81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
/**
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* @file lleditmenuhandler.h
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* @authors Aaron Yonas, James Cook
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LLEDITMENUHANDLER_H
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#define LLEDITMENUHANDLER_H
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// Interface used by menu system for plug-in hotkey/menu handling
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class LLEditMenuHandler
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{
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public:
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// this is needed even though this is just an interface class.
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virtual ~LLEditMenuHandler() {};
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virtual void undo() {};
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virtual BOOL canUndo() const { return FALSE; }
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virtual void redo() {};
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virtual BOOL canRedo() const { return FALSE; }
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virtual void cut() {};
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virtual BOOL canCut() const { return FALSE; }
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virtual void copy() {};
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virtual BOOL canCopy() const { return FALSE; }
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virtual void paste() {};
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virtual BOOL canPaste() const { return FALSE; }
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// "delete" is a keyword
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virtual void doDelete() {};
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virtual BOOL canDoDelete() const { return FALSE; }
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virtual void selectAll() {};
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virtual BOOL canSelectAll() const { return FALSE; }
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virtual void deselect() {};
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virtual BOOL canDeselect() const { return FALSE; }
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virtual void duplicate() {};
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virtual BOOL canDuplicate() const { return FALSE; }
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// TODO: Instead of being a public data member, it would be better to hide it altogether
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// and have a "set" method and then a bunch of static versions of the cut, copy, paste
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// methods, etc that operate on the current global instance. That would drastically
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// simplify the existing code that accesses this global variable by putting all the
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// null checks in the one implementation of those static methods. -MG
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static LLEditMenuHandler* gEditMenuHandler;
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};
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#endif
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