Added the feature of selecting an animation from combo boxes and it playing automatically if it should be at this moment. Now for the stuff only developers will understand: FloaterAO is now a FloaterSingleton, because it should've been behaving that way all along. Refactors a lot, simplifies a lot, best view without space changes. Reduces a lot of redundant blocks. Creates some functions to make things like AOStates easier to get AOStates are now an enum instead of a bunch of const ints. Cleaned up includes. NULL -> nullptr, virtual->override, BOOL->bool, for->foreach Removed struct_tokens, it was redundant and actually just took up space. No longer set all the children invisible, their parent does a good job of that. Relate ComboBoxes to their states, so that we can easily get a setting and do a whole bunch of things with a lot less code. Remove unused parameters and functions and variables Remove unused boolean returns from functions. Don't clear combo boxes just because one id is null.
89 lines
2.9 KiB
XML
89 lines
2.9 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<floater name="geminifloater" title="Animation Overrider">
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<drop_target name="ao_notecard" tool_tip="Suelta aquí una nota de configuración de ZHAO. Las animaciones tienen que estar en la misma carpeta que la nota de configuración."/>
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<button name="opencard" label="Ver Notecard"/>
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<button name="reloadcard" label="Recargar"/>
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<check_box label="Activar Animaciones" name="AOEnabled"/>
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<check_box label="Activar Sentado" name="AOSitsEnabled"/>
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<text name="buttons_desc">
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De Pie:
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</text>
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<combo_box name="stands" label=""/>
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<button name="prevstand" tool_tip="Anterior Animación de Pie" label="<<"/>
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<button name="nextstand" tool_tip="Siguiente Animación de Pie" label=">>"/>
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<check_box label="Orden de Reprodución al azar" name="AOStandRandomize"/>
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<check_box label="Desactiva De Pie en Vista Subjetiva" name="AONoStandsInMouselook"/>
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<check_box label="Mostrar AO en Barra de Herram." name="ao_remote_checkbox"/>
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<spinner name="standtime" label="Tiempo de Ejecución:" label_width="120" tool_tip="Tiempo de ejecución de la animación, en segundos" />
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<button name="newcard" label="Nueva Plantilla de Nota" />
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<button label="Más >>" label_selected="<< Menos" name="more_btn" tool_tip="Opciones Avanzadas" />
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<tab_container label="Por Defecto" name="tabcontainer" >
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<panel label="Animaciones por Defecto" name="tabdefaultanims">
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<text name="textdefaultwalk">
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Caminar:
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</text>
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<combo_box name="walks"/>
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<text name="textdefaultrun">
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Correr:
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</text>
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<combo_box name="runs"/>
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<text name="textdefaultjump">
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Saltar:
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</text>
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<combo_box name="jumps"/>
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<text name="textdefaultsit">
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Sentado:
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</text>
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<combo_box name="sits"/>
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<text name="textdefaultgsit">
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Sentado en el Suelo:
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</text>
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<combo_box name="gsits"/>
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<text name="textdefaultcrouch">
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Agachado:
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</text>
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<combo_box name="crouchs"/>
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<text name="textdefaultcrouchwalk">
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Caminar Agachado:
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</text>
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<combo_box name="cwalks"/>
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<text name="textdefaultfall">
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Caer:
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</text>
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<combo_box name="falls"/>
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<text name="textdefaulthover">
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Flotar:
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</text>
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<combo_box name="hovers"/>
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<text name="textdefaultfly">
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Volar:
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</text>
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<combo_box name="flys"/>
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<text name="textdefaultflyslow">
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Vuelo Lento:
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</text>
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<combo_box name="flyslows"/>
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<text name="textdefaultflyup">
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Volar Subiendo:
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</text>
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<combo_box name="flyups"/>
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<text name="textdefaultflydown">
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Volar Bajando:
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</text>
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<combo_box name="flydowns"/>
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<text name="textdefaultland">
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Aterrizar:
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</text>
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<combo_box name="lands"/>
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<text name="textdefaultstandup">
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Ponerse de Pie:
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</text>
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<combo_box name="standups"/>
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<text name="textdefaultprejump">
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Antes de Saltar:
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</text>
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<combo_box name="prejumps"/>
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</panel>
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</tab_container>
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</floater>
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