llmath::llround->ll_round LL_ICC->LL_INTELC Add llpredicate Add LL_CPP11 macro Remove llhash Update llinitparam, llsd and all relatives of it.
211 lines
4.5 KiB
C++
211 lines
4.5 KiB
C++
/**
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* @file llpredicate.h
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* @brief abstraction for filtering objects by predicates, with arbitrary boolean expressions
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREDICATE_H
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#define LL_LLPREDICATE_H
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#include "llerror.h"
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namespace LLPredicate
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{
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template<typename ENUM> class Rule;
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extern LL_COMMON_API const U32 cPredicateFlagsFromEnum[5];
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template<typename ENUM>
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class Value
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{
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public:
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typedef U32 predicate_flag_t;
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static const S32 cMaxEnum = 5;
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Value(ENUM e, bool predicate_value = true)
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: mPredicateFlags(predicate_value ? cPredicateFlagsFromEnum[e] : ~cPredicateFlagsFromEnum[e])
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{
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llassert(0 <= e && e < cMaxEnum);
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}
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Value()
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: mPredicateFlags(0xFFFFffff)
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{}
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Value operator!() const
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{
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Value new_value;
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new_value.mPredicateFlags = ~mPredicateFlags;
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return new_value;
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}
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Value operator &&(const Value other) const
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{
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Value new_value;
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new_value.mPredicateFlags = mPredicateFlags & other.mPredicateFlags;
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return new_value;
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}
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Value operator ||(const Value other) const
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{
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Value new_value;
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new_value.mPredicateFlags = mPredicateFlags | other.mPredicateFlags;
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return new_value;
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}
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void set(ENUM e, bool value = true)
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{
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llassert(0 <= e && e < cMaxEnum);
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predicate_flag_t flags_to_modify;
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predicate_flag_t mask = cPredicateFlagsFromEnum[e];
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if (value)
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{ // add predicate "e" to flags that don't contain it already
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flags_to_modify = (mPredicateFlags & ~mask);
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// clear flags not containing e
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mPredicateFlags &= mask;
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// add back flags shifted to contain e
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mPredicateFlags |= flags_to_modify << (0x1 << e);
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}
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else
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{ // remove predicate "e" from flags that contain it
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flags_to_modify = (mPredicateFlags & mask);
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// clear flags containing e
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mPredicateFlags &= ~mask;
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// add back flags shifted to not contain e
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mPredicateFlags |= flags_to_modify >> (0x1 << e);
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}
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}
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void forget(ENUM e)
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{
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set(e, true);
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U32 flags_with_predicate = mPredicateFlags;
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set(e, false);
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// ambiguous value is result of adding and removing predicate at the same time!
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mPredicateFlags |= flags_with_predicate;
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}
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bool allSet() const
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{
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return mPredicateFlags == ~0;
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}
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bool noneSet() const
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{
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return mPredicateFlags == 0;
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}
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bool someSet() const
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{
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return mPredicateFlags != 0;
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}
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private:
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predicate_flag_t mPredicateFlags;
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};
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template<typename ENUM>
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class Rule
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{
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public:
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Rule(ENUM value)
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: mRule(value)
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{}
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Rule(const Value<ENUM> other)
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: mRule(other)
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{}
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Rule()
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{}
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void require(ENUM e, bool match)
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{
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mRule.set(e, match);
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}
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void allow(ENUM e)
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{
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mRule.forget(e);
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}
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bool check(const Value<ENUM> value) const
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{
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return (mRule && value).someSet();
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}
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bool requires(const Value<ENUM> value) const
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{
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return (mRule && value).someSet() && (!mRule && value).noneSet();
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}
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bool isAmbivalent(const Value<ENUM> value) const
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{
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return (mRule && value).someSet() && (!mRule && value).someSet();
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}
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bool acceptsAll() const
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{
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return mRule.allSet();
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}
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bool acceptsNone() const
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{
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return mRule.noneSet();
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}
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Rule operator!() const
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{
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Rule new_rule;
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new_rule.mRule = !mRule;
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return new_rule;
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}
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Rule operator &&(const Rule other) const
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{
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Rule new_rule;
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new_rule.mRule = mRule && other.mRule;
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return new_rule;
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}
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Rule operator ||(const Rule other) const
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{
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Rule new_rule;
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new_rule.mRule = mRule || other.mRule;
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return new_rule;
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}
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private:
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Value<ENUM> mRule;
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};
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}
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template<typename ENUM>
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LLPredicate::Value<ENUM> ll_make_predicate(ENUM e, bool predicate_value = true)
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{
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return LLPredicate::Value<ENUM>(e, predicate_value);
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}
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#endif // LL_LLPREDICATE_H
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