Files
SingularityViewer/indra/llcommon/llfasttimer.h
Aleric Inglewood b852a77a79 AIFilePicker related bug fixes.
Bug fix in LLPreviewAnim::gotAssetForSave_continued: the if()
that tests if the result from the filepicker can be used was
accidently negated, mostly causing a crash when cancelling an
animation preview download (open animation, File -> Save Texture As..),
and canceling the save when a filename is picked.

The lifetime of AIFileUpload is actually till the very end
of the main(), causing it's member mPicker to be reused.
This leads to problems. When someone tries to open a file picker
for a file upload of the same time before the previous filepicker
called the callback function (ie, when two filepickers are
opened at the same time, or when the plugin crashes).
With this fix it is possible to open any number of file pickers.

Finally, for linux, LLFastTimers was using assembly with gives
rather random results on multicore machines. Since AIStateMachine
is using this for wait timing, it had a negative effect on
how well the file picker worked (the last message wasn't flushed
for several seconds).
2011-06-21 02:49:34 +02:00

284 lines
6.1 KiB
C++

/**
* @file llfasttimer.h
* @brief Declaration of a fast timer.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFASTTIMER_H
#define LL_LLFASTTIMER_H
#define FAST_TIMER_ON 1
class LL_COMMON_API LLFastTimer
{
public:
enum EFastTimerType
{
// high level
FTM_FRAME,
FTM_UPDATE,
FTM_RENDER,
FTM_SWAP,
FTM_CLIENT_COPY,
FTM_IDLE,
FTM_SLEEP,
// general timers
FT_STRING_FORMAT,
// common messaging components
FTM_PUMP,
FTM_CURL,
FTM_PUMPIO,
// common simulation components
FTM_UPDATE_ANIMATION,
FTM_UPDATE_TERRAIN,
FTM_UPDATE_PRIMITIVES,
FTM_UPDATE_PARTICLES,
FTM_SIMULATE_PARTICLES,
FTM_UPDATE_SKY,
FTM_UPDATE_TEXTURES,
FTM_UPDATE_WLPARAM,
FTM_UPDATE_WATER,
FTM_UPDATE_CLOUDS,
FTM_UPDATE_GRASS,
FTM_UPDATE_TREE,
FTM_UPDATE_AVATAR,
// common render components
FTM_SHADOW_GEOMETRY,
FTM_SHADOW_RENDER,
FTM_SHADOW_TERRAIN,
FTM_SHADOW_AVATAR,
FTM_SHADOW_SIMPLE,
FTM_SHADOW_ALPHA,
FTM_SHADOW_TREE,
FTM_RENDER_GEOMETRY,
FTM_RENDER_TERRAIN,
FTM_RENDER_SIMPLE,
FTM_RENDER_FULLBRIGHT,
FTM_RENDER_GLOW,
FTM_RENDER_GRASS,
FTM_RENDER_INVISIBLE,
FTM_RENDER_SHINY,
FTM_RENDER_BUMP,
FTM_RENDER_TREES,
FTM_RENDER_CHARACTERS,
FTM_RENDER_OCCLUSION,
FTM_RENDER_ALPHA,
FTM_RENDER_CLOUDS,
FTM_RENDER_HUD,
FTM_RENDER_PARTICLES,
FTM_RENDER_WATER,
FTM_RENDER_WL_SKY,
FTM_RENDER_FAKE_VBO_UPDATE,
FTM_RENDER_TIMER,
FTM_RENDER_UI,
FTM_RENDER_BLOOM,
FTM_RENDER_BLOOM_FBO,
FTM_RENDER_FONTS,
// deferred rendering
FTM_RENDER_DEFERRED,
FTM_BIND_DEFERRED,
FTM_SUN_SHADOW,
FTM_SOFTEN_SHADOW,
FTM_EDGE_DETECTION,
FTM_GI_TRACE,
FTM_GI_GATHER,
FTM_ATMOSPHERICS,
FTM_LOCAL_LIGHTS,
FTM_FULLSCREEN_LIGHTS,
FTM_PROJECTORS,
FTM_POST,
FTM_VISIBLE_CLOUD,
// newview specific
FTM_MESSAGES,
FTM_MOUSEHANDLER,
FTM_KEYHANDLER,
FTM_REBUILD,
FTM_STATESORT,
FTM_STATESORT_DRAWABLE,
FTM_STATESORT_POSTSORT,
FTM_REBUILD_VBO,
FTM_REBUILD_VOLUME_VB,
FTM_REBUILD_BRIDGE_VB,
FTM_REBUILD_HUD_VB,
FTM_REBUILD_TERRAIN_VB,
FTM_REBUILD_WATER_VB,
FTM_REBUILD_TREE_VB,
FTM_REBUILD_PARTICLE_VB,
FTM_REBUILD_CLOUD_VB,
FTM_REBUILD_GRASS_VB,
FTM_REBUILD_NONE_VB,
FTM_REBUILD_OCCLUSION_VB,
FTM_POOLS,
FTM_POOLRENDER,
FTM_IDLE_CB,
FTM_WORLD_UPDATE,
FTM_UPDATE_MOVE,
FTM_OCTREE_BALANCE,
FTM_UPDATE_LIGHTS,
FTM_CULL,
FTM_CULL_REBOUND,
FTM_FRUSTUM_CULL,
FTM_GEO_UPDATE,
FTM_GEO_RESERVE,
FTM_GEO_LIGHT,
FTM_GEO_SHADOW,
FTM_GEO_SKY,
FTM_GEN_VOLUME,
FTM_GEN_TRIANGLES,
FTM_GEN_FLEX,
FTM_AUDIO_UPDATE,
FTM_RESET_DRAWORDER,
FTM_OBJECTLIST_UPDATE,
FTM_AVATAR_UPDATE,
FTM_JOINT_UPDATE,
FTM_ATTACHMENT_UPDATE,
FTM_LOD_UPDATE,
FTM_REGION_UPDATE,
FTM_CLEANUP,
FTM_NETWORK,
FTM_IDLE_NETWORK,
FTM_CREATE_OBJECT,
FTM_LOAD_AVATAR,
FTM_PROCESS_MESSAGES,
FTM_PROCESS_OBJECTS,
FTM_PROCESS_IMAGES,
FTM_IMAGE_UPDATE,
FTM_IMAGE_CREATE,
FTM_IMAGE_DECODE,
FTM_IMAGE_READBACK,
FTM_IMAGE_MARK_DIRTY,
FTM_PIPELINE,
FTM_VFILE_WAIT,
FTM_FLEXIBLE_UPDATE,
FTM_OCCLUSION_READBACK,
FTM_HUD_EFFECTS,
FTM_HUD_UPDATE,
FTM_INVENTORY,
FTM_AUTO_SELECT,
FTM_ARRANGE,
FTM_FILTER,
FTM_REFRESH,
FTM_SORT,
FTM_PICK,
FTM_STATEMACHINE,
// Temp
FTM_TEMP1,
FTM_TEMP2,
FTM_TEMP3,
FTM_TEMP4,
FTM_TEMP5,
FTM_TEMP6,
FTM_TEMP7,
FTM_TEMP8,
FTM_OTHER, // Special, used by display code
FTM_NUM_TYPES
};
enum { FTM_HISTORY_NUM = 60 };
enum { FTM_MAX_DEPTH = 64 };
public:
static EFastTimerType sCurType;
LLFastTimer(EFastTimerType type)
{
#if FAST_TIMER_ON
mType = type;
sCurType = type;
// These don't get counted, because they use CPU clockticks
//gTimerBins[gCurTimerBin]++;
//LLTimer::sNumTimerCalls++;
U64 cpu_clocks = getCPUClockCount32();
sStart[sCurDepth] = cpu_clocks;
sCurDepth++;
#endif
};
~LLFastTimer()
{
#if FAST_TIMER_ON
U64 end,delta;
int i;
// These don't get counted, because they use CPU clockticks
//gTimerBins[gCurTimerBin]++;
//LLTimer::sNumTimerCalls++;
end = getCPUClockCount32();
sCurDepth--;
delta = end - sStart[sCurDepth];
sCounter[mType] += delta;
sCalls[mType]++;
// Subtract delta from parents
for (i=0; i<sCurDepth; i++)
sStart[i] += delta;
#endif
}
static void reset();
static U64 countsPerSecond();
public:
static int sCurDepth;
static U64 sStart[FTM_MAX_DEPTH];
static U64 sCounter[FTM_NUM_TYPES];
static U64 sCalls[FTM_NUM_TYPES];
static U64 sCountAverage[FTM_NUM_TYPES];
static U64 sCallAverage[FTM_NUM_TYPES];
static U64 sCountHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
static U64 sCallHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
static int sPauseHistory;
static int sResetHistory;
static U32 getCPUClockCount32();
static U64 getCPUClockCount64();
static U64 sClockResolution;
static S32 sCurFrameIndex;
static S32 sLastFrameIndex;
EFastTimerType mType;
};
#endif // LL_LLFASTTIMER_H