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SingularityViewer/indra/newview/llcylinder.h
2010-04-02 02:48:44 -03:00

81 lines
2.1 KiB
C++

/**
* @file llcylinder.h
* @brief Draws a cylinder, and a cone, which is a special case cylinder
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLCYLINDER_H
#define LL_LLCYLINDER_H
//#include "stdtypes.h"
//#include "llgl.h"
//
// Cylinders
//
const S32 CYLINDER_LEVELS_OF_DETAIL = 4;
const S32 CYLINDER_FACES = 3;
class LLCylinder
{
public:
void prerender();
void drawTop(S32 detail);
void drawSide(S32 detail);
void drawBottom(S32 detail);
void cleanupGL();
void render(F32 pixel_area);
void renderface(F32 pixel_area, S32 face);
};
//
// Cones
//
const S32 CONE_LOD_HIGHEST = 0;
const S32 CONE_LEVELS_OF_DETAIL = 4;
const S32 CONE_FACES = 2;
class LLCone
{
public:
void prerender();
void cleanupGL();
void drawSide(S32 detail);
void drawBottom(S32 detail);
void render(S32 level_of_detail);
void renderface(S32 level_of_detail, S32 face);
};
extern LLCylinder gCylinder;
extern LLCone gCone;
#endif