570 lines
15 KiB
C++
Executable File
570 lines
15 KiB
C++
Executable File
/**
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* @file llpluginprocesschild.cpp
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* @brief LLPluginProcessChild handles the child side of the external-process plugin API.
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*
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* @cond
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* $LicenseInfo:firstyear=2008&license=viewergpl$
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*
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* Copyright (c) 2008-2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*
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* @endcond
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*/
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#include "linden_common.h"
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#include "llpluginprocesschild.h"
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#include "llplugininstance.h"
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#include "llpluginmessagepipe.h"
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#include "llpluginmessageclasses.h"
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static const F32 HEARTBEAT_SECONDS = 1.0f;
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static const F32 PLUGIN_IDLE_SECONDS = 1.0f / 100.0f; // Each call to idle will give the plugin this much time.
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LLPluginProcessChild::LLPluginProcessChild()
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{
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mState = STATE_UNINITIALIZED;
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mInstance = NULL;
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mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
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mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz
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mCPUElapsed = 0.0f;
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mBlockingRequest = false;
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mBlockingResponseReceived = false;
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}
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LLPluginProcessChild::~LLPluginProcessChild()
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{
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if(mInstance != NULL)
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{
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sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
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// IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted
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// appears to fail and lock up which means that a given instance of the slplugin process never exits.
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// This is bad, especially when users try to update their version of SL - it fails because the slplugin
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// process as well as a bunch of plugin specific files are locked and cannot be overwritten.
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exit( 0 );
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//delete mInstance;
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//mInstance = NULL;
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}
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}
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void LLPluginProcessChild::killSockets(void)
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{
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killMessagePipe();
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mSocket.reset();
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}
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void LLPluginProcessChild::init(U32 launcher_port)
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{
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mLauncherHost = LLHost("127.0.0.1", launcher_port);
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setState(STATE_INITIALIZED);
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}
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void LLPluginProcessChild::idle(void)
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{
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bool idle_again;
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do
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{
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if(APR_STATUS_IS_EOF(mSocketError))
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{
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// Plugin socket was closed. This covers both normal plugin termination and host crashes.
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setState(STATE_ERROR);
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}
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else if(mSocketError != APR_SUCCESS)
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{
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LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR"<< LL_ENDL;
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setState(STATE_ERROR);
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}
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if((mState > STATE_INITIALIZED) && (mMessagePipe == NULL))
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{
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// The pipe has been closed -- we're done.
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// TODO: This could be slightly more subtle, but I'm not sure it needs to be.
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LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR"<< LL_ENDL;
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setState(STATE_ERROR);
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}
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// If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
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// USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
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// When in doubt, don't do it.
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idle_again = false;
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if(mInstance != NULL)
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{
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// Provide some time to the plugin
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mInstance->idle();
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}
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switch(mState)
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{
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case STATE_UNINITIALIZED:
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break;
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case STATE_INITIALIZED:
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if(mSocket->blockingConnect(mLauncherHost))
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{
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// This automatically sets mMessagePipe
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new LLPluginMessagePipe(this, mSocket);
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setState(STATE_CONNECTED);
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}
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else
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{
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// connect failed
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setState(STATE_ERROR);
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}
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break;
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case STATE_CONNECTED:
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sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello"));
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setState(STATE_PLUGIN_LOADING);
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break;
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case STATE_PLUGIN_LOADING:
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if(!mPluginFile.empty())
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{
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mInstance = new LLPluginInstance(this);
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if(mInstance->load(mPluginFile) == 0)
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{
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mHeartbeat.start();
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mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
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mCPUElapsed = 0.0f;
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setState(STATE_PLUGIN_LOADED);
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}
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else
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{
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setState(STATE_ERROR);
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}
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}
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break;
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case STATE_PLUGIN_LOADED:
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{
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setState(STATE_PLUGIN_INITIALIZING);
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LLPluginMessage message("base", "init");
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sendMessageToPlugin(message);
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}
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break;
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case STATE_PLUGIN_INITIALIZING:
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// waiting for init_response...
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break;
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case STATE_RUNNING:
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if(mInstance != NULL)
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{
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// Provide some time to the plugin
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LLPluginMessage message("base", "idle");
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message.setValueReal("time", PLUGIN_IDLE_SECONDS);
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sendMessageToPlugin(message);
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mInstance->idle();
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if(mHeartbeat.hasExpired())
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{
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// This just proves that we're not stuck down inside the plugin code.
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LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat");
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// Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle.
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// Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation.
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// If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation.
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heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64());
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sendMessageToParent(heartbeat);
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mHeartbeat.reset();
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mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
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mCPUElapsed = 0.0f;
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}
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}
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// receivePluginMessage will transition to STATE_UNLOADING
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break;
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case STATE_UNLOADING:
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if(mInstance != NULL)
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{
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sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
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delete mInstance;
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mInstance = NULL;
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}
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setState(STATE_UNLOADED);
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break;
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case STATE_UNLOADED:
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killSockets();
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setState(STATE_DONE);
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break;
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case STATE_ERROR:
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// Close the socket to the launcher
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killSockets();
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// TODO: Where do we go from here? Just exit()?
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setState(STATE_DONE);
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break;
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case STATE_DONE:
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// just sit here.
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break;
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}
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} while (idle_again);
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}
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void LLPluginProcessChild::sleep(F64 seconds)
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{
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deliverQueuedMessages();
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if(mMessagePipe)
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{
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mMessagePipe->pump(seconds);
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}
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else
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{
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ms_sleep((int)(seconds * 1000.0f));
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}
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}
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void LLPluginProcessChild::pump(void)
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{
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deliverQueuedMessages();
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if(mMessagePipe)
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{
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mMessagePipe->pump(0.0f);
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}
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else
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{
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// Should we warn here?
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}
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}
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bool LLPluginProcessChild::isRunning(void)
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{
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bool result = false;
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if(mState == STATE_RUNNING)
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result = true;
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return result;
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}
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bool LLPluginProcessChild::isDone(void)
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{
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bool result = false;
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switch(mState)
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{
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case STATE_DONE:
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result = true;
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break;
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default:
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break;
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}
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return result;
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}
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void LLPluginProcessChild::sendMessageToPlugin(const LLPluginMessage &message)
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{
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if (mInstance)
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{
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std::string buffer = message.generate();
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LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL;
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LLTimer elapsed;
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mInstance->sendMessage(buffer);
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mCPUElapsed += elapsed.getElapsedTimeF64();
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}
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else
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{
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LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL;
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}
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}
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void LLPluginProcessChild::sendMessageToParent(const LLPluginMessage &message)
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{
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std::string buffer = message.generate();
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LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL;
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writeMessageRaw(buffer);
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}
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void LLPluginProcessChild::receiveMessageRaw(const std::string &message)
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{
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// Incoming message from the TCP Socket
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LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL;
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// Decode this message
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LLPluginMessage parsed;
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parsed.parse(message);
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if(mBlockingRequest)
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{
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// We're blocking the plugin waiting for a response.
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if(parsed.hasValue("blocking_response"))
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{
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// This is the message we've been waiting for -- fall through and send it immediately.
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mBlockingResponseReceived = true;
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}
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else
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{
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// Still waiting. Queue this message and don't process it yet.
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mMessageQueue.push(message);
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return;
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}
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}
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bool passMessage = true;
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// FIXME: how should we handle queueing here?
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{
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std::string message_class = parsed.getClass();
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if(message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL)
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{
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passMessage = false;
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std::string message_name = parsed.getName();
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if(message_name == "load_plugin")
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{
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mPluginFile = parsed.getValue("file");
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}
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else if(message_name == "shm_add")
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{
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std::string name = parsed.getValue("name");
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size_t size = (size_t)parsed.getValueS32("size");
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sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
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if(iter != mSharedMemoryRegions.end())
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{
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// Need to remove the old region first
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LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL;
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}
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else
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{
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// This is a new region
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LLPluginSharedMemory *region = new LLPluginSharedMemory;
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if(region->attach(name, size))
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{
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mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region));
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std::stringstream addr;
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addr << region->getMappedAddress();
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// Send the add notification to the plugin
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LLPluginMessage message("base", "shm_added");
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message.setValue("name", name);
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message.setValueS32("size", (S32)size);
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message.setValuePointer("address", region->getMappedAddress());
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sendMessageToPlugin(message);
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// and send the response to the parent
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message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response");
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message.setValue("name", name);
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sendMessageToParent(message);
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}
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else
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{
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LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL;
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delete region;
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}
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}
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}
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else if(message_name == "shm_remove")
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{
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std::string name = parsed.getValue("name");
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sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
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if(iter != mSharedMemoryRegions.end())
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{
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// forward the remove request to the plugin -- its response will trigger us to detach the segment.
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LLPluginMessage message("base", "shm_remove");
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message.setValue("name", name);
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sendMessageToPlugin(message);
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}
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else
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{
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LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL;
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}
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}
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else if(message_name == "sleep_time")
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{
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mSleepTime = parsed.getValueReal("time");
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}
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else if(message_name == "crash")
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{
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// Crash the plugin
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LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL;
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}
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else if(message_name == "hang")
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{
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// Hang the plugin
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LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL;
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while(1)
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{
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// wheeeeeeeee......
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}
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}
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else
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{
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LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL;
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}
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}
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}
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if(passMessage && mInstance != NULL)
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{
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LLTimer elapsed;
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mInstance->sendMessage(message);
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mCPUElapsed += elapsed.getElapsedTimeF64();
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}
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}
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/* virtual */
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void LLPluginProcessChild::receivePluginMessage(const std::string &message)
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{
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LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL;
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if(mBlockingRequest)
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{
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//
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LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
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}
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// Incoming message from the plugin instance
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bool passMessage = true;
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// FIXME: how should we handle queueing here?
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// Intercept certain base messages (responses to ones sent by this class)
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{
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// Decode this message
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LLPluginMessage parsed;
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parsed.parse(message);
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if(parsed.hasValue("blocking_request"))
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{
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mBlockingRequest = true;
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}
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std::string message_class = parsed.getClass();
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if(message_class == "base")
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{
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std::string message_name = parsed.getName();
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if(message_name == "init_response")
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{
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// The plugin has finished initializing.
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setState(STATE_RUNNING);
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// Don't pass this message up to the parent
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passMessage = false;
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LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
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LLSD versions = parsed.getValueLLSD("versions");
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new_message.setValueLLSD("versions", versions);
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if(parsed.hasValue("plugin_version"))
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{
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std::string plugin_version = parsed.getValue("plugin_version");
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new_message.setValueLLSD("plugin_version", plugin_version);
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}
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// Let the parent know it's loaded and initialized.
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sendMessageToParent(new_message);
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}
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else if(message_name == "shm_remove_response")
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{
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// Don't pass this message up to the parent
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passMessage = false;
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std::string name = parsed.getValue("name");
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sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
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if(iter != mSharedMemoryRegions.end())
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{
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// detach the shared memory region
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iter->second->detach();
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// and remove it from our map
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mSharedMemoryRegions.erase(iter);
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// Finally, send the response to the parent.
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LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
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message.setValue("name", name);
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sendMessageToParent(message);
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}
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else
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{
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LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
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}
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}
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}
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}
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if(passMessage)
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{
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LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL;
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writeMessageRaw(message);
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}
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while(mBlockingRequest)
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{
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// The plugin wants to block and wait for a response to this message.
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sleep(mSleepTime); // this will pump the message pipe and process messages
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if(mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL))
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{
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// Response has been received, or we've hit an error state. Stop waiting.
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mBlockingRequest = false;
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mBlockingResponseReceived = false;
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}
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}
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}
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void LLPluginProcessChild::setState(EState state)
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{
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LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL;
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mState = state;
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};
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void LLPluginProcessChild::deliverQueuedMessages()
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{
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if(!mBlockingRequest)
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{
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while(!mMessageQueue.empty())
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{
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receiveMessageRaw(mMessageQueue.front());
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mMessageQueue.pop();
|
|
}
|
|
}
|
|
}
|