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SingularityViewer/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl

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283 B
GLSL

/**
* @file lightWaterF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#version 120
uniform sampler2D diffuseMap;
void default_lighting_water()
{
vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragColor = color;
}