Files
SingularityViewer/indra/newview/llvoiceclient.cpp
Aleric Inglewood c0ac428179 Code cleanup
* Moved Responder stuff to LLHTTPClient.
* Renamed LLHTTPClient::Responder to LLHTTPClient::ResponderWithResult.
* Deleted LLHTTPClientAdapter and LLHTTPClientInterface.
* Renamed AICurlInterface::TransferInfo to AITransferInfo and moved it
  to llhttpclient.h
* Removed 'CURLcode code' argument from completed_headers.
2012-10-31 23:11:42 +01:00

7085 lines
188 KiB
C++

/**
* @file llvoiceclient.cpp
* @brief Implementation of LLVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#if LL_LINUX && defined(LL_STANDALONE)
#include <glib.h>
#endif
#include "llvoiceclient.h"
#include <boost/tokenizer.hpp>
#include "llsdutil.h"
#include "llvoavatarself.h"
#include "llbufferstream.h"
#include "llfile.h"
#ifdef LL_STANDALONE
# include "expat.h"
#else
# include "expat/expat.h"
#endif
#include "llcallbacklist.h"
#include "llviewerregion.h"
#include "llviewernetwork.h" // for gGridChoice
#include "llbase64.h"
#include "llviewercontrol.h"
#include "llkeyboard.h"
#include "llappviewer.h" // for gDisconnected, gDisableVoice
#include "llmutelist.h" // to check for muted avatars
#include "llagent.h"
#include "llcachename.h"
#include "llimview.h" // for LLIMMgr
#include "llimpanel.h" // for LLVoiceChannel
#include "llparcel.h"
#include "llviewerparcelmgr.h"
#include "llfirstuse.h"
#include "llviewerwindow.h"
#include "llviewercamera.h"
#include "llnotificationsutil.h"
#include "llfloaterfriends.h" //VIVOX, inorder to refresh communicate panel
#include "llfloaterchat.h" // for LLFloaterChat::addChat()
// for base64 decoding
#include "apr_base64.h"
// for SHA1 hash
#include "apr_sha1.h"
// for MD5 hash
#include "llmd5.h"
#define USE_SESSION_GROUPS 0
class AIHTTPTimeoutPolicy;
extern AIHTTPTimeoutPolicy viewerVoiceAccountProvisionResponder_timeout;
extern AIHTTPTimeoutPolicy voiceClientCapResponder_timeout;
static bool sConnectingToAgni = false;
F32 LLVoiceClient::OVERDRIVEN_POWER_LEVEL = 0.7f;
const F32 SPEAKING_TIMEOUT = 1.f;
const int VOICE_MAJOR_VERSION = 1;
const int VOICE_MINOR_VERSION = 0;
LLVoiceClient *gVoiceClient = NULL;
// Don't retry connecting to the daemon more frequently than this:
const F32 CONNECT_THROTTLE_SECONDS = 1.0f;
// Don't send positional updates more frequently than this:
const F32 UPDATE_THROTTLE_SECONDS = 0.1f;
const F32 LOGIN_RETRY_SECONDS = 10.0f;
const int MAX_LOGIN_RETRIES = 12;
static void setUUIDFromStringHash(LLUUID &uuid, const std::string &str)
{
LLMD5 md5_uuid;
md5_uuid.update((const unsigned char*)str.data(), str.size());
md5_uuid.finalize();
md5_uuid.raw_digest(uuid.mData);
}
static int scale_mic_volume(float volume)
{
// incoming volume has the range [0.0 ... 2.0], with 1.0 as the default.
// Map it as follows: 0.0 -> 40, 1.0 -> 44, 2.0 -> 75
volume -= 1.0f; // offset volume to the range [-1.0 ... 1.0], with 0 at the default.
int scaled_volume = 44; // offset scaled_volume by its default level
if(volume < 0.0f)
scaled_volume += ((int)(volume * 4.0f)); // (44 - 40)
else
scaled_volume += ((int)(volume * 31.0f)); // (75 - 44)
return scaled_volume;
}
static int scale_speaker_volume(float volume)
{
// incoming volume has the range [0.0 ... 1.0], with 0.5 as the default.
// Map it as follows: 0.0 -> 0, 0.5 -> 62, 1.0 -> 75
volume -= 0.5f; // offset volume to the range [-0.5 ... 0.5], with 0 at the default.
int scaled_volume = 62; // offset scaled_volume by its default level
if(volume < 0.0f)
scaled_volume += ((int)(volume * 124.0f)); // (62 - 0) * 2
else
scaled_volume += ((int)(volume * 26.0f)); // (75 - 62) * 2
return scaled_volume;
}
class LLViewerVoiceAccountProvisionResponder :
public LLHTTPClient::ResponderWithResult
{
public:
LLViewerVoiceAccountProvisionResponder(int retries)
{
mRetries = retries;
}
virtual void error(U32 status, const std::string& reason)
{
if ( mRetries > 0 )
{
LL_WARNS("Voice") << "ProvisionVoiceAccountRequest returned an error, retrying. status = " << status << ", reason = \"" << reason << "\"" << LL_ENDL;
if ( gVoiceClient ) gVoiceClient->requestVoiceAccountProvision(
mRetries - 1);
}
else
{
LL_WARNS("Voice") << "ProvisionVoiceAccountRequest returned an error, too many retries (giving up). status = " << status << ", reason = \"" << reason << "\"" << LL_ENDL;
if ( gVoiceClient ) gVoiceClient->giveUp();
}
}
virtual void result(const LLSD& content)
{
if ( gVoiceClient )
{
std::string voice_sip_uri_hostname;
std::string voice_account_server_uri;
LL_DEBUGS("Voice") << "ProvisionVoiceAccountRequest response:" << ll_pretty_print_sd(content) << LL_ENDL;
if(content.has("voice_sip_uri_hostname"))
voice_sip_uri_hostname = content["voice_sip_uri_hostname"].asString();
// this key is actually misnamed -- it will be an entire URI, not just a hostname.
if(content.has("voice_account_server_name"))
voice_account_server_uri = content["voice_account_server_name"].asString();
gVoiceClient->login(
content["username"].asString(),
content["password"].asString(),
voice_sip_uri_hostname,
voice_account_server_uri);
}
}
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return viewerVoiceAccountProvisionResponder_timeout; }
private:
int mRetries;
};
/**
* @class LLVivoxProtocolParser
* @brief This class helps construct new LLIOPipe specializations
* @see LLIOPipe
*
* THOROUGH_DESCRIPTION
*/
class LLVivoxProtocolParser : public LLIOPipe
{
LOG_CLASS(LLVivoxProtocolParser);
public:
LLVivoxProtocolParser();
virtual ~LLVivoxProtocolParser();
protected:
/* @name LLIOPipe virtual implementations
*/
//@{
/**
* @brief Process the data in buffer
*/
virtual EStatus process_impl(
const LLChannelDescriptors& channels,
buffer_ptr_t& buffer,
bool& eos,
LLSD& context,
LLPumpIO* pump);
//@}
std::string mInput;
// Expat control members
XML_Parser parser;
int responseDepth;
bool ignoringTags;
bool isEvent;
int ignoreDepth;
// Members for processing responses. The values are transient and only valid within a call to processResponse().
bool squelchDebugOutput;
int returnCode;
int statusCode;
std::string statusString;
std::string requestId;
std::string actionString;
std::string connectorHandle;
std::string versionID;
std::string accountHandle;
std::string sessionHandle;
std::string sessionGroupHandle;
std::string alias;
std::string applicationString;
// Members for processing events. The values are transient and only valid within a call to processResponse().
std::string eventTypeString;
int state;
std::string uriString;
bool isChannel;
bool incoming;
bool enabled;
std::string nameString;
std::string audioMediaString;
std::string displayNameString;
int participantType;
bool isLocallyMuted;
bool isModeratorMuted;
bool isSpeaking;
int volume;
F32 energy;
std::string messageHeader;
std::string messageBody;
std::string notificationType;
bool hasText;
bool hasAudio;
bool hasVideo;
bool terminated;
std::string blockMask;
std::string presenceOnly;
std::string autoAcceptMask;
std::string autoAddAsBuddy;
int numberOfAliases;
std::string subscriptionHandle;
std::string subscriptionType;
// Members for processing text between tags
std::string textBuffer;
bool accumulateText;
void reset();
void processResponse(std::string tag);
static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
static void XMLCALL ExpatEndTag(void *data, const char *el);
static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
void StartTag(const char *tag, const char **attr);
void EndTag(const char *tag);
void CharData(const char *buffer, int length);
};
LLVivoxProtocolParser::LLVivoxProtocolParser()
{
parser = NULL;
parser = XML_ParserCreate(NULL);
reset();
}
void LLVivoxProtocolParser::reset()
{
responseDepth = 0;
ignoringTags = false;
accumulateText = false;
energy = 0.f;
ignoreDepth = 0;
isChannel = false;
isEvent = false;
isLocallyMuted = false;
isModeratorMuted = false;
isSpeaking = false;
participantType = 0;
squelchDebugOutput = false;
returnCode = -1;
state = 0;
statusCode = 0;
volume = 0;
textBuffer.clear();
alias.clear();
numberOfAliases = 0;
applicationString.clear();
}
//virtual
LLVivoxProtocolParser::~LLVivoxProtocolParser()
{
if (parser)
XML_ParserFree(parser);
}
// virtual
LLIOPipe::EStatus LLVivoxProtocolParser::process_impl(
const LLChannelDescriptors& channels,
buffer_ptr_t& buffer,
bool& eos,
LLSD& context,
LLPumpIO* pump)
{
LLBufferStream istr(channels, buffer.get());
std::ostringstream ostr;
while (istr.good())
{
char buf[1024];
istr.read(buf, sizeof(buf));
mInput.append(buf, istr.gcount());
}
// Look for input delimiter(s) in the input buffer. If one is found, send the message to the xml parser.
int start = 0;
int delim;
while((delim = mInput.find("\n\n\n", start)) != std::string::npos)
{
// Reset internal state of the LLVivoxProtocolParser (no effect on the expat parser)
reset();
XML_ParserReset(parser, NULL);
XML_SetElementHandler(parser, ExpatStartTag, ExpatEndTag);
XML_SetCharacterDataHandler(parser, ExpatCharHandler);
XML_SetUserData(parser, this);
XML_Parse(parser, mInput.data() + start, delim - start, false);
// If this message isn't set to be squelched, output the raw XML received.
if(!squelchDebugOutput)
{
LL_DEBUGS("Voice") << "parsing: " << mInput.substr(start, delim - start) << LL_ENDL;
}
start = delim + 3;
}
if(start != 0)
mInput = mInput.substr(start);
LL_DEBUGS("VivoxProtocolParser") << "at end, mInput is: " << mInput << LL_ENDL;
if(!gVoiceClient->mConnected)
{
// If voice has been disabled, we just want to close the socket. This does so.
LL_INFOS("Voice") << "returning STATUS_STOP" << LL_ENDL;
return STATUS_STOP;
}
return STATUS_OK;
}
void XMLCALL LLVivoxProtocolParser::ExpatStartTag(void *data, const char *el, const char **attr)
{
if (data)
{
LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data;
object->StartTag(el, attr);
}
}
// --------------------------------------------------------------------------------
void XMLCALL LLVivoxProtocolParser::ExpatEndTag(void *data, const char *el)
{
if (data)
{
LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data;
object->EndTag(el);
}
}
// --------------------------------------------------------------------------------
void XMLCALL LLVivoxProtocolParser::ExpatCharHandler(void *data, const XML_Char *s, int len)
{
if (data)
{
LLVivoxProtocolParser *object = (LLVivoxProtocolParser*)data;
object->CharData(s, len);
}
}
// --------------------------------------------------------------------------------
void LLVivoxProtocolParser::StartTag(const char *tag, const char **attr)
{
// Reset the text accumulator. We shouldn't have strings that are inturrupted by new tags
textBuffer.clear();
// only accumulate text if we're not ignoring tags.
accumulateText = !ignoringTags;
if (responseDepth == 0)
{
isEvent = !stricmp("Event", tag);
if (!stricmp("Response", tag) || isEvent)
{
// Grab the attributes
while (*attr)
{
const char *key = *attr++;
const char *value = *attr++;
if (!stricmp("requestId", key))
{
requestId = value;
}
else if (!stricmp("action", key))
{
actionString = value;
}
else if (!stricmp("type", key))
{
eventTypeString = value;
}
}
}
LL_DEBUGS("VivoxProtocolParser") << tag << " (" << responseDepth << ")" << LL_ENDL;
}
else
{
if (ignoringTags)
{
LL_DEBUGS("VivoxProtocolParser") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL;
}
else
{
LL_DEBUGS("VivoxProtocolParser") << tag << " (" << responseDepth << ")" << LL_ENDL;
// Ignore the InputXml stuff so we don't get confused
if (!stricmp("InputXml", tag))
{
ignoringTags = true;
ignoreDepth = responseDepth;
accumulateText = false;
LL_DEBUGS("VivoxProtocolParser") << "starting ignore, ignoreDepth is " << ignoreDepth << LL_ENDL;
}
else if (!stricmp("CaptureDevices", tag))
{
gVoiceClient->clearCaptureDevices();
}
else if (!stricmp("RenderDevices", tag))
{
gVoiceClient->clearRenderDevices();
}
else if (!stricmp("Buddies", tag))
{
gVoiceClient->deleteAllBuddies();
}
else if (!stricmp("BlockRules", tag))
{
gVoiceClient->deleteAllBlockRules();
}
else if (!stricmp("AutoAcceptRules", tag))
{
gVoiceClient->deleteAllAutoAcceptRules();
}
}
}
responseDepth++;
}
// --------------------------------------------------------------------------------
void LLVivoxProtocolParser::EndTag(const char *tag)
{
const std::string& string = textBuffer;
bool clearbuffer = true;
responseDepth--;
if (ignoringTags)
{
if (ignoreDepth == responseDepth)
{
LL_DEBUGS("VivoxProtocolParser") << "end of ignore" << LL_ENDL;
ignoringTags = false;
}
else
{
LL_DEBUGS("VivoxProtocolParser") << "ignoring tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL;
}
}
if (!ignoringTags)
{
LL_DEBUGS("VivoxProtocolParser") << "processing tag " << tag << " (depth = " << responseDepth << ")" << LL_ENDL;
// Closing a tag. Finalize the text we've accumulated and reset
if (!stricmp("ReturnCode", tag))
returnCode = strtol(string.c_str(), NULL, 10);
else if (!stricmp("SessionHandle", tag))
sessionHandle = string;
else if (!stricmp("SessionGroupHandle", tag))
sessionGroupHandle = string;
else if (!stricmp("StatusCode", tag))
statusCode = strtol(string.c_str(), NULL, 10);
else if (!stricmp("StatusString", tag))
statusString = string;
else if (!stricmp("ParticipantURI", tag))
uriString = string;
else if (!stricmp("Volume", tag))
volume = strtol(string.c_str(), NULL, 10);
else if (!stricmp("Energy", tag))
energy = (F32)strtod(string.c_str(), NULL);
else if (!stricmp("IsModeratorMuted", tag))
isModeratorMuted = !stricmp(string.c_str(), "true");
else if (!stricmp("IsSpeaking", tag))
isSpeaking = !stricmp(string.c_str(), "true");
else if (!stricmp("Alias", tag))
alias = string;
else if (!stricmp("NumberOfAliases", tag))
numberOfAliases = strtol(string.c_str(), NULL, 10);
else if (!stricmp("Application", tag))
applicationString = string;
else if (!stricmp("ConnectorHandle", tag))
connectorHandle = string;
else if (!stricmp("VersionID", tag))
versionID = string;
else if (!stricmp("AccountHandle", tag))
accountHandle = string;
else if (!stricmp("State", tag))
state = strtol(string.c_str(), NULL, 10);
else if (!stricmp("URI", tag))
uriString = string;
else if (!stricmp("IsChannel", tag))
isChannel = !stricmp(string.c_str(), "true");
else if (!stricmp("Incoming", tag))
incoming = !stricmp(string.c_str(), "true");
else if (!stricmp("Enabled", tag))
enabled = !stricmp(string.c_str(), "true");
else if (!stricmp("Name", tag))
nameString = string;
else if (!stricmp("AudioMedia", tag))
audioMediaString = string;
else if (!stricmp("ChannelName", tag))
nameString = string;
else if (!stricmp("DisplayName", tag))
displayNameString = string;
else if (!stricmp("AccountName", tag))
nameString = string;
else if (!stricmp("ParticipantType", tag))
participantType = strtol(string.c_str(), NULL, 10);
else if (!stricmp("IsLocallyMuted", tag))
isLocallyMuted = !stricmp(string.c_str(), "true");
else if (!stricmp("MicEnergy", tag))
energy = (F32)strtod(string.c_str(), NULL);
else if (!stricmp("ChannelName", tag))
nameString = string;
else if (!stricmp("ChannelURI", tag))
uriString = string;
else if (!stricmp("BuddyURI", tag))
uriString = string;
else if (!stricmp("Presence", tag))
statusString = string;
else if (!stricmp("Device", tag))
{
// This closing tag shouldn't clear the accumulated text.
clearbuffer = false;
}
else if (!stricmp("CaptureDevice", tag))
{
gVoiceClient->addCaptureDevice(textBuffer);
}
else if (!stricmp("RenderDevice", tag))
{
gVoiceClient->addRenderDevice(textBuffer);
}
else if (!stricmp("Buddy", tag))
{
gVoiceClient->processBuddyListEntry(uriString, displayNameString);
}
else if (!stricmp("BlockRule", tag))
{
gVoiceClient->addBlockRule(blockMask, presenceOnly);
}
else if (!stricmp("BlockMask", tag))
blockMask = string;
else if (!stricmp("PresenceOnly", tag))
presenceOnly = string;
else if (!stricmp("AutoAcceptRule", tag))
{
gVoiceClient->addAutoAcceptRule(autoAcceptMask, autoAddAsBuddy);
}
else if (!stricmp("AutoAcceptMask", tag))
autoAcceptMask = string;
else if (!stricmp("AutoAddAsBuddy", tag))
autoAddAsBuddy = string;
else if (!stricmp("MessageHeader", tag))
messageHeader = string;
else if (!stricmp("MessageBody", tag))
messageBody = string;
else if (!stricmp("NotificationType", tag))
notificationType = string;
else if (!stricmp("HasText", tag))
hasText = !stricmp(string.c_str(), "true");
else if (!stricmp("HasAudio", tag))
hasAudio = !stricmp(string.c_str(), "true");
else if (!stricmp("HasVideo", tag))
hasVideo = !stricmp(string.c_str(), "true");
else if (!stricmp("Terminated", tag))
terminated = !stricmp(string.c_str(), "true");
else if (!stricmp("SubscriptionHandle", tag))
subscriptionHandle = string;
else if (!stricmp("SubscriptionType", tag))
subscriptionType = string;
if(clearbuffer)
{
textBuffer.clear();
accumulateText= false;
}
if (responseDepth == 0)
{
// We finished all of the XML, process the data
processResponse(tag);
}
}
}
// --------------------------------------------------------------------------------
void LLVivoxProtocolParser::CharData(const char *buffer, int length)
{
/*
This method is called for anything that isn't a tag, which can be text you
want that lies between tags, and a lot of stuff you don't want like file formatting
(tabs, spaces, CR/LF, etc).
Only copy text if we are in accumulate mode...
*/
if (accumulateText)
textBuffer.append(buffer, length);
}
// --------------------------------------------------------------------------------
void LLVivoxProtocolParser::processResponse(std::string tag)
{
LL_DEBUGS("VivoxProtocolParser") << tag << LL_ENDL;
// SLIM SDK: the SDK now returns a statusCode of "200" (OK) for success. This is a change vs. previous SDKs.
// According to Mike S., "The actual API convention is that responses with return codes of 0 are successful, regardless of the status code returned",
// so I believe this will give correct behavior.
if(returnCode == 0)
statusCode = 0;
if (isEvent)
{
const char *eventTypeCstr = eventTypeString.c_str();
if (!stricmp(eventTypeCstr, "AccountLoginStateChangeEvent"))
{
gVoiceClient->accountLoginStateChangeEvent(accountHandle, statusCode, statusString, state);
}
else if (!stricmp(eventTypeCstr, "SessionAddedEvent"))
{
/*
<Event type="SessionAddedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==0</SessionHandle>
<Uri>sip:confctl-1408789@bhr.vivox.com</Uri>
<IsChannel>true</IsChannel>
<Incoming>false</Incoming>
<ChannelName />
</Event>
*/
gVoiceClient->sessionAddedEvent(uriString, alias, sessionHandle, sessionGroupHandle, isChannel, incoming, nameString, applicationString);
}
else if (!stricmp(eventTypeCstr, "SessionRemovedEvent"))
{
gVoiceClient->sessionRemovedEvent(sessionHandle, sessionGroupHandle);
}
else if (!stricmp(eventTypeCstr, "SessionGroupAddedEvent"))
{
gVoiceClient->sessionGroupAddedEvent(sessionGroupHandle);
}
else if (!stricmp(eventTypeCstr, "MediaStreamUpdatedEvent"))
{
/*
<Event type="MediaStreamUpdatedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==0</SessionHandle>
<StatusCode>200</StatusCode>
<StatusString>OK</StatusString>
<State>2</State>
<Incoming>false</Incoming>
</Event>
*/
gVoiceClient->mediaStreamUpdatedEvent(sessionHandle, sessionGroupHandle, statusCode, statusString, state, incoming);
}
else if (!stricmp(eventTypeCstr, "TextStreamUpdatedEvent"))
{
/*
<Event type="TextStreamUpdatedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg1</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==1</SessionHandle>
<Enabled>true</Enabled>
<State>1</State>
<Incoming>true</Incoming>
</Event>
*/
gVoiceClient->textStreamUpdatedEvent(sessionHandle, sessionGroupHandle, enabled, state, incoming);
}
else if (!stricmp(eventTypeCstr, "ParticipantAddedEvent"))
{
/*
<Event type="ParticipantAddedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg4</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==4</SessionHandle>
<ParticipantUri>sip:xI5auBZ60SJWIk606-1JGRQ==@bhr.vivox.com</ParticipantUri>
<AccountName>xI5auBZ60SJWIk606-1JGRQ==</AccountName>
<DisplayName />
<ParticipantType>0</ParticipantType>
</Event>
*/
gVoiceClient->participantAddedEvent(sessionHandle, sessionGroupHandle, uriString, alias, nameString, displayNameString, participantType);
}
else if (!stricmp(eventTypeCstr, "ParticipantRemovedEvent"))
{
/*
<Event type="ParticipantRemovedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg4</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==4</SessionHandle>
<ParticipantUri>sip:xtx7YNV-3SGiG7rA1fo5Ndw==@bhr.vivox.com</ParticipantUri>
<AccountName>xtx7YNV-3SGiG7rA1fo5Ndw==</AccountName>
</Event>
*/
gVoiceClient->participantRemovedEvent(sessionHandle, sessionGroupHandle, uriString, alias, nameString);
}
else if (!stricmp(eventTypeCstr, "ParticipantUpdatedEvent"))
{
/*
<Event type="ParticipantUpdatedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==0</SessionHandle>
<ParticipantUri>sip:xFnPP04IpREWNkuw1cOXlhw==@bhr.vivox.com</ParticipantUri>
<IsModeratorMuted>false</IsModeratorMuted>
<IsSpeaking>true</IsSpeaking>
<Volume>44</Volume>
<Energy>0.0879437</Energy>
</Event>
*/
// These happen so often that logging them is pretty useless.
squelchDebugOutput = true;
gVoiceClient->participantUpdatedEvent(sessionHandle, sessionGroupHandle, uriString, alias, isModeratorMuted, isSpeaking, volume, energy);
}
else if (!stricmp(eventTypeCstr, "AuxAudioPropertiesEvent"))
{
gVoiceClient->auxAudioPropertiesEvent(energy);
}
else if (!stricmp(eventTypeCstr, "BuddyPresenceEvent"))
{
gVoiceClient->buddyPresenceEvent(uriString, alias, statusString, applicationString);
}
else if (!stricmp(eventTypeCstr, "BuddyAndGroupListChangedEvent"))
{
// The buddy list was updated during parsing.
// Need to recheck against the friends list.
gVoiceClient->buddyListChanged();
}
else if (!stricmp(eventTypeCstr, "BuddyChangedEvent"))
{
/*
<Event type="BuddyChangedEvent">
<AccountHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==</AccountHandle>
<BuddyURI>sip:x9fFHFZjOTN6OESF1DUPrZQ==@bhr.vivox.com</BuddyURI>
<DisplayName>Monroe Tester</DisplayName>
<BuddyData />
<GroupID>0</GroupID>
<ChangeType>Set</ChangeType>
</Event>
*/
// TODO: Question: Do we need to process this at all?
}
else if (!stricmp(eventTypeCstr, "MessageEvent"))
{
gVoiceClient->messageEvent(sessionHandle, uriString, alias, messageHeader, messageBody, applicationString);
}
else if (!stricmp(eventTypeCstr, "SessionNotificationEvent"))
{
gVoiceClient->sessionNotificationEvent(sessionHandle, uriString, notificationType);
}
else if (!stricmp(eventTypeCstr, "SubscriptionEvent"))
{
gVoiceClient->subscriptionEvent(uriString, subscriptionHandle, alias, displayNameString, applicationString, subscriptionType);
}
else if (!stricmp(eventTypeCstr, "SessionUpdatedEvent"))
{
/*
<Event type="SessionUpdatedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0</SessionGroupHandle>
<SessionHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==0</SessionHandle>
<Uri>sip:confctl-9@bhd.vivox.com</Uri>
<IsMuted>0</IsMuted>
<Volume>50</Volume>
<TransmitEnabled>1</TransmitEnabled>
<IsFocused>0</IsFocused>
<SpeakerPosition><Position><X>0</X><Y>0</Y><Z>0</Z></Position></SpeakerPosition>
<SessionFontID>0</SessionFontID>
</Event>
*/
// We don't need to process this, but we also shouldn't warn on it, since that confuses people.
}
else if (!stricmp(eventTypeCstr, "SessionGroupRemovedEvent"))
{
/*
<Event type="SessionGroupRemovedEvent">
<SessionGroupHandle>c1_m1000xFnPP04IpREWNkuw1cOXlhw==_sg0</SessionGroupHandle>
</Event>
*/
// We don't need to process this, but we also shouldn't warn on it, since that confuses people.
}
else
{
LL_WARNS("VivoxProtocolParser") << "Unknown event type " << eventTypeString << LL_ENDL;
}
}
else
{
const char *actionCstr = actionString.c_str();
if (!stricmp(actionCstr, "Connector.Create.1"))
{
gVoiceClient->connectorCreateResponse(statusCode, statusString, connectorHandle, versionID);
}
else if (!stricmp(actionCstr, "Account.Login.1"))
{
gVoiceClient->loginResponse(statusCode, statusString, accountHandle, numberOfAliases);
}
else if (!stricmp(actionCstr, "Session.Create.1"))
{
gVoiceClient->sessionCreateResponse(requestId, statusCode, statusString, sessionHandle);
}
else if (!stricmp(actionCstr, "SessionGroup.AddSession.1"))
{
gVoiceClient->sessionGroupAddSessionResponse(requestId, statusCode, statusString, sessionHandle);
}
else if (!stricmp(actionCstr, "Session.Connect.1"))
{
gVoiceClient->sessionConnectResponse(requestId, statusCode, statusString);
}
else if (!stricmp(actionCstr, "Account.Logout.1"))
{
gVoiceClient->logoutResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Connector.InitiateShutdown.1"))
{
gVoiceClient->connectorShutdownResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Account.ListBlockRules.1"))
{
gVoiceClient->accountListBlockRulesResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Account.ListAutoAcceptRules.1"))
{
gVoiceClient->accountListAutoAcceptRulesResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Session.Set3DPosition.1"))
{
// We don't need to process these, but they're so spammy we don't want to log them.
squelchDebugOutput = true;
}
/*
else if (!stricmp(actionCstr, "Account.ChannelGetList.1"))
{
gVoiceClient->channelGetListResponse(statusCode, statusString);
}
else if (!stricmp(actionCstr, "Connector.AccountCreate.1"))
{
}
else if (!stricmp(actionCstr, "Connector.MuteLocalMic.1"))
{
}
else if (!stricmp(actionCstr, "Connector.MuteLocalSpeaker.1"))
{
}
else if (!stricmp(actionCstr, "Connector.SetLocalMicVolume.1"))
{
}
else if (!stricmp(actionCstr, "Connector.SetLocalSpeakerVolume.1"))
{
}
else if (!stricmp(actionCstr, "Session.ListenerSetPosition.1"))
{
}
else if (!stricmp(actionCstr, "Session.SpeakerSetPosition.1"))
{
}
else if (!stricmp(actionCstr, "Session.AudioSourceSetPosition.1"))
{
}
else if (!stricmp(actionCstr, "Session.GetChannelParticipants.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelCreate.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelUpdate.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelDelete.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelCreateAndInvite.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelFolderCreate.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelFolderUpdate.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelFolderDelete.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelAddModerator.1"))
{
}
else if (!stricmp(actionCstr, "Account.ChannelDeleteModerator.1"))
{
}
*/
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
class LLVoiceClientMuteListObserver : public LLMuteListObserver
{
/* virtual */ void onChange() { gVoiceClient->muteListChanged();}
};
class LLVoiceClientFriendsObserver : public LLFriendObserver
{
public:
/* virtual */ void changed(U32 mask) { gVoiceClient->updateFriends(mask);}
};
static LLVoiceClientMuteListObserver mutelist_listener;
static bool sMuteListListener_listening = false;
static LLVoiceClientFriendsObserver *friendslist_listener = NULL;
///////////////////////////////////////////////////////////////////////////////////////////////
class LLVoiceClientCapResponder : public LLHTTPClient::ResponderWithResult
{
public:
LLVoiceClientCapResponder(void){};
virtual void error(U32 status, const std::string& reason); // called with bad status codes
virtual void result(const LLSD& content);
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return voiceClientCapResponder_timeout; }
private:
};
void LLVoiceClientCapResponder::error(U32 status, const std::string& reason)
{
LL_WARNS("Voice") << "LLVoiceClientCapResponder::error("
<< status << ": " << reason << ")"
<< LL_ENDL;
}
void LLVoiceClientCapResponder::result(const LLSD& content)
{
LLSD::map_const_iterator iter;
LL_DEBUGS("Voice") << "ParcelVoiceInfoRequest response:" << ll_pretty_print_sd(content) << LL_ENDL;
if ( content.has("voice_credentials") )
{
LLSD voice_credentials = content["voice_credentials"];
std::string uri;
std::string credentials;
if ( voice_credentials.has("channel_uri") )
{
uri = voice_credentials["channel_uri"].asString();
}
if ( voice_credentials.has("channel_credentials") )
{
credentials =
voice_credentials["channel_credentials"].asString();
}
gVoiceClient->setSpatialChannel(uri, credentials);
}
}
#if LL_WINDOWS
static HANDLE sGatewayHandle = 0;
static bool isGatewayRunning()
{
bool result = false;
if(sGatewayHandle != 0)
{
DWORD waitresult = WaitForSingleObject(sGatewayHandle, 0);
if(waitresult != WAIT_OBJECT_0)
{
result = true;
}
}
return result;
}
static void killGateway()
{
if(sGatewayHandle != 0)
{
TerminateProcess(sGatewayHandle,0);
}
}
#else // Mac and linux
static pid_t sGatewayPID = 0;
static bool isGatewayRunning()
{
bool result = false;
if(sGatewayPID != 0)
{
// A kill with signal number 0 has no effect, just does error checking. It should return an error if the process no longer exists.
if(kill(sGatewayPID, 0) == 0)
{
result = true;
}
}
return result;
}
static void killGateway()
{
if(sGatewayPID != 0)
{
kill(sGatewayPID, SIGTERM);
}
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////
LLVoiceClient::LLVoiceClient()
{
gVoiceClient = this;
mWriteInProgress = false;
mAreaVoiceDisabled = false;
mPTT = false;
mUserPTTState = false;
mMuteMic = false;
mSessionTerminateRequested = false;
mRelogRequested = false;
mConnected = false;
mCommandCookie = 0;
mCurrentParcelLocalID = 0;
mLoginRetryCount = 0;
mSpeakerVolume = 0;
mMicVolume = 0;
mNextAudioSession = NULL;
mAudioSession = NULL;
mAudioSessionChanged = false;
// Initial dirty state
mSpatialCoordsDirty = false;
mPTTDirty = true;
mFriendsListDirty = true;
mSpeakerVolumeDirty = true;
mMicVolumeDirty = true;
mBuddyListMapPopulated = false;
mBlockRulesListReceived = false;
mAutoAcceptRulesListReceived = false;
mCaptureDeviceDirty = false;
mRenderDeviceDirty = false;
// Use default values for everything then call updateSettings() after preferences are loaded
mVoiceEnabled = false;
mUsePTT = true;
mPTTIsToggle = false;
mEarLocation = 0;
mLipSyncEnabled = false;
mTuningMode = false;
mTuningEnergy = 0.0f;
mTuningMicVolume = 0;
mTuningMicVolumeDirty = true;
mTuningSpeakerVolume = 0;
mTuningSpeakerVolumeDirty = true;
// gMuteListp isn't set up at this point, so we defer this until later.
// gMuteListp->addObserver(&mutelist_listener);
// stash the pump for later use
// This now happens when init() is called instead.
mPump = NULL;
#if LL_DARWIN || LL_LINUX || LL_SOLARIS
// HACK: THIS DOES NOT BELONG HERE
// When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us.
// This should cause us to ignore SIGPIPE and handle the error through proper channels.
// This should really be set up elsewhere. Where should it go?
signal(SIGPIPE, SIG_IGN);
// Since we're now launching the gateway with fork/exec instead of system(), we need to deal with zombie processes.
// Ignoring SIGCHLD should prevent zombies from being created. Alternately, we could use wait(), but I'd rather not do that.
signal(SIGCHLD, SIG_IGN);
#endif
// set up state machine
setState(stateDisabled);
gIdleCallbacks.addFunction(idle, this);
}
//---------------------------------------------------
LLVoiceClient::~LLVoiceClient()
{
}
//----------------------------------------------
void LLVoiceClient::init(LLPumpIO *pump)
{
// constructor will set up gVoiceClient
LLVoiceClient::getInstance()->mPump = pump;
LLVoiceClient::getInstance()->updateSettings();
}
void LLVoiceClient::terminate()
{
if(gVoiceClient)
{
// gVoiceClient->leaveAudioSession();
gVoiceClient->logout();
// As of SDK version 4885, this should no longer be necessary. It will linger after the socket close if it needs to.
// ms_sleep(2000);
gVoiceClient->connectorShutdown();
gVoiceClient->closeSocket(); // Need to do this now -- bad things happen if the destructor does it later.
// This will do unpleasant things on windows.
// killGateway();
// Don't do this anymore -- LLSingleton will take care of deleting the object.
// delete gVoiceClient;
// Hint to other code not to access the voice client anymore.
gVoiceClient = NULL;
}
}
//---------------------------------------------------
void LLVoiceClient::updateSettings()
{
setVoiceEnabled(gSavedSettings.getBOOL("EnableVoiceChat"));
setUsePTT(gSavedSettings.getBOOL("PTTCurrentlyEnabled"));
std::string keyString = gSavedSettings.getString("PushToTalkButton");
setPTTKey(keyString);
setPTTIsToggle(gSavedSettings.getBOOL("PushToTalkToggle"));
setEarLocation(gSavedSettings.getS32("VoiceEarLocation"));
std::string inputDevice = gSavedSettings.getString("VoiceInputAudioDevice");
setCaptureDevice(inputDevice);
std::string outputDevice = gSavedSettings.getString("VoiceOutputAudioDevice");
setRenderDevice(outputDevice);
F32 mic_level = gSavedSettings.getF32("AudioLevelMic");
setMicGain(mic_level);
setLipSyncEnabled(gSavedSettings.getBOOL("LipSyncEnabled"));
}
/////////////////////////////
// utility functions
bool LLVoiceClient::writeString(const std::string &str)
{
bool result = false;
if(mConnected)
{
apr_status_t err;
apr_size_t size = (apr_size_t)str.size();
apr_size_t written = size;
//MARK: Turn this on to log outgoing XML
// LL_DEBUGS("Voice") << "sending: " << str << LL_ENDL;
// check return code - sockets will fail (broken, etc.)
err = apr_socket_send(
mSocket->getSocket(),
(const char*)str.data(),
&written);
if(err == 0)
{
// Success.
result = true;
}
// TODO: handle partial writes (written is number of bytes written)
// Need to set socket to non-blocking before this will work.
// else if(APR_STATUS_IS_EAGAIN(err))
// {
// //
// }
else
{
// Assume any socket error means something bad. For now, just close the socket.
char buf[MAX_STRING];
LL_WARNS("Voice") << "apr error " << err << " ("<< apr_strerror(err, buf, MAX_STRING) << ") sending data to vivox daemon." << LL_ENDL;
daemonDied();
}
}
return result;
}
/////////////////////////////
// session control messages
void LLVoiceClient::connectorCreate()
{
std::ostringstream stream;
std::string logpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "");
std::string loglevel = "0";
// Transition to stateConnectorStarted when the connector handle comes back.
setState(stateConnectorStarting);
std::string savedLogLevel = gSavedSettings.getString("VivoxDebugLevel");
if(savedLogLevel != "-1")
{
LL_DEBUGS("Voice") << "creating connector with logging enabled" << LL_ENDL;
loglevel = "10";
}
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Connector.Create.1\">"
<< "<ClientName>V2 SDK</ClientName>"
<< "<AccountManagementServer>" << mVoiceAccountServerURI << "</AccountManagementServer>"
<< "<Mode>Normal</Mode>"
<< "<Logging>"
<< "<Folder>" << logpath << "</Folder>"
<< "<FileNamePrefix>Connector</FileNamePrefix>"
<< "<FileNameSuffix>.log</FileNameSuffix>"
<< "<LogLevel>" << loglevel << "</LogLevel>"
<< "</Logging>"
<< "<Application>SecondLifeViewer.1</Application>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::connectorShutdown()
{
setState(stateConnectorStopping);
if(!mConnectorHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Connector.InitiateShutdown.1\">"
<< "<ConnectorHandle>" << mConnectorHandle << "</ConnectorHandle>"
<< "</Request>"
<< "\n\n\n";
mConnectorHandle.clear();
writeString(stream.str());
}
}
void LLVoiceClient::userAuthorized(const std::string& firstName, const std::string& lastName, const LLUUID &agentID)
{
mAccountFirstName = firstName;
mAccountLastName = lastName;
mAccountDisplayName = firstName;
mAccountDisplayName += " ";
mAccountDisplayName += lastName;
LL_INFOS("Voice") << "name \"" << mAccountDisplayName << "\" , ID " << agentID << LL_ENDL;
sConnectingToAgni = LLViewerLogin::getInstance()->isInProductionGrid();
mAccountName = nameFromID(agentID);
}
void LLVoiceClient::requestVoiceAccountProvision(S32 retries)
{
if ( gAgent.getRegion() && mVoiceEnabled )
{
std::string url =
gAgent.getRegion()->getCapability(
"ProvisionVoiceAccountRequest");
if ( url == "" ) return;
LLHTTPClient::post(
url,
LLSD(),
new LLViewerVoiceAccountProvisionResponder(retries));
}
}
void LLVoiceClient::login(
const std::string& account_name,
const std::string& password,
const std::string& voice_sip_uri_hostname,
const std::string& voice_account_server_uri)
{
mVoiceSIPURIHostName = voice_sip_uri_hostname;
mVoiceAccountServerURI = voice_account_server_uri;
if(!mAccountHandle.empty())
{
// Already logged in.
LL_WARNS("Voice") << "Called while already logged in." << LL_ENDL;
// Don't process another login.
return;
}
else if ( account_name != mAccountName )
{
//TODO: error?
LL_WARNS("Voice") << "Wrong account name! " << account_name
<< " instead of " << mAccountName << LL_ENDL;
}
else
{
mAccountPassword = password;
}
std::string debugSIPURIHostName = gSavedSettings.getString("VivoxDebugSIPURIHostName");
if( !debugSIPURIHostName.empty() )
{
mVoiceSIPURIHostName = debugSIPURIHostName;
}
if( mVoiceSIPURIHostName.empty() )
{
// we have an empty account server name
// so we fall back to hardcoded defaults
if(sConnectingToAgni)
{
// Use the release account server
mVoiceSIPURIHostName = "bhr.vivox.com";
}
else
{
// Use the development account server
mVoiceSIPURIHostName = "bhd.vivox.com";
}
}
std::string debugAccountServerURI = gSavedSettings.getString("VivoxDebugVoiceAccountServerURI");
if( !debugAccountServerURI.empty() )
{
mVoiceAccountServerURI = debugAccountServerURI;
}
if( mVoiceAccountServerURI.empty() )
{
// If the account server URI isn't specified, construct it from the SIP URI hostname
mVoiceAccountServerURI = "https://www." + mVoiceSIPURIHostName + "/api2/";
}
}
void LLVoiceClient::idle(void* user_data)
{
LLVoiceClient* self = (LLVoiceClient*)user_data;
self->stateMachine();
}
std::string LLVoiceClient::state2string(LLVoiceClient::state inState)
{
std::string result = "UNKNOWN";
// Prevent copy-paste errors when updating this list...
#define CASE(x) case x: result = #x; break
switch(inState)
{
CASE(stateDisableCleanup);
CASE(stateDisabled);
CASE(stateStart);
CASE(stateDaemonLaunched);
CASE(stateConnecting);
CASE(stateConnected);
CASE(stateIdle);
CASE(stateMicTuningStart);
CASE(stateMicTuningRunning);
CASE(stateMicTuningStop);
CASE(stateConnectorStart);
CASE(stateConnectorStarting);
CASE(stateConnectorStarted);
CASE(stateLoginRetry);
CASE(stateLoginRetryWait);
CASE(stateNeedsLogin);
CASE(stateLoggingIn);
CASE(stateLoggedIn);
CASE(stateCreatingSessionGroup);
CASE(stateNoChannel);
CASE(stateJoiningSession);
CASE(stateSessionJoined);
CASE(stateRunning);
CASE(stateLeavingSession);
CASE(stateSessionTerminated);
CASE(stateLoggingOut);
CASE(stateLoggedOut);
CASE(stateConnectorStopping);
CASE(stateConnectorStopped);
CASE(stateConnectorFailed);
CASE(stateConnectorFailedWaiting);
CASE(stateLoginFailed);
CASE(stateLoginFailedWaiting);
CASE(stateJoinSessionFailed);
CASE(stateJoinSessionFailedWaiting);
CASE(stateJail);
}
#undef CASE
return result;
}
std::string LLVoiceClientStatusObserver::status2string(LLVoiceClientStatusObserver::EStatusType inStatus)
{
std::string result = "UNKNOWN";
// Prevent copy-paste errors when updating this list...
#define CASE(x) case x: result = #x; break
switch(inStatus)
{
CASE(STATUS_LOGIN_RETRY);
CASE(STATUS_LOGGED_IN);
CASE(STATUS_JOINING);
CASE(STATUS_JOINED);
CASE(STATUS_LEFT_CHANNEL);
CASE(STATUS_VOICE_DISABLED);
CASE(BEGIN_ERROR_STATUS);
CASE(ERROR_CHANNEL_FULL);
CASE(ERROR_CHANNEL_LOCKED);
CASE(ERROR_NOT_AVAILABLE);
CASE(ERROR_UNKNOWN);
default:
break;
}
#undef CASE
return result;
}
void LLVoiceClient::setState(state inState)
{
LL_DEBUGS("Voice") << "entering state " << state2string(inState) << LL_ENDL;
mState = inState;
}
void LLVoiceClient::stateMachine()
{
if(gDisconnected)
{
// The viewer has been disconnected from the sim. Disable voice.
setVoiceEnabled(false);
}
if(mVoiceEnabled)
{
updatePosition();
}
else if(mTuningMode)
{
// Tuning mode is special -- it needs to launch SLVoice even if voice is disabled.
}
else
{
if((getState() != stateDisabled) && (getState() != stateDisableCleanup))
{
// User turned off voice support. Send the cleanup messages, close the socket, and reset.
if(!mConnected)
{
// if voice was turned off after the daemon was launched but before we could connect to it, we may need to issue a kill.
LL_INFOS("Voice") << "Disabling voice before connection to daemon, terminating." << LL_ENDL;
killGateway();
}
logout();
connectorShutdown();
setState(stateDisableCleanup);
}
}
// Check for parcel boundary crossing
if(mVoiceEnabled)
{
LLViewerRegion *region = gAgent.getRegion();
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if(region && parcel)
{
S32 parcelLocalID = parcel->getLocalID();
std::string regionName = region->getName();
std::string capURI = region->getCapability("ParcelVoiceInfoRequest");
// LL_DEBUGS("Voice") << "Region name = \"" << regionName << "\", parcel local ID = " << parcelLocalID << ", cap URI = \"" << capURI << "\"" << LL_ENDL;
// The region name starts out empty and gets filled in later.
// Also, the cap gets filled in a short time after the region cross, but a little too late for our purposes.
// If either is empty, wait for the next time around.
if(!regionName.empty())
{
if(!capURI.empty())
{
if((parcelLocalID != mCurrentParcelLocalID) || (regionName != mCurrentRegionName))
{
// We have changed parcels. Initiate a parcel channel lookup.
mCurrentParcelLocalID = parcelLocalID;
mCurrentRegionName = regionName;
parcelChanged();
}
}
else
{
LL_DEBUGS("Voice") << "region doesn't have ParcelVoiceInfoRequest capability. This is normal for a short time after teleporting, but bad if it persists for very long." << LL_ENDL;
}
}
}
}
switch(getState())
{
//MARK: stateDisableCleanup
case stateDisableCleanup:
// Clean up and reset everything.
closeSocket();
deleteAllSessions();
deleteAllBuddies();
mConnectorHandle.clear();
mAccountHandle.clear();
mAccountPassword.clear();
mVoiceAccountServerURI.clear();
setState(stateDisabled);
break;
//MARK: stateDisabled
case stateDisabled:
if(mTuningMode || (mVoiceEnabled && !mAccountName.empty()))
{
setState(stateStart);
}
break;
//MARK: stateStart
case stateStart:
if(gSavedSettings.getBOOL("CmdLineDisableVoice"))
{
// Voice is locked out, we must not launch the vivox daemon.
setState(stateJail);
}
else if(!isGatewayRunning())
{
if(true)
{
// Launch the voice daemon
#if LL_LINUX && defined(LL_STANDALONE)
// Look for the vivox daemon in the executable path list
// using glib first.
char *voice_path = g_find_program_in_path ("SLVoice");
std::string exe_path;
if (voice_path) {
exe_path = llformat("%s", voice_path);
free(voice_path);
} else {
exe_path = gDirUtilp->getExecutableDir() +
gDirUtilp->getDirDelimiter() + "SLVoice";
}
#else
// *FIX:Mani - Using the executable dir instead
// of mAppRODataDir, the working directory from which the
// app is launched.
//std::string exe_path = gDirUtilp->getAppRODataDir();
std::string exe_path = gDirUtilp->getExecutableDir();
exe_path += gDirUtilp->getDirDelimiter();
#if LL_WINDOWS
exe_path += "SLVoice.exe";
#elif LL_DARWIN
exe_path += "../Resources/SLVoice";
#else
exe_path += "SLVoice";
#endif
#endif
// See if the vivox executable exists
llstat s;
if(!LLFile::stat(exe_path, &s))
{
// vivox executable exists. Build the command line and launch the daemon.
// SLIM SDK: these arguments are no longer necessary.
// std::string args = " -p tcp -h -c";
std::string args;
std::string cmd;
std::string loglevel = gSavedSettings.getString("VivoxDebugLevel");
if(loglevel.empty())
{
loglevel = "-1"; // turn logging off completely
}
args += " -ll ";
args += loglevel;
LL_DEBUGS("Voice") << "Args for SLVoice: " << args << LL_ENDL;
#if LL_WINDOWS
PROCESS_INFORMATION pinfo;
STARTUPINFOA sinfo;
memset(&sinfo, 0, sizeof(sinfo));
std::string exe_dir = gDirUtilp->getAppRODataDir();
cmd = "SLVoice.exe";
cmd += args;
// So retarded. Windows requires that the second parameter to CreateProcessA be a writable (non-const) string...
char *args2 = new char[args.size() + 1];
strcpy(args2, args.c_str());
if(!CreateProcessA(exe_path.c_str(), args2, NULL, NULL, FALSE, 0, NULL, exe_dir.c_str(), &sinfo, &pinfo))
{
// DWORD dwErr = GetLastError();
}
else
{
// foo = pinfo.dwProcessId; // get your pid here if you want to use it later on
// CloseHandle(pinfo.hProcess); // stops leaks - nothing else
sGatewayHandle = pinfo.hProcess;
CloseHandle(pinfo.hThread); // stops leaks - nothing else
}
delete[] args2;
#else // LL_WINDOWS
// This should be the same for mac and linux
{
std::vector<std::string> arglist;
arglist.push_back(exe_path);
// Split the argument string into separate strings for each argument
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
boost::char_separator<char> sep(" ");
tokenizer tokens(args, sep);
tokenizer::iterator token_iter;
for(token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter)
{
arglist.push_back(*token_iter);
}
// create an argv vector for the child process
char **fakeargv = new char*[arglist.size() + 1];
int i;
for(i=0; i < arglist.size(); i++)
fakeargv[i] = const_cast<char*>(arglist[i].c_str());
fakeargv[i] = NULL;
fflush(NULL); // flush all buffers before the child inherits them
pid_t id = vfork();
if(id == 0)
{
// child
execv(exe_path.c_str(), fakeargv);
// If we reach this point, the exec failed.
// Use _exit() instead of exit() per the vfork man page.
_exit(0);
}
// parent
delete[] fakeargv;
sGatewayPID = id;
}
#endif // LL_WINDOWS
mDaemonHost = LLHost(gSavedSettings.getString("VoiceHost").c_str(), gSavedSettings.getU32("VoicePort"));
}
else
{
LL_INFOS("Voice") << exe_path << " not found." << LL_ENDL;
}
}
else
{
// SLIM SDK: port changed from 44124 to 44125.
// We can connect to a client gateway running on another host. This is useful for testing.
// To do this, launch the gateway on a nearby host like this:
// vivox-gw.exe -p tcp -i 0.0.0.0:44125
// and put that host's IP address here.
mDaemonHost = LLHost(gSavedSettings.getString("VoiceHost"), gSavedSettings.getU32("VoicePort"));
}
mUpdateTimer.start();
mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS);
setState(stateDaemonLaunched);
// Dirty the states we'll need to sync with the daemon when it comes up.
mPTTDirty = true;
mMicVolumeDirty = true;
mSpeakerVolumeDirty = true;
mSpeakerMuteDirty = true;
// These only need to be set if they're not default (i.e. empty string).
mCaptureDeviceDirty = !mCaptureDevice.empty();
mRenderDeviceDirty = !mRenderDevice.empty();
mMainSessionGroupHandle.clear();
}
break;
//MARK: stateDaemonLaunched
case stateDaemonLaunched:
if(mUpdateTimer.hasExpired())
{
LL_DEBUGS("Voice") << "Connecting to vivox daemon" << LL_ENDL;
mUpdateTimer.setTimerExpirySec(CONNECT_THROTTLE_SECONDS);
if(!mSocket)
{
mSocket = LLSocket::create(LLSocket::STREAM_TCP);
}
mConnected = mSocket->blockingConnect(mDaemonHost);
if(mConnected)
{
setState(stateConnecting);
}
else
{
// If the connect failed, the socket may have been put into a bad state. Delete it.
closeSocket();
}
}
break;
//MARK: stateConnecting
case stateConnecting:
// Can't do this until we have the pump available.
if(mPump)
{
// MBW -- Note to self: pumps and pipes examples in
// indra/test/io.cpp
// indra/test/llpipeutil.{cpp|h}
// Attach the pumps and pipes
LLPumpIO::chain_t readChain;
readChain.push_back(LLIOPipe::ptr_t(new LLIOSocketReader(mSocket)));
readChain.push_back(LLIOPipe::ptr_t(new LLVivoxProtocolParser()));
mPump->addChain(readChain, NEVER_CHAIN_EXPIRY_SECS);
setState(stateConnected);
}
break;
//MARK: stateConnected
case stateConnected:
// Initial devices query
getCaptureDevicesSendMessage();
getRenderDevicesSendMessage();
mLoginRetryCount = 0;
setState(stateIdle);
break;
//MARK: stateIdle
case stateIdle:
// This is the idle state where we're connected to the daemon but haven't set up a connector yet.
if(mTuningMode)
{
mTuningExitState = stateIdle;
setState(stateMicTuningStart);
}
else if(!mVoiceEnabled)
{
// We never started up the connector. This will shut down the daemon.
setState(stateConnectorStopped);
}
else if(!mAccountName.empty())
{
LLViewerRegion *region = gAgent.getRegion();
if(region)
{
if ( region->getCapability("ProvisionVoiceAccountRequest") != "" )
{
if ( mAccountPassword.empty() )
{
requestVoiceAccountProvision();
}
setState(stateConnectorStart);
}
else
{
LL_DEBUGS("Voice") << "region doesn't have ProvisionVoiceAccountRequest capability!" << LL_ENDL;
}
}
}
break;
//MARK: stateMicTuningStart
case stateMicTuningStart:
if(mUpdateTimer.hasExpired())
{
if(mCaptureDeviceDirty || mRenderDeviceDirty)
{
// These can't be changed while in tuning mode. Set them before starting.
std::ostringstream stream;
buildSetCaptureDevice(stream);
buildSetRenderDevice(stream);
if(!stream.str().empty())
{
writeString(stream.str());
}
// This will come around again in the same state and start the capture, after the timer expires.
mUpdateTimer.start();
mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS);
}
else
{
// duration parameter is currently unused, per Mike S.
tuningCaptureStartSendMessage(10000);
setState(stateMicTuningRunning);
}
}
break;
//MARK: stateMicTuningRunning
case stateMicTuningRunning:
if(!mTuningMode || mCaptureDeviceDirty || mRenderDeviceDirty)
{
// All of these conditions make us leave tuning mode.
setState(stateMicTuningStop);
}
else
{
// process mic/speaker volume changes
if(mTuningMicVolumeDirty || mTuningSpeakerVolumeDirty)
{
std::ostringstream stream;
if(mTuningMicVolumeDirty)
{
LL_INFOS("Voice") << "setting tuning mic level to " << mTuningMicVolume << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.SetMicLevel.1\">"
<< "<Level>" << mTuningMicVolume << "</Level>"
<< "</Request>\n\n\n";
}
if(mTuningSpeakerVolumeDirty)
{
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.SetSpeakerLevel.1\">"
<< "<Level>" << mTuningSpeakerVolume << "</Level>"
<< "</Request>\n\n\n";
}
mTuningMicVolumeDirty = false;
mTuningSpeakerVolumeDirty = false;
if(!stream.str().empty())
{
writeString(stream.str());
}
}
}
break;
//MARK: stateMicTuningStop
case stateMicTuningStop:
{
// transition out of mic tuning
tuningCaptureStopSendMessage();
setState(mTuningExitState);
// if we exited just to change devices, this will keep us from re-entering too fast.
mUpdateTimer.start();
mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS);
}
break;
//MARK: stateConnectorStart
case stateConnectorStart:
if(!mVoiceEnabled)
{
// We were never logged in. This will shut down the connector.
setState(stateLoggedOut);
}
else if(!mVoiceAccountServerURI.empty())
{
connectorCreate();
}
break;
//MARK: stateConnectorStarting
case stateConnectorStarting: // waiting for connector handle
// connectorCreateResponse() will transition from here to stateConnectorStarted.
break;
//MARK: stateConnectorStarted
case stateConnectorStarted: // connector handle received
if(!mVoiceEnabled)
{
// We were never logged in. This will shut down the connector.
setState(stateLoggedOut);
}
else
{
// The connector is started. Send a login message.
setState(stateNeedsLogin);
}
break;
//MARK: stateLoginRetry
case stateLoginRetry:
if(mLoginRetryCount == 0)
{
// First retry -- display a message to the user
notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGIN_RETRY);
}
mLoginRetryCount++;
if(mLoginRetryCount > MAX_LOGIN_RETRIES)
{
LL_WARNS("Voice") << "too many login retries, giving up." << LL_ENDL;
setState(stateLoginFailed);
}
else
{
LL_INFOS("Voice") << "will retry login in " << LOGIN_RETRY_SECONDS << " seconds." << LL_ENDL;
mUpdateTimer.start();
mUpdateTimer.setTimerExpirySec(LOGIN_RETRY_SECONDS);
setState(stateLoginRetryWait);
}
break;
//MARK: stateLoginRetryWait
case stateLoginRetryWait:
if(mUpdateTimer.hasExpired())
{
setState(stateNeedsLogin);
}
break;
//MARK: stateNeedsLogin
case stateNeedsLogin:
if(!mAccountPassword.empty())
{
setState(stateLoggingIn);
loginSendMessage();
}
break;
//MARK: stateLoggingIn
case stateLoggingIn: // waiting for account handle
// loginResponse() will transition from here to stateLoggedIn.
break;
//MARK: stateLoggedIn
case stateLoggedIn: // account handle received
notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LOGGED_IN);
// request the current set of block rules (we'll need them when updating the friends list)
accountListBlockRulesSendMessage();
// request the current set of auto-accept rules
accountListAutoAcceptRulesSendMessage();
// Set up the mute list observer if it hasn't been set up already.
if((!sMuteListListener_listening))
{
LLMuteList::getInstance()->addObserver(&mutelist_listener);
sMuteListListener_listening = true;
}
// Set up the friends list observer if it hasn't been set up already.
if(friendslist_listener == NULL)
{
friendslist_listener = new LLVoiceClientFriendsObserver;
LLAvatarTracker::instance().addObserver(friendslist_listener);
}
// Set the initial state of mic mute, local speaker volume, etc.
{
std::ostringstream stream;
buildLocalAudioUpdates(stream);
if(!stream.str().empty())
{
writeString(stream.str());
}
}
#if USE_SESSION_GROUPS
// create the main session group
sessionGroupCreateSendMessage();
setState(stateCreatingSessionGroup);
#else
// Not using session groups -- skip the stateCreatingSessionGroup state.
setState(stateNoChannel);
// Initial kick-off of channel lookup logic
parcelChanged();
#endif
break;
//MARK: stateCreatingSessionGroup
case stateCreatingSessionGroup:
if(mSessionTerminateRequested || !mVoiceEnabled)
{
// TODO: Question: is this the right way out of this state
setState(stateSessionTerminated);
}
else if(!mMainSessionGroupHandle.empty())
{
setState(stateNoChannel);
// Start looped recording (needed for "panic button" anti-griefing tool)
recordingLoopStart();
// Initial kick-off of channel lookup logic
parcelChanged();
}
break;
//MARK: stateNoChannel
case stateNoChannel:
// Do this here as well as inside sendPositionalUpdate().
// Otherwise, if you log in but don't join a proximal channel (such as when your login location has voice disabled), your friends list won't sync.
sendFriendsListUpdates();
if(mSessionTerminateRequested || !mVoiceEnabled)
{
// TODO: Question: Is this the right way out of this state?
setState(stateSessionTerminated);
}
else if(mTuningMode)
{
mTuningExitState = stateNoChannel;
setState(stateMicTuningStart);
}
else if(sessionNeedsRelog(mNextAudioSession))
{
requestRelog();
setState(stateSessionTerminated);
}
else if(mNextAudioSession)
{
sessionState *oldSession = mAudioSession;
mAudioSession = mNextAudioSession;
if(!mAudioSession->mReconnect)
{
mNextAudioSession = NULL;
}
// The old session may now need to be deleted.
reapSession(oldSession);
if(!mAudioSession->mHandle.empty())
{
// Connect to a session by session handle
sessionMediaConnectSendMessage(mAudioSession);
}
else
{
// Connect to a session by URI
sessionCreateSendMessage(mAudioSession, true, false);
}
notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINING);
setState(stateJoiningSession);
}
else if(!mSpatialSessionURI.empty())
{
// If we're not headed elsewhere and have a spatial URI, return to spatial.
switchChannel(mSpatialSessionURI, true, false, false, mSpatialSessionCredentials);
}
break;
//MARK: stateJoiningSession
case stateJoiningSession: // waiting for session handle
// joinedAudioSession() will transition from here to stateSessionJoined.
if(!mVoiceEnabled)
{
// User bailed out during connect -- jump straight to teardown.
setState(stateSessionTerminated);
}
else if(mSessionTerminateRequested)
{
if(mAudioSession && !mAudioSession->mHandle.empty())
{
// Only allow direct exits from this state in p2p calls (for cancelling an invite).
// Terminating a half-connected session on other types of calls seems to break something in the vivox gateway.
if(mAudioSession->mIsP2P)
{
sessionMediaDisconnectSendMessage(mAudioSession);
setState(stateSessionTerminated);
}
}
}
break;
//MARK: stateSessionJoined
case stateSessionJoined: // session handle received
// It appears that I need to wait for BOTH the SessionGroup.AddSession response and the SessionStateChangeEvent with state 4
// before continuing from this state. They can happen in either order, and if I don't wait for both, things can get stuck.
// For now, the SessionGroup.AddSession response handler sets mSessionHandle and the SessionStateChangeEvent handler transitions to stateSessionJoined.
// This is a cheap way to make sure both have happened before proceeding.
if(mAudioSession && mAudioSession->mVoiceEnabled)
{
// Dirty state that may need to be sync'ed with the daemon.
mPTTDirty = true;
mSpeakerVolumeDirty = true;
mSpatialCoordsDirty = true;
setState(stateRunning);
// Start the throttle timer
mUpdateTimer.start();
mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS);
// Events that need to happen when a session is joined could go here.
// Maybe send initial spatial data?
notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_JOINED);
}
else if(!mVoiceEnabled)
{
// User bailed out during connect -- jump straight to teardown.
setState(stateSessionTerminated);
}
else if(mSessionTerminateRequested)
{
// Only allow direct exits from this state in p2p calls (for cancelling an invite).
// Terminating a half-connected session on other types of calls seems to break something in the vivox gateway.
if(mAudioSession && mAudioSession->mIsP2P)
{
sessionMediaDisconnectSendMessage(mAudioSession);
setState(stateSessionTerminated);
}
}
break;
//MARK: stateRunning
case stateRunning: // steady state
// Disabling voice or disconnect requested.
if(!mVoiceEnabled || mSessionTerminateRequested)
{
leaveAudioSession();
}
else
{
// Figure out whether the PTT state needs to change
{
bool newPTT;
if(mUsePTT)
{
// If configured to use PTT, track the user state.
newPTT = mUserPTTState;
}
else
{
// If not configured to use PTT, it should always be true (otherwise the user will be unable to speak).
newPTT = true;
}
if(mMuteMic)
{
// This always overrides any other PTT setting.
newPTT = false;
}
// Dirty if state changed.
if(newPTT != mPTT)
{
mPTT = newPTT;
mPTTDirty = true;
}
}
if(!inSpatialChannel())
{
// When in a non-spatial channel, never send positional updates.
mSpatialCoordsDirty = false;
}
else
{
// Do the calculation that enforces the listener<->speaker tether (and also updates the real camera position)
enforceTether();
}
// Send an update if the ptt state has changed (which shouldn't be able to happen that often -- the user can only click so fast)
// or every 10hz, whichever is sooner.
if((mAudioSession && mAudioSession->mVolumeDirty) || mPTTDirty || mSpeakerVolumeDirty || mUpdateTimer.hasExpired())
{
mUpdateTimer.setTimerExpirySec(UPDATE_THROTTLE_SECONDS);
sendPositionalUpdate();
}
}
break;
//MARK: stateLeavingSession
case stateLeavingSession: // waiting for terminate session response
// The handler for the Session.Terminate response will transition from here to stateSessionTerminated.
break;
//MARK: stateSessionTerminated
case stateSessionTerminated:
// Must do this first, since it uses mAudioSession.
notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL);
if(mAudioSession)
{
sessionState *oldSession = mAudioSession;
mAudioSession = NULL;
// We just notified status observers about this change. Don't do it again.
mAudioSessionChanged = false;
// The old session may now need to be deleted.
reapSession(oldSession);
}
else
{
LL_WARNS("Voice") << "stateSessionTerminated with NULL mAudioSession" << LL_ENDL;
}
// Always reset the terminate request flag when we get here.
mSessionTerminateRequested = false;
if(mVoiceEnabled && !mRelogRequested)
{
// Just leaving a channel, go back to stateNoChannel (the "logged in but have no channel" state).
setState(stateNoChannel);
}
else
{
// Shutting down voice, continue with disconnecting.
logout();
// The state machine will take it from here
mRelogRequested = false;
}
break;
//MARK: stateLoggingOut
case stateLoggingOut: // waiting for logout response
// The handler for the AccountLoginStateChangeEvent will transition from here to stateLoggedOut.
break;
//MARK: stateLoggedOut
case stateLoggedOut: // logout response received
// Once we're logged out, all these things are invalid.
mAccountHandle.clear();
deleteAllSessions();
deleteAllBuddies();
if(mVoiceEnabled && !mRelogRequested)
{
// User was logged out, but wants to be logged in. Send a new login request.
setState(stateNeedsLogin);
}
else
{
// shut down the connector
connectorShutdown();
}
break;
//MARK: stateConnectorStopping
case stateConnectorStopping: // waiting for connector stop
// The handler for the Connector.InitiateShutdown response will transition from here to stateConnectorStopped.
break;
//MARK: stateConnectorStopped
case stateConnectorStopped: // connector stop received
setState(stateDisableCleanup);
break;
//MARK: stateConnectorFailed
case stateConnectorFailed:
setState(stateConnectorFailedWaiting);
break;
//MARK: stateConnectorFailedWaiting
case stateConnectorFailedWaiting:
if(!mVoiceEnabled)
{
setState(stateDisableCleanup);
}
break;
//MARK: stateLoginFailed
case stateLoginFailed:
setState(stateLoginFailedWaiting);
break;
//MARK: stateLoginFailedWaiting
case stateLoginFailedWaiting:
if(!mVoiceEnabled)
{
setState(stateDisableCleanup);
}
break;
//MARK: stateJoinSessionFailed
case stateJoinSessionFailed:
// Transition to error state. Send out any notifications here.
if(mAudioSession)
{
LL_WARNS("Voice") << "stateJoinSessionFailed: (" << mAudioSession->mErrorStatusCode << "): " << mAudioSession->mErrorStatusString << LL_ENDL;
}
else
{
LL_WARNS("Voice") << "stateJoinSessionFailed with no current session" << LL_ENDL;
}
notifyStatusObservers(LLVoiceClientStatusObserver::ERROR_UNKNOWN);
setState(stateJoinSessionFailedWaiting);
break;
//MARK: stateJoinSessionFailedWaiting
case stateJoinSessionFailedWaiting:
// Joining a channel failed, either due to a failed channel name -> sip url lookup or an error from the join message.
// Region crossings may leave this state and try the join again.
if(mSessionTerminateRequested)
{
setState(stateSessionTerminated);
}
break;
//MARK: stateJail
case stateJail:
// We have given up. Do nothing.
break;
}
if(mAudioSession && mAudioSession->mParticipantsChanged)
{
mAudioSession->mParticipantsChanged = false;
mAudioSessionChanged = true;
}
if(mAudioSessionChanged)
{
mAudioSessionChanged = false;
notifyParticipantObservers();
}
}
void LLVoiceClient::closeSocket(void)
{
mSocket.reset();
mConnected = false;
}
void LLVoiceClient::loginSendMessage()
{
std::ostringstream stream;
bool autoPostCrashDumps = gSavedSettings.getBOOL("VivoxAutoPostCrashDumps");
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.Login.1\">"
<< "<ConnectorHandle>" << mConnectorHandle << "</ConnectorHandle>"
<< "<AccountName>" << mAccountName << "</AccountName>"
<< "<AccountPassword>" << mAccountPassword << "</AccountPassword>"
<< "<AudioSessionAnswerMode>VerifyAnswer</AudioSessionAnswerMode>"
<< "<EnableBuddiesAndPresence>true</EnableBuddiesAndPresence>"
<< "<BuddyManagementMode>Application</BuddyManagementMode>"
<< "<ParticipantPropertyFrequency>5</ParticipantPropertyFrequency>"
<< (autoPostCrashDumps?"<AutopostCrashDumps>true</AutopostCrashDumps>":"")
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::logout()
{
// Ensure that we'll re-request provisioning before logging in again
mAccountPassword.clear();
mVoiceAccountServerURI.clear();
setState(stateLoggingOut);
logoutSendMessage();
}
void LLVoiceClient::logoutSendMessage()
{
if(!mAccountHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.Logout.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "</Request>"
<< "\n\n\n";
mAccountHandle.clear();
writeString(stream.str());
}
}
void LLVoiceClient::accountListBlockRulesSendMessage()
{
if(!mAccountHandle.empty())
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "requesting block rules" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.ListBlockRules.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::accountListAutoAcceptRulesSendMessage()
{
if(!mAccountHandle.empty())
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "requesting auto-accept rules" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.ListAutoAcceptRules.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::sessionGroupCreateSendMessage()
{
if(!mAccountHandle.empty())
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "creating session group" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.Create.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<Type>Normal</Type>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::sessionCreateSendMessage(sessionState *session, bool startAudio, bool startText)
{
LL_DEBUGS("Voice") << "requesting create: " << session->mSIPURI << LL_ENDL;
session->mCreateInProgress = true;
if(startAudio)
{
session->mMediaConnectInProgress = true;
}
std::ostringstream stream;
stream
<< "<Request requestId=\"" << session->mSIPURI << "\" action=\"Session.Create.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<URI>" << session->mSIPURI << "</URI>";
static const std::string allowed_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
"0123456789"
"-._~";
if(!session->mHash.empty())
{
stream
<< "<Password>" << LLURI::escape(session->mHash, allowed_chars) << "</Password>"
<< "<PasswordHashAlgorithm>SHA1UserName</PasswordHashAlgorithm>";
}
stream
<< "<ConnectAudio>" << (startAudio?"true":"false") << "</ConnectAudio>"
<< "<ConnectText>" << (startText?"true":"false") << "</ConnectText>"
<< "<Name>" << mChannelName << "</Name>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio, bool startText)
{
LL_DEBUGS("Voice") << "requesting create: " << session->mSIPURI << LL_ENDL;
session->mCreateInProgress = true;
if(startAudio)
{
session->mMediaConnectInProgress = true;
}
std::string password;
if(!session->mHash.empty())
{
static const std::string allowed_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
"0123456789"
"-._~"
;
password = LLURI::escape(session->mHash, allowed_chars);
}
std::ostringstream stream;
stream
<< "<Request requestId=\"" << session->mSIPURI << "\" action=\"SessionGroup.AddSession.1\">"
<< "<SessionGroupHandle>" << session->mGroupHandle << "</SessionGroupHandle>"
<< "<URI>" << session->mSIPURI << "</URI>"
<< "<Name>" << mChannelName << "</Name>"
<< "<ConnectAudio>" << (startAudio?"true":"false") << "</ConnectAudio>"
<< "<ConnectText>" << (startText?"true":"false") << "</ConnectText>"
<< "<Password>" << password << "</Password>"
<< "<PasswordHashAlgorithm>SHA1UserName</PasswordHashAlgorithm>"
<< "</Request>\n\n\n"
;
writeString(stream.str());
}
void LLVoiceClient::sessionMediaConnectSendMessage(sessionState *session)
{
LL_DEBUGS("Voice") << "connecting audio to session handle: " << session->mHandle << LL_ENDL;
session->mMediaConnectInProgress = true;
std::ostringstream stream;
stream
<< "<Request requestId=\"" << session->mHandle << "\" action=\"Session.MediaConnect.1\">"
<< "<SessionGroupHandle>" << session->mGroupHandle << "</SessionGroupHandle>"
<< "<SessionHandle>" << session->mHandle << "</SessionHandle>"
<< "<Media>Audio</Media>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::sessionTextConnectSendMessage(sessionState *session)
{
LL_DEBUGS("Voice") << "connecting text to session handle: " << session->mHandle << LL_ENDL;
std::ostringstream stream;
stream
<< "<Request requestId=\"" << session->mHandle << "\" action=\"Session.TextConnect.1\">"
<< "<SessionGroupHandle>" << session->mGroupHandle << "</SessionGroupHandle>"
<< "<SessionHandle>" << session->mHandle << "</SessionHandle>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::sessionTerminate()
{
mSessionTerminateRequested = true;
}
void LLVoiceClient::requestRelog()
{
mSessionTerminateRequested = true;
mRelogRequested = true;
}
void LLVoiceClient::leaveAudioSession()
{
if(mAudioSession)
{
LL_DEBUGS("Voice") << "leaving session: " << mAudioSession->mSIPURI << LL_ENDL;
switch(getState())
{
case stateNoChannel:
// In this case, we want to pretend the join failed so our state machine doesn't get stuck.
// Skip the join failed transition state so we don't send out error notifications.
setState(stateJoinSessionFailedWaiting);
break;
case stateJoiningSession:
case stateSessionJoined:
case stateRunning:
if(!mAudioSession->mHandle.empty())
{
#if RECORD_EVERYTHING
// HACK: for testing only
// Save looped recording
std::string savepath("/tmp/vivoxrecording");
{
time_t now = time(NULL);
const size_t BUF_SIZE = 64;
char time_str[BUF_SIZE]; /* Flawfinder: ignore */
strftime(time_str, BUF_SIZE, "%Y-%m-%dT%H:%M:%SZ", gmtime(&now));
savepath += time_str;
}
recordingLoopSave(savepath);
#endif
sessionMediaDisconnectSendMessage(mAudioSession);
setState(stateLeavingSession);
}
else
{
LL_WARNS("Voice") << "called with no session handle" << LL_ENDL;
setState(stateSessionTerminated);
}
break;
case stateJoinSessionFailed:
case stateJoinSessionFailedWaiting:
setState(stateSessionTerminated);
break;
default:
LL_WARNS("Voice") << "called from unknown state" << LL_ENDL;
break;
}
}
else
{
LL_WARNS("Voice") << "called with no active session" << LL_ENDL;
setState(stateSessionTerminated);
}
}
void LLVoiceClient::sessionTerminateSendMessage(sessionState *session)
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "Sending Session.Terminate with handle " << session->mHandle << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.Terminate.1\">"
<< "<SessionHandle>" << session->mHandle << "</SessionHandle>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::sessionGroupTerminateSendMessage(sessionState *session)
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "Sending SessionGroup.Terminate with handle " << session->mGroupHandle << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.Terminate.1\">"
<< "<SessionGroupHandle>" << session->mGroupHandle << "</SessionGroupHandle>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::sessionMediaDisconnectSendMessage(sessionState *session)
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "Sending Session.MediaDisconnect with handle " << session->mHandle << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.MediaDisconnect.1\">"
<< "<SessionGroupHandle>" << session->mGroupHandle << "</SessionGroupHandle>"
<< "<SessionHandle>" << session->mHandle << "</SessionHandle>"
<< "<Media>Audio</Media>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::sessionTextDisconnectSendMessage(sessionState *session)
{
std::ostringstream stream;
LL_DEBUGS("Voice") << "Sending Session.TextDisconnect with handle " << session->mHandle << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.TextDisconnect.1\">"
<< "<SessionGroupHandle>" << session->mGroupHandle << "</SessionGroupHandle>"
<< "<SessionHandle>" << session->mHandle << "</SessionHandle>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::getCaptureDevicesSendMessage()
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.GetCaptureDevices.1\">"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::getRenderDevicesSendMessage()
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.GetRenderDevices.1\">"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::clearCaptureDevices()
{
LL_DEBUGS("Voice") << "called" << LL_ENDL;
mCaptureDevices.clear();
}
void LLVoiceClient::addCaptureDevice(const std::string& name)
{
LL_DEBUGS("Voice") << name << LL_ENDL;
mCaptureDevices.push_back(name);
}
LLVoiceClient::deviceList *LLVoiceClient::getCaptureDevices()
{
return &mCaptureDevices;
}
void LLVoiceClient::setCaptureDevice(const std::string& name)
{
if(name == "Default")
{
if(!mCaptureDevice.empty())
{
mCaptureDevice.clear();
mCaptureDeviceDirty = true;
}
}
else
{
if(mCaptureDevice != name)
{
mCaptureDevice = name;
mCaptureDeviceDirty = true;
}
}
}
void LLVoiceClient::clearRenderDevices()
{
LL_DEBUGS("Voice") << "called" << LL_ENDL;
mRenderDevices.clear();
}
void LLVoiceClient::addRenderDevice(const std::string& name)
{
LL_DEBUGS("Voice") << name << LL_ENDL;
mRenderDevices.push_back(name);
}
LLVoiceClient::deviceList *LLVoiceClient::getRenderDevices()
{
return &mRenderDevices;
}
void LLVoiceClient::setRenderDevice(const std::string& name)
{
if(name == "Default")
{
if(!mRenderDevice.empty())
{
mRenderDevice.clear();
mRenderDeviceDirty = true;
}
}
else
{
if(mRenderDevice != name)
{
mRenderDevice = name;
mRenderDeviceDirty = true;
}
}
}
void LLVoiceClient::tuningStart()
{
mTuningMode = true;
if(getState() >= stateNoChannel)
{
sessionTerminate();
}
}
void LLVoiceClient::tuningStop()
{
mTuningMode = false;
}
bool LLVoiceClient::inTuningMode()
{
bool result = false;
switch(getState())
{
case stateMicTuningRunning:
result = true;
break;
default:
break;
}
return result;
}
void LLVoiceClient::tuningRenderStartSendMessage(const std::string& name, bool loop)
{
mTuningAudioFile = name;
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.RenderAudioStart.1\">"
<< "<SoundFilePath>" << mTuningAudioFile << "</SoundFilePath>"
<< "<Loop>" << (loop?"1":"0") << "</Loop>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::tuningRenderStopSendMessage()
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.RenderAudioStop.1\">"
<< "<SoundFilePath>" << mTuningAudioFile << "</SoundFilePath>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::tuningCaptureStartSendMessage(int duration)
{
LL_DEBUGS("Voice") << "sending CaptureAudioStart" << LL_ENDL;
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.CaptureAudioStart.1\">"
<< "<Duration>" << duration << "</Duration>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
void LLVoiceClient::tuningCaptureStopSendMessage()
{
LL_DEBUGS("Voice") << "sending CaptureAudioStop" << LL_ENDL;
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.CaptureAudioStop.1\">"
<< "</Request>\n\n\n";
writeString(stream.str());
mTuningEnergy = 0.0f;
}
void LLVoiceClient::tuningSetMicVolume(float volume)
{
int scaled_volume = scale_mic_volume(volume);
if(scaled_volume != mTuningMicVolume)
{
mTuningMicVolume = scaled_volume;
mTuningMicVolumeDirty = true;
}
}
void LLVoiceClient::tuningSetSpeakerVolume(float volume)
{
int scaled_volume = scale_speaker_volume(volume);
if(scaled_volume != mTuningSpeakerVolume)
{
mTuningSpeakerVolume = scaled_volume;
mTuningSpeakerVolumeDirty = true;
}
}
float LLVoiceClient::tuningGetEnergy(void)
{
return mTuningEnergy;
}
bool LLVoiceClient::deviceSettingsAvailable()
{
bool result = true;
if(!mConnected)
result = false;
if(mRenderDevices.empty())
result = false;
return result;
}
void LLVoiceClient::refreshDeviceLists(bool clearCurrentList)
{
if(clearCurrentList)
{
clearCaptureDevices();
clearRenderDevices();
}
getCaptureDevicesSendMessage();
getRenderDevicesSendMessage();
}
void LLVoiceClient::daemonDied()
{
// The daemon died, so the connection is gone. Reset everything and start over.
LL_WARNS("Voice") << "Connection to vivox daemon lost. Resetting state."<< LL_ENDL;
// Try to relaunch the daemon
setState(stateDisableCleanup);
}
void LLVoiceClient::giveUp()
{
// All has failed. Clean up and stop trying.
closeSocket();
deleteAllSessions();
deleteAllBuddies();
setState(stateJail);
}
static void oldSDKTransform (LLVector3 &left, LLVector3 &up, LLVector3 &at, LLVector3d &pos, LLVector3 &vel)
{
F32 nat[3], nup[3], nl[3], nvel[3]; // the new at, up, left vectors and the new position and velocity
F64 npos[3];
// The original XML command was sent like this:
/*
<< "<Position>"
<< "<X>" << pos[VX] << "</X>"
<< "<Y>" << pos[VZ] << "</Y>"
<< "<Z>" << pos[VY] << "</Z>"
<< "</Position>"
<< "<Velocity>"
<< "<X>" << mAvatarVelocity[VX] << "</X>"
<< "<Y>" << mAvatarVelocity[VZ] << "</Y>"
<< "<Z>" << mAvatarVelocity[VY] << "</Z>"
<< "</Velocity>"
<< "<AtOrientation>"
<< "<X>" << l.mV[VX] << "</X>"
<< "<Y>" << u.mV[VX] << "</Y>"
<< "<Z>" << a.mV[VX] << "</Z>"
<< "</AtOrientation>"
<< "<UpOrientation>"
<< "<X>" << l.mV[VZ] << "</X>"
<< "<Y>" << u.mV[VY] << "</Y>"
<< "<Z>" << a.mV[VZ] << "</Z>"
<< "</UpOrientation>"
<< "<LeftOrientation>"
<< "<X>" << l.mV [VY] << "</X>"
<< "<Y>" << u.mV [VZ] << "</Y>"
<< "<Z>" << a.mV [VY] << "</Z>"
<< "</LeftOrientation>";
*/
#if 1
// This was the original transform done when building the XML command
nat[0] = left.mV[VX];
nat[1] = up.mV[VX];
nat[2] = at.mV[VX];
nup[0] = left.mV[VZ];
nup[1] = up.mV[VY];
nup[2] = at.mV[VZ];
nl[0] = left.mV[VY];
nl[1] = up.mV[VZ];
nl[2] = at.mV[VY];
npos[0] = pos.mdV[VX];
npos[1] = pos.mdV[VZ];
npos[2] = pos.mdV[VY];
nvel[0] = vel.mV[VX];
nvel[1] = vel.mV[VZ];
nvel[2] = vel.mV[VY];
for(int i=0;i<3;++i) {
at.mV[i] = nat[i];
up.mV[i] = nup[i];
left.mV[i] = nl[i];
pos.mdV[i] = npos[i];
}
// This was the original transform done in the SDK
nat[0] = at.mV[2];
nat[1] = 0; // y component of at vector is always 0, this was up[2]
nat[2] = -1 * left.mV[2];
// We override whatever the application gives us
nup[0] = 0; // x component of up vector is always 0
nup[1] = 1; // y component of up vector is always 1
nup[2] = 0; // z component of up vector is always 0
nl[0] = at.mV[0];
nl[1] = 0; // y component of left vector is always zero, this was up[0]
nl[2] = -1 * left.mV[0];
npos[2] = pos.mdV[2] * -1.0;
npos[1] = pos.mdV[1];
npos[0] = pos.mdV[0];
for(int i=0;i<3;++i) {
at.mV[i] = nat[i];
up.mV[i] = nup[i];
left.mV[i] = nl[i];
pos.mdV[i] = npos[i];
}
#else
// This is the compose of the two transforms (at least, that's what I'm trying for)
nat[0] = at.mV[VX];
nat[1] = 0; // y component of at vector is always 0, this was up[2]
nat[2] = -1 * up.mV[VZ];
// We override whatever the application gives us
nup[0] = 0; // x component of up vector is always 0
nup[1] = 1; // y component of up vector is always 1
nup[2] = 0; // z component of up vector is always 0
nl[0] = left.mV[VX];
nl[1] = 0; // y component of left vector is always zero, this was up[0]
nl[2] = -1 * left.mV[VY];
npos[0] = pos.mdV[VX];
npos[1] = pos.mdV[VZ];
npos[2] = pos.mdV[VY] * -1.0;
nvel[0] = vel.mV[VX];
nvel[1] = vel.mV[VZ];
nvel[2] = vel.mV[VY];
for(int i=0;i<3;++i) {
at.mV[i] = nat[i];
up.mV[i] = nup[i];
left.mV[i] = nl[i];
pos.mdV[i] = npos[i];
}
#endif
}
void LLVoiceClient::sendPositionalUpdate(void)
{
std::ostringstream stream;
if(mSpatialCoordsDirty)
{
LLVector3 l, u, a, vel;
LLVector3d pos;
mSpatialCoordsDirty = false;
// Always send both speaker and listener positions together.
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.Set3DPosition.1\">"
<< "<SessionHandle>" << getAudioSessionHandle() << "</SessionHandle>";
stream << "<SpeakerPosition>";
// LL_DEBUGS("Voice") << "Sending speaker position " << mAvatarPosition << LL_ENDL;
l = mAvatarRot.getLeftRow();
u = mAvatarRot.getUpRow();
a = mAvatarRot.getFwdRow();
pos = mAvatarPosition;
vel = mAvatarVelocity;
// SLIM SDK: the old SDK was doing a transform on the passed coordinates that the new one doesn't do anymore.
// The old transform is replicated by this function.
oldSDKTransform(l, u, a, pos, vel);
stream
<< "<Position>"
<< "<X>" << pos.mdV[VX] << "</X>"
<< "<Y>" << pos.mdV[VY] << "</Y>"
<< "<Z>" << pos.mdV[VZ] << "</Z>"
<< "</Position>"
<< "<Velocity>"
<< "<X>" << vel.mV[VX] << "</X>"
<< "<Y>" << vel.mV[VY] << "</Y>"
<< "<Z>" << vel.mV[VZ] << "</Z>"
<< "</Velocity>"
<< "<AtOrientation>"
<< "<X>" << a.mV[VX] << "</X>"
<< "<Y>" << a.mV[VY] << "</Y>"
<< "<Z>" << a.mV[VZ] << "</Z>"
<< "</AtOrientation>"
<< "<UpOrientation>"
<< "<X>" << u.mV[VX] << "</X>"
<< "<Y>" << u.mV[VY] << "</Y>"
<< "<Z>" << u.mV[VZ] << "</Z>"
<< "</UpOrientation>"
<< "<LeftOrientation>"
<< "<X>" << l.mV [VX] << "</X>"
<< "<Y>" << l.mV [VY] << "</Y>"
<< "<Z>" << l.mV [VZ] << "</Z>"
<< "</LeftOrientation>";
stream << "</SpeakerPosition>";
stream << "<ListenerPosition>";
LLVector3d earPosition;
LLVector3 earVelocity;
LLMatrix3 earRot;
switch(mEarLocation)
{
case earLocCamera:
default:
earPosition = mCameraPosition;
earVelocity = mCameraVelocity;
earRot = mCameraRot;
break;
case earLocAvatar:
earPosition = mAvatarPosition;
earVelocity = mAvatarVelocity;
earRot = mAvatarRot;
break;
case earLocMixed:
earPosition = mAvatarPosition;
earVelocity = mAvatarVelocity;
earRot = mCameraRot;
break;
}
l = earRot.getLeftRow();
u = earRot.getUpRow();
a = earRot.getFwdRow();
pos = earPosition;
vel = earVelocity;
// LL_DEBUGS("Voice") << "Sending listener position " << earPosition << LL_ENDL;
oldSDKTransform(l, u, a, pos, vel);
stream
<< "<Position>"
<< "<X>" << pos.mdV[VX] << "</X>"
<< "<Y>" << pos.mdV[VY] << "</Y>"
<< "<Z>" << pos.mdV[VZ] << "</Z>"
<< "</Position>"
<< "<Velocity>"
<< "<X>" << vel.mV[VX] << "</X>"
<< "<Y>" << vel.mV[VY] << "</Y>"
<< "<Z>" << vel.mV[VZ] << "</Z>"
<< "</Velocity>"
<< "<AtOrientation>"
<< "<X>" << a.mV[VX] << "</X>"
<< "<Y>" << a.mV[VY] << "</Y>"
<< "<Z>" << a.mV[VZ] << "</Z>"
<< "</AtOrientation>"
<< "<UpOrientation>"
<< "<X>" << u.mV[VX] << "</X>"
<< "<Y>" << u.mV[VY] << "</Y>"
<< "<Z>" << u.mV[VZ] << "</Z>"
<< "</UpOrientation>"
<< "<LeftOrientation>"
<< "<X>" << l.mV [VX] << "</X>"
<< "<Y>" << l.mV [VY] << "</Y>"
<< "<Z>" << l.mV [VZ] << "</Z>"
<< "</LeftOrientation>";
stream << "</ListenerPosition>";
stream << "</Request>\n\n\n";
}
if(mAudioSession && mAudioSession->mVolumeDirty)
{
participantMap::iterator iter = mAudioSession->mParticipantsByURI.begin();
mAudioSession->mVolumeDirty = false;
for(; iter != mAudioSession->mParticipantsByURI.end(); iter++)
{
participantState *p = iter->second;
if(p->mVolumeDirty)
{
// Can't set volume/mute for yourself
if(!p->mIsSelf)
{
int volume = 56; // nominal default value
bool mute = p->mOnMuteList;
if(p->mUserVolume != -1)
{
// scale from user volume in the range 0-400 (with 100 as "normal") to vivox volume in the range 0-100 (with 56 as "normal")
if(p->mUserVolume < 100)
volume = (p->mUserVolume * 56) / 100;
else
volume = (((p->mUserVolume - 100) * (100 - 56)) / 300) + 56;
}
else if(p->mVolume != -1)
{
// Use the previously reported internal volume (comes in with a ParticipantUpdatedEvent)
volume = p->mVolume;
}
if(mute)
{
// SetParticipantMuteForMe doesn't work in p2p sessions.
// If we want the user to be muted, set their volume to 0 as well.
// This isn't perfect, but it will at least reduce their volume to a minimum.
volume = 0;
}
if(volume == 0)
mute = true;
LL_DEBUGS("Voice") << "Setting volume/mute for avatar " << p->mAvatarID << " to " << volume << (mute?"/true":"/false") << LL_ENDL;
// SLIM SDK: Send both volume and mute commands.
// Send a "volume for me" command for the user.
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.SetParticipantVolumeForMe.1\">"
<< "<SessionHandle>" << getAudioSessionHandle() << "</SessionHandle>"
<< "<ParticipantURI>" << p->mURI << "</ParticipantURI>"
<< "<Volume>" << volume << "</Volume>"
<< "</Request>\n\n\n";
// Send a "mute for me" command for the user
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.SetParticipantMuteForMe.1\">"
<< "<SessionHandle>" << getAudioSessionHandle() << "</SessionHandle>"
<< "<ParticipantURI>" << p->mURI << "</ParticipantURI>"
<< "<Mute>" << (mute?"1":"0") << "</Mute>"
<< "</Request>\n\n\n";
}
p->mVolumeDirty = false;
}
}
}
buildLocalAudioUpdates(stream);
if(!stream.str().empty())
{
writeString(stream.str());
}
// Friends list updates can be huge, especially on the first voice login of an account with lots of friends.
// Batching them all together can choke SLVoice, so send them in separate writes.
sendFriendsListUpdates();
}
void LLVoiceClient::buildSetCaptureDevice(std::ostringstream &stream)
{
if(mCaptureDeviceDirty)
{
LL_DEBUGS("Voice") << "Setting input device = \"" << mCaptureDevice << "\"" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.SetCaptureDevice.1\">"
<< "<CaptureDeviceSpecifier>" << mCaptureDevice << "</CaptureDeviceSpecifier>"
<< "</Request>"
<< "\n\n\n";
mCaptureDeviceDirty = false;
}
}
void LLVoiceClient::buildSetRenderDevice(std::ostringstream &stream)
{
if(mRenderDeviceDirty)
{
LL_DEBUGS("Voice") << "Setting output device = \"" << mRenderDevice << "\"" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Aux.SetRenderDevice.1\">"
<< "<RenderDeviceSpecifier>" << mRenderDevice << "</RenderDeviceSpecifier>"
<< "</Request>"
<< "\n\n\n";
mRenderDeviceDirty = false;
}
}
void LLVoiceClient::buildLocalAudioUpdates(std::ostringstream &stream)
{
buildSetCaptureDevice(stream);
buildSetRenderDevice(stream);
if(mPTTDirty)
{
mPTTDirty = false;
// Send a local mute command.
// NOTE that the state of "PTT" is the inverse of "local mute".
// (i.e. when PTT is true, we send a mute command with "false", and vice versa)
LL_DEBUGS("Voice") << "Sending MuteLocalMic command with parameter " << (mPTT?"false":"true") << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Connector.MuteLocalMic.1\">"
<< "<ConnectorHandle>" << mConnectorHandle << "</ConnectorHandle>"
<< "<Value>" << (mPTT?"false":"true") << "</Value>"
<< "</Request>\n\n\n";
}
if(mSpeakerMuteDirty)
{
const char *muteval = ((mSpeakerVolume == 0)?"true":"false");
mSpeakerMuteDirty = false;
LL_INFOS("Voice") << "Setting speaker mute to " << muteval << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Connector.MuteLocalSpeaker.1\">"
<< "<ConnectorHandle>" << mConnectorHandle << "</ConnectorHandle>"
<< "<Value>" << muteval << "</Value>"
<< "</Request>\n\n\n";
}
if(mSpeakerVolumeDirty)
{
mSpeakerVolumeDirty = false;
LL_INFOS("Voice") << "Setting speaker volume to " << mSpeakerVolume << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Connector.SetLocalSpeakerVolume.1\">"
<< "<ConnectorHandle>" << mConnectorHandle << "</ConnectorHandle>"
<< "<Value>" << mSpeakerVolume << "</Value>"
<< "</Request>\n\n\n";
}
if(mMicVolumeDirty)
{
mMicVolumeDirty = false;
LL_INFOS("Voice") << "Setting mic volume to " << mMicVolume << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Connector.SetLocalMicVolume.1\">"
<< "<ConnectorHandle>" << mConnectorHandle << "</ConnectorHandle>"
<< "<Value>" << mMicVolume << "</Value>"
<< "</Request>\n\n\n";
}
}
void LLVoiceClient::checkFriend(const LLUUID& id)
{
std::string name;
buddyListEntry *buddy = findBuddy(id);
// Make sure we don't add a name before it's been looked up.
if(gCacheName->getFullName(id, name))
{
const LLRelationship* relationInfo = LLAvatarTracker::instance().getBuddyInfo(id);
bool canSeeMeOnline = false;
if(relationInfo && relationInfo->isRightGrantedTo(LLRelationship::GRANT_ONLINE_STATUS))
canSeeMeOnline = true;
// When we get here, mNeedsSend is true and mInSLFriends is false. Change them as necessary.
if(buddy)
{
// This buddy is already in both lists.
if(name != buddy->mDisplayName)
{
// The buddy is in the list with the wrong name. Update it with the correct name.
LL_WARNS("Voice") << "Buddy " << id << " has wrong name (\"" << buddy->mDisplayName << "\" should be \"" << name << "\"), updating."<< LL_ENDL;
buddy->mDisplayName = name;
buddy->mNeedsNameUpdate = true; // This will cause the buddy to be resent.
}
}
else
{
// This buddy was not in the vivox list, needs to be added.
buddy = addBuddy(sipURIFromID(id), name);
buddy->mUUID = id;
}
// In all the above cases, the buddy is in the SL friends list (which is how we got here).
buddy->mInSLFriends = true;
buddy->mCanSeeMeOnline = canSeeMeOnline;
buddy->mNameResolved = true;
}
else
{
// This name hasn't been looked up yet. Don't do anything with this buddy list entry until it has.
if(buddy)
{
buddy->mNameResolved = false;
}
// Initiate a lookup.
// The "lookup completed" callback will ensure that the friends list is rechecked after it completes.
lookupName(id);
}
}
void LLVoiceClient::clearAllLists()
{
// FOR TESTING ONLY
// This will send the necessary commands to delete ALL buddies, autoaccept rules, and block rules SLVoice tells us about.
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end();)
{
buddyListEntry *buddy = buddy_it->second;
buddy_it++;
std::ostringstream stream;
if(buddy->mInVivoxBuddies)
{
// delete this entry from the vivox buddy list
buddy->mInVivoxBuddies = false;
LL_DEBUGS("Voice") << "delete " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddyDelete.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "</Request>\n\n\n";
}
if(buddy->mHasBlockListEntry)
{
// Delete the associated block list entry (so the block list doesn't fill up with junk)
buddy->mHasBlockListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "</Request>\n\n\n";
}
if(buddy->mHasAutoAcceptListEntry)
{
// Delete the associated auto-accept list entry (so the auto-accept list doesn't fill up with junk)
buddy->mHasAutoAcceptListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "</Request>\n\n\n";
}
writeString(stream.str());
}
}
void LLVoiceClient::sendFriendsListUpdates()
{
if(mBuddyListMapPopulated && mBlockRulesListReceived && mAutoAcceptRulesListReceived && mFriendsListDirty)
{
mFriendsListDirty = false;
if(0)
{
// FOR TESTING ONLY -- clear all buddy list, block list, and auto-accept list entries.
clearAllLists();
return;
}
LL_INFOS("Voice") << "Checking vivox buddy list against friends list..." << LL_ENDL;
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++)
{
// reset the temp flags in the local buddy list
buddy_it->second->mInSLFriends = false;
}
// correlate with the friends list
{
LLCollectAllBuddies collect;
LLAvatarTracker::instance().applyFunctor(collect);
LLCollectAllBuddies::buddy_map_t::const_iterator it = collect.mOnline.begin();
LLCollectAllBuddies::buddy_map_t::const_iterator end = collect.mOnline.end();
for ( ; it != end; ++it)
{
checkFriend(it->second);
}
it = collect.mOffline.begin();
end = collect.mOffline.end();
for ( ; it != end; ++it)
{
checkFriend(it->second);
}
}
LL_INFOS("Voice") << "Sending friend list updates..." << LL_ENDL;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end();)
{
buddyListEntry *buddy = buddy_it->second;
buddy_it++;
// Ignore entries that aren't resolved yet.
if(buddy->mNameResolved)
{
std::ostringstream stream;
if(buddy->mInSLFriends && (!buddy->mInVivoxBuddies || buddy->mNeedsNameUpdate))
{
if(mNumberOfAliases > 0)
{
// Add (or update) this entry in the vivox buddy list
buddy->mInVivoxBuddies = true;
buddy->mNeedsNameUpdate = false;
LL_DEBUGS("Voice") << "add/update " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddySet.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "<DisplayName>" << buddy->mDisplayName << "</DisplayName>"
<< "<BuddyData></BuddyData>" // Without this, SLVoice doesn't seem to parse the command.
<< "<GroupID>0</GroupID>"
<< "</Request>\n\n\n";
}
}
else if(!buddy->mInSLFriends)
{
// This entry no longer exists in your SL friends list. Remove all traces of it from the Vivox buddy list.
if(buddy->mInVivoxBuddies)
{
// delete this entry from the vivox buddy list
buddy->mInVivoxBuddies = false;
LL_DEBUGS("Voice") << "delete " << buddy->mURI << " (" << buddy->mDisplayName << ")" << LL_ENDL;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.BuddyDelete.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "</Request>\n\n\n";
}
if(buddy->mHasBlockListEntry)
{
// Delete the associated block list entry, if any
buddy->mHasBlockListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "</Request>\n\n\n";
}
if(buddy->mHasAutoAcceptListEntry)
{
// Delete the associated auto-accept list entry, if any
buddy->mHasAutoAcceptListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "</Request>\n\n\n";
}
}
if(buddy->mInSLFriends)
{
if(buddy->mCanSeeMeOnline)
{
// Buddy should not be blocked.
// If this buddy doesn't already have either a block or autoaccept list entry, we'll update their status when we receive a SubscriptionEvent.
// If the buddy has a block list entry, delete it.
if(buddy->mHasBlockListEntry)
{
buddy->mHasBlockListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "</Request>\n\n\n";
// If we just deleted a block list entry, add an auto-accept entry.
if(!buddy->mHasAutoAcceptListEntry)
{
buddy->mHasAutoAcceptListEntry = true;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.CreateAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "<AutoAddAsBuddy>0</AutoAddAsBuddy>"
<< "</Request>\n\n\n";
}
}
}
else
{
// Buddy should be blocked.
// If this buddy doesn't already have either a block or autoaccept list entry, we'll update their status when we receive a SubscriptionEvent.
// If this buddy has an autoaccept entry, delete it
if(buddy->mHasAutoAcceptListEntry)
{
buddy->mHasAutoAcceptListEntry = false;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.DeleteAutoAcceptRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<AutoAcceptMask>" << buddy->mURI << "</AutoAcceptMask>"
<< "</Request>\n\n\n";
// If we just deleted an auto-accept entry, add a block list entry.
if(!buddy->mHasBlockListEntry)
{
buddy->mHasBlockListEntry = true;
stream << "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.CreateBlockRule.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BlockMask>" << buddy->mURI << "</BlockMask>"
<< "<PresenceOnly>1</PresenceOnly>"
<< "</Request>\n\n\n";
}
}
}
if(!buddy->mInSLFriends && !buddy->mInVivoxBuddies)
{
// Delete this entry from the local buddy list. This should NOT invalidate the iterator,
// since it has already been incremented to the next entry.
deleteBuddy(buddy->mURI);
}
}
writeString(stream.str());
}
}
}
}
/////////////////////////////
// Response/Event handlers
void LLVoiceClient::connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID)
{
if(statusCode != 0)
{
LL_WARNS("Voice") << "Connector.Create response failure: " << statusString << LL_ENDL;
setState(stateConnectorFailed);
}
else
{
// Connector created, move forward.
LL_INFOS("Voice") << "Connector.Create succeeded, Vivox SDK version is " << versionID << LL_ENDL;
mConnectorHandle = connectorHandle;
if(getState() == stateConnectorStarting)
{
setState(stateConnectorStarted);
}
}
}
void LLVoiceClient::loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases)
{
LL_DEBUGS("Voice") << "Account.Login response (" << statusCode << "): " << statusString << LL_ENDL;
// Status code of 20200 means "bad password". We may want to special-case that at some point.
if ( statusCode == 401 )
{
// Login failure which is probably caused by the delay after a user's password being updated.
LL_INFOS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL;
setState(stateLoginRetry);
}
else if(statusCode != 0)
{
LL_WARNS("Voice") << "Account.Login response failure (" << statusCode << "): " << statusString << LL_ENDL;
setState(stateLoginFailed);
}
else
{
// Login succeeded, move forward.
mAccountHandle = accountHandle;
mNumberOfAliases = numberOfAliases;
// This needs to wait until the AccountLoginStateChangeEvent is received.
// if(getState() == stateLoggingIn)
// {
// setState(stateLoggedIn);
// }
}
}
void LLVoiceClient::sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle)
{
sessionState *session = findSessionBeingCreatedByURI(requestId);
if(session)
{
session->mCreateInProgress = false;
}
if(statusCode != 0)
{
LL_WARNS("Voice") << "Session.Create response failure (" << statusCode << "): " << statusString << LL_ENDL;
if(session)
{
session->mErrorStatusCode = statusCode;
session->mErrorStatusString = statusString;
if(session == mAudioSession)
{
setState(stateJoinSessionFailed);
}
else
{
reapSession(session);
}
}
}
else
{
LL_INFOS("Voice") << "Session.Create response received (success), session handle is " << sessionHandle << LL_ENDL;
if(session)
{
setSessionHandle(session, sessionHandle);
}
}
}
void LLVoiceClient::sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle)
{
sessionState *session = findSessionBeingCreatedByURI(requestId);
if(session)
{
session->mCreateInProgress = false;
}
if(statusCode != 0)
{
LL_WARNS("Voice") << "SessionGroup.AddSession response failure (" << statusCode << "): " << statusString << LL_ENDL;
if(session)
{
session->mErrorStatusCode = statusCode;
session->mErrorStatusString = statusString;
if(session == mAudioSession)
{
setState(stateJoinSessionFailed);
}
else
{
reapSession(session);
}
}
}
else
{
LL_DEBUGS("Voice") << "SessionGroup.AddSession response received (success), session handle is " << sessionHandle << LL_ENDL;
if(session)
{
setSessionHandle(session, sessionHandle);
}
}
}
void LLVoiceClient::sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString)
{
sessionState *session = findSession(requestId);
if(statusCode != 0)
{
LL_WARNS("Voice") << "Session.Connect response failure (" << statusCode << "): " << statusString << LL_ENDL;
if(session)
{
session->mMediaConnectInProgress = false;
session->mErrorStatusCode = statusCode;
session->mErrorStatusString = statusString;
if(session == mAudioSession)
setState(stateJoinSessionFailed);
}
}
else
{
LL_DEBUGS("Voice") << "Session.Connect response received (success)" << LL_ENDL;
}
}
void LLVoiceClient::logoutResponse(int statusCode, std::string &statusString)
{
if(statusCode != 0)
{
LL_WARNS("Voice") << "Account.Logout response failure: " << statusString << LL_ENDL;
// Should this ever fail? do we care if it does?
}
}
void LLVoiceClient::connectorShutdownResponse(int statusCode, std::string &statusString)
{
if(statusCode != 0)
{
LL_WARNS("Voice") << "Connector.InitiateShutdown response failure: " << statusString << LL_ENDL;
// Should this ever fail? do we care if it does?
}
mConnected = false;
if(getState() == stateConnectorStopping)
{
setState(stateConnectorStopped);
}
}
void LLVoiceClient::sessionAddedEvent(
std::string &uriString,
std::string &alias,
std::string &sessionHandle,
std::string &sessionGroupHandle,
bool isChannel,
bool incoming,
std::string &nameString,
std::string &applicationString)
{
sessionState *session = NULL;
LL_INFOS("Voice") << "session " << uriString << ", alias " << alias << ", name " << nameString << " handle " << sessionHandle << LL_ENDL;
session = addSession(uriString, sessionHandle);
if(session)
{
session->mGroupHandle = sessionGroupHandle;
session->mIsChannel = isChannel;
session->mIncoming = incoming;
session->mAlias = alias;
// Generate a caller UUID -- don't need to do this for channels
if(!session->mIsChannel)
{
if(IDFromName(session->mSIPURI, session->mCallerID))
{
// Normal URI(base64-encoded UUID)
}
else if(!session->mAlias.empty() && IDFromName(session->mAlias, session->mCallerID))
{
// Wrong URI, but an alias is available. Stash the incoming URI as an alternate
session->mAlternateSIPURI = session->mSIPURI;
// and generate a proper URI from the ID.
setSessionURI(session, sipURIFromID(session->mCallerID));
}
else
{
LL_INFOS("Voice") << "Could not generate caller id from uri, using hash of uri " << session->mSIPURI << LL_ENDL;
setUUIDFromStringHash(session->mCallerID, session->mSIPURI);
session->mSynthesizedCallerID = true;
// Can't look up the name in this case -- we have to extract it from the URI.
std::string namePortion = nameFromsipURI(session->mSIPURI);
if(namePortion.empty())
{
// Didn't seem to be a SIP URI, just use the whole provided name.
namePortion = nameString;
}
// Some incoming names may be separated with an underscore instead of a space. Fix this.
LLStringUtil::replaceChar(namePortion, '_', ' ');
// Act like we just finished resolving the name (this stores it in all the right places)
avatarNameResolved(session->mCallerID, namePortion);
}
LL_INFOS("Voice") << "caller ID: " << session->mCallerID << LL_ENDL;
if(!session->mSynthesizedCallerID)
{
// If we got here, we don't have a proper name. Initiate a lookup.
lookupName(session->mCallerID);
}
}
}
}
void LLVoiceClient::sessionGroupAddedEvent(std::string &sessionGroupHandle)
{
LL_DEBUGS("Voice") << "handle " << sessionGroupHandle << LL_ENDL;
#if USE_SESSION_GROUPS
if(mMainSessionGroupHandle.empty())
{
// This is the first (i.e. "main") session group. Save its handle.
mMainSessionGroupHandle = sessionGroupHandle;
}
else
{
LL_DEBUGS("Voice") << "Already had a session group handle " << mMainSessionGroupHandle << LL_ENDL;
}
#endif
}
void LLVoiceClient::joinedAudioSession(sessionState *session)
{
if(mAudioSession != session)
{
sessionState *oldSession = mAudioSession;
mAudioSession = session;
mAudioSessionChanged = true;
// The old session may now need to be deleted.
reapSession(oldSession);
}
// This is the session we're joining.
if(getState() == stateJoiningSession)
{
setState(stateSessionJoined);
// SLIM SDK: we don't always receive a participant state change for ourselves when joining a channel now.
// Add the current user as a participant here.
participantState *participant = session->addParticipant(sipURIFromName(mAccountName));
if(participant)
{
participant->mIsSelf = true;
lookupName(participant->mAvatarID);
LL_INFOS("Voice") << "added self as participant \"" << participant->mAccountName
<< "\" (" << participant->mAvatarID << ")"<< LL_ENDL;
}
if(!session->mIsChannel)
{
// this is a p2p session. Make sure the other end is added as a participant.
participantState *participant = session->addParticipant(session->mSIPURI);
if(participant)
{
if(participant->mAvatarIDValid)
{
lookupName(participant->mAvatarID);
}
else if(!session->mName.empty())
{
participant->mDisplayName = session->mName;
avatarNameResolved(participant->mAvatarID, session->mName);
}
// TODO: Question: Do we need to set up mAvatarID/mAvatarIDValid here?
LL_INFOS("Voice") << "added caller as participant \"" << participant->mAccountName
<< "\" (" << participant->mAvatarID << ")"<< LL_ENDL;
}
}
}
}
void LLVoiceClient::sessionRemovedEvent(
std::string &sessionHandle,
std::string &sessionGroupHandle)
{
LL_INFOS("Voice") << "handle " << sessionHandle << LL_ENDL;
sessionState *session = findSession(sessionHandle);
if(session)
{
leftAudioSession(session);
// This message invalidates the session's handle. Set it to empty.
setSessionHandle(session);
// This also means that the session's session group is now empty.
// Terminate the session group so it doesn't leak.
sessionGroupTerminateSendMessage(session);
// Reset the media state (we now have no info)
session->mMediaStreamState = streamStateUnknown;
session->mTextStreamState = streamStateUnknown;
// Conditionally delete the session
reapSession(session);
}
else
{
LL_WARNS("Voice") << "unknown session " << sessionHandle << " removed" << LL_ENDL;
}
}
void LLVoiceClient::reapSession(sessionState *session)
{
if(session)
{
if(!session->mHandle.empty())
{
LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (non-null session handle)" << LL_ENDL;
}
else if(session->mCreateInProgress)
{
LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (create in progress)" << LL_ENDL;
}
else if(session->mMediaConnectInProgress)
{
LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (connect in progress)" << LL_ENDL;
}
else if(session == mAudioSession)
{
LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (it's the current session)" << LL_ENDL;
}
else if(session == mNextAudioSession)
{
LL_DEBUGS("Voice") << "NOT deleting session " << session->mSIPURI << " (it's the next session)" << LL_ENDL;
}
else
{
// TODO: Question: Should we check for queued text messages here?
// We don't have a reason to keep tracking this session, so just delete it.
LL_DEBUGS("Voice") << "deleting session " << session->mSIPURI << LL_ENDL;
deleteSession(session);
session = NULL;
}
}
else
{
// LL_DEBUGS("Voice") << "session is NULL" << LL_ENDL;
}
}
// Returns true if the session seems to indicate we've moved to a region on a different voice server
bool LLVoiceClient::sessionNeedsRelog(sessionState *session)
{
bool result = false;
if(session != NULL)
{
// Only make this check for spatial channels (so it won't happen for group or p2p calls)
if(session->mIsSpatial)
{
std::string::size_type atsign;
atsign = session->mSIPURI.find("@");
if(atsign != std::string::npos)
{
std::string urihost = session->mSIPURI.substr(atsign + 1);
if(stricmp(urihost.c_str(), mVoiceSIPURIHostName.c_str()))
{
// The hostname in this URI is different from what we expect. This probably means we need to relog.
// We could make a ProvisionVoiceAccountRequest and compare the result with the current values of
// mVoiceSIPURIHostName and mVoiceAccountServerURI to be really sure, but this is a pretty good indicator.
result = true;
}
}
}
}
return result;
}
void LLVoiceClient::leftAudioSession(
sessionState *session)
{
if(mAudioSession == session)
{
switch(getState())
{
case stateJoiningSession:
case stateSessionJoined:
case stateRunning:
case stateLeavingSession:
case stateJoinSessionFailed:
case stateJoinSessionFailedWaiting:
// normal transition
LL_DEBUGS("Voice") << "left session " << session->mHandle << " in state " << state2string(getState()) << LL_ENDL;
setState(stateSessionTerminated);
break;
case stateSessionTerminated:
// this will happen sometimes -- there are cases where we send the terminate and then go straight to this state.
LL_WARNS("Voice") << "left session " << session->mHandle << " in state " << state2string(getState()) << LL_ENDL;
break;
default:
LL_WARNS("Voice") << "unexpected SessionStateChangeEvent (left session) in state " << state2string(getState()) << LL_ENDL;
setState(stateSessionTerminated);
break;
}
}
}
void LLVoiceClient::accountLoginStateChangeEvent(
std::string &accountHandle,
int statusCode,
std::string &statusString,
int state)
{
LL_DEBUGS("Voice") << "state is " << state << LL_ENDL;
/*
According to Mike S., status codes for this event are:
login_state_logged_out=0,
login_state_logged_in = 1,
login_state_logging_in = 2,
login_state_logging_out = 3,
login_state_resetting = 4,
login_state_error=100
*/
switch(state)
{
case 1:
if(getState() == stateLoggingIn)
{
setState(stateLoggedIn);
}
break;
case 3:
// The user is in the process of logging out.
setState(stateLoggingOut);
break;
case 0:
// The user has been logged out.
setState(stateLoggedOut);
break;
default:
//Used to be a commented out warning
LL_DEBUGS("Voice") << "unknown state: " << state << LL_ENDL;
break;
}
}
void LLVoiceClient::mediaStreamUpdatedEvent(
std::string &sessionHandle,
std::string &sessionGroupHandle,
int statusCode,
std::string &statusString,
int state,
bool incoming)
{
sessionState *session = findSession(sessionHandle);
LL_DEBUGS("Voice") << "session " << sessionHandle << ", status code " << statusCode << ", string \"" << statusString << "\"" << LL_ENDL;
if(session)
{
// We know about this session
// Save the state for later use
session->mMediaStreamState = state;
switch(statusCode)
{
case 0:
case 200:
// generic success
// Don't change the saved error code (it may have been set elsewhere)
break;
default:
// save the status code for later
session->mErrorStatusCode = statusCode;
break;
}
switch(state)
{
case streamStateIdle:
// Standard "left audio session"
session->mVoiceEnabled = false;
session->mMediaConnectInProgress = false;
leftAudioSession(session);
break;
case streamStateConnected:
session->mVoiceEnabled = true;
session->mMediaConnectInProgress = false;
joinedAudioSession(session);
break;
case streamStateRinging:
if(incoming)
{
// Send the voice chat invite to the GUI layer
// TODO: Question: Should we correlate with the mute list here?
session->mIMSessionID = LLIMMgr::computeSessionID(IM_SESSION_P2P_INVITE, session->mCallerID);
session->mVoiceInvitePending = true;
if(session->mName.empty())
{
lookupName(session->mCallerID);
}
else
{
// Act like we just finished resolving the name
avatarNameResolved(session->mCallerID, session->mName);
}
}
break;
default:
LL_WARNS("Voice") << "unknown state " << state << LL_ENDL;
break;
}
}
else
{
LL_WARNS("Voice") << "session " << sessionHandle << "not found"<< LL_ENDL;
}
}
void LLVoiceClient::textStreamUpdatedEvent(
std::string &sessionHandle,
std::string &sessionGroupHandle,
bool enabled,
int state,
bool incoming)
{
sessionState *session = findSession(sessionHandle);
if(session)
{
// Save the state for later use
session->mTextStreamState = state;
// We know about this session
switch(state)
{
case 0: // We see this when the text stream closes
LL_DEBUGS("Voice") << "stream closed" << LL_ENDL;
break;
case 1: // We see this on an incoming call from the Connector
// Try to send any text messages queued for this session.
sendQueuedTextMessages(session);
// Send the text chat invite to the GUI layer
// TODO: Question: Should we correlate with the mute list here?
session->mTextInvitePending = true;
if(session->mName.empty())
{
lookupName(session->mCallerID);
}
else
{
// Act like we just finished resolving the name
avatarNameResolved(session->mCallerID, session->mName);
}
break;
default:
LL_WARNS("Voice") << "unknown state " << state << LL_ENDL;
break;
}
}
}
void LLVoiceClient::participantAddedEvent(
std::string &sessionHandle,
std::string &sessionGroupHandle,
std::string &uriString,
std::string &alias,
std::string &nameString,
std::string &displayNameString,
int participantType)
{
sessionState *session = findSession(sessionHandle);
if(session)
{
participantState *participant = session->addParticipant(uriString);
if(participant)
{
participant->mAccountName = nameString;
LL_DEBUGS("Voice") << "added participant \"" << participant->mAccountName
<< "\" (" << participant->mAvatarID << ")"<< LL_ENDL;
if(participant->mAvatarIDValid)
{
// Initiate a lookup
lookupName(participant->mAvatarID);
}
else
{
// If we don't have a valid avatar UUID, we need to fill in the display name to make the active speakers floater work.
std::string namePortion = nameFromsipURI(uriString);
if(namePortion.empty())
{
// Problem with the SIP URI, fall back to the display name
namePortion = displayNameString;
}
if(namePortion.empty())
{
// Problems with both of the above, fall back to the account name
namePortion = nameString;
}
// Set the display name (which is a hint to the active speakers window not to do its own lookup)
participant->mDisplayName = namePortion;
avatarNameResolved(participant->mAvatarID, namePortion);
}
}
}
}
void LLVoiceClient::participantRemovedEvent(
std::string &sessionHandle,
std::string &sessionGroupHandle,
std::string &uriString,
std::string &alias,
std::string &nameString)
{
sessionState *session = findSession(sessionHandle);
if(session)
{
participantState *participant = session->findParticipant(uriString);
if(participant)
{
session->removeParticipant(participant);
}
else
{
LL_DEBUGS("Voice") << "unknown participant " << uriString << LL_ENDL;
}
}
else
{
LL_DEBUGS("Voice") << "unknown session " << sessionHandle << LL_ENDL;
}
}
void LLVoiceClient::participantUpdatedEvent(
std::string &sessionHandle,
std::string &sessionGroupHandle,
std::string &uriString,
std::string &alias,
bool isModeratorMuted,
bool isSpeaking,
int volume,
F32 energy)
{
sessionState *session = findSession(sessionHandle);
if(session)
{
participantState *participant = session->findParticipant(uriString);
if(participant)
{
participant->mIsSpeaking = isSpeaking;
participant->mIsModeratorMuted = isModeratorMuted;
// SLIM SDK: convert range: ensure that energy is set to zero if is_speaking is false
if (isSpeaking)
{
participant->mSpeakingTimeout.reset();
participant->mPower = energy;
}
else
{
participant->mPower = 0.0f;
}
participant->mVolume = volume;
}
else
{
LL_WARNS("Voice") << "unknown participant: " << uriString << LL_ENDL;
}
}
else
{
LL_INFOS("Voice") << "unknown session " << sessionHandle << LL_ENDL;
}
}
void LLVoiceClient::buddyPresenceEvent(
std::string &uriString,
std::string &alias,
std::string &statusString,
std::string &applicationString)
{
buddyListEntry *buddy = findBuddy(uriString);
if(buddy)
{
LL_DEBUGS("Voice") << "Presence event for " << buddy->mDisplayName << " status \"" << statusString << "\", application \"" << applicationString << "\""<< LL_ENDL;
LL_DEBUGS("Voice") << "before: mOnlineSL = " << (buddy->mOnlineSL?"true":"false") << ", mOnlineSLim = " << (buddy->mOnlineSLim?"true":"false") << LL_ENDL;
if(applicationString.empty())
{
// This presence event is from a client that doesn't set up the Application string. Do things the old-skool way.
// NOTE: this will be needed to support people who aren't on the 3010-class SDK yet.
if ( stricmp("Unknown", statusString.c_str())== 0)
{
// User went offline with a non-SLim-enabled viewer.
buddy->mOnlineSL = false;
}
else if ( stricmp("Online", statusString.c_str())== 0)
{
// User came online with a non-SLim-enabled viewer.
buddy->mOnlineSL = true;
}
else
{
// If the user is online through SLim, their status will be "Online-slc", "Away", or something else.
// NOTE: we should never see this unless someone is running an OLD version of SLim -- the versions that should be in use now all set the application string.
buddy->mOnlineSLim = true;
}
}
else if(applicationString.find("SecondLifeViewer") != std::string::npos)
{
// This presence event is from a viewer that sets the application string
if ( stricmp("Unknown", statusString.c_str())== 0)
{
// Viewer says they're offline
buddy->mOnlineSL = false;
}
else
{
// Viewer says they're online
buddy->mOnlineSL = true;
}
}
else
{
// This presence event is from something which is NOT the SL viewer (assume it's SLim).
if ( stricmp("Unknown", statusString.c_str())== 0)
{
// SLim says they're offline
buddy->mOnlineSLim = false;
}
else
{
// SLim says they're online
buddy->mOnlineSLim = true;
}
}
LL_DEBUGS("Voice") << "after: mOnlineSL = " << (buddy->mOnlineSL?"true":"false") << ", mOnlineSLim = " << (buddy->mOnlineSLim?"true":"false") << LL_ENDL;
// HACK -- increment the internal change serial number in the LLRelationship (without changing the actual status), so the UI notices the change.
LLAvatarTracker::instance().setBuddyOnline(buddy->mUUID,LLAvatarTracker::instance().isBuddyOnline(buddy->mUUID));
notifyFriendObservers();
}
else
{
LL_DEBUGS("Voice") << "Presence for unknown buddy " << uriString << LL_ENDL;
}
}
void LLVoiceClient::messageEvent(
std::string &sessionHandle,
std::string &uriString,
std::string &alias,
std::string &messageHeader,
std::string &messageBody,
std::string &applicationString)
{
LL_DEBUGS("Voice") << "Message event, session " << sessionHandle << " from " << uriString << LL_ENDL;
// LL_DEBUGS("Voice") << " header " << messageHeader << ", body: \n" << messageBody << LL_ENDL;
if(messageHeader.find("text/html") != std::string::npos)
{
std::string rawMessage;
{
const std::string startMarker = "<body";
const std::string startMarker2 = ">";
const std::string endMarker = "</body>";
const std::string startSpan = "<span";
const std::string endSpan = "</span>";
std::string::size_type start;
std::string::size_type end;
// Default to displaying the raw string, so the message gets through.
rawMessage = messageBody;
// Find the actual message text within the XML fragment
start = messageBody.find(startMarker);
start = messageBody.find(startMarker2, start);
end = messageBody.find(endMarker);
if(start != std::string::npos)
{
start += startMarker2.size();
if(end != std::string::npos)
end -= start;
rawMessage.assign(messageBody, start, end);
}
else
{
// Didn't find a <body>, try looking for a <span> instead.
start = messageBody.find(startSpan);
start = messageBody.find(startMarker2, start);
end = messageBody.find(endSpan);
if(start != std::string::npos)
{
start += startMarker2.size();
if(end != std::string::npos)
end -= start;
rawMessage.assign(messageBody, start, end);
}
}
}
// LL_DEBUGS("Voice") << " raw message = \n" << rawMessage << LL_ENDL;
// strip formatting tags
{
std::string::size_type start;
std::string::size_type end;
while((start = rawMessage.find('<')) != std::string::npos)
{
if((end = rawMessage.find('>', start + 1)) != std::string::npos)
{
// Strip out the tag
rawMessage.erase(start, (end + 1) - start);
}
else
{
// Avoid an infinite loop
break;
}
}
}
// Decode ampersand-escaped chars
{
std::string::size_type mark = 0;
// The text may contain text encoded with &lt;, &gt;, and &amp;
mark = 0;
while((mark = rawMessage.find("&lt;", mark)) != std::string::npos)
{
rawMessage.replace(mark, 4, "<");
mark += 1;
}
mark = 0;
while((mark = rawMessage.find("&gt;", mark)) != std::string::npos)
{
rawMessage.replace(mark, 4, ">");
mark += 1;
}
mark = 0;
while((mark = rawMessage.find("&amp;", mark)) != std::string::npos)
{
rawMessage.replace(mark, 5, "&");
mark += 1;
}
}
// strip leading/trailing whitespace (since we always seem to get a couple newlines)
LLStringUtil::trim(rawMessage);
// LL_DEBUGS("Voice") << " stripped message = \n" << rawMessage << LL_ENDL;
sessionState *session = findSession(sessionHandle);
if(session)
{
bool is_busy = gAgent.getBusy();
bool is_muted = LLMuteList::getInstance()->isMuted(session->mCallerID, session->mName, LLMute::flagTextChat);
bool is_linden = LLMuteList::getInstance()->isLinden(session->mName);
bool quiet_chat = false;
LLChat chat;
chat.mMuted = is_muted && !is_linden;
if(!chat.mMuted)
{
chat.mFromID = session->mCallerID;
chat.mFromName = session->mName;
chat.mSourceType = CHAT_SOURCE_AGENT;
if(is_busy && !is_linden)
{
quiet_chat = true;
// TODO: Question: Return busy mode response here? Or maybe when session is started instead?
}
std::string fullMessage = std::string(": ") + rawMessage;
LL_DEBUGS("Voice") << "adding message, name " << session->mName << " session " << session->mIMSessionID << ", target " << session->mCallerID << LL_ENDL;
gIMMgr->addMessage(session->mIMSessionID,
session->mCallerID,
session->mName.c_str(),
fullMessage.c_str(),
LLStringUtil::null, // default arg
IM_NOTHING_SPECIAL, // default arg
0, // default arg
LLUUID::null, // default arg
LLVector3::zero, // default arg
true); // prepend name and make it a link to the user's profile
chat.mText = std::string("IM: ") + session->mName + std::string(": ") + rawMessage;
// If the chat should come in quietly (i.e. we're in busy mode), pretend it's from a local agent.
LLFloaterChat::addChat( chat, TRUE, quiet_chat );
}
}
}
}
void LLVoiceClient::sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType)
{
sessionState *session = findSession(sessionHandle);
if(session)
{
participantState *participant = session->findParticipant(uriString);
if(participant)
{
if (!stricmp(notificationType.c_str(), "Typing"))
{
// Other end started typing
// TODO: The proper way to add a typing notification seems to be LLIMMgr::processIMTypingStart().
// It requires an LLIMInfo for the message, which we don't have here.
}
else if (!stricmp(notificationType.c_str(), "NotTyping"))
{
// Other end stopped typing
// TODO: The proper way to remove a typing notification seems to be LLIMMgr::processIMTypingStop().
// It requires an LLIMInfo for the message, which we don't have here.
}
else
{
LL_DEBUGS("Voice") << "Unknown notification type " << notificationType << "for participant " << uriString << " in session " << session->mSIPURI << LL_ENDL;
}
}
else
{
LL_DEBUGS("Voice") << "Unknown participant " << uriString << " in session " << session->mSIPURI << LL_ENDL;
}
}
else
{
LL_DEBUGS("Voice") << "Unknown session handle " << sessionHandle << LL_ENDL;
}
}
void LLVoiceClient::subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType)
{
buddyListEntry *buddy = findBuddy(buddyURI);
if(!buddy)
{
// Couldn't find buddy by URI, try converting the alias...
if(!alias.empty())
{
LLUUID id;
if(IDFromName(alias, id))
{
buddy = findBuddy(id);
}
}
}
if(buddy)
{
std::ostringstream stream;
if(buddy->mCanSeeMeOnline)
{
// Sending the response will create an auto-accept rule
buddy->mHasAutoAcceptListEntry = true;
}
else
{
// Sending the response will create a block rule
buddy->mHasBlockListEntry = true;
}
if(buddy->mInSLFriends)
{
buddy->mInVivoxBuddies = true;
}
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Account.SendSubscriptionReply.1\">"
<< "<AccountHandle>" << mAccountHandle << "</AccountHandle>"
<< "<BuddyURI>" << buddy->mURI << "</BuddyURI>"
<< "<RuleType>" << (buddy->mCanSeeMeOnline?"Allow":"Hide") << "</RuleType>"
<< "<AutoAccept>"<< (buddy->mInSLFriends?"1":"0")<< "</AutoAccept>"
<< "<SubscriptionHandle>" << subscriptionHandle << "</SubscriptionHandle>"
<< "</Request>"
<< "\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::auxAudioPropertiesEvent(F32 energy)
{
LL_DEBUGS("Voice") << "got energy " << energy << LL_ENDL;
mTuningEnergy = energy;
}
void LLVoiceClient::buddyListChanged()
{
// This is called after we receive a BuddyAndGroupListChangedEvent.
mBuddyListMapPopulated = true;
mFriendsListDirty = true;
}
void LLVoiceClient::muteListChanged()
{
// The user's mute list has been updated. Go through the current participant list and sync it with the mute list.
if(mAudioSession)
{
participantMap::iterator iter = mAudioSession->mParticipantsByURI.begin();
for(; iter != mAudioSession->mParticipantsByURI.end(); iter++)
{
participantState *p = iter->second;
// Check to see if this participant is on the mute list already
if(p->updateMuteState())
mAudioSession->mVolumeDirty = true;
}
}
}
void LLVoiceClient::updateFriends(U32 mask)
{
if(mask & (LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::POWERS))
{
// Just resend the whole friend list to the daemon
mFriendsListDirty = true;
}
}
/////////////////////////////
// Managing list of participants
LLVoiceClient::participantState::participantState(const std::string &uri) :
mURI(uri),
mPTT(false),
mIsSpeaking(false),
mIsModeratorMuted(false),
mLastSpokeTimestamp(0.f),
mPower(0.f),
mVolume(-1),
mOnMuteList(false),
mUserVolume(-1),
mVolumeDirty(false),
mAvatarIDValid(false),
mIsSelf(false)
{
}
LLVoiceClient::participantState *LLVoiceClient::sessionState::addParticipant(const std::string &uri)
{
participantState *result = NULL;
bool useAlternateURI = false;
// Note: this is mostly the body of LLVoiceClient::sessionState::findParticipant(), but since we need to know if it
// matched the alternate SIP URI (so we can add it properly), we need to reproduce it here.
{
participantMap::iterator iter = mParticipantsByURI.find(&uri);
if(iter == mParticipantsByURI.end())
{
if(!mAlternateSIPURI.empty() && (uri == mAlternateSIPURI))
{
// This is a p2p session (probably with the SLIM client) with an alternate URI for the other participant.
// Use mSIPURI instead, since it will be properly encoded.
iter = mParticipantsByURI.find(&(mSIPURI));
useAlternateURI = true;
}
}
if(iter != mParticipantsByURI.end())
{
result = iter->second;
}
}
if(!result)
{
// participant isn't already in one list or the other.
result = new participantState(useAlternateURI?mSIPURI:uri);
mParticipantsByURI.insert(participantMap::value_type(&(result->mURI), result));
mParticipantsChanged = true;
// Try to do a reverse transform on the URI to get the GUID back.
{
LLUUID id;
if(IDFromName(result->mURI, id))
{
result->mAvatarIDValid = true;
result->mAvatarID = id;
if(result->updateMuteState())
mVolumeDirty = true;
}
else
{
// Create a UUID by hashing the URI, but do NOT set mAvatarIDValid.
// This tells both code in LLVoiceClient and code in llfloateractivespeakers.cpp that the ID will not be in the name cache.
setUUIDFromStringHash(result->mAvatarID, uri);
}
}
mParticipantsByUUID.insert(participantUUIDMap::value_type(&(result->mAvatarID), result));
LL_DEBUGS("Voice") << "participant \"" << result->mURI << "\" added." << LL_ENDL;
}
return result;
}
bool LLVoiceClient::participantState::updateMuteState()
{
bool result = false;
if(mAvatarIDValid)
{
bool isMuted = LLMuteList::getInstance()->isMuted(mAvatarID, LLMute::flagVoiceChat);
if(mOnMuteList != isMuted)
{
mOnMuteList = isMuted;
mVolumeDirty = true;
result = true;
}
}
return result;
}
bool LLVoiceClient::participantState::isAvatar()
{
return mAvatarIDValid;
}
void LLVoiceClient::sessionState::removeParticipant(LLVoiceClient::participantState *participant)
{
if(participant)
{
participantMap::iterator iter = mParticipantsByURI.find(&(participant->mURI));
participantUUIDMap::iterator iter2 = mParticipantsByUUID.find(&(participant->mAvatarID));
LL_DEBUGS("Voice") << "participant \"" << participant->mURI << "\" (" << participant->mAvatarID << ") removed." << LL_ENDL;
if(iter == mParticipantsByURI.end())
{
LL_ERRS("Voice") << "Internal error: participant " << participant->mURI << " not in URI map" << LL_ENDL;
}
else if(iter2 == mParticipantsByUUID.end())
{
LL_ERRS("Voice") << "Internal error: participant ID " << participant->mAvatarID << " not in UUID map" << LL_ENDL;
}
else if(iter->second != iter2->second)
{
LL_ERRS("Voice") << "Internal error: participant mismatch!" << LL_ENDL;
}
else
{
mParticipantsByURI.erase(iter);
mParticipantsByUUID.erase(iter2);
delete participant;
mParticipantsChanged = true;
}
}
}
void LLVoiceClient::sessionState::removeAllParticipants()
{
LL_DEBUGS("Voice") << "called" << LL_ENDL;
while(!mParticipantsByURI.empty())
{
removeParticipant(mParticipantsByURI.begin()->second);
}
if(!mParticipantsByUUID.empty())
{
LL_ERRS("Voice") << "Internal error: empty URI map, non-empty UUID map" << LL_ENDL;
}
}
LLVoiceClient::participantMap *LLVoiceClient::getParticipantList(void)
{
participantMap *result = NULL;
if(mAudioSession)
{
result = &(mAudioSession->mParticipantsByURI);
}
return result;
}
LLVoiceClient::participantState *LLVoiceClient::sessionState::findParticipant(const std::string &uri)
{
participantState *result = NULL;
participantMap::iterator iter = mParticipantsByURI.find(&uri);
if(iter == mParticipantsByURI.end())
{
if(!mAlternateSIPURI.empty() && (uri == mAlternateSIPURI))
{
// This is a p2p session (probably with the SLIM client) with an alternate URI for the other participant.
// Look up the other URI
iter = mParticipantsByURI.find(&(mSIPURI));
}
}
if(iter != mParticipantsByURI.end())
{
result = iter->second;
}
return result;
}
LLVoiceClient::participantState* LLVoiceClient::sessionState::findParticipantByID(const LLUUID& id)
{
participantState * result = NULL;
participantUUIDMap::iterator iter = mParticipantsByUUID.find(&id);
if(iter != mParticipantsByUUID.end())
{
result = iter->second;
}
return result;
}
LLVoiceClient::participantState* LLVoiceClient::findParticipantByID(const LLUUID& id)
{
participantState * result = NULL;
if(mAudioSession)
{
result = mAudioSession->findParticipantByID(id);
}
return result;
}
void LLVoiceClient::parcelChanged()
{
if(getState() >= stateNoChannel)
{
// If the user is logged in, start a channel lookup.
LL_DEBUGS("Voice") << "sending ParcelVoiceInfoRequest (" << mCurrentRegionName << ", " << mCurrentParcelLocalID << ")" << LL_ENDL;
std::string url = gAgent.getRegion()->getCapability("ParcelVoiceInfoRequest");
LLSD data;
LLHTTPClient::post(
url,
data,
new LLVoiceClientCapResponder);
}
else
{
// The transition to stateNoChannel needs to kick this off again.
LL_INFOS("Voice") << "not logged in yet, deferring" << LL_ENDL;
}
}
void LLVoiceClient::switchChannel(
std::string uri,
bool spatial,
bool no_reconnect,
bool is_p2p,
std::string hash)
{
bool needsSwitch = false;
LL_DEBUGS("Voice")
<< "called in state " << state2string(getState())
<< " with uri \"" << uri << "\""
<< (spatial?", spatial is true":", spatial is false")
<< LL_ENDL;
switch(getState())
{
case stateJoinSessionFailed:
case stateJoinSessionFailedWaiting:
case stateNoChannel:
// Always switch to the new URI from these states.
needsSwitch = true;
break;
default:
if(mSessionTerminateRequested)
{
// If a terminate has been requested, we need to compare against where the URI we're already headed to.
if(mNextAudioSession)
{
if(mNextAudioSession->mSIPURI != uri)
needsSwitch = true;
}
else
{
// mNextAudioSession is null -- this probably means we're on our way back to spatial.
if(!uri.empty())
{
// We do want to process a switch in this case.
needsSwitch = true;
}
}
}
else
{
// Otherwise, compare against the URI we're in now.
if(mAudioSession)
{
if(mAudioSession->mSIPURI != uri)
{
needsSwitch = true;
}
}
else
{
if(!uri.empty())
{
// mAudioSession is null -- it's not clear what case would cause this.
// For now, log it as a warning and see if it ever crops up.
LL_WARNS("Voice") << "No current audio session." << LL_ENDL;
}
}
}
break;
}
if(needsSwitch)
{
if(uri.empty())
{
// Leave any channel we may be in
LL_DEBUGS("Voice") << "leaving channel" << LL_ENDL;
sessionState *oldSession = mNextAudioSession;
mNextAudioSession = NULL;
// The old session may now need to be deleted.
reapSession(oldSession);
notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED);
}
else
{
LL_DEBUGS("Voice") << "switching to channel " << uri << LL_ENDL;
mNextAudioSession = addSession(uri);
mNextAudioSession->mHash = hash;
mNextAudioSession->mIsSpatial = spatial;
mNextAudioSession->mReconnect = !no_reconnect;
mNextAudioSession->mIsP2P = is_p2p;
}
if(getState() <= stateNoChannel)
{
// We're already set up to join a channel, just needed to fill in the session URI
}
else
{
// State machine will come around and rejoin if uri/handle is not empty.
sessionTerminate();
}
}
}
void LLVoiceClient::joinSession(sessionState *session)
{
mNextAudioSession = session;
if(getState() <= stateNoChannel)
{
// We're already set up to join a channel, just needed to fill in the session handle
}
else
{
// State machine will come around and rejoin if uri/handle is not empty.
sessionTerminate();
}
}
void LLVoiceClient::setNonSpatialChannel(
const std::string &uri,
const std::string &credentials)
{
switchChannel(uri, false, false, false, credentials);
}
void LLVoiceClient::setSpatialChannel(
const std::string &uri,
const std::string &credentials)
{
mSpatialSessionURI = uri;
mSpatialSessionCredentials = credentials;
mAreaVoiceDisabled = mSpatialSessionURI.empty();
LL_DEBUGS("Voice") << "got spatial channel uri: \"" << uri << "\"" << LL_ENDL;
if((mAudioSession && !(mAudioSession->mIsSpatial)) || (mNextAudioSession && !(mNextAudioSession->mIsSpatial)))
{
// User is in a non-spatial chat or joining a non-spatial chat. Don't switch channels.
LL_INFOS("Voice") << "in non-spatial chat, not switching channels" << LL_ENDL;
}
else
{
switchChannel(mSpatialSessionURI, true, false, false, mSpatialSessionCredentials);
}
}
void LLVoiceClient::callUser(const LLUUID &uuid)
{
std::string userURI = sipURIFromID(uuid);
switchChannel(userURI, false, true, true);
}
LLVoiceClient::sessionState* LLVoiceClient::startUserIMSession(const LLUUID &uuid)
{
// Figure out if a session with the user already exists
sessionState *session = findSession(uuid);
if(!session)
{
// No session with user, need to start one.
std::string uri = sipURIFromID(uuid);
session = addSession(uri);
session->mIsSpatial = false;
session->mReconnect = false;
session->mIsP2P = true;
session->mCallerID = uuid;
}
if(session)
{
if(session->mHandle.empty())
{
// Session isn't active -- start it up.
sessionCreateSendMessage(session, false, true);
}
else
{
// Session is already active -- start up text.
sessionTextConnectSendMessage(session);
}
}
return session;
}
bool LLVoiceClient::sendTextMessage(const LLUUID& participant_id, const std::string& message)
{
bool result = false;
// Attempt to locate the indicated session
sessionState *session = startUserIMSession(participant_id);
if(session)
{
// found the session, attempt to send the message
session->mTextMsgQueue.push(message);
// Try to send queued messages (will do nothing if the session is not open yet)
sendQueuedTextMessages(session);
// The message is queued, so we succeed.
result = true;
}
else
{
LL_DEBUGS("Voice") << "Session not found for participant ID " << participant_id << LL_ENDL;
}
return result;
}
void LLVoiceClient::sendQueuedTextMessages(sessionState *session)
{
if(session->mTextStreamState == 1)
{
if(!session->mTextMsgQueue.empty())
{
std::ostringstream stream;
while(!session->mTextMsgQueue.empty())
{
std::string message = session->mTextMsgQueue.front();
session->mTextMsgQueue.pop();
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"Session.SendMessage.1\">"
<< "<SessionHandle>" << session->mHandle << "</SessionHandle>"
<< "<MessageHeader>text/HTML</MessageHeader>"
<< "<MessageBody>" << message << "</MessageBody>"
<< "</Request>"
<< "\n\n\n";
}
writeString(stream.str());
}
}
else
{
// Session isn't connected yet, defer until later.
}
}
void LLVoiceClient::endUserIMSession(const LLUUID &uuid)
{
// Figure out if a session with the user exists
sessionState *session = findSession(uuid);
if(session)
{
// found the session
if(!session->mHandle.empty())
{
sessionTextDisconnectSendMessage(session);
}
}
else
{
LL_DEBUGS("Voice") << "Session not found for participant ID " << uuid << LL_ENDL;
}
}
bool LLVoiceClient::answerInvite(std::string &sessionHandle)
{
// this is only ever used to answer incoming p2p call invites.
sessionState *session = findSession(sessionHandle);
if(session)
{
session->mIsSpatial = false;
session->mReconnect = false;
session->mIsP2P = true;
joinSession(session);
return true;
}
return false;
}
bool LLVoiceClient::isOnlineSIP(const LLUUID &id)
{
bool result = false;
buddyListEntry *buddy = findBuddy(id);
if(buddy)
{
result = buddy->mOnlineSLim;
LL_DEBUGS("Voice") << "Buddy " << buddy->mDisplayName << " is SIP " << (result?"online":"offline") << LL_ENDL;
}
if(!result)
{
// This user isn't on the buddy list or doesn't show online status through the buddy list, but could be a participant in an existing session if they initiated a text IM.
sessionState *session = findSession(id);
if(session && !session->mHandle.empty())
{
if((session->mTextStreamState != streamStateUnknown) || (session->mMediaStreamState > streamStateIdle))
{
LL_DEBUGS("Voice") << "Open session with " << id << " found, returning SIP online state" << LL_ENDL;
// we have a p2p text session open with this user, so by definition they're online.
result = true;
}
}
}
return result;
}
// Returns true if the indicated participant in the current audio session is really an SL avatar.
// Currently this will be false only for PSTN callers into group chats, and PSTN p2p calls.
bool LLVoiceClient::isParticipantAvatar(const LLUUID &id)
{
bool result = true;
sessionState *session = findSession(id);
if(session != NULL)
{
// this is a p2p session with the indicated caller, or the session with the specified UUID.
if(session->mSynthesizedCallerID)
result = false;
}
else
{
// Didn't find a matching session -- check the current audio session for a matching participant
if(mAudioSession != NULL)
{
participantState *participant = findParticipantByID(id);
if(participant != NULL)
{
result = participant->isAvatar();
}
}
}
return result;
}
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
bool LLVoiceClient::isSessionCallBackPossible(const LLUUID &session_id)
{
bool result = true;
sessionState *session = findSession(session_id);
if(session != NULL)
{
result = session->isCallBackPossible();
}
return result;
}
// Returns true if the session can accepte text IM's.
// Currently this will be false only for PSTN P2P calls.
bool LLVoiceClient::isSessionTextIMPossible(const LLUUID &session_id)
{
bool result = true;
sessionState *session = findSession(session_id);
if(session != NULL)
{
result = session->isTextIMPossible();
}
return result;
}
void LLVoiceClient::declineInvite(std::string &sessionHandle)
{
sessionState *session = findSession(sessionHandle);
if(session)
{
sessionMediaDisconnectSendMessage(session);
}
}
void LLVoiceClient::leaveNonSpatialChannel()
{
LL_DEBUGS("Voice")
<< "called in state " << state2string(getState())
<< LL_ENDL;
// Make sure we don't rejoin the current session.
sessionState *oldNextSession = mNextAudioSession;
mNextAudioSession = NULL;
// Most likely this will still be the current session at this point, but check it anyway.
reapSession(oldNextSession);
verifySessionState();
sessionTerminate();
}
std::string LLVoiceClient::getCurrentChannel()
{
std::string result;
if((getState() == stateRunning) && !mSessionTerminateRequested)
{
result = getAudioSessionURI();
}
return result;
}
bool LLVoiceClient::inProximalChannel()
{
bool result = false;
if((getState() == stateRunning) && !mSessionTerminateRequested)
{
result = inSpatialChannel();
}
return result;
}
std::string LLVoiceClient::sipURIFromID(const LLUUID &id)
{
std::string result;
result = "sip:";
result += nameFromID(id);
result += "@";
result += mVoiceSIPURIHostName;
return result;
}
std::string LLVoiceClient::sipURIFromAvatar(LLVOAvatar *avatar)
{
std::string result;
if(avatar)
{
result = "sip:";
result += nameFromID(avatar->getID());
result += "@";
result += mVoiceSIPURIHostName;
}
return result;
}
std::string LLVoiceClient::nameFromAvatar(LLVOAvatar *avatar)
{
std::string result;
if(avatar)
{
result = nameFromID(avatar->getID());
}
return result;
}
std::string LLVoiceClient::nameFromID(const LLUUID &uuid)
{
std::string result;
if (uuid.isNull()) {
//VIVOX, the uuid emtpy look for the mURIString and return that instead.
//result.assign(uuid.mURIStringName);
LLStringUtil::replaceChar(result, '_', ' ');
return result;
}
// Prepending this apparently prevents conflicts with reserved names inside the vivox and diamondware code.
result = "x";
// Base64 encode and replace the pieces of base64 that are less compatible
// with e-mail local-parts.
// See RFC-4648 "Base 64 Encoding with URL and Filename Safe Alphabet"
result += LLBase64::encode(uuid.mData, UUID_BYTES);
LLStringUtil::replaceChar(result, '+', '-');
LLStringUtil::replaceChar(result, '/', '_');
// If you need to transform a GUID to this form on the Mac OS X command line, this will do so:
// echo -n x && (echo e669132a-6c43-4ee1-a78d-6c82fff59f32 |xxd -r -p |openssl base64|tr '/+' '_-')
// The reverse transform can be done with:
// echo 'x5mkTKmxDTuGnjWyC__WfMg==' |cut -b 2- -|tr '_-' '/+' |openssl base64 -d|xxd -p
return result;
}
bool LLVoiceClient::IDFromName(const std::string inName, LLUUID &uuid)
{
bool result = false;
// SLIM SDK: The "name" may actually be a SIP URI such as: "sip:xFnPP04IpREWNkuw1cOXlhw==@bhr.vivox.com"
// If it is, convert to a bare name before doing the transform.
std::string name = nameFromsipURI(inName);
// Doesn't look like a SIP URI, assume it's an actual name.
if(name.empty())
name = inName;
// This will only work if the name is of the proper form.
// As an example, the account name for Monroe Linden (UUID 1673cfd3-8229-4445-8d92-ec3570e5e587) is:
// "xFnPP04IpREWNkuw1cOXlhw=="
if((name.size() == 25) && (name[0] == 'x') && (name[23] == '=') && (name[24] == '='))
{
// The name appears to have the right form.
// Reverse the transforms done by nameFromID
std::string temp = name;
LLStringUtil::replaceChar(temp, '-', '+');
LLStringUtil::replaceChar(temp, '_', '/');
U8 rawuuid[UUID_BYTES + 1];
int len = apr_base64_decode_binary(rawuuid, temp.c_str() + 1);
if(len == UUID_BYTES)
{
// The decode succeeded. Stuff the bits into the result's UUID
memcpy(uuid.mData, rawuuid, UUID_BYTES);
result = true;
}
}
if(!result)
{
// VIVOX: not a standard account name, just copy the URI name mURIString field
// and hope for the best. bpj
uuid.setNull(); // VIVOX, set the uuid field to nulls
}
return result;
}
std::string LLVoiceClient::displayNameFromAvatar(LLVOAvatar *avatar)
{
return avatar->getFullname();
}
std::string LLVoiceClient::sipURIFromName(std::string &name)
{
std::string result;
result = "sip:";
result += name;
result += "@";
result += mVoiceSIPURIHostName;
// LLStringUtil::toLower(result);
return result;
}
std::string LLVoiceClient::nameFromsipURI(const std::string &uri)
{
std::string result;
std::string::size_type sipOffset, atOffset;
sipOffset = uri.find("sip:");
atOffset = uri.find("@");
if((sipOffset != std::string::npos) && (atOffset != std::string::npos))
{
result = uri.substr(sipOffset + 4, atOffset - (sipOffset + 4));
}
return result;
}
bool LLVoiceClient::inSpatialChannel(void)
{
bool result = false;
if(mAudioSession)
result = mAudioSession->mIsSpatial;
return result;
}
std::string LLVoiceClient::getAudioSessionURI()
{
std::string result;
if(mAudioSession)
result = mAudioSession->mSIPURI;
return result;
}
std::string LLVoiceClient::getAudioSessionHandle()
{
std::string result;
if(mAudioSession)
result = mAudioSession->mHandle;
return result;
}
/////////////////////////////
// Sending updates of current state
void LLVoiceClient::enforceTether(void)
{
LLVector3d tethered = mCameraRequestedPosition;
// constrain 'tethered' to within 50m of mAvatarPosition.
{
F32 max_dist = 50.0f;
LLVector3d camera_offset = mCameraRequestedPosition - mAvatarPosition;
F32 camera_distance = (F32)camera_offset.magVec();
if(camera_distance > max_dist)
{
tethered = mAvatarPosition +
(max_dist / camera_distance) * camera_offset;
}
}
if(dist_vec(mCameraPosition, tethered) > 0.1)
{
mCameraPosition = tethered;
mSpatialCoordsDirty = true;
}
}
void LLVoiceClient::updatePosition(void)
{
if(gVoiceClient)
{
LLVOAvatar *agent = gAgentAvatarp;
LLViewerRegion *region = gAgent.getRegion();
if(region && agent)
{
LLMatrix3 rot;
LLVector3d pos;
// TODO: If camera and avatar velocity are actually used by the voice system, we could compute them here...
// They're currently always set to zero.
// Send the current camera position to the voice code
rot.setRows(LLViewerCamera::getInstance()->getAtAxis(), LLViewerCamera::getInstance()->getLeftAxis (), LLViewerCamera::getInstance()->getUpAxis());
pos = gAgent.getRegion()->getPosGlobalFromRegion(LLViewerCamera::getInstance()->getOrigin());
gVoiceClient->setCameraPosition(
pos, // position
LLVector3::zero, // velocity
rot); // rotation matrix
// Send the current avatar position to the voice code
rot = agent->getRootJoint()->getWorldRotation().getMatrix3();
pos = agent->getPositionGlobal();
// TODO: Can we get the head offset from outside the LLVOAvatar?
// pos += LLVector3d(mHeadOffset);
pos += LLVector3d(0.f, 0.f, 1.f);
gVoiceClient->setAvatarPosition(
pos, // position
LLVector3::zero, // velocity
rot); // rotation matrix
}
}
}
void LLVoiceClient::setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot)
{
mCameraRequestedPosition = position;
if(mCameraVelocity != velocity)
{
mCameraVelocity = velocity;
mSpatialCoordsDirty = true;
}
if(mCameraRot != rot)
{
mCameraRot = rot;
mSpatialCoordsDirty = true;
}
}
void LLVoiceClient::setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot)
{
if(dist_vec(mAvatarPosition, position) > 0.1)
{
mAvatarPosition = position;
mSpatialCoordsDirty = true;
}
if(mAvatarVelocity != velocity)
{
mAvatarVelocity = velocity;
mSpatialCoordsDirty = true;
}
if(mAvatarRot != rot)
{
mAvatarRot = rot;
mSpatialCoordsDirty = true;
}
}
bool LLVoiceClient::channelFromRegion(LLViewerRegion *region, std::string &name)
{
bool result = false;
if(region)
{
name = region->getName();
}
if(!name.empty())
result = true;
return result;
}
void LLVoiceClient::leaveChannel(void)
{
if(getState() == stateRunning)
{
LL_DEBUGS("Voice") << "leaving channel for teleport/logout" << LL_ENDL;
mChannelName.clear();
sessionTerminate();
}
}
void LLVoiceClient::setMuteMic(bool muted)
{
mMuteMic = muted;
}
void LLVoiceClient::setUserPTTState(bool ptt)
{
mUserPTTState = ptt;
}
bool LLVoiceClient::getUserPTTState()
{
return mUserPTTState;
}
void LLVoiceClient::toggleUserPTTState(void)
{
mUserPTTState = !mUserPTTState;
}
void LLVoiceClient::setVoiceEnabled(bool enabled)
{
if (enabled != mVoiceEnabled)
{
mVoiceEnabled = enabled;
if (enabled)
{
LLVoiceChannel::getCurrentVoiceChannel()->activate();
}
else
{
// Turning voice off looses your current channel -- this makes sure the UI isn't out of sync when you re-enable it.
LLVoiceChannel::getCurrentVoiceChannel()->deactivate();
}
}
}
bool LLVoiceClient::voiceEnabled()
{
return gSavedSettings.getBOOL("EnableVoiceChat") && !gSavedSettings.getBOOL("CmdLineDisableVoice");
}
void LLVoiceClient::setLipSyncEnabled(BOOL enabled)
{
mLipSyncEnabled = enabled;
}
BOOL LLVoiceClient::lipSyncEnabled()
{
if ( mVoiceEnabled && stateDisabled != getState() )
{
return mLipSyncEnabled;
}
else
{
return FALSE;
}
}
void LLVoiceClient::setUsePTT(bool usePTT)
{
if(usePTT && !mUsePTT)
{
// When the user turns on PTT, reset the current state.
mUserPTTState = false;
}
mUsePTT = usePTT;
}
void LLVoiceClient::setPTTIsToggle(bool PTTIsToggle)
{
if(!PTTIsToggle && mPTTIsToggle)
{
// When the user turns off toggle, reset the current state.
mUserPTTState = false;
}
mPTTIsToggle = PTTIsToggle;
}
void LLVoiceClient::setPTTKey(std::string &key)
{
if(key == "MiddleMouse")
{
mPTTIsMiddleMouse = true;
}
else
{
mPTTIsMiddleMouse = false;
if(!LLKeyboard::keyFromString(key, &mPTTKey))
{
// If the call failed, don't match any key.
key = KEY_NONE;
}
}
}
void LLVoiceClient::setEarLocation(S32 loc)
{
if(mEarLocation != loc)
{
LL_DEBUGS("Voice") << "Setting mEarLocation to " << loc << LL_ENDL;
mEarLocation = loc;
mSpatialCoordsDirty = true;
}
}
void LLVoiceClient::setVoiceVolume(F32 volume)
{
int scaled_volume = scale_speaker_volume(volume);
if(scaled_volume != mSpeakerVolume)
{
if((scaled_volume == 0) || (mSpeakerVolume == 0))
{
mSpeakerMuteDirty = true;
}
mSpeakerVolume = scaled_volume;
mSpeakerVolumeDirty = true;
}
}
void LLVoiceClient::setMicGain(F32 volume)
{
int scaled_volume = scale_mic_volume(volume);
if(scaled_volume != mMicVolume)
{
mMicVolume = scaled_volume;
mMicVolumeDirty = true;
}
}
void LLVoiceClient::keyDown(KEY key, MASK mask)
{
// LL_DEBUGS("Voice") << "key is " << LLKeyboard::stringFromKey(key) << LL_ENDL;
if (gKeyboard->getKeyRepeated(key))
{
// ignore auto-repeat keys
return;
}
if(!mPTTIsMiddleMouse)
{
if(mPTTIsToggle)
{
if(key == mPTTKey)
{
toggleUserPTTState();
}
}
else if(mPTTKey != KEY_NONE)
{
setUserPTTState(gKeyboard->getKeyDown(mPTTKey));
}
}
}
void LLVoiceClient::keyUp(KEY key, MASK mask)
{
if(!mPTTIsMiddleMouse)
{
if(!mPTTIsToggle && (mPTTKey != KEY_NONE))
{
setUserPTTState(gKeyboard->getKeyDown(mPTTKey));
}
}
}
void LLVoiceClient::middleMouseState(bool down)
{
if(mPTTIsMiddleMouse)
{
if(mPTTIsToggle)
{
if(down)
{
toggleUserPTTState();
}
}
else
{
setUserPTTState(down);
}
}
}
/////////////////////////////
// Accessors for data related to nearby speakers
BOOL LLVoiceClient::getVoiceEnabled(const LLUUID& id)
{
BOOL result = FALSE;
participantState *participant = findParticipantByID(id);
if(participant)
{
// I'm not sure what the semantics of this should be.
// For now, if we have any data about the user that came through the chat channel, assume they're voice-enabled.
result = TRUE;
}
return result;
}
BOOL LLVoiceClient::getIsSpeaking(const LLUUID& id)
{
BOOL result = FALSE;
participantState *participant = findParticipantByID(id);
if(participant)
{
if (participant->mSpeakingTimeout.getElapsedTimeF32() > SPEAKING_TIMEOUT)
{
participant->mIsSpeaking = FALSE;
}
result = participant->mIsSpeaking;
}
return result;
}
BOOL LLVoiceClient::getIsModeratorMuted(const LLUUID& id)
{
BOOL result = FALSE;
participantState *participant = findParticipantByID(id);
if(participant)
{
result = participant->mIsModeratorMuted;
}
return result;
}
F32 LLVoiceClient::getCurrentPower(const LLUUID& id)
{
F32 result = 0;
participantState *participant = findParticipantByID(id);
if(participant)
{
result = participant->mPower;
}
return result;
}
std::string LLVoiceClient::getDisplayName(const LLUUID& id)
{
std::string result;
participantState *participant = findParticipantByID(id);
if(participant)
{
result = participant->mDisplayName;
}
return result;
}
BOOL LLVoiceClient::getUsingPTT(const LLUUID& id)
{
BOOL result = FALSE;
participantState *participant = findParticipantByID(id);
if(participant)
{
// I'm not sure what the semantics of this should be.
// Does "using PTT" mean they're configured with a push-to-talk button?
// For now, we know there's no PTT mechanism in place, so nobody is using it.
}
return result;
}
BOOL LLVoiceClient::getOnMuteList(const LLUUID& id)
{
BOOL result = FALSE;
participantState *participant = findParticipantByID(id);
if(participant)
{
result = participant->mOnMuteList;
}
return result;
}
// External accessiors. Maps 0.0 to 1.0 to internal values 0-400 with .5 == 100
// internal = 400 * external^2
F32 LLVoiceClient::getUserVolume(const LLUUID& id)
{
F32 result = 0.0f;
participantState *participant = findParticipantByID(id);
if(participant)
{
S32 ires = 100; // nominal default volume
if(participant->mIsSelf)
{
// Always make it look like the user's own volume is set at the default.
}
else if(participant->mUserVolume != -1)
{
// Use the internal volume
ires = participant->mUserVolume;
// Enable this when debugging voice slider issues. It's way to spammy even for debug-level logging.
// LL_DEBUGS("Voice") << "mapping from mUserVolume " << ires << LL_ENDL;
}
else if(participant->mVolume != -1)
{
// Map backwards from vivox volume
// Enable this when debugging voice slider issues. It's way to spammy even for debug-level logging.
// LL_DEBUGS("Voice") << "mapping from mVolume " << participant->mVolume << LL_ENDL;
if(participant->mVolume < 56)
{
ires = (participant->mVolume * 100) / 56;
}
else
{
ires = (((participant->mVolume - 56) * 300) / (100 - 56)) + 100;
}
}
result = sqrtf(((F32)ires) / 400.f);
}
// Enable this when debugging voice slider issues. It's way to spammy even for debug-level logging.
// LL_DEBUGS("Voice") << "returning " << result << LL_ENDL;
return result;
}
void LLVoiceClient::setUserVolume(const LLUUID& id, F32 volume)
{
if(mAudioSession)
{
participantState *participant = findParticipantByID(id);
if (participant)
{
// volume can amplify by as much as 4x!
S32 ivol = (S32)(400.f * volume * volume);
participant->mUserVolume = llclamp(ivol, 0, 400);
participant->mVolumeDirty = TRUE;
mAudioSession->mVolumeDirty = TRUE;
}
}
}
std::string LLVoiceClient::getGroupID(const LLUUID& id)
{
std::string result;
participantState *participant = findParticipantByID(id);
if(participant)
{
result = participant->mGroupID;
}
return result;
}
BOOL LLVoiceClient::getAreaVoiceDisabled()
{
return mAreaVoiceDisabled;
}
void LLVoiceClient::recordingLoopStart(int seconds, int deltaFramesPerControlFrame)
{
// LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Start)" << LL_ENDL;
if(!mMainSessionGroupHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.ControlRecording.1\">"
<< "<SessionGroupHandle>" << mMainSessionGroupHandle << "</SessionGroupHandle>"
<< "<RecordingControlType>Start</RecordingControlType>"
<< "<DeltaFramesPerControlFrame>" << deltaFramesPerControlFrame << "</DeltaFramesPerControlFrame>"
<< "<Filename>" << "" << "</Filename>"
<< "<EnableAudioRecordingEvents>false</EnableAudioRecordingEvents>"
<< "<LoopModeDurationSeconds>" << seconds << "</LoopModeDurationSeconds>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::recordingLoopSave(const std::string& filename)
{
// LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Flush)" << LL_ENDL;
if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.ControlRecording.1\">"
<< "<SessionGroupHandle>" << mMainSessionGroupHandle << "</SessionGroupHandle>"
<< "<RecordingControlType>Flush</RecordingControlType>"
<< "<Filename>" << filename << "</Filename>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::recordingStop()
{
// LL_DEBUGS("Voice") << "sending SessionGroup.ControlRecording (Stop)" << LL_ENDL;
if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.ControlRecording.1\">"
<< "<SessionGroupHandle>" << mMainSessionGroupHandle << "</SessionGroupHandle>"
<< "<RecordingControlType>Stop</RecordingControlType>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::filePlaybackStart(const std::string& filename)
{
// LL_DEBUGS("Voice") << "sending SessionGroup.ControlPlayback (Start)" << LL_ENDL;
if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.ControlPlayback.1\">"
<< "<SessionGroupHandle>" << mMainSessionGroupHandle << "</SessionGroupHandle>"
<< "<RecordingControlType>Start</RecordingControlType>"
<< "<Filename>" << filename << "</Filename>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::filePlaybackStop()
{
// LL_DEBUGS("Voice") << "sending SessionGroup.ControlPlayback (Stop)" << LL_ENDL;
if(mAudioSession != NULL && !mAudioSession->mGroupHandle.empty())
{
std::ostringstream stream;
stream
<< "<Request requestId=\"" << mCommandCookie++ << "\" action=\"SessionGroup.ControlPlayback.1\">"
<< "<SessionGroupHandle>" << mMainSessionGroupHandle << "</SessionGroupHandle>"
<< "<RecordingControlType>Stop</RecordingControlType>"
<< "</Request>\n\n\n";
writeString(stream.str());
}
}
void LLVoiceClient::filePlaybackSetPaused(bool paused)
{
// TODO: Implement once Vivox gives me a sample
}
void LLVoiceClient::filePlaybackSetMode(bool vox, float speed)
{
// TODO: Implement once Vivox gives me a sample
}
LLVoiceClient::sessionState::sessionState() :
mMediaStreamState(streamStateUnknown),
mTextStreamState(streamStateUnknown),
mCreateInProgress(false),
mMediaConnectInProgress(false),
mVoiceInvitePending(false),
mTextInvitePending(false),
mSynthesizedCallerID(false),
mIsChannel(false),
mIsSpatial(false),
mIsP2P(false),
mIncoming(false),
mVoiceEnabled(false),
mReconnect(false),
mVolumeDirty(false),
mParticipantsChanged(false)
{
}
LLVoiceClient::sessionState::~sessionState()
{
removeAllParticipants();
}
bool LLVoiceClient::sessionState::isCallBackPossible()
{
// This may change to be explicitly specified by vivox in the future...
// Currently, only PSTN P2P calls cannot be returned.
// Conveniently, this is also the only case where we synthesize a caller UUID.
return !mSynthesizedCallerID;
}
bool LLVoiceClient::sessionState::isTextIMPossible()
{
// This may change to be explicitly specified by vivox in the future...
return !mSynthesizedCallerID;
}
LLVoiceClient::sessionIterator LLVoiceClient::sessionsBegin(void)
{
return mSessions.begin();
}
LLVoiceClient::sessionIterator LLVoiceClient::sessionsEnd(void)
{
return mSessions.end();
}
LLVoiceClient::sessionState *LLVoiceClient::findSession(const std::string &handle)
{
sessionState *result = NULL;
sessionMap::iterator iter = mSessionsByHandle.find(&handle);
if(iter != mSessionsByHandle.end())
{
result = iter->second;
}
return result;
}
LLVoiceClient::sessionState *LLVoiceClient::findSessionBeingCreatedByURI(const std::string &uri)
{
sessionState *result = NULL;
for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++)
{
sessionState *session = *iter;
if(session->mCreateInProgress && (session->mSIPURI == uri))
{
result = session;
break;
}
}
return result;
}
LLVoiceClient::sessionState *LLVoiceClient::findSession(const LLUUID &participant_id)
{
sessionState *result = NULL;
for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++)
{
sessionState *session = *iter;
if((session->mCallerID == participant_id) || (session->mIMSessionID == participant_id))
{
result = session;
break;
}
}
return result;
}
LLVoiceClient::sessionState *LLVoiceClient::addSession(const std::string &uri, const std::string &handle)
{
sessionState *result = NULL;
if(handle.empty())
{
// No handle supplied.
// Check whether there's already a session with this URI
for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++)
{
sessionState *s = *iter;
if((s->mSIPURI == uri) || (s->mAlternateSIPURI == uri))
{
// TODO: I need to think about this logic... it's possible that this case should raise an internal error.
result = s;
break;
}
}
}
else // (!handle.empty())
{
// Check for an existing session with this handle
sessionMap::iterator iter = mSessionsByHandle.find(&handle);
if(iter != mSessionsByHandle.end())
{
result = iter->second;
}
}
if(!result)
{
// No existing session found.
LL_DEBUGS("Voice") << "adding new session: handle " << handle << " URI " << uri << LL_ENDL;
result = new sessionState();
result->mSIPURI = uri;
result->mHandle = handle;
mSessions.insert(result);
if(!result->mHandle.empty())
{
mSessionsByHandle.insert(sessionMap::value_type(&(result->mHandle), result));
}
}
else
{
// Found an existing session
if(uri != result->mSIPURI)
{
// TODO: Should this be an internal error?
LL_DEBUGS("Voice") << "changing uri from " << result->mSIPURI << " to " << uri << LL_ENDL;
setSessionURI(result, uri);
}
if(handle != result->mHandle)
{
if(handle.empty())
{
// There's at least one race condition where where addSession was clearing an existing session handle, which caused things to break.
LL_DEBUGS("Voice") << "NOT clearing handle " << result->mHandle << LL_ENDL;
}
else
{
// TODO: Should this be an internal error?
LL_DEBUGS("Voice") << "changing handle from " << result->mHandle << " to " << handle << LL_ENDL;
setSessionHandle(result, handle);
}
}
LL_DEBUGS("Voice") << "returning existing session: handle " << handle << " URI " << uri << LL_ENDL;
}
verifySessionState();
return result;
}
void LLVoiceClient::setSessionHandle(sessionState *session, const std::string &handle)
{
// Have to remove the session from the handle-indexed map before changing the handle, or things will break badly.
if(!session->mHandle.empty())
{
// Remove session from the map if it should have been there.
sessionMap::iterator iter = mSessionsByHandle.find(&(session->mHandle));
if(iter != mSessionsByHandle.end())
{
if(iter->second != session)
{
LL_ERRS("Voice") << "Internal error: session mismatch!" << LL_ENDL;
}
mSessionsByHandle.erase(iter);
}
else
{
LL_ERRS("Voice") << "Internal error: session handle not found in map!" << LL_ENDL;
}
}
session->mHandle = handle;
if(!handle.empty())
{
mSessionsByHandle.insert(sessionMap::value_type(&(session->mHandle), session));
}
verifySessionState();
}
void LLVoiceClient::setSessionURI(sessionState *session, const std::string &uri)
{
// There used to be a map of session URIs to sessions, which made this complex....
session->mSIPURI = uri;
verifySessionState();
}
void LLVoiceClient::deleteSession(sessionState *session)
{
// Remove the session from the handle map
if(!session->mHandle.empty())
{
sessionMap::iterator iter = mSessionsByHandle.find(&(session->mHandle));
if(iter != mSessionsByHandle.end())
{
if(iter->second != session)
{
LL_ERRS("Voice") << "Internal error: session mismatch" << LL_ENDL;
}
mSessionsByHandle.erase(iter);
}
}
// Remove the session from the URI map
mSessions.erase(session);
// At this point, the session should be unhooked from all lists and all state should be consistent.
verifySessionState();
// If this is the current audio session, clean up the pointer which will soon be dangling.
if(mAudioSession == session)
{
mAudioSession = NULL;
mAudioSessionChanged = true;
}
// ditto for the next audio session
if(mNextAudioSession == session)
{
mNextAudioSession = NULL;
}
// delete the session
delete session;
}
void LLVoiceClient::deleteAllSessions()
{
LL_DEBUGS("Voice") << "called" << LL_ENDL;
while(!mSessions.empty())
{
deleteSession(*(sessionsBegin()));
}
if(!mSessionsByHandle.empty())
{
LL_ERRS("Voice") << "Internal error: empty session map, non-empty handle map" << LL_ENDL;
}
}
void LLVoiceClient::verifySessionState(void)
{
// This is mostly intended for debugging problems with session state management.
LL_DEBUGS("Voice") << "Total session count: " << mSessions.size() << " , session handle map size: " << mSessionsByHandle.size() << LL_ENDL;
for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++)
{
sessionState *session = *iter;
LL_DEBUGS("Voice") << "session " << session << ": handle " << session->mHandle << ", URI " << session->mSIPURI << LL_ENDL;
if(!session->mHandle.empty())
{
// every session with a non-empty handle needs to be in the handle map
sessionMap::iterator i2 = mSessionsByHandle.find(&(session->mHandle));
if(i2 == mSessionsByHandle.end())
{
LL_ERRS("Voice") << "internal error (handle " << session->mHandle << " not found in session map)" << LL_ENDL;
}
else
{
if(i2->second != session)
{
LL_ERRS("Voice") << "internal error (handle " << session->mHandle << " in session map points to another session)" << LL_ENDL;
}
}
}
}
// check that every entry in the handle map points to a valid session in the session set
for(sessionMap::iterator iter = mSessionsByHandle.begin(); iter != mSessionsByHandle.end(); iter++)
{
sessionState *session = iter->second;
sessionIterator i2 = mSessions.find(session);
if(i2 == mSessions.end())
{
LL_ERRS("Voice") << "internal error (session for handle " << session->mHandle << " not found in session map)" << LL_ENDL;
}
else
{
if(session->mHandle != (*i2)->mHandle)
{
LL_ERRS("Voice") << "internal error (session for handle " << session->mHandle << " points to session with different handle " << (*i2)->mHandle << ")" << LL_ENDL;
}
}
}
}
LLVoiceClient::buddyListEntry::buddyListEntry(const std::string &uri) :
mURI(uri)
{
mOnlineSL = false;
mOnlineSLim = false;
mCanSeeMeOnline = true;
mHasBlockListEntry = false;
mHasAutoAcceptListEntry = false;
mNameResolved = false;
mInVivoxBuddies = false;
mInSLFriends = false;
mNeedsNameUpdate = false;
}
void LLVoiceClient::processBuddyListEntry(const std::string &uri, const std::string &displayName)
{
buddyListEntry *buddy = addBuddy(uri, displayName);
buddy->mInVivoxBuddies = true;
}
LLVoiceClient::buddyListEntry *LLVoiceClient::addBuddy(const std::string &uri)
{
std::string empty;
buddyListEntry *buddy = addBuddy(uri, empty);
if(buddy->mDisplayName.empty())
{
buddy->mNameResolved = false;
}
return buddy;
}
LLVoiceClient::buddyListEntry *LLVoiceClient::addBuddy(const std::string &uri, const std::string &displayName)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter = mBuddyListMap.find(&uri);
if(iter != mBuddyListMap.end())
{
// Found a matching buddy already in the map.
LL_DEBUGS("Voice") << "adding existing buddy " << uri << LL_ENDL;
result = iter->second;
}
if(!result)
{
// participant isn't already in one list or the other.
LL_DEBUGS("Voice") << "adding new buddy " << uri << LL_ENDL;
result = new buddyListEntry(uri);
result->mDisplayName = displayName;
if(IDFromName(uri, result->mUUID))
{
// Extracted UUID from name successfully.
}
else
{
LL_DEBUGS("Voice") << "Couldn't find ID for buddy " << uri << " (\"" << displayName << "\")" << LL_ENDL;
}
mBuddyListMap.insert(buddyListMap::value_type(&(result->mURI), result));
}
return result;
}
LLVoiceClient::buddyListEntry *LLVoiceClient::findBuddy(const std::string &uri)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter = mBuddyListMap.find(&uri);
if(iter != mBuddyListMap.end())
{
result = iter->second;
}
return result;
}
LLVoiceClient::buddyListEntry *LLVoiceClient::findBuddy(const LLUUID &id)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter;
for(iter = mBuddyListMap.begin(); iter != mBuddyListMap.end(); iter++)
{
if(iter->second->mUUID == id)
{
result = iter->second;
break;
}
}
return result;
}
LLVoiceClient::buddyListEntry *LLVoiceClient::findBuddyByDisplayName(const std::string &name)
{
buddyListEntry *result = NULL;
buddyListMap::iterator iter;
for(iter = mBuddyListMap.begin(); iter != mBuddyListMap.end(); iter++)
{
if(iter->second->mDisplayName == name)
{
result = iter->second;
break;
}
}
return result;
}
void LLVoiceClient::deleteBuddy(const std::string &uri)
{
buddyListMap::iterator iter = mBuddyListMap.find(&uri);
if(iter != mBuddyListMap.end())
{
LL_DEBUGS("Voice") << "deleting buddy " << uri << LL_ENDL;
buddyListEntry *buddy = iter->second;
mBuddyListMap.erase(iter);
delete buddy;
}
else
{
LL_DEBUGS("Voice") << "attempt to delete nonexistent buddy " << uri << LL_ENDL;
}
}
void LLVoiceClient::deleteAllBuddies(void)
{
while(!mBuddyListMap.empty())
{
deleteBuddy(*(mBuddyListMap.begin()->first));
}
// Don't want to correlate with friends list when we've emptied the buddy list.
mBuddyListMapPopulated = false;
// Don't want to correlate with friends list when we've reset the block rules.
mBlockRulesListReceived = false;
mAutoAcceptRulesListReceived = false;
}
void LLVoiceClient::deleteAllBlockRules(void)
{
// Clear the block list entry flags from all local buddy list entries
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++)
{
buddy_it->second->mHasBlockListEntry = false;
}
}
void LLVoiceClient::deleteAllAutoAcceptRules(void)
{
// Clear the auto-accept list entry flags from all local buddy list entries
buddyListMap::iterator buddy_it;
for(buddy_it = mBuddyListMap.begin(); buddy_it != mBuddyListMap.end(); buddy_it++)
{
buddy_it->second->mHasAutoAcceptListEntry = false;
}
}
void LLVoiceClient::addBlockRule(const std::string &blockMask, const std::string &presenceOnly)
{
buddyListEntry *buddy = NULL;
// blockMask is the SIP URI of a friends list entry
buddyListMap::iterator iter = mBuddyListMap.find(&blockMask);
if(iter != mBuddyListMap.end())
{
LL_DEBUGS("Voice") << "block list entry for " << blockMask << LL_ENDL;
buddy = iter->second;
}
if(buddy == NULL)
{
LL_DEBUGS("Voice") << "block list entry for unknown buddy " << blockMask << LL_ENDL;
buddy = addBuddy(blockMask);
}
if(buddy != NULL)
{
buddy->mHasBlockListEntry = true;
}
}
void LLVoiceClient::addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy)
{
buddyListEntry *buddy = NULL;
// blockMask is the SIP URI of a friends list entry
buddyListMap::iterator iter = mBuddyListMap.find(&autoAcceptMask);
if(iter != mBuddyListMap.end())
{
LL_DEBUGS("Voice") << "auto-accept list entry for " << autoAcceptMask << LL_ENDL;
buddy = iter->second;
}
if(buddy == NULL)
{
LL_DEBUGS("Voice") << "auto-accept list entry for unknown buddy " << autoAcceptMask << LL_ENDL;
buddy = addBuddy(autoAcceptMask);
}
if(buddy != NULL)
{
buddy->mHasAutoAcceptListEntry = true;
}
}
void LLVoiceClient::accountListBlockRulesResponse(int statusCode, const std::string &statusString)
{
// Block list entries were updated via addBlockRule() during parsing. Just flag that we're done.
mBlockRulesListReceived = true;
}
void LLVoiceClient::accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString)
{
// Block list entries were updated via addBlockRule() during parsing. Just flag that we're done.
mAutoAcceptRulesListReceived = true;
}
void LLVoiceClient::addObserver(LLVoiceClientParticipantObserver* observer)
{
mParticipantObservers.insert(observer);
}
void LLVoiceClient::removeObserver(LLVoiceClientParticipantObserver* observer)
{
mParticipantObservers.erase(observer);
}
void LLVoiceClient::notifyParticipantObservers()
{
for (observer_set_t::iterator it = mParticipantObservers.begin();
it != mParticipantObservers.end();
)
{
LLVoiceClientParticipantObserver* observer = *it;
observer->onChange();
// In case onChange() deleted an entry.
it = mParticipantObservers.upper_bound(observer);
}
}
void LLVoiceClient::addObserver(LLVoiceClientStatusObserver* observer)
{
mStatusObservers.insert(observer);
}
void LLVoiceClient::removeObserver(LLVoiceClientStatusObserver* observer)
{
mStatusObservers.erase(observer);
}
void LLVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status)
{
if(mAudioSession)
{
if(status == LLVoiceClientStatusObserver::ERROR_UNKNOWN)
{
switch(mAudioSession->mErrorStatusCode)
{
case 20713: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_FULL; break;
case 20714: status = LLVoiceClientStatusObserver::ERROR_CHANNEL_LOCKED; break;
case 20715:
//invalid channel, we may be using a set of poorly cached
//info
status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE;
break;
case 1009:
//invalid username and password
status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE;
break;
}
// Reset the error code to make sure it won't be reused later by accident.
mAudioSession->mErrorStatusCode = 0;
}
else if(status == LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL)
{
switch(mAudioSession->mErrorStatusCode)
{
case 404: // NOT_FOUND
case 480: // TEMPORARILY_UNAVAILABLE
case 408: // REQUEST_TIMEOUT
// call failed because other user was not available
// treat this as an error case
status = LLVoiceClientStatusObserver::ERROR_NOT_AVAILABLE;
// Reset the error code to make sure it won't be reused later by accident.
mAudioSession->mErrorStatusCode = 0;
break;
}
}
}
LL_DEBUGS("Voice")
<< " " << LLVoiceClientStatusObserver::status2string(status)
<< ", session URI " << getAudioSessionURI()
<< (inSpatialChannel()?", proximal is true":", proximal is false")
<< LL_ENDL;
for (status_observer_set_t::iterator it = mStatusObservers.begin();
it != mStatusObservers.end();
)
{
LLVoiceClientStatusObserver* observer = *it;
observer->onChange(status, getAudioSessionURI(), inSpatialChannel());
// In case onError() deleted an entry.
it = mStatusObservers.upper_bound(observer);
}
}
void LLVoiceClient::addObserver(LLFriendObserver* observer)
{
mFriendObservers.insert(observer);
}
void LLVoiceClient::removeObserver(LLFriendObserver* observer)
{
mFriendObservers.erase(observer);
}
void LLVoiceClient::notifyFriendObservers()
{
for (friend_observer_set_t::iterator it = mFriendObservers.begin();
it != mFriendObservers.end();
)
{
LLFriendObserver* observer = *it;
it++;
// The only friend-related thing we notify on is online/offline transitions.
observer->changed(LLFriendObserver::ONLINE);
}
}
void LLVoiceClient::lookupName(const LLUUID &id)
{
gCacheName->get(id, false, boost::bind(&LLVoiceClient::onAvatarNameLookup,_1,_2));
}
//static
void LLVoiceClient::onAvatarNameLookup(const LLUUID& id, const std::string& full_name)
{
if(gVoiceClient)
{
gVoiceClient->avatarNameResolved(id, full_name);
}
}
void LLVoiceClient::avatarNameResolved(const LLUUID &id, const std::string &name)
{
// If the avatar whose name just resolved is on our friends list, resync the friends list.
if(LLAvatarTracker::instance().getBuddyInfo(id) != NULL)
{
mFriendsListDirty = true;
}
// Iterate over all sessions.
for(sessionIterator iter = sessionsBegin(); iter != sessionsEnd(); iter++)
{
sessionState *session = *iter;
// Check for this user as a participant in this session
participantState *participant = session->findParticipantByID(id);
if(participant)
{
// Found -- fill in the name
participant->mAccountName = name;
// and post a "participants updated" message to listeners later.
session->mParticipantsChanged = true;
}
// Check whether this is a p2p session whose caller name just resolved
if(session->mCallerID == id)
{
// this session's "caller ID" just resolved. Fill in the name.
session->mName = name;
if(session->mTextInvitePending)
{
session->mTextInvitePending = false;
// We don't need to call gIMMgr->addP2PSession() here. The first incoming message will create the panel.
}
if(session->mVoiceInvitePending)
{
session->mVoiceInvitePending = false;
gIMMgr->inviteToSession(
session->mIMSessionID,
session->mName,
session->mCallerID,
session->mName,
IM_SESSION_P2P_INVITE,
LLIMMgr::INVITATION_TYPE_VOICE,
session->mHandle,
session->mSIPURI);
}
}
}
}
class LLViewerParcelVoiceInfo : public LLHTTPNode
{
virtual void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const
{
//the parcel you are in has changed something about its
//voice information
//this is a misnomer, as it can also be when you are not in
//a parcel at all. Should really be something like
//LLViewerVoiceInfoChanged.....
if ( input.has("body") )
{
LLSD body = input["body"];
//body has "region_name" (str), "parcel_local_id"(int),
//"voice_credentials" (map).
//body["voice_credentials"] has "channel_uri" (str),
//body["voice_credentials"] has "channel_credentials" (str)
//if we really wanted to be extra careful,
//we'd check the supplied
//local parcel id to make sure it's for the same parcel
//we believe we're in
if ( body.has("voice_credentials") )
{
LLSD voice_credentials = body["voice_credentials"];
std::string uri;
std::string credentials;
if ( voice_credentials.has("channel_uri") )
{
uri = voice_credentials["channel_uri"].asString();
}
if ( voice_credentials.has("channel_credentials") )
{
credentials =
voice_credentials["channel_credentials"].asString();
}
gVoiceClient->setSpatialChannel(uri, credentials);
}
}
}
};
class LLViewerRequiredVoiceVersion : public LLHTTPNode
{
static BOOL sAlertedUser;
virtual void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const
{
//You received this messsage (most likely on region cross or
//teleport)
if ( input.has("body") && input["body"].has("major_version") )
{
int major_voice_version =
input["body"]["major_version"].asInteger();
// int minor_voice_version =
// input["body"]["minor_version"].asInteger();
if (gVoiceClient &&
(major_voice_version > VOICE_MAJOR_VERSION) )
{
if (!sAlertedUser)
{
//sAlertedUser = TRUE;
LLNotificationsUtil::add("VoiceVersionMismatch");
gSavedSettings.setBOOL("EnableVoiceChat", FALSE); // toggles listener
}
}
}
}
};
BOOL LLViewerRequiredVoiceVersion::sAlertedUser = FALSE;
LLHTTPRegistration<LLViewerParcelVoiceInfo>
gHTTPRegistrationMessageParcelVoiceInfo(
"/message/ParcelVoiceInfo");
LLHTTPRegistration<LLViewerRequiredVoiceVersion>
gHTTPRegistrationMessageRequiredVoiceVersion(
"/message/RequiredVoiceVersion");