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SingularityViewer/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
2012-08-13 02:23:08 +02:00

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Graphiques" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton"/>
<text_editor bottom="-56" height="40" left="25" name="FullScreenInfo" width="460">
D&#xE9;cocher cette option pour passer en mode plein &#xE9;cran.
</text_editor>
<text name="WindowSizeLabel">
Taille de la fen&#xEA;tre:
</text>
<combo_box name="windowsize combo">
<combo_item name="640x480">
640 x 480
</combo_item>
<combo_item name="800x600">
800 x 600
</combo_item>
<combo_item name="720x480">
720 x 480 (NTSC)
</combo_item>
<combo_item name="768x576">
768 x 576 (PAL)
</combo_item>
<combo_item name="1024x768">
1024 x 768
</combo_item>
</combo_box>
<text name="DisplayResLabel" width="165">
R&#xE9;solution de l'affichage:
</text>
<text name="AspectRatioLabel1" tool_tip="largeur/hauteur">
Rapport hauteur/largeur:
</text>
<combo_box name="aspect_ratio" tool_tip="largeur/hauteur">
<combo_item name="4:3(StandardCRT)">
4:3 (Standard CRT)
</combo_item>
<combo_item name="5:4(1280x1024LCD)">
5:4 (1280 x 1024 LCD)
</combo_item>
<combo_item name="8:5(Widescreen)">
8:5 (&#xE9;cran large)
</combo_item>
<combo_item name="16:9(Widescreen)">
16:9 (plein &#xE9;cran)
</combo_item>
</combo_box>
<text name="text">
R&#xE9;solution d'affichage:
</text>
<text name="Fullscreen Aspect Ratio:">
Format de plein &#xE9;cran:
</text>
<text name="(width / height)">
(largeur / hauteur)
</text>
<text name="UI Size:">
Taille de l'IU:
</text>
<text name="(meters, lower is faster)">
(mètres, moins = plus rapide)
</text>
<text name="text2">
Options d'affichage:
</text>
<check_box label="Lancer Singularity dans une fen&#xEA;tre (et non pas, PAR la fen&#xEA;tre)" name="windowed mode"/>
<check_box label="Auto-d&#xE9;tection du ratio" left="350" name="aspect_auto_detect"/>
<check_box label="Utiliser &#xE9;chelle de r&#xE9;solution ind&#xE9;pendante" name="ui_auto_scale"/>
<check_box label="Montrer l'avatar en vue subjective" name="avfp"/>
<spinner label="Distance d'affichage:" name="draw_distance"/>
<text name="HigherText">
Qualit&#xE9; et
</text>
<text name="QualityText">
Performance :
</text>
<text left="105" name="FasterText">
Plus rapide
</text>
<text name="ShadersPrefText">
Faible
</text>
<text name="ShadersPrefText2">
Moyen
</text>
<text name="ShadersPrefText3">
Elev&#xE9;
</text>
<text name="ShadersPrefText4">
Ultra
</text>
<text bottom="-86" left="325" name="HigherText2">
Plus &#xE9;lev&#xE9;e
</text>
<text name="QualityText2" visible="false"/>
<check_box label="Personnaliser" left="395" name="CustomSettings"/>
<text name="ShadersText">
Effets:
</text>
<check_box label="Pla&#xE7;age de relief et brillance" name="BumpShiny"/>
<check_box label="Effets de base" name="BasicShaders" tool_tip="D&#xE9;sactiver cette option peut emp&#xEA;cher certains drivers de cartes graphiques de planter."/>
<check_box label="Effets atmosph&#xE9;riques" name="WindLightUseAtmosShaders"/>
<check_box label="D&#xE9;lissage" name="RenderDeferred" width="256" />
<check_box label="Occlusion ambiante" name="UseSSAO"/>
<check_box label="Profondeur de champ" name="RenderDepthOfField"/>
<check_box label="Illumination globale (Experimental)" name="RenderDeferredGI" width="256"/>
<text bottom_delta="-17" name="ReflectionDetailText" width="128">
Reflets:
</text>
<combo_box bottom_delta="-20" label="Reflection Detail" name="ReflectionDetailCombo">
<combo_item name="0">
Aucun
</combo_item>
<combo_item name="1">
Terrain et arbres
</combo_item>
<combo_item name="2">
Objets Statiques
</combo_item>
<combo_item name="3">
Avatars et objets
</combo_item>
<combo_item name="4">
Tout
</combo_item>
</combo_box>
<text bottom_delta="-17" name="ShadowDetailText" width="128">
Ombres att&#xE9;nu&#xE9;es:
</text>
<combo_box bottom_delta="-20" label="Shadow Detail" name="ShadowDetailCombo">
<combo_item name="0">
D&#xE9;sactiv&#xE9;
</combo_item>
<combo_item name="1">
Ombres solaires
</combo_item>
<combo_item name="2">
Ombres des projecteurs
</combo_item>
</combo_box>
<text name="AvatarRenderingText">
Rendu de l'avatar:
</text>
<check_box label="Avatars &#xE9;loign&#xE9;s en 2D" name="AvatarImpostors"/>
<check_box label="Acc&#xE9;l&#xE9;ration du rendu" name="AvatarVertexProgram"/>
<check_box label="Mouvement des habits" name="AvatarCloth"/>
<text name="DrawDistanceMeterText1">
m
</text>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="Limite d'affichage:" name="DrawDistance"/>
<slider label="Nombre de particules max.:" label_width="143" name="MaxParticleCount"/>
<slider label="Qualit&#xE9; post-traitement:" label_width="125" name="RenderPostProcess"/>
<text name="MeshDetailText">
D&#xE9;tails des rendus:
</text>
<slider label=" Objets:" name="ObjectMeshDetail"/>
<slider label=" Flexiprims:" name="FlexibleMeshDetail"/>
<slider label=" Arbres:" name="TreeMeshDetail"/>
<slider label=" Avatars:" name="AvatarMeshDetail"/>
<slider label=" Relief:" name="TerrainMeshDetail"/>
<slider label=" Ciel:" name="SkyMeshDetail"/>
<text name="PostProcessText">
Faible
</text>
<text name="ObjectMeshDetailText">
Faible
</text>
<text name="FlexibleMeshDetailText">
Faible
</text>
<text name="TreeMeshDetailText">
Faible
</text>
<text name="AvatarMeshDetailText">
Faible
</text>
<text name="TerrainMeshDetailText">
Faible
</text>
<text name="SkyMeshDetailText">
Faible
</text>
<text name="LightingDetailText">
Sources lumineuses:
</text>
<radio_group name="LightingDetailRadio">
<radio_item name="SunMoon">
Soleil et lune uniquement
</radio_item>
<radio_item name="LocalLights">
Lumi&#xE8;res de proximit&#xE9;
</radio_item>
</radio_group>
<text left="380" name="TerrainDetailText">
Rendu du terrain:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item name="0">
Faible
</radio_item>
<radio_item name="2">
Elev&#xE9;
</radio_item>
</radio_group>
<button label="Param&#xE8;tres recommand&#xE9;s" left="20" name="Defaults" width="200"/>
<!--button label="Advanced" left="130" name="CustomSettingsButton"/-->
<button label="Configuration du mat&#xE9;riel" left="240" name="GraphicsHardwareButton" width="220"/>
<text name="resolution_format">
[RES_X] x [RES_Y]
</text>
<text name="aspect_ratio_text">
[NUM]:[DEN]
</text>
</panel>