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SingularityViewer/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
2010-04-02 02:48:44 -03:00

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<?xml version="1.0" encoding="utf-8"?>
<floater
name="Hardware Settings Floater"
title="硬件设置">
<text
name="Filtering:">
过滤:
</text>
<check_box
label="各向异性过滤 (打开会减低速度)"
name="ani" />
<text
name="Antialiasing:">
反锯齿:
</text>
<combo_box
label="Antialiasing"
name="fsaa">
<combo_item
name="FSAADisabled"
>
关闭
</combo_item>
<combo_item
name="2x"
>
2×
</combo_item>
<combo_item
name="4x"
>
4×
</combo_item>
<combo_item
name="8x"
>
8×
</combo_item>
<combo_item
name="16x"
>
16×
</combo_item>
</combo_box>
<spinner
label="Gamma:"
name="gamma" />
<text
name="(brightness, lower is brighter)">
(亮度,越低越亮, 0=使用默认值)
</text>
<spinner
label="夜间亮度:"
name="nighttime_brightness" />
<text name="(higher is brighter, 1.0 is default)">(越高越亮默认为1.0)</text>
<text name="Enable VBO:">启用 VBO:</text>
<check_box
label="启用 OpenGL 顶点缓存对象(Vertex Buffer Objects)"
name="vbo"
tool_tip="较新的硬件上打开这个选项将可使性能提升。不过较旧的硬件通常对VBO支持不佳打开的话您可能会遇到程序崩溃。" />
<slider
label="材质内存 (MB):"
name="GrapicsCardTextureMemory"
tool_tip="分配给图像的内存的数量。默认为全部显卡内存。减少该选项也许可以改进性能,但也许也同时会使材质变得模糊。" />
<spinner
label="雾距离比率:"
name="fog" />
<button
label="确定"
label_selected="确定"
name="OK"
scale_image="true" />
</floater>