Files
SingularityViewer/indra/newview/llhudeffectlookat.h
Inusaito Sayori aa1e0ce067 Feature Request: Add option to hide own look at beacon(from Alchemy)
Option is in System->Security & Privacy, at the top with the rest of the lookat options.

Syncs llhudeffectlookat with Alchemy
2015-05-20 21:09:56 -04:00

98 lines
2.8 KiB
C++

/**
* @file llhudeffectlookat.h
* @brief LLHUDEffectLookAt class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLHUDEFFECTLOOKAT_H
#define LL_LLHUDEFFECTLOOKAT_H
#include "llhudeffect.h"
#include "llcontrol.h" // <alchemy/>
class LLViewerObject;
class LLVOAvatar;
class LLAttentionSet;
typedef enum e_lookat_type
{
LOOKAT_TARGET_NONE,
LOOKAT_TARGET_IDLE,
LOOKAT_TARGET_AUTO_LISTEN,
LOOKAT_TARGET_FREELOOK,
LOOKAT_TARGET_RESPOND,
LOOKAT_TARGET_HOVER,
LOOKAT_TARGET_CONVERSATION,
LOOKAT_TARGET_SELECT,
LOOKAT_TARGET_FOCUS,
LOOKAT_TARGET_MOUSELOOK,
LOOKAT_TARGET_CLEAR,
LOOKAT_NUM_TARGETS
} ELookAtType;
class LLHUDEffectLookAt : public LLHUDEffect
{
public:
friend class LLHUDObject;
/*virtual*/ void markDead();
/*virtual*/ void setSourceObject(LLViewerObject* objectp);
BOOL setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position);
void clearLookAtTarget();
ELookAtType getLookAtType() { return mTargetType; }
const LLVector3& getTargetPos() { return mTargetPos; }
const LLVector3d& getTargetOffset() { return mTargetOffsetGlobal; }
bool calcTargetPosition();
protected:
LLHUDEffectLookAt(const U8 type);
~LLHUDEffectLookAt();
/*virtual*/ void update();
/*virtual*/ void render();
/*virtual*/ void packData(LLMessageSystem *mesgsys);
/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
// lookat behavior has either target position or target object with offset
void setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset);
void setTargetPosGlobal(const LLVector3d &target_pos_global);
//public:
// static BOOL sDebugLookAt; // <alchemy/>
private:
ELookAtType mTargetType;
LLVector3d mTargetOffsetGlobal;
LLVector3 mLastSentOffsetGlobal;
F32 mKillTime;
LLFrameTimer mTimer;
LLVector3 mTargetPos;
F32 mLastSendTime;
LLAttentionSet* mAttentions;
LLCachedControl<bool> mDebugLookAt; // <alchemy/>
};
#endif // LL_LLHUDEFFECTLOOKAT_H