Files
SingularityViewer/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
2010-04-02 02:48:44 -03:00

180 lines
5.1 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="图像" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton"/>
<check_box label="在窗口中运行" name="windowed mode"/>
<text_editor name="FullScreenInfo">
若不选中,查看器在登入时将全屏显示。
</text_editor>
<text name="WindowSizeLabel">
窗口尺寸:
</text>
<combo_box name="windowsize combo">
<combo_item name="640x480">
640x480
</combo_item>
<combo_item name="800x600">
800x600
</combo_item>
<combo_item name="720x480">
720x480 (NTSC)
</combo_item>
<combo_item name="768x576">
768x576 (PAL)
</combo_item>
<combo_item name="1024x768">
1024x768
</combo_item>
</combo_box>
<text name="DisplayResLabel">
显示器分辨率:
</text>
<combo_box name="fullscreen combo"/>
<text name="AspectRatioLabel1" tool_tip="宽 / 高">
全屏宽高比:
</text>
<combo_box name="aspect_ratio" tool_tip="宽 / 高">
<combo_item name="4:3(StandardCRT)">
4:3 (标准显示器)
</combo_item>
<combo_item name="5:4(1280x1024LCD)">
5:4 (1280x1024 液晶显示器)
</combo_item>
<combo_item name="8:5(Widescreen)">
8:5 (宽屏)
</combo_item>
<combo_item name="16:9(Widescreen)">
16:9 (宽屏幕)
</combo_item>
</combo_box>
<check_box label="自动检测" name="aspect_auto_detect"/>
<text name="HigherText">
质量和
</text>
<text name="QualityText" width="95">
性能:
</text>
<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false" bottom="-86" drop_shadow_visible="true" enabled="true" follows="left|top" font="SansSerifSmall" h_pad="0" halign="left" height="12" hidden="false" left="115" length="1" mouse_opaque="true" name="FasterText" type="string" v_pad="0" width="80">
更快
</text>
<text name="ShadersPrefText">
</text>
<text name="ShadersPrefText2">
</text>
<text name="ShadersPrefText3">
</text>
<text name="ShadersPrefText4">
最高
</text>
<text name="HigherText2">
更高
</text>
<text name="QualityText2">
质量
</text>
<slider label="" name="QualityPerformanceSelection"/>
<check_box label="自定义" name="CustomSettings"/>
<view_border name="GraphicsBorder"/>
<text name="ShadersText">
着色器:
</text>
<check_box label="凹凸贴图和光泽" name="BumpShiny"/>
<check_box label="基本着色器" name="BasicShaders" tool_tip="禁用该选项也许可以防止某些显卡驱动程序崩溃。" width="315"/>
<check_box label="大气着色器" name="WindLightUseAtmosShaders"/>
<check_box label="水面反射" name="Reflections"/>
<text name="ReflectionDetailText">
反射细节:
</text>
<radio_group name="ReflectionDetailRadio">
<radio_item name="0">
地面和树木
</radio_item>
<radio_item name="1">
所有静态物体
</radio_item>
<radio_item name="2">
所有化身和物体
</radio_item>
<radio_item name="3">
一切东西
</radio_item>
</radio_group>
<text name="AvatarRenderingText" width="128">
化身渲染:
</text>
<check_box label="化身替身" name="AvatarImpostors" width="256"/>
<check_box label="硬件 Skinning" name="AvatarVertexProgram" width="256"/>
<check_box label="化身衣物效果" name="AvatarCloth" width="256"/>
<text name="DrawDistanceMeterText1" width="128">
m
</text>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="描绘距离:" name="DrawDistance"/>
<slider label="最大粒子数:" name="MaxParticleCount"/>
<slider label="后期处理质量:" name="RenderPostProcess"/>
<text name="MeshDetailText" width="128">
模型细节:
</text>
<slider label=" 物体:" label_width="140" name="ObjectMeshDetail" width="223"/>
<slider label=" 活动元件:" label_width="140" name="FlexibleMeshDetail" width="223"/>
<slider label=" 树木:" label_width="140" name="TreeMeshDetail" width="223"/>
<slider label=" 化身:" label_width="140" name="AvatarMeshDetail" width="223"/>
<slider label=" 地面:" name="TerrainMeshDetail" width="223"/>
<slider label=" 天空:" label_width="140" name="SkyMeshDetail" width="223"/>
<text name="PostProcessText">
</text>
<text name="ObjectMeshDetailText">
</text>
<text name="FlexibleMeshDetailText">
</text>
<text name="TreeMeshDetailText">
</text>
<text name="AvatarMeshDetailText">
</text>
<text name="TerrainMeshDetailText">
</text>
<text name="SkyMeshDetailText">
</text>
<text name="LightingDetailText">
光照细节:
</text>
<radio_group name="LightingDetailRadio">
<radio_item name="SunMoon">
仅有日月光效
</radio_item>
<radio_item name="LocalLights">
附近的灯光
</radio_item>
</radio_group>
<text name="TerrainDetailText">
地面细节:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item name="0">
</radio_item>
<radio_item name="2">
</radio_item>
</radio_group>
<button label="建议设置" name="Defaults"/>
<button label="硬件选项" label_selected="硬件选项" name="GraphicsHardwareButton"/>
<string hidden="true" name="resolution_format">
[RES_X] x [RES_Y]
</string>
<string hidden="true" name="aspect_ratio_text">
[NUM]:[DEN]
</string>
</panel>