18 lines
340 B
GLSL
18 lines
340 B
GLSL
/**
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* @file glowcombineF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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uniform sampler2D glowMap;
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uniform sampler2DRect screenMap;
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void main()
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{
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gl_FragColor = texture2D(glowMap, gl_TexCoord[0].xy) +
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texture2DRect(screenMap, gl_TexCoord[1].xy);
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}
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