Files
SingularityViewer/indra/llmath/llinterp.h
Inusaito Sayori 8a2e24ecd0 Sync with viewer-tiger~
Syncs up llmath stuffs.

Thanks to Shyotl for the CMakeLists fix for Wbemuuid.
2014-07-11 20:36:19 -04:00

427 lines
7.9 KiB
C++

/**
* @file llinterp.h
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINTERP_H
#define LL_LLINTERP_H
#if defined(LL_WINDOWS)
// macro definitions for common math constants (e.g. M_PI) are declared under the _USE_MATH_DEFINES
// on Windows system.
// So, let's define _USE_MATH_DEFINES before including math.h
#define _USE_MATH_DEFINES
#endif
#include "math.h"
// Class from which different types of interpolators can be derived
class LLInterpVal
{
public:
virtual ~LLInterpVal() {}
virtual void interp(LLInterpVal &target, const F32 frac); // Linear interpolation for each type
};
template <typename Type>
class LLInterp
{
public:
LLInterp();
virtual ~LLInterp() {}
virtual void start();
void update(const F32 time);
const Type &getCurVal() const;
void setStartVal(const Type &start_val);
const Type &getStartVal() const;
void setEndVal(const Type &target_val);
const Type &getEndVal() const;
void setStartTime(const F32 time);
F32 getStartTime() const;
void setEndTime(const F32 time);
F32 getEndTime() const;
BOOL isActive() const;
BOOL isDone() const;
protected:
F32 mStartTime;
F32 mEndTime;
F32 mDuration;
BOOL mActive;
BOOL mDone;
Type mStartVal;
Type mEndVal;
F32 mCurTime;
Type mCurVal;
};
template <typename Type>
class LLInterpLinear : public LLInterp<Type>
{
public:
/*virtual*/ void start();
void update(const F32 time);
F32 getCurFrac() const;
protected:
F32 mCurFrac;
};
template <typename Type>
class LLInterpExp : public LLInterpLinear<Type>
{
public:
void update(const F32 time);
protected:
};
template <typename Type>
class LLInterpAttractor : public LLInterp<Type>
{
public:
LLInterpAttractor();
/*virtual*/ void start();
void setStartVel(const Type &vel);
void setForce(const F32 force);
void update(const F32 time);
protected:
F32 mForce;
Type mStartVel;
Type mVelocity;
};
template <typename Type>
class LLInterpFunc : public LLInterp<Type>
{
public:
LLInterpFunc();
void update(const F32 time);
void setFunc(Type (*)(const F32, void *data), void *data);
protected:
Type (*mFunc)(const F32 time, void *data);
void *mData;
};
///////////////////////////////////
//
// Implementation
//
//
/////////////////////////////////
//
// LLInterp base class implementation
//
template <typename Type>
LLInterp<Type>::LLInterp()
: mStartVal(Type()), mEndVal(Type()), mCurVal(Type())
{
mStartTime = 0.f;
mEndTime = 1.f;
mDuration = 1.f;
mCurTime = 0.f;
mDone = FALSE;
mActive = FALSE;
}
template <class Type>
void LLInterp<Type>::setStartVal(const Type &start_val)
{
mStartVal = start_val;
}
template <class Type>
void LLInterp<Type>::start()
{
mCurVal = mStartVal;
mCurTime = mStartTime;
mDone = FALSE;
mActive = FALSE;
}
template <class Type>
const Type &LLInterp<Type>::getStartVal() const
{
return mStartVal;
}
template <class Type>
void LLInterp<Type>::setEndVal(const Type &end_val)
{
mEndVal = end_val;
}
template <class Type>
const Type &LLInterp<Type>::getEndVal() const
{
return mEndVal;
}
template <class Type>
const Type &LLInterp<Type>::getCurVal() const
{
return mCurVal;
}
template <class Type>
void LLInterp<Type>::setStartTime(const F32 start_time)
{
mStartTime = start_time;
mDuration = mEndTime - mStartTime;
}
template <class Type>
F32 LLInterp<Type>::getStartTime() const
{
return mStartTime;
}
template <class Type>
void LLInterp<Type>::setEndTime(const F32 end_time)
{
mEndTime = end_time;
mDuration = mEndTime - mStartTime;
}
template <class Type>
F32 LLInterp<Type>::getEndTime() const
{
return mEndTime;
}
template <class Type>
BOOL LLInterp<Type>::isDone() const
{
return mDone;
}
template <class Type>
BOOL LLInterp<Type>::isActive() const
{
return mActive;
}
//////////////////////////////
//
// LLInterpLinear derived class implementation.
//
template <typename Type>
void LLInterpLinear<Type>::start()
{
LLInterp<Type>::start();
mCurFrac = 0.f;
}
template <typename Type>
void LLInterpLinear<Type>::update(const F32 time)
{
F32 target_frac = (time - this->mStartTime) / this->mDuration;
F32 dfrac = target_frac - this->mCurFrac;
if (target_frac >= 0.f)
{
this->mActive = TRUE;
}
if (target_frac > 1.f)
{
this->mCurVal = this->mEndVal;
this->mCurFrac = 1.f;
this->mCurTime = time;
this->mDone = TRUE;
return;
}
target_frac = llmin(1.f, target_frac);
target_frac = llmax(0.f, target_frac);
if (dfrac >= 0.f)
{
F32 total_frac = 1.f - this->mCurFrac;
F32 inc_frac = dfrac / total_frac;
this->mCurVal = inc_frac * this->mEndVal + (1.f - inc_frac) * this->mCurVal;
this->mCurTime = time;
}
else
{
F32 total_frac = this->mCurFrac - 1.f;
F32 inc_frac = dfrac / total_frac;
this->mCurVal = inc_frac * this->mStartVal + (1.f - inc_frac) * this->mCurVal;
this->mCurTime = time;
}
mCurFrac = target_frac;
}
template <class Type>
F32 LLInterpLinear<Type>::getCurFrac() const
{
return mCurFrac;
}
//////////////////////////////
//
// LLInterpAttractor derived class implementation.
//
template <class Type>
LLInterpAttractor<Type>::LLInterpAttractor() : LLInterp<Type>()
{
mForce = 0.1f;
mVelocity *= 0.f;
mStartVel *= 0.f;
}
template <class Type>
void LLInterpAttractor<Type>::start()
{
LLInterp<Type>::start();
mVelocity = mStartVel;
}
template <class Type>
void LLInterpAttractor<Type>::setStartVel(const Type &vel)
{
mStartVel = vel;
}
template <class Type>
void LLInterpAttractor<Type>::setForce(const F32 force)
{
mForce = force;
}
template <class Type>
void LLInterpAttractor<Type>::update(const F32 time)
{
if (time > this->mStartTime)
{
this->mActive = TRUE;
}
else
{
return;
}
if (time > this->mEndTime)
{
this->mDone = TRUE;
return;
}
F32 dt = time - this->mCurTime;
Type dist_val = this->mEndVal - this->mCurVal;
Type dv = 0.5*dt*dt*this->mForce*dist_val;
this->mVelocity += dv;
this->mCurVal += this->mVelocity * dt;
this->mCurTime = time;
}
//////////////////////////////
//
// LLInterpFucn derived class implementation.
//
template <class Type>
LLInterpFunc<Type>::LLInterpFunc() : LLInterp<Type>()
{
mFunc = NULL;
mData = NULL;
}
template <class Type>
void LLInterpFunc<Type>::setFunc(Type (*func)(const F32, void *data), void *data)
{
mFunc = func;
mData = data;
}
template <class Type>
void LLInterpFunc<Type>::update(const F32 time)
{
if (time > this->mStartTime)
{
this->mActive = TRUE;
}
else
{
return;
}
if (time > this->mEndTime)
{
this->mDone = TRUE;
return;
}
this->mCurVal = (*mFunc)(time - this->mStartTime, mData);
this->mCurTime = time;
}
//////////////////////////////
//
// LLInterpExp derived class implementation.
//
template <class Type>
void LLInterpExp<Type>::update(const F32 time)
{
F32 target_frac = (time - this->mStartTime) / this->mDuration;
if (target_frac >= 0.f)
{
this->mActive = TRUE;
}
if (target_frac > 1.f)
{
this->mCurVal = this->mEndVal;
this->mCurFrac = 1.f;
this->mCurTime = time;
this->mDone = TRUE;
return;
}
this->mCurFrac = 1.f - (F32)(exp(-2.f*target_frac));
this->mCurVal = this->mStartVal + this->mCurFrac * (this->mEndVal - this->mStartVal);
this->mCurTime = time;
}
#endif // LL_LLINTERP_H