Files
SingularityViewer/indra/llplugin/slplugin/slplugin.cpp
Aleric Inglewood 474acdbff9 Add support for libcwd.
This patch has no influence if you don't have libcwd installed.
Note that libcwd (http://libcwd.sourceforge.net/) is only
available for linux.

A default compile of libcwd does memory allocation tracking,
which is too slow for everyday usage of the viewer (usable,
but notably slower) and we don't need that. Configure your
libcwd as follows:

./configure --prefix=/sl/usr --disable-alloc --enable-optimize

Or whatever prefix you prefer (add --enable-maintainer-mode
if you're compiling it from the SVN repository), add
--disable-nonthreading to compile twice as fast.

If you have it installed you can activate it's use by setting a
few environment variables:

CXXFLAGS="$(pkg-config --cflags libcwd_r)"
LDFLAGS="$(pkg-config --libs libcwd_r) -lpthread"

and then reconfiguring the viewer.

The -lpthread is needed when using ld.gold, however, if you
leave it out you might get an LDFLAGS that ends on trailing
whitespaces, which doesn't work for some reason.

Also, if you installed it in a non-standard place (/sl/usr
above) then you need this to run the viewer (and tests):

export LD_LIBRARY_PATH="/sl/usr/lib"
2011-05-08 17:08:48 +02:00

411 lines
12 KiB
C++

/**
* @file slplugin.cpp
* @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library.
*
* @cond
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*
* @endcond
*/
#include "linden_common.h"
#include "llpluginprocesschild.h"
#include "llpluginmessage.h"
#include "llerrorcontrol.h"
#include "llapr.h"
#include "llstring.h"
#if LL_DARWIN
#include <Carbon/Carbon.h>
#include "slplugin-objc.h"
#endif
#if LL_DARWIN || LL_LINUX
#include <signal.h>
#endif
/*
On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist.
Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags:
-sectcreate __TEXT __info_plist /path/to/slplugin_info.plist
which means adding this to the gcc flags:
-Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist
Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity.
*/
#if LL_DARWIN || LL_LINUX
// Signal handlers to make crashes not show an OS dialog...
static void crash_handler(int sig)
{
// Just exit cleanly.
// TODO: add our own crash reporting
_exit(1);
}
#endif
#if LL_WINDOWS
#include <windows.h>
////////////////////////////////////////////////////////////////////////////////
// Our exception handler - will probably just exit and the host application
// will miss the heartbeat and log the error in the usual fashion.
LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop )
{
//std::cerr << "This plugin (" << __FILE__ << ") - ";
//std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl;
// TODO: replace exception handler before we exit?
return EXCEPTION_EXECUTE_HANDLER;
}
// Taken from : http://blog.kalmbachnet.de/?postid=75
// The MSVC 2005 CRT forces the call of the default-debugger (normally Dr.Watson)
// even with the other exception handling code. This (terrifying) piece of code
// patches things so that doesn't happen.
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI MyDummySetUnhandledExceptionFilter(
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter )
{
return NULL;
}
BOOL PreventSetUnhandledExceptionFilter()
{
// WARNING: This won't work on 64-bit Windows systems so we turn it off it.
// It should work for any flavor of 32-bit Windows we care about.
// If it's off, sometimes you will see an OS message when a plugin crashes
#ifndef _WIN64
HMODULE hKernel32 = LoadLibraryA( "kernel32.dll" );
if ( NULL == hKernel32 )
return FALSE;
void *pOrgEntry = GetProcAddress( hKernel32, "SetUnhandledExceptionFilter" );
if( NULL == pOrgEntry )
return FALSE;
unsigned char newJump[ 100 ];
DWORD dwOrgEntryAddr = (DWORD)pOrgEntry;
dwOrgEntryAddr += 5; // add 5 for 5 op-codes for jmp far
void *pNewFunc = &MyDummySetUnhandledExceptionFilter;
DWORD dwNewEntryAddr = (DWORD) pNewFunc;
DWORD dwRelativeAddr = dwNewEntryAddr - dwOrgEntryAddr;
newJump[ 0 ] = 0xE9; // JMP absolute
memcpy( &newJump[ 1 ], &dwRelativeAddr, sizeof( pNewFunc ) );
SIZE_T bytesWritten;
BOOL bRet = WriteProcessMemory( GetCurrentProcess(), pOrgEntry, newJump, sizeof( pNewFunc ) + 1, &bytesWritten );
return bRet;
#else
return FALSE;
#endif
}
////////////////////////////////////////////////////////////////////////////////
// Hook our exception handler and replace the system one
void initExceptionHandler()
{
LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
// save old exception handler in case we need to restore it at the end
prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler );
PreventSetUnhandledExceptionFilter();
}
bool checkExceptionHandler()
{
bool ok = true;
LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler);
PreventSetUnhandledExceptionFilter();
if (prev_filter != myWin32ExceptionHandler)
{
LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL;
ok = false;
}
if (prev_filter == NULL)
{
ok = FALSE;
if (NULL == myWin32ExceptionHandler)
{
LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL;
}
else
{
LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL;
}
}
return ok;
}
#endif
// If this application on Windows platform is a console application, a console is always
// created which is bad. Making it a Windows "application" via CMake settings but not
// adding any code to explicitly create windows does the right thing.
#if LL_WINDOWS
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
#else
int main(int argc, char **argv)
#endif
{
#ifdef CWDEBUG
Debug( libcw_do.margin().assign("SLPlugin ", 9) );
Debug(debug::init());
// Uncomment this to automatically open a terminal with gdb. Requires SNOW-173.
//Debug(attach_gdb());
#endif
// Set up llerror logging
{
LLError::initForApplication(".");
LLError::setDefaultLevel(LLError::LEVEL_INFO);
// LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
// LLError::logToFile("slplugin.log");
}
#if LL_WINDOWS
if( strlen( lpCmdLine ) == 0 )
{
LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
};
U32 port = 0;
if(!LLStringUtil::convertToU32(lpCmdLine, port))
{
LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
};
// Insert our exception handler into the system so this plugin doesn't
// display a crash message if something bad happens. The host app will
// see the missing heartbeat and log appropriately.
initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
if(argc < 2)
{
LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
}
U32 port = 0;
if(!LLStringUtil::convertToU32(argv[1], port))
{
LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
}
// Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
signal(SIGILL, &crash_handler); // illegal instruction
# if LL_DARWIN
signal(SIGEMT, &crash_handler); // emulate instruction executed
# endif // LL_DARWIN
signal(SIGFPE, &crash_handler); // floating-point exception
signal(SIGBUS, &crash_handler); // bus error
signal(SIGSEGV, &crash_handler); // segmentation violation
signal(SIGSYS, &crash_handler); // non-existent system call invoked
#endif
#if LL_DARWIN
setupCocoa();
createAutoReleasePool();
#endif
LLPluginProcessChild *plugin = new LLPluginProcessChild();
plugin->init(port);
#if LL_DARWIN
deleteAutoReleasePool();
#endif
LLTimer timer;
timer.start();
#if LL_WINDOWS
checkExceptionHandler();
#endif
#if LL_DARWIN
// If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
// Use this to track the current frontmost window and bring this process to the front if it changes.
WindowRef front_window = NULL;
WindowGroupRef layer_group = NULL;
int window_hack_state = 0;
CreateWindowGroup(kWindowGroupAttrFixedLevel, &layer_group);
if(layer_group)
{
// Start out with a window layer that's way out in front (fixes the problem with the menubar not getting hidden on first switch to fullscreen youtube)
SetWindowGroupName(layer_group, CFSTR("SLPlugin Layer"));
SetWindowGroupLevel(layer_group, kCGOverlayWindowLevel);
}
#endif
#if LL_DARWIN
EventTargetRef event_target = GetEventDispatcherTarget();
#endif
while(!plugin->isDone())
{
#if LL_DARWIN
createAutoReleasePool();
#endif
timer.reset();
plugin->idle();
#if LL_DARWIN
{
// Some plugins (webkit at least) will want an event loop. This qualifies.
EventRef event;
if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr)
{
SendEventToEventTarget (event, event_target);
ReleaseEvent(event);
}
// Check for a change in this process's frontmost window.
if(FrontWindow() != front_window)
{
ProcessSerialNumber self = { 0, kCurrentProcess };
ProcessSerialNumber parent = { 0, kNoProcess };
ProcessSerialNumber front = { 0, kNoProcess };
Boolean this_is_front_process = false;
Boolean parent_is_front_process = false;
{
// Get this process's parent
ProcessInfoRec info;
info.processInfoLength = sizeof(ProcessInfoRec);
info.processName = NULL;
info.processAppSpec = NULL;
if(GetProcessInformation( &self, &info ) == noErr)
{
parent = info.processLauncher;
}
// and figure out whether this process or its parent are currently frontmost
if(GetFrontProcess(&front) == noErr)
{
(void) SameProcess(&self, &front, &this_is_front_process);
(void) SameProcess(&parent, &front, &parent_is_front_process);
}
}
if((FrontWindow() != NULL) && (front_window == NULL))
{
// Opening the first window
if(window_hack_state == 0)
{
// Next time through the event loop, lower the window group layer
window_hack_state = 1;
}
if(layer_group)
{
SetWindowGroup(FrontWindow(), layer_group);
}
if(parent_is_front_process)
{
// Bring this process's windows to the front.
(void) SetFrontProcess( &self );
}
ActivateWindow(FrontWindow(), true);
}
else if((FrontWindow() == NULL) && (front_window != NULL))
{
// Closing the last window
if(this_is_front_process)
{
// Try to bring this process's parent to the front
(void) SetFrontProcess(&parent);
}
}
else if(window_hack_state == 1)
{
if(layer_group)
{
// Set the window group level back to something less extreme
SetWindowGroupLevel(layer_group, kCGNormalWindowLevel);
}
window_hack_state = 2;
}
front_window = FrontWindow();
}
}
#endif
F64 elapsed = timer.getElapsedTimeF64();
F64 remaining = plugin->getSleepTime() - elapsed;
if(remaining <= 0.0f)
{
// We've already used our full allotment.
// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;
// Still need to service the network...
plugin->pump();
}
else
{
// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
// timer.reset();
// This also services the network as needed.
plugin->sleep(remaining);
// LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL;
}
#if LL_WINDOWS
// More agressive checking of interfering exception handlers.
// Doesn't appear to be required so far - even for plugins
// that do crash with a single call to the intercept
// exception handler such as QuickTime.
//checkExceptionHandler();
#endif
#if LL_DARWIN
deleteAutoReleasePool();
#endif
}
delete plugin;
return 0;
}