Option is in System->Security & Privacy, at the top with the rest of the lookat options. Syncs llhudeffectlookat with Alchemy
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
/**
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* @file llhudeffectlookat.h
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* @brief LLHUDEffectLookAt class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDEFFECTLOOKAT_H
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#define LL_LLHUDEFFECTLOOKAT_H
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#include "llhudeffect.h"
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#include "llcontrol.h" // <alchemy/>
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class LLViewerObject;
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class LLVOAvatar;
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class LLAttentionSet;
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typedef enum e_lookat_type
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{
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LOOKAT_TARGET_NONE,
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LOOKAT_TARGET_IDLE,
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LOOKAT_TARGET_AUTO_LISTEN,
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LOOKAT_TARGET_FREELOOK,
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LOOKAT_TARGET_RESPOND,
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LOOKAT_TARGET_HOVER,
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LOOKAT_TARGET_CONVERSATION,
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LOOKAT_TARGET_SELECT,
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LOOKAT_TARGET_FOCUS,
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LOOKAT_TARGET_MOUSELOOK,
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LOOKAT_TARGET_CLEAR,
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LOOKAT_NUM_TARGETS
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} ELookAtType;
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class LLHUDEffectLookAt : public LLHUDEffect
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{
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public:
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friend class LLHUDObject;
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/*virtual*/ void markDead();
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/*virtual*/ void setSourceObject(LLViewerObject* objectp);
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BOOL setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position);
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void clearLookAtTarget();
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ELookAtType getLookAtType() { return mTargetType; }
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const LLVector3& getTargetPos() { return mTargetPos; }
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const LLVector3d& getTargetOffset() { return mTargetOffsetGlobal; }
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bool calcTargetPosition();
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protected:
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LLHUDEffectLookAt(const U8 type);
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~LLHUDEffectLookAt();
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/*virtual*/ void update();
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/*virtual*/ void render();
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/*virtual*/ void packData(LLMessageSystem *mesgsys);
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/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
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// lookat behavior has either target position or target object with offset
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void setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset);
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void setTargetPosGlobal(const LLVector3d &target_pos_global);
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//public:
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// static BOOL sDebugLookAt; // <alchemy/>
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private:
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ELookAtType mTargetType;
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LLVector3d mTargetOffsetGlobal;
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LLVector3 mLastSentOffsetGlobal;
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F32 mKillTime;
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LLFrameTimer mTimer;
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LLVector3 mTargetPos;
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F32 mLastSendTime;
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LLAttentionSet* mAttentions;
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LLCachedControl<bool> mDebugLookAt; // <alchemy/>
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};
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#endif // LL_LLHUDEFFECTLOOKAT_H
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