Files
SingularityViewer/indra/newview/llavataractions.h
Lirusaito 4ef32a3805 Sync more stuff with upstream! (Mainly updates stuff involving LLFloaterGroupPicker)
Updates llfloatergroups to be a lot similar to upstream
- Adds LLFLoaterGroupPicker::removeNoneOption and changes LLFloaterGroupPicker to use modern style callback
- Switched from using per ui xml string for the none entry in groups to the strings.xml one, updated and cleaned existing translations to use this.
- Changes LLFLoaterGroupPicker into an instance tracker by id, because it was already acting like one.
Updates llpanelpermissions RLVa bits and fixes last owner label never enabled
2013-07-13 17:28:09 -04:00

198 lines
5.1 KiB
C++

/**
* @file llavataractions.h
* @brief Friend-related actions (add, remove, offer teleport, etc)
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARACTIONS_H
#define LL_LLAVATARACTIONS_H
class LLFloater;
/**
* Friend-related actions (add, remove, offer teleport, etc)
*/
class LLAvatarActions
{
public:
/**
* Show a dialog explaining what friendship entails, then request friendship.
*/
static void requestFriendshipDialog(const LLUUID& id, const std::string& name);
/**
* Show a dialog explaining what friendship entails, then request friendship.
*/
static void requestFriendshipDialog(const LLUUID& id);
/**
* Show a friend removal dialog.
*/
static void removeFriendDialog(const LLUUID& id);
static void removeFriendsDialog(const uuid_vec_t& ids);
/**
* Show teleport offer dialog.
*/
static void offerTeleport(const LLUUID& invitee);
static void offerTeleport(const uuid_vec_t& ids);
/**
* Start instant messaging session.
*/
static void startIM(const LLUUID& id);
/**
* End instant messaging session.
*/
static void endIM(const LLUUID& id);
/**
* Start an avatar-to-avatar voice call with another user
*/
static void startCall(const LLUUID& id);
/**
* Start an ad-hoc conference voice call with multiple users
*/
static void startAdhocCall(const uuid_vec_t& ids);
/**
* Start conference chat with the given avatars.
*/
static void startConference(const uuid_vec_t& ids);
/**
* Show avatar profile.
*/
static void showProfile(const LLUUID& id, bool web = false);
static void hideProfile(const LLUUID& id);
static bool profileVisible(const LLUUID& id);
static LLFloater* getProfileFloater(const LLUUID& id);
/**
* Show avatar on world map.
*/
static void showOnMap(const LLUUID& id);
/**
* Give money to the avatar.
*/
static void pay(const LLUUID& id);
/**
* Block/unblock the avatar.
*/
static void toggleBlock(const LLUUID& id);
/**
* Block/unblock the avatar voice.
*/
static void toggleMuteVoice(const LLUUID& id);
/**
* Return true if avatar with "id" is a friend
*/
static bool isFriend(const LLUUID& id);
/**
* @return true if the avatar is blocked
*/
static bool isBlocked(const LLUUID& id);
/**
* @return true if the avatar voice is blocked
*/
static bool isVoiceMuted(const LLUUID& id);
/**
* @return true if you can block the avatar
*/
static bool canBlock(const LLUUID& id);
/**
* Return true if the avatar is in a P2P voice call with a given user
*/
/* AD *TODO: Is this function needed any more?
I fixed it a bit(added check for canCall), but it appears that it is not used
anywhere. Maybe it should be removed?
static bool isCalling(const LLUUID &id);*/
/**
* @return true if call to the resident can be made
*/
static bool canCall();
/**
* Invite avatar to a group.
*/
static void inviteToGroup(const LLUUID& id);
/**
* Kick avatar off grid
*/
static void kick(const LLUUID& id);
/**
* Freeze avatar
*/
static void freeze(const LLUUID& id);
/**
* Unfreeze avatar
*/
static void unfreeze(const LLUUID& id);
/**
* Open csr page for avatar
*/
static void csr(const LLUUID& id);
/**
* Checks whether we can offer a teleport to the avatar, only offline friends
* cannot be offered a teleport.
*
* @return false if avatar is a friend and not visibly online
*/
static bool canOfferTeleport(const LLUUID& id);
/**
* @return false if any one of the specified avatars a friend and not visibly online
*/
static bool canOfferTeleport(const uuid_vec_t& ids);
private:
static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response);
static bool handleRemove(const LLSD& notification, const LLSD& response);
static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id);
static bool handleKick(const LLSD& notification, const LLSD& response);
static bool handleFreeze(const LLSD& notification, const LLSD& response);
static bool handleUnfreeze(const LLSD& notification, const LLSD& response);
static void callback_invite_to_group(LLUUID group_id, LLUUID id);
public:
// Just request friendship, no dialog.
static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);
};
#endif // LL_LLAVATARACTIONS_H