19 lines
439 B
GLSL
19 lines
439 B
GLSL
/**
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* @file lightSpecularV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#version 120
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// All lights, no specular highlights
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vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
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vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
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{
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return sumLightsSpecular(pos, norm, color, specularColor, baseCol);
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}
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