That's quite a piece of work. I have NO idea how Jess can downplay the effort that went into this. And it's still not complete, local chat is not affected, perhaps group chat too.
471 lines
14 KiB
C++
471 lines
14 KiB
C++
/**
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* @file llviewerregion.h
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* @brief Description of the LLViewerRegion class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERREGION_H
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#define LL_LLVIEWERREGION_H
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// A ViewerRegion is a class that contains a bunch of objects and surfaces
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// that are in to a particular region.
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#include <string>
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#include "lldarray.h"
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#include "llwind.h"
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#include "llcloud.h"
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#include "llstat.h"
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#include "v3dmath.h"
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#include "llhost.h"
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#include "llstring.h"
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#include "llregionflags.h"
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#include "lluuid.h"
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#include "lldatapacker.h"
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#include "llvocache.h"
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#include "llweb.h"
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// Surface id's
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#define LAND 1
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#define WATER 2
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const U32 MAX_OBJECT_CACHE_ENTRIES = 10000;
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class LLEventPoll;
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class LLVLComposition;
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class LLViewerObject;
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class LLMessageSystem;
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class LLNetMap;
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class LLViewerParcelOverlay;
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class LLSurface;
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class LLVOCache;
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class LLVOCacheEntry;
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class LLSpatialPartition;
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class LLViewerRegion
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{
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public:
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//MUST MATCH THE ORDER OF DECLARATION IN CONSTRUCTOR
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typedef enum
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{
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PARTITION_HUD=0,
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PARTITION_TERRAIN,
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PARTITION_VOIDWATER,
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PARTITION_WATER,
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PARTITION_TREE,
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PARTITION_PARTICLE,
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PARTITION_CLOUD,
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PARTITION_GRASS,
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PARTITION_VOLUME,
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PARTITION_BRIDGE,
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PARTITION_HUD_PARTICLE,
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PARTITION_NONE,
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NUM_PARTITIONS
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} eObjectPartitions;
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LLViewerRegion(const U64 &handle,
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const LLHost &host,
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const U32 surface_grid_width,
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const U32 patch_grid_width,
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const F32 region_width_meters);
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~LLViewerRegion();
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// Call this after you have the region name and handle.
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void loadCache();
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void saveCache();
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void sendMessage(); // Send the current message to this region's simulator
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void sendReliableMessage(); // Send the current message to this region's simulator
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void setOriginGlobal(const LLVector3d &origin);
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//void setAgentOffset(const LLVector3d &offset);
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void updateRenderMatrix();
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void setAllowDamage(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_DAMAGE); }
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void setAllowLandmark(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_LANDMARK); }
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void setAllowSetHome(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_SET_HOME); }
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void setResetHomeOnTeleport(BOOL b) { setFlags(b, REGION_FLAGS_RESET_HOME_ON_TELEPORT); }
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void setSunFixed(BOOL b) { setFlags(b, REGION_FLAGS_SUN_FIXED); }
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void setBlockFly(BOOL b) { setFlags(b, REGION_FLAGS_BLOCK_FLY); }
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void setAllowDirectTeleport(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_DIRECT_TELEPORT); }
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inline BOOL getAllowDamage() const;
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inline BOOL getAllowLandmark() const;
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inline BOOL getAllowSetHome() const;
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inline BOOL getResetHomeOnTeleport() const;
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inline BOOL getSunFixed() const;
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inline BOOL getBlockFly() const;
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inline BOOL getAllowDirectTeleport() const;
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inline BOOL isPrelude() const;
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inline BOOL getAllowTerraform() const;
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inline BOOL getRestrictPushObject() const;
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inline BOOL getReleaseNotesRequested() const;
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bool isAlive(); // can become false if circuit disconnects
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void setWaterHeight(F32 water_level);
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F32 getWaterHeight() const;
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BOOL isVoiceEnabled() const;
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void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; }
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F32 getBillableFactor() const { return mBillableFactor; }
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// Maximum number of primitives allowed, regardless of object
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// bonus factor.
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U32 getMaxTasks() const { return mMaxTasks; }
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void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; }
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// Draw lines in the dirt showing ownership. Return number of
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// vertices drawn.
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S32 renderPropertyLines();
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// Call this whenever you change the height data in the region.
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// (Automatically called by LLSurfacePatch's update routine)
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void dirtyHeights();
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LLViewerParcelOverlay *getParcelOverlay() const
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{ return mParcelOverlay; }
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void setRegionFlags(U32 flags);
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U32 getRegionFlags() const { return mRegionFlags; }
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void setTimeDilation(F32 time_dilation);
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F32 getTimeDilation() const { return mTimeDilation; }
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// Origin height is at zero.
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const LLVector3d &getOriginGlobal() const { return mOriginGlobal; }
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LLVector3 getOriginAgent() const;
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// Center is at the height of the water table.
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const LLVector3d &getCenterGlobal() const { return mCenterGlobal; }
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LLVector3 getCenterAgent() const;
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void setRegionNameAndZone(const std::string& name_and_zone);
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const std::string& getName() const { return mName; }
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const std::string& getZoning() const { return mZoning; }
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void setOwner(const LLUUID& owner_id) { mOwnerID = owner_id; }
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const LLUUID& getOwner() const { return mOwnerID; }
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// Is the current agent on the estate manager list for this region?
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void setIsEstateManager(BOOL b) { mIsEstateManager = b; }
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BOOL isEstateManager() const { return mIsEstateManager; }
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BOOL canManageEstate() const;
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void setSimAccess(U8 sim_access) { mSimAccess = sim_access; }
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U8 getSimAccess() const { return mSimAccess; }
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const std::string getSimAccessString() const;
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// Homestead-related getters; there are no setters as nobody should be
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// setting them other than the individual message handler which is a member
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S32 getSimClassID() const { return mClassID; }
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S32 getSimCPURatio() const { return mCPURatio; }
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const std::string& getSimColoName() const { return mColoName; }
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const std::string& getSimProductSKU() const { return mProductSKU; }
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const std::string& getSimProductName() const { return mProductName; }
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// Returns "Sandbox", "Expensive", etc.
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static std::string regionFlagsToString(U32 flags);
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// Returns translated version of "Mature", "PG", "Adult", etc.
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static std::string accessToString(U8 sim_access);
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// Returns "M", "PG", "A" etc.
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static std::string accessToShortString(U8 sim_access);
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// helper function which just makes sure all interested parties
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// can process the message.
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static void processRegionInfo(LLMessageSystem* msg, void**);
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void setCacheID(const LLUUID& id) { mCacheID = id; }
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F32 getWidth() const { return mWidth; }
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BOOL idleUpdate(F32 max_update_time);
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// Like idleUpdate, but forces everything to complete regardless of
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// how long it takes.
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void forceUpdate();
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void connectNeighbor(LLViewerRegion *neighborp, U32 direction);
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void updateNetStats();
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U32 getPacketsLost() const;
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void setHttpResponderPtrNULL() {mHttpResponderPtr = NULL ;}
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const LLHTTPClient::ResponderPtr getHttpResponderPtr() const {return mHttpResponderPtr ;}
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// Get/set named capability URLs for this region.
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void setSeedCapability(const std::string& url);
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void setCapability(const std::string& name, const std::string& url);
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std::string getCapability(const std::string& name) const;
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static bool isSpecialCapabilityName(const std::string &name);
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void logActiveCapabilities() const;
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// has region received its final (not seed) capability list?
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bool capabilitiesReceived() const;
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void setCapabilitiesReceived(bool received);
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const LLHost &getHost() const { return mHost; }
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const U64 &getHandle() const { return mHandle; }
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LLSurface &getLand() const { return *mLandp; }
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// set and get the region id
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const LLUUID& getRegionID() const { return mRegionID; }
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void setRegionID(const LLUUID& region_id) { mRegionID = region_id; }
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BOOL pointInRegionGlobal(const LLVector3d &point_global) const;
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LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const;
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LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const;
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LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const;
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LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const;
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LLVLComposition *getComposition() const { return mCompositionp; }
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F32 getCompositionXY(const S32 x, const S32 y) const;
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BOOL isOwnedSelf(const LLVector3& pos);
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// Owned by a group you belong to? (officer OR member)
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BOOL isOwnedGroup(const LLVector3& pos);
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// deal with map object updates in the world.
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void updateCoarseLocations(LLMessageSystem* msg);
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F32 getLandHeightRegion(const LLVector3& region_pos);
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void getInfo(LLSD& info);
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// handle a full update message
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void cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp);
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LLDataPacker *getDP(U32 local_id, U32 crc);
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void requestCacheMisses();
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void addCacheMissFull(const U32 local_id);
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void dumpCache();
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void unpackRegionHandshake();
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void calculateCenterGlobal();
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void calculateCameraDistance();
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friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion);
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// used by LCD to get details for debug screen
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U32 getNetDetailsForLCD();
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LLSpatialPartition* getSpatialPartition(U32 type);
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public:
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struct CompareDistance
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{
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bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs)
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{
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return lhs->mCameraDistanceSquared < rhs->mCameraDistanceSquared;
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}
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};
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void showReleaseNotes();
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protected:
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void disconnectAllNeighbors();
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void initStats();
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void setFlags(BOOL b, U32 flags);
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public:
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LLWind mWind;
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LLCloudLayer mCloudLayer;
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LLViewerParcelOverlay *mParcelOverlay;
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LLStat mBitStat;
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LLStat mPacketsStat;
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LLStat mPacketsLostStat;
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LLMatrix4 mRenderMatrix;
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// These arrays are maintained in parallel. Ideally they'd be combined into a
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// single array of an aggrigate data type but for compatibility with the old
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// messaging system in which the previous message only sends and parses the
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// positions stored in the first array so they're maintained separately until
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// we stop supporting the old CoarseLocationUpdate message.
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LLDynamicArray<U32> mMapAvatars;
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LLDynamicArray<LLUUID> mMapAvatarIDs;
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private:
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// The surfaces and other layers
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LLSurface* mLandp;
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// Region geometry data
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LLVector3d mOriginGlobal; // Location of southwest corner of region (meters)
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LLVector3d mCenterGlobal; // Location of center in world space (meters)
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F32 mWidth; // Width of region on a side (meters)
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U64 mHandle;
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LLHost mHost;
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// The unique ID for this region.
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LLUUID mRegionID;
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F32 mTimeDilation; // time dilation of physics simulation on simulator
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// simulator name
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std::string mName;
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std::string mZoning;
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// region/estate owner - usually null.
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LLUUID mOwnerID;
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// Is this agent on the estate managers list for this region?
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BOOL mIsEstateManager;
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// Network statistics for the region's circuit...
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LLTimer mLastNetUpdate;
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U32 mPacketsIn;
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U32 mBitsIn;
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U32 mLastBitsIn;
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U32 mLastPacketsIn;
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U32 mPacketsOut;
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U32 mLastPacketsOut;
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S32 mPacketsLost;
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S32 mLastPacketsLost;
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U32 mPingDelay;
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F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc
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// Misc
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LLVLComposition *mCompositionp; // Composition layer for the surface
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U32 mRegionFlags; // includes damage flags
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U8 mSimAccess;
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F32 mBillableFactor;
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U32 mMaxTasks; // max prim count
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F32 mCameraDistanceSquared; // updated once per frame
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// Information for Homestead / CR-53
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S32 mClassID;
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S32 mCPURatio;
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std::string mColoName;
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std::string mProductSKU;
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std::string mProductName;
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// Maps local ids to cache entries.
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// Regions can have order 10,000 objects, so assume
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// a structure of size 2^14 = 16,000
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BOOL mCacheLoaded;
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typedef std::map<U32, LLVOCacheEntry *> cache_map_t;
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cache_map_t mCacheMap;
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LLVOCacheEntry mCacheStart;
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LLVOCacheEntry mCacheEnd;
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U32 mCacheEntriesCount;
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LLDynamicArray<U32> mCacheMissFull;
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LLDynamicArray<U32> mCacheMissCRC;
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// time?
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// LRU info?
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// Cache ID is unique per-region, across renames, moving locations,
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// etc.
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LLUUID mCacheID;
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typedef std::map<std::string, std::string> CapabilityMap;
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CapabilityMap mCapabilities;
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LLEventPoll* mEventPoll;
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private:
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bool mAlive; // can become false if circuit disconnects
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bool mCapabilitiesReceived;
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//spatial partitions for objects in this region
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std::vector<LLSpatialPartition*> mObjectPartition;
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LLHTTPClient::ResponderPtr mHttpResponderPtr ;
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BOOL mReleaseNotesRequested;
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};
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inline BOOL LLViewerRegion::getAllowDamage() const
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{
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return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0);
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}
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inline BOOL LLViewerRegion::getAllowLandmark() const
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{
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return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0);
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}
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inline BOOL LLViewerRegion::getAllowSetHome() const
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{
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return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0);
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}
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inline BOOL LLViewerRegion::getResetHomeOnTeleport() const
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{
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return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0);
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}
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inline BOOL LLViewerRegion::getSunFixed() const
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{
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return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0);
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}
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inline BOOL LLViewerRegion::getBlockFly() const
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{
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return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0);
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}
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inline BOOL LLViewerRegion::getAllowDirectTeleport() const
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{
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return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0);
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}
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inline BOOL LLViewerRegion::isPrelude() const
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{
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return is_prelude( mRegionFlags );
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}
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inline BOOL LLViewerRegion::getAllowTerraform() const
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{
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return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0);
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}
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inline BOOL LLViewerRegion::getRestrictPushObject() const
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{
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return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0);
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}
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inline BOOL LLViewerRegion::getReleaseNotesRequested() const
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{
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return mReleaseNotesRequested;
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}
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#endif
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