104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
/**
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* @file lldrawpoolalpha.h
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* @brief LLDrawPoolAlpha class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLALPHA_H
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#define LL_LLDRAWPOOLALPHA_H
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#include "lldrawpool.h"
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#include "llrender.h"
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#include "llframetimer.h"
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class LLFace;
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class LLColor4;
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class LLGLSLShader;
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class LLDrawPoolAlpha: public LLRenderPass
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_COLOR |
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LLVertexBuffer::MAP_TEXCOORD0
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
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/*virtual*/ ~LLDrawPoolAlpha();
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/*virtual*/ S32 getNumDeferredPasses();
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumPostDeferredPasses();
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/*virtual*/ void beginPostDeferredPass(S32 pass);
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/*virtual*/ void endPostDeferredPass(S32 pass);
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/*virtual*/ void renderPostDeferred(S32 pass);
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/*virtual*/ void beginRenderPass(S32 pass = 0);
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/*virtual*/ void endRenderPass( S32 pass );
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/*virtual*/ S32 getNumPasses() { return 1; }
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virtual void render(S32 pass = 0);
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/*virtual*/ void prerender();
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void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
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void renderAlpha(U32 mask);
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void renderAlphaHighlight(U32 mask);
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static BOOL sShowDebugAlpha;
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private:
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LLGLSLShader* current_shader;
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LLGLSLShader* target_shader;
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LLGLSLShader* simple_shader;
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LLGLSLShader* fullbright_shader;
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LLGLSLShader* emissive_shader;
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// our 'normal' alpha blend function for this pass
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LLRender::eBlendFactor mColorSFactor;
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LLRender::eBlendFactor mColorDFactor;
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LLRender::eBlendFactor mAlphaSFactor;
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LLRender::eBlendFactor mAlphaDFactor;
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};
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class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
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{
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public:
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LLDrawPoolAlphaPostWater();
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virtual void render(S32 pass = 0);
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};
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#endif // LL_LLDRAWPOOLALPHA_H
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