24 lines
396 B
GLSL
24 lines
396 B
GLSL
/**
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* @file shadowV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#version 120
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varying vec4 post_pos;
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void main()
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{
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//transform vertex
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vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
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post_pos = pos;
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gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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}
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