Enter: LLFloaterOutbox, floater_merchant_outbox, LLMarketplaceFunctions, LLPanelMarketplaceOutboxInventory, and panel_outbox_inventory
LLView now has childFromPoint() from v-d.
LLInventoryBridge{
Sync includes with v-d.
Let's ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU for ease of access and tweak it to work.
Uncomment related code.
Catch if we're moving objects into the outbox during pasteFromClipboard()
}
LLInventoryPanel: start_folder attribute for inventory_panels, this could be quite useful in the future
Sync LLToolDragAndDrop with Catznip/v-d
Add the outbox to the World menu, since that seems to involve most commerce. Perhaps we should add a menu entry to the outbox itself to open its floater?
Fix the inventory merchant menu entries, thanks Shyotl..
Merchant Outbox Strings!
116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
/**
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* @file llfloateroutbox.h
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* @brief LLFloaterOutbox
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATEROUTBOX_H
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#define LL_LLFLOATEROUTBOX_H
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#include "llfloater.h"
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#include "llfoldertype.h"
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#include "llnotificationptr.h"
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class LLButton;
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class LLInventoryCategoriesObserver;
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class LLInventoryCategoryAddedObserver;
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class LLInventoryPanel;
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class LLLoadingIndicator;
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class LLNotification;
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class LLTextBox;
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class LLTextEditor;
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class LLView;
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//class LLWindowShade;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterOutbox
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLFloaterOutbox : public LLFloater, public LLFloaterSingleton<LLFloaterOutbox>
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{
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public:
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LLFloaterOutbox(const LLSD& key);
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~LLFloaterOutbox();
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void setupOutbox(const LLUUID& outboxId);
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// virtuals
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BOOL postBuild();
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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void showNotification(const LLSD& notify);
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BOOL handleHover(S32 x, S32 y, MASK mask);
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// void onMouseLeave(S32 x, S32 y, MASK mask);
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protected:
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void fetchOutboxContents();
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void importReportResults(U32 status, const LLSD& content);
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void importStatusChanged(bool inProgress);
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void initializationReportError(U32 status, const LLSD& content);
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void onClose(bool app_quitting);
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void onOpen();
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void onFocusReceived();
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void onImportButtonClicked();
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void onOutboxChanged();
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void setStatusString(const std::string& statusString);
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void updateFolderCount();
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void updateFolderCountStatus();
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void updateView();
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private:
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LLInventoryCategoriesObserver * mCategoriesObserver;
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LLInventoryCategoryAddedObserver * mCategoryAddedObserver;
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bool mImportBusy;
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LLButton * mImportButton;
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LLTextBox * mInventoryFolderCountText;
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LLView * mInventoryImportInProgress;
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LLView * mInventoryPlaceholder;
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LLTextEditor * mInventoryText;
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LLTextBox * mInventoryTitle;
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LLUUID mOutboxId;
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LLInventoryPanel * mOutboxInventoryPanel;
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U32 mOutboxItemCount;
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LLPanel * mOutboxTopLevelDropZone;
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//LLWindowShade * mWindowShade;
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};
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#endif // LL_LLFLOATEROUTBOX_H
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