Adds Use horizontal buttons for contacts floater (needs restart) to Vanity Preferences. Adds ContactsUseHorizontalButtons. Adds FloaterContactsHorizRect for saving horizontal contacts rect. Adds panel_friends_horiz.xml, panel_group_horiz.xml, and floater_my_friends_horiz.xml Also corrects string value for FloaterContactsRect
335 lines
9.1 KiB
C++
335 lines
9.1 KiB
C++
/**
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* @file llfloaterchatterbox.cpp
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* @author Richard
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* @date 2007-05-08
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* @brief Implementation of the chatterbox integrated conversation ui
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterchatterbox.h"
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#include "lluictrlfactory.h"
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#include "llfloaterchat.h"
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#include "llfloaterfriends.h"
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#include "llfloatergroups.h"
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#include "llviewercontrol.h"
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#include "llimview.h"
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#include "llimpanel.h"
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#include "llstring.h"
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//
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// LLFloaterMyFriends
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//
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LLFloaterMyFriends::LLFloaterMyFriends(const LLSD& seed)
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{
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mFactoryMap["friends_panel"] = LLCallbackMap(LLFloaterMyFriends::createFriendsPanel, NULL);
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mFactoryMap["groups_panel"] = LLCallbackMap(LLFloaterMyFriends::createGroupsPanel, NULL);
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// do not automatically open singleton floaters (as result of getInstance())
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BOOL no_open = FALSE;
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static LLCachedControl<bool> horiz("ContactsUseHorizontalButtons");
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LLUICtrlFactory::getInstance()->buildFloater(this, (horiz ? "floater_my_friends_horiz.xml" : "floater_my_friends.xml"), &getFactoryMap(), no_open);
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}
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LLFloaterMyFriends::~LLFloaterMyFriends()
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{
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}
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BOOL LLFloaterMyFriends::postBuild()
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{
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mTabs = getChild<LLTabContainer>("friends_and_groups");
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return TRUE;
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}
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void LLFloaterMyFriends::onClose(bool app_quitting)
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{
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setVisible(FALSE);
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}
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//static
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void* LLFloaterMyFriends::createFriendsPanel(void* data)
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{
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return new LLPanelFriends();
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}
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//static
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void* LLFloaterMyFriends::createGroupsPanel(void* data)
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{
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return new LLPanelGroups();
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}
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//
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// LLFloaterChatterBox
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//
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LLFloaterChatterBox::LLFloaterChatterBox(const LLSD& seed) :
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mActiveVoiceFloater(NULL)
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{
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mAutoResize = FALSE;
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if(!gSavedSettings.getBOOL("WoLfVerticalIMTabs"))
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox.xml", NULL, FALSE);
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}
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else
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox_wolf.xml", NULL, FALSE);
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}
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if (gSavedSettings.getBOOL("ContactsTornOff"))
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{
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LLFloaterMyFriends* floater_contacts = LLFloaterMyFriends::getInstance(0);
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// add then remove to set up relationship for re-attach
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addFloater(floater_contacts, FALSE);
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removeFloater(floater_contacts);
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// reparent to floater view
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gFloaterView->addChild(floater_contacts);
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}
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else
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{
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addFloater(LLFloaterMyFriends::getInstance(0), TRUE);
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}
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if (gSavedSettings.getBOOL("ChatHistoryTornOff"))
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{
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LLFloaterChat* floater_chat = LLFloaterChat::getInstance();
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// add then remove to set up relationship for re-attach
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addFloater(floater_chat, FALSE);
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removeFloater(floater_chat);
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// reparent to floater view
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gFloaterView->addChild(floater_chat);
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}
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else
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{
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addFloater(LLFloaterChat::getInstance(LLSD()), FALSE);
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}
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mTabContainer->lockTabs();
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}
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LLFloaterChatterBox::~LLFloaterChatterBox()
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{
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}
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BOOL LLFloaterChatterBox::handleKeyHere(KEY key, MASK mask)
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{
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if (key == 'W' && mask == MASK_CONTROL)
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{
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LLFloater* floater = getActiveFloater();
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// is user closeable and is system closeable
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if (floater && floater->canClose())
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{
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if (floater->isCloseable())
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{
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floater->close();
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}
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else
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{
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// close chatterbox window if frontmost tab is reserved, non-closeable tab
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// such as contacts or near me
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close();
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}
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}
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return TRUE;
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}
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return LLMultiFloater::handleKeyHere(key, mask);
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}
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void LLFloaterChatterBox::draw()
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{
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// clear new im notifications when chatterbox is visible
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if (!isMinimized())
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{
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gIMMgr->clearNewIMNotification();
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}
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LLFloater* current_active_floater = getCurrentVoiceFloater();
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// set icon on tab for floater currently associated with active voice channel
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if(mActiveVoiceFloater != current_active_floater)
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{
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// remove image from old floater's tab
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if (mActiveVoiceFloater)
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{
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mTabContainer->setTabImage(mActiveVoiceFloater, "");
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}
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}
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// update image on current active tab
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if (current_active_floater)
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{
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LLColor4 icon_color = LLColor4::white;
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LLVoiceChannel* channelp = LLVoiceChannel::getCurrentVoiceChannel();
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if (channelp)
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{
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if (channelp->isActive())
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{
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icon_color = LLColor4::green;
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}
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else if (channelp->getState() == LLVoiceChannel::STATE_ERROR)
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{
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icon_color = LLColor4::red;
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}
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else // active, but not connected
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{
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icon_color = LLColor4::yellow;
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}
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}
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mTabContainer->setTabImage(current_active_floater, "active_voice_tab.tga", icon_color);
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}
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mActiveVoiceFloater = current_active_floater;
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LLMultiFloater::draw();
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}
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void LLFloaterChatterBox::onOpen()
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{
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gSavedSettings.setBOOL("ShowCommunicate", TRUE);
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}
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void LLFloaterChatterBox::onClose(bool app_quitting)
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{
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setVisible(FALSE);
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gSavedSettings.setBOOL("ShowCommunicate", FALSE);
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}
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void LLFloaterChatterBox::setMinimized(BOOL minimized)
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{
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LLFloater::setMinimized(minimized);
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// HACK: potentially need to toggle console
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LLFloaterChat::getInstance()->updateConsoleVisibility();
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}
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void LLFloaterChatterBox::removeFloater(LLFloater* floaterp)
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{
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if (floaterp->getName() == "chat floater")
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{
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// only my friends floater now locked
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mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1);
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gSavedSettings.setBOOL("ChatHistoryTornOff", TRUE);
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floaterp->setCanClose(TRUE);
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}
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else if (floaterp->getName() == "floater_my_friends")
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{
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// only chat floater now locked
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mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1);
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gSavedSettings.setBOOL("ContactsTornOff", TRUE);
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floaterp->setCanClose(TRUE);
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}
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LLMultiFloater::removeFloater(floaterp);
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}
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void LLFloaterChatterBox::addFloater(LLFloater* floaterp,
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BOOL select_added_floater,
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LLTabContainer::eInsertionPoint insertion_point)
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{
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S32 num_locked_tabs = mTabContainer->getNumLockedTabs();
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// already here
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if (floaterp->getHost() == this) return;
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// make sure my friends and chat history both locked when re-attaching chat history
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if (floaterp->getName() == "chat floater")
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{
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mTabContainer->unlockTabs();
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// add chat history as second tab if contact window is present, first tab otherwise
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if (getChildView("floater_my_friends"))
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{
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// assuming contacts window is first tab, select it
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mTabContainer->selectFirstTab();
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// and add ourselves after
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT);
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}
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else
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{
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START);
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}
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// make sure first two tabs are now locked
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mTabContainer->lockTabs(num_locked_tabs + 1);
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gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE);
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floaterp->setCanClose(FALSE);
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}
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else if (floaterp->getName() == "floater_my_friends")
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{
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mTabContainer->unlockTabs();
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// add contacts window as first tab
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START);
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// make sure first two tabs are now locked
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mTabContainer->lockTabs(num_locked_tabs + 1);
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gSavedSettings.setBOOL("ContactsTornOff", FALSE);
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floaterp->setCanClose(FALSE);
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}
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else
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{
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LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point);
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}
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// make sure active voice icon shows up for new tab
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if (floaterp == mActiveVoiceFloater)
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{
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mTabContainer->setTabImage(floaterp, "active_voice_tab.tga");
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}
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}
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//static
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LLFloater* LLFloaterChatterBox::getCurrentVoiceFloater()
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{
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if (!LLVoiceClient::voiceEnabled())
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{
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return NULL;
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}
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if (LLVoiceChannelProximal::getInstance() == LLVoiceChannel::getCurrentVoiceChannel())
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{
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// show near me tab if in proximal channel
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return LLFloaterChat::getInstance(LLSD());
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}
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else
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{
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LLFloaterChatterBox* floater = LLFloaterChatterBox::getInstance(LLSD());
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// iterator over all IM tabs (skip friends and near me)
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for (S32 i = 0; i < floater->getFloaterCount(); i++)
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{
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LLPanel* panelp = floater->mTabContainer->getPanelByIndex(i);
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if (panelp->getName() == "im_floater")
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{
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// only LLFloaterIMPanels are called "im_floater"
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LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)panelp;
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if (im_floaterp->getVoiceChannel() == LLVoiceChannel::getCurrentVoiceChannel())
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{
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return im_floaterp;
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}
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}
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}
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}
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return NULL;
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}
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