98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/**
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* @file llhudview.cpp
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* @brief 2D HUD overlay
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llhudview.h"
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// library includes
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#include "v4color.h"
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#include "llcoord.h"
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// viewer includes
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#include "llagent.h"
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#include "llcallingcard.h"
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#include "llcolorscheme.h"
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#include "llviewercontrol.h"
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#include "llfloaterworldmap.h"
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#include "llworldmapview.h"
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#include "lltracker.h"
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#include "llviewercamera.h"
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#include "llui.h"
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#include "lluictrlfactory.h"
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LLHUDView *gHUDView = NULL;
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const S32 HUD_ARROW_SIZE = 32;
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LLHUDView::LLHUDView(const LLRect& r)
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{
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LLUICtrlFactory::getInstance()->buildPanel(this, "panel_hud.xml");
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userSetShape(r);
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}
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LLHUDView::~LLHUDView()
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{ }
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// virtual
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void LLHUDView::draw()
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{
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LLTracker::drawHUDArrow();
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LLView::draw();
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}
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// public
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const LLColor4& LLHUDView::colorFromType(S32 type)
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{
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switch (type)
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{
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case 0:
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return LLColor4::green;
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default:
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return LLColor4::black;
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}
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}
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/*virtual*/
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BOOL LLHUDView::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (LLTracker::handleMouseDown(x, y))
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{
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return TRUE;
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}
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return LLView::handleMouseDown(x, y, mask);
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}
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