaveAsDialog* save_as_dialog, void* userdata );
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static void onBtnTakeOffDialog( S32 option, void* userdata );
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static void onBtnCreateNew( void* userdata );
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static bool onSelectAutoWearOption(const LLSD& notification, const LLSD& response);
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void onColorSwatchCommit(const LLUICtrl*);
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void onTexturePickerCommit(const LLUICtrl*);
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//alpha mask checkboxes
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void configureAlphaCheckbox(LLVOAvatarDefines::ETextureIndex te, const std::string& name);
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void onInvisibilityCommit(LLCheckBoxCtrl* checkbox_ctrl, LLVOAvatarDefines::ETextureIndex te);
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void updateAlphaCheckboxes();
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void initPreviousAlphaTextures();
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void initPreviousAlphaTextureEntry(LLVOAvatarDefines::ETextureIndex te);
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private:
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LLWearableType::EType mType;
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BOOL mCanTakeOff;
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typedef std::map<std::string, LLVOAvatarDefines::ETextureIndex> string_texture_index_map_t;
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string_texture_index_map_t mAlphaCheckbox2Index;
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typedef std::map<LLVOAvatarDefines::ETextureIndex, LLUUID> s32_uuid_map_t;
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s32_uuid_map_t mPreviousAlphaTexture;
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U32 mCurrentSubpart;
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U32 mCurrentIndex;
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LLWearable* mCurrentWearable;
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LLWearable* mPendingWearable; //For SaveAs. There's a period where the old wearable will be removed, but the new one will still be pending,
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//so this is needed to retain focus on this wearables tab over the messy transition.
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bool mPendingRefresh; //LLAgentWearables::setWearableOutfit fires a buttload of remove/wear calls which spams wearablesChanged
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//a bazillion pointless (and not particularly valid) times. Deferring to draw effectively sorts it all out.
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public:
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LLModalDialog* mActiveModal;
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};
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#endif
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