Files
SingularityViewer/indra/newview/rlvviewer2.cpp
2010-11-25 23:47:11 +01:00

280 lines
7.6 KiB
C++

/**
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llviewerinventory.h"
#include "rlvviewer2.h"
// ============================================================================
// From llappearancemgr.cpp
// Shim class to allow arbitrary boost::bind
// expressions to be run as one-time idle callbacks.
//
// TODO: rework idle function spec to take a boost::function in the first place.
class OnIdleCallbackOneTime
{
public:
OnIdleCallbackOneTime(nullary_func_t callable):
mCallable(callable)
{
}
static void onIdle(void *data)
{
gIdleCallbacks.deleteFunction(onIdle, data);
OnIdleCallbackOneTime* self = reinterpret_cast<OnIdleCallbackOneTime*>(data);
self->call();
delete self;
}
void call()
{
mCallable();
}
private:
nullary_func_t mCallable;
};
void doOnIdleOneTime(nullary_func_t callable)
{
OnIdleCallbackOneTime* cb_functor = new OnIdleCallbackOneTime(callable);
gIdleCallbacks.addFunction(&OnIdleCallbackOneTime::onIdle,cb_functor);
}
// Shim class to allow generic boost functions to be run as
// recurring idle callbacks. Callable should return true when done,
// false to continue getting called.
//
// TODO: rework idle function spec to take a boost::function in the first place.
class OnIdleCallbackRepeating
{
public:
OnIdleCallbackRepeating(bool_func_t callable):
mCallable(callable)
{
}
// Will keep getting called until the callable returns true.
static void onIdle(void *data)
{
OnIdleCallbackRepeating* self = reinterpret_cast<OnIdleCallbackRepeating*>(data);
bool done = self->call();
if (done)
{
gIdleCallbacks.deleteFunction(onIdle, data);
delete self;
}
}
bool call()
{
return mCallable();
}
private:
bool_func_t mCallable;
};
void doOnIdleRepeating(bool_func_t callable)
{
OnIdleCallbackRepeating* cb_functor = new OnIdleCallbackRepeating(callable);
gIdleCallbacks.addFunction(&OnIdleCallbackRepeating::onIdle,cb_functor);
}
// ============================================================================
// From llinventoryobserver.cpp
void fetch_items_from_llsd(const LLSD& items_llsd);
const F32 LLInventoryFetchItemsObserver::FETCH_TIMER_EXPIRY = 60.0f;
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id)
{
mIDs.clear();
if (item_id != LLUUID::null)
{
mIDs.push_back(item_id);
}
}
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids)
: mIDs(item_ids)
{
}
BOOL LLInventoryFetchItemsObserver::isFinished() const
{
return mIncomplete.empty();
}
void LLInventoryFetchItemsObserver::changed(U32 mask)
{
lldebugs << this << " remaining incomplete " << mIncomplete.size()
<< " complete " << mComplete.size()
<< " wait period " << mFetchingPeriod.getRemainingTimeF32()
<< llendl;
// scan through the incomplete items and move or erase them as
// appropriate.
if (!mIncomplete.empty())
{
// Have we exceeded max wait time?
bool timeout_expired = mFetchingPeriod.hasExpired();
for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
{
const LLUUID& item_id = (*it);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && item->isComplete())
{
mComplete.push_back(item_id);
it = mIncomplete.erase(it);
}
else
{
if (timeout_expired)
{
// Just concede that this item hasn't arrived in reasonable time and continue on.
llwarns << "Fetcher timed out when fetching inventory item UUID: " << item_id << LL_ENDL;
it = mIncomplete.erase(it);
}
else
{
// Keep trying.
++it;
}
}
}
}
if (mIncomplete.empty())
{
lldebugs << this << " done at remaining incomplete "
<< mIncomplete.size() << " complete " << mComplete.size() << llendl;
done();
}
//llinfos << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << llendl;
//llinfos << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << llendl;
}
void LLInventoryFetchItemsObserver::startFetch()
{
LLUUID owner_id;
LLSD items_llsd;
for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it)
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if (item)
{
if (item->isComplete())
{
// It's complete, so put it on the complete container.
mComplete.push_back(*it);
continue;
}
else
{
owner_id = item->getPermissions().getOwner();
}
}
else
{
// assume it's agent inventory.
owner_id = gAgent.getID();
}
// Ignore categories since they're not items. We
// could also just add this to mComplete but not sure what the
// side-effects would be, so ignoring to be safe.
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if (cat)
{
continue;
}
// It's incomplete, so put it on the incomplete container, and
// pack this on the message.
mIncomplete.push_back(*it);
// Prepare the data to fetch
LLSD item_entry;
item_entry["owner_id"] = owner_id;
item_entry["item_id"] = (*it);
items_llsd.append(item_entry);
}
mFetchingPeriod.reset();
mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY);
fetch_items_from_llsd(items_llsd);
}
// ============================================================================
// From llinventoryfunctions.cpp
void change_item_parent(LLInventoryModel* model, LLViewerInventoryItem* item, const LLUUID& new_parent_id, BOOL restamp)
{
if (item->getParentUUID() != new_parent_id)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setParent(new_parent_id);
new_item->updateParentOnServer(restamp);
model->updateItem(new_item);
model->notifyObservers();
}
}
void change_category_parent(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& new_parent_id, BOOL restamp)
{
if (!model || !cat)
{
return;
}
// Can't move a folder into a child of itself.
if (model->isObjectDescendentOf(new_parent_id, cat->getUUID()))
{
return;
}
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
model->accountForUpdate(update);
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->setParent(new_parent_id);
new_cat->updateParentOnServer(restamp);
model->updateCategory(new_cat);
model->notifyObservers();
}
// ============================================================================