77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/**
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* @file llviewerassetstorage.h
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* @brief Class for loading asset data to/from an external source.
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLVIEWERASSETSTORAGE_H
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#define LLVIEWERASSETSTORAGE_H
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#include "llassetstorage.h"
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//#include "curl/curl.h"
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class LLVFile;
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class LLViewerAssetStorage : public LLAssetStorage
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{
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public:
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LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
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LLVFS *vfs, const LLHost &upstream_host);
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LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
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LLVFS *vfs);
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using LLAssetStorage::storeAssetData;
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virtual void storeAssetData(
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const LLTransactionID& tid,
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LLAssetType::EType atype,
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LLStoreAssetCallback callback,
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void* user_data,
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bool temp_file = false,
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bool is_priority = false,
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bool store_local = false,
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bool user_waiting=FALSE,
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F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
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virtual void storeAssetData(
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const std::string& filename,
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const LLTransactionID& tid,
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LLAssetType::EType type,
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LLStoreAssetCallback callback,
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void* user_data,
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bool temp_file = false,
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bool is_priority = false,
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bool user_waiting=FALSE,
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F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
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};
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#endif
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