Adds LL_COMPILE_TIME_MESSAGE support to Linux. llfinite -> std::isfinite llisnan -> std::isnan vector_shrink_to_fit -> vector.shrink_to_fit
470 lines
13 KiB
C++
470 lines
13 KiB
C++
/**
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* @file llhudeffectpointat.cpp
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* @brief LLHUDEffectPointAt class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llhudeffectpointat.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "lldrawable.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatar.h"
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#include "message.h"
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// packet layout
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const S32 SOURCE_AVATAR = 0;
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const S32 TARGET_OBJECT = 16;
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const S32 TARGET_POS = 32;
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const S32 POINTAT_TYPE = 56;
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const S32 PKT_SIZE = 57;
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// throttle
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const F32 MAX_SENDS_PER_SEC = 4.f;
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const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
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// timeouts
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// can't use actual F32_MAX, because we add this to the current frametime
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const F32 MAX_TIMEOUT = F32_MAX / 4.f;
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const F32 POINTAT_TIMEOUTS[POINTAT_NUM_TARGETS] =
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{
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MAX_TIMEOUT, //POINTAT_TARGET_NONE
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MAX_TIMEOUT, //POINTAT_TARGET_SELECT
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MAX_TIMEOUT, //POINTAT_TARGET_GRAB
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0.f, //POINTAT_TARGET_CLEAR
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};
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const S32 POINTAT_PRIORITIES[POINTAT_NUM_TARGETS] =
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{
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0, //POINTAT_TARGET_NONE
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1, //POINTAT_TARGET_SELECT
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2, //POINTAT_TARGET_GRAB
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3, //POINTAT_TARGET_CLEAR
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};
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// statics
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BOOL LLHUDEffectPointAt::sDebugPointAt;
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//-----------------------------------------------------------------------------
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// LLHUDEffectPointAt()
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//-----------------------------------------------------------------------------
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LLHUDEffectPointAt::LLHUDEffectPointAt(const U8 type) :
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LLHUDEffect(type),
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mKillTime(0.f),
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mLastSendTime(0.f)
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{
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clearPointAtTarget();
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}
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//-----------------------------------------------------------------------------
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// ~LLHUDEffectPointAt()
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//-----------------------------------------------------------------------------
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LLHUDEffectPointAt::~LLHUDEffectPointAt()
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{
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}
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//-----------------------------------------------------------------------------
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// packData()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::packData(LLMessageSystem *mesgsys)
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{
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// Pack the default data
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LLHUDEffect::packData(mesgsys);
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// Pack the type-specific data. Uses a fun packed binary format. Whee!
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U8 packed_data[PKT_SIZE];
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memset(packed_data, 0, PKT_SIZE);
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if (mSourceObject)
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{
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htonmemcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
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}
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else
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{
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htonmemcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
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}
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// pack both target object and position
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// position interpreted as offset if target object is non-null
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if (mTargetObject)
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{
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htonmemcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
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}
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else
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{
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htonmemcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
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}
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htonmemcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
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U8 pointAtTypePacked = (U8)mTargetType;
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htonmemcpy(&(packed_data[POINTAT_TYPE]), &pointAtTypePacked, MVT_U8, 1);
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mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
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mLastSendTime = mTimer.getElapsedTimeF32();
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}
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//-----------------------------------------------------------------------------
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// unpackData()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
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{
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LLVector3d new_target;
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U8 packed_data[PKT_SIZE];
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LLUUID dataId;
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mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
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// ignore messages from ourselves
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if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID())
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{
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return;
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}
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LLHUDEffect::unpackData(mesgsys, blocknum);
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LLUUID source_id;
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LLUUID target_id;
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U8 pointAtTypeUnpacked = 0;
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S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
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if (size != PKT_SIZE)
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{
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LL_WARNS() << "PointAt effect with bad size " << size << LL_ENDL;
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return;
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}
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mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
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htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
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htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
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htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
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htonmemcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1);
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LLVOAvatar *avatarp = gObjectList.findAvatar(source_id);
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if (avatarp)
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{
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setSourceObject(avatarp);
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}
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else
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{
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//LL_WARNS() << "Could not find source avatar for pointat effect" << LL_ENDL;
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return;
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}
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LLViewerObject *objp = gObjectList.findObject(target_id);
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if (objp)
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{
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setTargetObjectAndOffset(objp, new_target);
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}
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else if (target_id.isNull())
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{
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setTargetPosGlobal(new_target);
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}
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mTargetType = (EPointAtType)pointAtTypeUnpacked;
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// mKillTime = mTimer.getElapsedTimeF32() + mDuration;
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update();
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}
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//-----------------------------------------------------------------------------
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// setTargetObjectAndOffset()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
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{
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mTargetObject = objp;
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mTargetOffsetGlobal = offset;
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}
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//-----------------------------------------------------------------------------
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// setTargetPosGlobal()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
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{
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mTargetObject = NULL;
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mTargetOffsetGlobal = target_pos_global;
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}
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//-----------------------------------------------------------------------------
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// setPointAt()
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// called by agent logic to set look at behavior locally, and propagate to sim
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//-----------------------------------------------------------------------------
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BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
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{
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if (!mSourceObject)
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{
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return FALSE;
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}
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if (target_type >= POINTAT_NUM_TARGETS)
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{
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LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL;
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return FALSE;
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}
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// must be same or higher priority than existing effect
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if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType])
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{
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return FALSE;
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}
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F32 current_time = mTimer.getElapsedTimeF32();
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// type of pointat behavior or target object has changed
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BOOL targetTypeChanged = (target_type != mTargetType) ||
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(object != mTargetObject);
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BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
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((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
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if (targetTypeChanged || targetPosChanged)
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{
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mLastSentOffsetGlobal = position;
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setDuration(POINTAT_TIMEOUTS[target_type]);
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setNeedsSendToSim(TRUE);
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// LL_INFOS() << "Sending pointat data" << LL_ENDL;
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}
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if (target_type == POINTAT_TARGET_CLEAR)
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{
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clearPointAtTarget();
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}
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else
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{
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mTargetType = target_type;
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mTargetObject = object;
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if (object)
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{
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mTargetOffsetGlobal.setVec(position);
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}
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else
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{
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mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
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}
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mKillTime = mTimer.getElapsedTimeF32() + mDuration;
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//set up requisite animation data
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update();
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// clearPointAtTarget()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::clearPointAtTarget()
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{
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mTargetObject = NULL;
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mTargetOffsetGlobal.clearVec();
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mTargetType = POINTAT_TARGET_NONE;
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}
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//-----------------------------------------------------------------------------
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// markDead()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::markDead()
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{
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if (!mSourceObject.isNull() && mSourceObject->isAvatar())
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{
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((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
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}
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clearPointAtTarget();
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LLHUDEffect::markDead();
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}
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void LLHUDEffectPointAt::setSourceObject(LLViewerObject* objectp)
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{
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// restrict source objects to avatars
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if (objectp && objectp->isAvatar())
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{
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LLHUDEffect::setSourceObject(objectp);
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}
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}
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//-----------------------------------------------------------------------------
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// render()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::render()
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{
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update();
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if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
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gGL.pushMatrix();
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gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
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gGL.scalef(0.3f, 0.3f, 0.3f);
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gGL.begin(LLRender::LINES);
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{
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gGL.color3f(1.f, 0.f, 0.f);
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gGL.vertex3f(-1.f, 0.f, 0.f);
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gGL.vertex3f(1.f, 0.f, 0.f);
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gGL.vertex3f(0.f, -1.f, 0.f);
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gGL.vertex3f(0.f, 1.f, 0.f);
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gGL.vertex3f(0.f, 0.f, -1.f);
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gGL.vertex3f(0.f, 0.f, 1.f);
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} gGL.end();
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gGL.popMatrix();
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}
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}
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//-----------------------------------------------------------------------------
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// update()
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//-----------------------------------------------------------------------------
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void LLHUDEffectPointAt::update()
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{
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// If the target object is dead, set the target object to NULL
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if (!mTargetObject.isNull() && mTargetObject->isDead())
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{
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clearPointAtTarget();
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}
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if (mSourceObject.isNull() || mSourceObject->isDead())
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{
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markDead();
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return;
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}
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F32 time = mTimer.getElapsedTimeF32();
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// clear out the effect if time is up
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if (mKillTime != 0.f && time > mKillTime)
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{
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mTargetType = POINTAT_TARGET_NONE;
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}
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if (mSourceObject->isAvatar())
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{
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if (mTargetType == POINTAT_TARGET_NONE)
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{
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((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
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}
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else
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{
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if (calcTargetPosition())
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{
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((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_EDITING);
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// calcTargetPosition()
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// returns whether we successfully calculated a finite target position.
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//-----------------------------------------------------------------------------
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bool LLHUDEffectPointAt::calcTargetPosition()
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{
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LLViewerObject *targetObject = (LLViewerObject *)mTargetObject;
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LLVector3 local_offset;
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if (targetObject)
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{
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local_offset.setVec(mTargetOffsetGlobal);
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}
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else
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{
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local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
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}
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if (targetObject && targetObject->mDrawable.notNull())
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{
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LLQuaternion objRot;
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if (targetObject->isAvatar())
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{
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LLVOAvatar *avatarp = (LLVOAvatar *)targetObject;
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mTargetPos = avatarp->mHeadp->getWorldPosition();
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objRot = avatarp->mPelvisp->getWorldRotation();
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}
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else
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{
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if (targetObject->mDrawable->getGeneration() == -1)
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{
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mTargetPos = targetObject->getPositionAgent();
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objRot = targetObject->getWorldRotation();
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}
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else
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{
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mTargetPos = targetObject->getRenderPosition();
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objRot = targetObject->getRenderRotation();
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}
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}
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mTargetPos += (local_offset * objRot);
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}
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else
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{
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mTargetPos = local_offset;
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}
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mTargetPos -= mSourceObject->getRenderPosition();
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if (!std::isfinite(mTargetPos.lengthSquared()))
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{
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return false;
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}
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if (mSourceObject->isAvatar())
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{
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LLVOAvatar* avatarp = ((LLVOAvatar*)(LLViewerObject*)mSourceObject);
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avatarp->setAnimationData("PointAtPoint", (void *)&mTargetPos);
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avatarp->mIdleTimer.reset();
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}
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return true;
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}
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const LLVector3d LLHUDEffectPointAt::getPointAtPosGlobal()
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{
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LLVector3d global_pos;
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global_pos.setVec(mTargetPos);
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if (mSourceObject.notNull())
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{
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global_pos += mSourceObject->getPositionGlobal();
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}
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return global_pos;
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}
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